GALAK-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. It’s 2D combat taken to the next level,” says Jake Kazdal, CEO of 17-BIT. Players will take control of a variety of classic spacecraft inspired by anime of the late 70s and early 80s, piloted by a cast of characters every bit as colorful as the rainbow-hued explosions erupting all around them. Newtonian physics take center stage as players experience finely-tuned control, blasting enemies, unleashing missile salvos, and tossing enemies into explosive obstacles.
The bar is raised for intense deep-space dogfighting with dynamic and life-like enemies, powered by the next generation Cyntient AI platform, developed by Cyntient Inc. Players will be forced to outmaneuver, outgun and outsmart enemies that think, react and cooperate like seasoned pilots. Both stealth and skill are required to defeat enemy squads in a brutal game of cat and mouse. Prepare for an enemy that comes alive like never before.
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The Vita version has been cancelled, just in case anyone cared. It seems Unity for Vita just wasn't up to the challenge.. even Zeboyd, the devs working on Cosmic Star Heroine, said that the Vita port is going to be incredibly challenging due to Unity's shitass performance on it :\ Their first "just port" build ran at SIX frames per second. SIX.. on a friggin' 2D 16bit-style jRPG.
Hey kid! You wanna hear a secret? Because, friends, we’ve been saving a juicy one for a long time now. Anime enthusiasts inevitably ask when they see the game, “So… can you turn into a mech?” And we always respond with, “Oh man! That would be cool!” Well, guess what?
You can freaking turn into a mech in Galak-Z!
What is this “Mech” blasphemy you keep ranting about?!
The Mech mode is a whole new way to play Galak-Z. Get up in an enemy’s face, slice him in two with your sword, or grab him with your extending arm, smash his guts, then throw his scrapped remains into an oncoming bad guy for a double-explosion fireworks show.
You needn’t worry too much about taking damage either, as your huge Directional Shield will deflect and absorb even the most deadly attacks when timed right. Plus, the deadly environment is now your best friend, as you take and fling what you need from it — asteroids, spikes, explosives — relentlessly at any enemy stupid enough to appear in your sights.
So what? How is this different than Ship gameplay, Mechman?!
Rather than fighting from afar whilst dodging like a pro, the Mech is all about turning the tables and pressuring the bad guys instead. One on one, especially versus smaller zippy enemies, the Mech is vicious. It can grab an enemy even from a distance, pull them close and beat them to death without resistance or mercy.
Against many enemies, what it lacks in missiles it makes up in the ability to throw the explosive elements of the environment, or can dispatch multiple enemies at once with charged sword attacks that sweep in a great arc.
But…you probably limit how much I can switch between the Ship and the Mech, right?
Actually, the player can transform from Mech to Ship, and back again, with the touch of a button! Unlimited transforming means you can unleash a barrage of missiles to obliterate shields then speed in sword raised for the kill, or perhaps just pluck an unwary foe from the circus of smoke and explosions and beat him to a pulp.
If things get too much, use your Directional Shield to take the brunt of damage and then transform to Ship form and fire as you reverse-boost away to safety and victory at once. The possibilities are endless!
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Galak-Z runs on Unity, which means the PC version shares most of its DNA with the PS4 version. “We built most of the game on PC and have been working on PS4, but the master build is PC,” Kazdal said. “Over the last couple of months as we’ve been finalizing and optimizing. We spent a lot of effort on PS4. I don’t think the PC build is as tight right now, but I would assume [it’ll be ready] by the end of September.”
That’s not a hard date, and I suspect it may slip back as the Galak-Z team codifies what features it wants in the PC version. “What I’d like to do, ideally, is have quality settings on the PC stuff,” Kazdal said. “We haven’t done that at all yet, because we’ve been so focused on shipping on PS4. That’ll take some time. But going all the way up to fully procedurally generated, every explosion, everything, all the way down to the canned simpler ones that are much less performance heavy. We can do settings: we can do, with these explosions, trigger X amount of particle effects, when it’s on low it’s only triggering 2 whereas up here it’s 10, something like that...I think, if you’ve got some stupid $4000 gaming PC and you’re a nut, you should be able to have the sickest-ass version of Galak-Z possible. I mean, why not?”
I went down a hit-list of features that I think PC players will really care about, and here’s what Kazdal had to say about each topic.
Mouse/keyboard controls?
“I think there is a control scheme with the keyboard only. I’ve got to come up with the mouse and keyboard configuration, being able to assign your own keys. I’m sure people are going to want that.”
