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Posted: Wed, 30th Sep 2015 13:07 Post subject: |
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good, never played the game until now, and looks like it pays of, as usual 
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Posted: Wed, 30th Sep 2015 17:16 Post subject: |
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Is the big patch that was supposed to be released end of Sept. the enhanced edition?
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Posted: Wed, 30th Sep 2015 17:27 Post subject: |
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Mister_s wrote: | Is the big patch that was supposed to be released end of Sept. the enhanced edition? |
That patch will be out on October 5th.
-=the wandering pillow stuffer=-
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Posted: Thu, 1st Oct 2015 21:50 Post subject: |
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Posted: Tue, 6th Oct 2015 09:01 Post subject: |
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Dex.Enhanced.Edition-PLAZA
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Posted: Tue, 6th Oct 2015 09:39 Post subject: |
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Oh, nice.
@Sabin1981, what do you think: worth getting it at 50% discount on Steam?! It's now on sale, so i'm thinking that i actually want this added to my collection.
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Posted: Tue, 6th Oct 2015 09:58 Post subject: |
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This game has been on my wishlist for a while but with such a long backlog of stuff I should get around to finishing it will probably be better for me to try and wait for it to get bundled or get a bigger discount. By then hopefully any new bugs introduced with this Enhanced version will be fixed still it does look like it would be fun to play.
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Posted: Tue, 6th Oct 2015 11:25 Post subject: |
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Any chance this can be played as a stealth character?
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Posted: Tue, 6th Oct 2015 12:52 Post subject: |
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Will download as soon as they release the extra outfits, as they aren't just cosmetic.
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Posted: Tue, 6th Oct 2015 13:31 Post subject: |
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blackdochia wrote: | Oh, nice.
@Sabin1981, what do you think: worth getting it at 50% discount on Steam?! It's now on sale, so i'm thinking that i actually want this added to my collection. |
It's absolutely worth getting, at full price or 50%
blackeyedboy wrote: | Any chance this can be played as a stealth character? |
More so now than before, but remember; this isn't a "stealth" game. It's a fighting one. You are going to have to fight. A lot.
Drowning_witch wrote: | Will download as soon as they release the extra outfits, as they aren't just cosmetic. |
Yup, this I'm actually really fucking pissed about this turn of events and it just shows how little communication the team gives to people. The DLC isn't just some cosmetic thing, it has been touted as the primary update and change to the game; new "outfits" that completely alter the gameplay *and* which bring new quests and new areas. For them to turn around at the last minute and say "not launching DLC yet, it's still in review" is just... arghhh. They should have postponed the whole release in that case.
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Posted: Tue, 6th Oct 2015 16:18 Post subject: |
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Well, it looks tempting. Less stealth considered, might worth checking it.
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Posted: Wed, 7th Oct 2015 02:08 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:30; edited 1 time in total
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Posted: Wed, 7th Oct 2015 02:14 Post subject: |
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Oh wow, that was much faster than I thought it would be, the team tends to go quiet for a while, heh. Nice one! ^_____^
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Posted: Wed, 7th Oct 2015 02:19 Post subject: |
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this game is pretty swanky. really enjoying it. seems like guns are useful now (didnt play when people said they werent though..) knock a guy down and then shoot him while hes floored for an easy crit. really enjoying this.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Thu, 8th Oct 2015 00:00 Post subject: |
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sabin1981 wrote: | blackeyedboy wrote: | Any chance this can be played as a stealth character? |
More so now than before, but remember; this isn't a "stealth" game. It's a fighting one. You are going to have to fight. A lot. |
Haha can confirm that! I wanted to panther the hell out of it but even with the augmentations it just wasn't possible all the time (because the level design didn't always allow that approach).
The original shooting was weak too, so throwing punches a-la Bud Spencer was a necessity.
Thankfully it seems from the changelog that they've improved the armed part a lot along with the AI *books next year's playthrough #2*
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Posted: Sun, 25th Oct 2015 23:38 Post subject: |
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I'm supposed to get 3 key cards, I have Crash's card. The AI researcher's apartment didn't have anything, so I don't have that one. I have info on the security guy, not the card itself. Am I supposed to find all 3 key cards before I go to the area?
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Posted: Sun, 25th Oct 2015 23:44 Post subject: |
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Mister_s wrote: | I'm supposed to get 3 key cards, I have Crash's card. The AI researcher's apartment didn't have anything, so I don't have that one. I have info on the security guy, not the card itself. Am I supposed to find all 3 key cards before I go to the area? |
That part really should have been made clearer, but no, you're okay. You only needed Crash's card from town itself - the other two are found at Redmond Barrens itself.
(don't forget to keep checking your log, it gets updated constantly)
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Posted: Tue, 27th Oct 2015 20:22 Post subject: |
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Is the GSV-2 mission the final mission? Decker seemed to imply it. Do I have to clear the other missions first before going there?
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Posted: Tue, 27th Oct 2015 20:23 Post subject: |
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yes
Lutzifer wrote: | and yes, mine is only average |
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Posted: Tue, 27th Oct 2015 20:41 Post subject: |
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New patch, 55,7 MB :
Code: | Some instances of manual saving not working (in the Chemical Factory, for example)
Slight balancing adjustments for AR and Cyberspace
Cyberspace turrets sometimes not attacking
Improved the Turbo function in AR / Cyberspace
Minor translation bugs
Small interface and graphical improvements
And several other logic, gameplay, AI issues |
sin317 wrote: |
typical jew comment
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 29th Oct 2015 10:40 Post subject: |
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Bad news.
Jan Jirkovský suddenly died :-/
He was creative lead designer of DEX , Lead designer in Keen Software( Miner Wars) and pretty much the main guy behind a lot of gaming and game dev events and workshops here in Czech
His work on DEX was (from linked.in)
Quote: | I was the creative lead on Dex from the project’s original conception. My key responsibilities were to:
- Hold the project’s creative vision and ensure its coherence
- Create the storyline, game world and characters
- Design gameplay mechanics and oversee their prototyping and development
- Manage the development team
- Feedback the other team members’ work
- Select and direct voice actors
Given the small size of the team, I was also responsible for most of the PR/marketing/community management for Dex, which included:
- Preparing, launching and running a successful Kickstarter campaign
- Steam Early Access with monthly/bi-monthly updates
- Gathering feedback and bugreports from the community
- Representation of the game in media, interviews and on conferences and events
- Running the company Twitter, Facebook, Kickstarter updates and Steam announcements
- Active searching for competitions, indie events and alternative marketing possibilities |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 29th Oct 2015 17:04 Post subject: |
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Lutzifer wrote: | and yes, mine is only average |
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Posted: Thu, 29th Oct 2015 17:29 Post subject: |
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Aw crap ... this game was actually one of the few indie titles that I was really looking forward to playing sometimes - I loved the style.
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