What’s the controller support like?
Thanks to the PS4 version, Galak-Z obviously has PlayStation button icons. But if you plug in an Xbox controller on PC, it’ll auto-detect and give you the matching icons. Neato.
How about 4K support?
“We’ve got all our textures and stuff in Unity, most are archivable at 4096 [pixels wide], and then we clamp them to be, say, 1080 or 512 or whatever when they get pulled into the game. But in the project they're super high. But I assume we’d just dump them in at full size, and then you’d choose the quality settings. So we’ll have to set up rulesets. High means textures at 4096 but only if you have X amount of RAM. There’s a bunch of stuff that has to be taken into consideration.”
Framerate: 60 fps, or even beyond?
“Performance wise, I think the PC version is pretty much locked at 60. PS4 isn’t locked at 60. It plays at 60 a lot and doesn’t go below about 40 something, but the PC version’s definitely got a better framerate, even on a mid-range PC. And I haven’t seen it lately with these new optimizations, so I’m sure performance is better than ever on PC too.”
I asked if Galak-Z would be able to go beyond 60 to 120 Hz, and Kazdal said he didn’t know, so that one’s still to be determined.
Mod support?
Kazdal was interested in the potential for settings tinkering, though he didn’t have anything specific planned when it came to moddability. “I know of a couple settings that you could go in and fuck with. Maybe having a FAQ just for that, saying you can noodle with this, there’s no guarantees of performance, but if you want to go nuts, go nuts.”
Finally, we talked about features that would appeal to the roguelike community, like Spelunky’s Daily Challenge, which gives all players the same randomly generated level “seed” to play through and compete on score. He didn’t have any features to talk about for the PC launch, but he was just as excited about the idea as I was. He definitely had the idea in mind before I brought it up.
Galak-Z is coming to Steam on October 29th, with other digital stores not yet confirmed.
Experience super-intense space combat like no other in this rogue-lite love letter to 80’s anime and shooting games. Intelligent enemies and procedurally generated missions ensure endless challenge!
You can rebind absolutely anything to any key, to your keyboard or your mouse, keypad or any weird gizmo you may have.
There are two control schemes : one you aim and rotate the ship by pointing with your mouse and move with thekeys bound to thrusters. And the other emulates a joystick by allowing to aim and rotate with the keyboard.
GALAK.Z-RELOADED runs like shit on my PC. It's a stuttering mess and even the menu lags. Hell, even the intro videos with the company name chugs.
i5 2500k @ 4.5
980 ti
16 gb ram
Windows 10 - 64 bit
I booted up a bunch of other games to make sure my system wasn't acting strangely. Everything else (GTA4, Witcher 3, Dead Rising 3, and even Arkham Knight) runs better than this. But Galak-Z is completely unplayable.
Crack issue? Weird system incompatibility? I don't see anyone else on the Steam boards or other sites having problems like this.
Edit: Figured it out. It was G-sync. If I turn off G-sync, the game runs fine. Weird, never had this problem before.
I'm glad you sorted it out, Clapton mate I *have* actually heard of other titles having strange low/mid 20s framerate issues with G-Sync enabled but... I'm sorry, I can't remember which ones recently because I've a shitty memory
@topic
The game is all kinds of awesome, I've been having a blast with it, but I can see it getting mercilessly difficult and brutal as I progress further
great fun so far , just beat the first season and in season 2 Ifinally got to play in mech form ..amazing ..
... although i went to arcade mode (dont have enough time for rogu mode)
Season 5 DLC Beta [04/14 - 04/18]
Enter The Void!
Welcome to a sneak peak of GALAK-Z’s much anticipated and free downloadable content, The Void.
This content will be available starting Thursday, April 14th, 11pm EST until Monday, April 18th, 8am EST. It is an extension to the existing season-based story but with a twist—instead of continuing with the same story based missions, The Void is an endless mode in the chaotic depths of space where you can enjoy the core moment-to-moment gameplay at the heart of GALAK-Z. Every run in The Void ends only by perishing. There are no save points. There is no mercy. However, your score will be posted each time to online leaderboards so that you can compete against other players’ high scores.
General Info
Daily Challenge mode: Once per day, all players can play with the same set loadout, to compete on a level playing field for the highest Leaderboard score.
Void Run mode: An infinite mode that can be played over and over to set new high scores on the Leaderboards.
The Void will be available for PS4 & Steam players upon launch in a matter of weeks.
More story and Void details will be revealed in the coming weeks.
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