The Emulation Thread
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sat, 26th Sep 2015 15:10    Post subject:
Damn, the level of visual fidelty in this XQEMU is quite impressive. Dat fog.
Yeah, it runs slowly, but all emulators do at the beginning. Looks very promising.
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JackQ
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Location: Kibbutznik, Israel
PostPosted: Sun, 27th Sep 2015 13:58    Post subject:


One of the few 3DS games I want to play,Soon Surprised


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cyclonefr




Posts: 7017

PostPosted: Sun, 27th Sep 2015 14:50    Post subject:
Not only it lacks some textures but the lighting is way off. And no sound.

Still nice progress.


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JackQ
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PostPosted: Thu, 1st Oct 2015 20:53    Post subject:
The_Leaf wrote:
Damn, the level of visual fidelty in this XQEMU is quite impressive. Dat fog.
Yeah, it runs slowly, but all emulators do at the beginning. Looks very promising.

Yep,Almost all Recent Xbox original games emulated seems to be essentially almost perfect graphics,no Sound and painfully slow tough.. here some more:










As I said earlier,I hope after certain number of games,the will work on sound and Speed to actually make it plauble,I am actually starting to think it will surpass Xenia,but who knows.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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consolitis
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Posts: 27317

PostPosted: Thu, 1st Oct 2015 21:06    Post subject:
No surprise.

https://www.reddit.com/r/emulation/comments/3mij90/xqemu_hasnt_been_updated_in_a_while_wonder_was/

Quote:
I've been working on xqemu at least 8 hours every day.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JackQ
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Posts: 14185
Location: Kibbutznik, Israel
PostPosted: Thu, 1st Oct 2015 21:09    Post subject:
Good,it's progressing pretty nicely and kinda fast now,as I said,I hope working on actually improving Speed and sound will start soon.


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ZezoS




Posts: 1937

PostPosted: Thu, 1st Oct 2015 21:34    Post subject:
Wake me up when Disgaea 3 and 4 are playable, please Very Happy
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JackQ
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Posts: 14185
Location: Kibbutznik, Israel
PostPosted: Thu, 1st Oct 2015 21:38    Post subject:
ZezoS wrote:
Wake me up when Disgaea 3 and 4 are playable, please Very Happy

Actually,Disgaea 3 is in-game Status already,with Intro already reached 60 FPS.

2D PS3 emulation is far more progressed then 3D PS3's games,so there MIGHT actually a chance of games like Disgaea 3-4 to be at playble state far more sooner then games like Uncharted etc...






few 2D PS3 games(Metal Slug and Sonic for example) are on playble state already...


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ZezoS




Posts: 1937

PostPosted: Thu, 1st Oct 2015 21:54    Post subject:
JackQ wrote:
ZezoS wrote:
Wake me up when Disgaea 3 and 4 are playable, please Very Happy

Actually,Disgaea 3 is in-game Status already,with Intro already reached 60 FPS.

2D PS3 emulation is far more progressed then 3D PS3's games,so there MIGHT actually a chance of games like Disgaea 3-4 to be at playble state far more sooner then games like Uncharted etc...
few 2D PS3 games(Metal Slug and Sonic for example) are on playble state already...

Thanks, i'm really looking forward to the day it's playable at least in the 30-40fps range from the beggining to the end. I spend so many hours on disgaea 1 and 2 on emulators, i'd love to add the other ones to my "collection" Very Happy
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randir14




Posts: 4950

PostPosted: Sat, 3rd Oct 2015 21:48    Post subject:
Looks good to me but I haven't played the original, and some people were complaining that the textures deviate too far from it:

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red_avatar




Posts: 4567

PostPosted: Sat, 3rd Oct 2015 23:06    Post subject:
What I'd like to see in emulators, is better emulation of original hardware in terms of visuals. I tried the new Stella and it has some of the best settings for mimicking an old CRT TV that I've ever seen and it highlights what many other emulators lack.

I mean, one of the main negatives against emulators of older systems, is that it doesn't look "authentic" and why even people who build arcade cabinets insist on the old CRT screens. Most emulators are too crisp and it makes older graphics look a lot worse than they used to look on a TV which softened the image quite a bit but many emulators only have the basic scan-lines or other stuff that don't really look authentic. Stella's "Bad Adjust" just really works and my brother who is a die-hard Atari 2600 fan was amazed at how real it looked.
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sabin1981
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PostPosted: Sat, 3rd Oct 2015 23:11    Post subject:
It wasn't just that they softened the image, but also older CRTs actually bled colours from surrounding pixels, whereas newer technology has none of that and it does, indeed, make everything look too crisp and sharp. Example;



Sadly some of the more popular filters (such as the GLSL/HLSL shader files) go completely fucking nuts overboard and ruin the image in the sake of "nostalgia" based on very dodgy recollections of how things actually looked. That and introducing insane levels of curvature and pincushion effects Sad Personally, a nice scanline implementation is all I need to improve older titles on newer displays, especially for sprites, everyone can keep the old CRT flicker, phosphor glow and colour bleed. Though is a really nice one I'm using for MAME that doesn't go overboard and just adds a touch of CRT delight <3

@randir14

Now that is gorgeous! Very Happy


Last edited by sabin1981 on Sat, 3rd Oct 2015 23:44; edited 2 times in total
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red_avatar




Posts: 4567

PostPosted: Sat, 3rd Oct 2015 23:17    Post subject:
Scanlines darken the image though - it's not realistic at all. Phosphor glow actually improves the look of a game if not overdone (it also increases the saturation slightly) - and Stella does it very very well. Almost no other emulator does it properly at all. There's a reason why NES games look utterly crap on an emulator while they look far better on a CRT TV.
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sabin1981
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PostPosted: Sat, 3rd Oct 2015 23:19    Post subject:
red_avatar wrote:
Scanlines darken the image though - it's not realistic at all.


wut? Scanlines are part of how CRTs work. It cannot get more realistic because that's how the technology works on CRTs, it's how the image is displayed.

https://en.wikipedia.org/wiki/Scan_line
http://scanlines.hazard-city.de/
http://www.tested.com/tech/gaming/456719-best-crt-retro-games/
http://filthypants.blogspot.com/2011/05/more-emulator-pixel-shaders-crt-updated.html

"Not realistic" grinhurt
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Sat, 3rd Oct 2015 23:26    Post subject:
I have my old pentium 4, 8400m gs laptop hooked to a TV to watch shows etc. Sometimes I play emulated games, too, mostly 16bit consoles or PSX, nothing too heavy. I have two gamepads.

I want to coop with a friend, what do you suggest? I think the first Smash bros runs very fast on Dolphin, maybe that one? Is there a good PSX racing game with split screen? Some awesome SNES or N64 action maybe?

You know something fun, not some Contra-level malarky Laughing
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sabin1981
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PostPosted: Sat, 3rd Oct 2015 23:32    Post subject:
Secret of Mana can be a blast when played in multiplayer, you've also got approximately sixty billion arcade games to look into, like Turtles, X-Men, Aliens vs Predator, Double Dragon, etc. Many of the classic PS1 racers supported split screen so you could get some Gran Turismo 2 on the go or perhaps Ridge Racer Type 4 ^_^ Oh! There is two games you really need to play, simply because they're fantastically fun and damned good in MP, and that's Loaded (and the sequel ReLoaded) and Future Cop LAPD, which can be played co-op either competitively or in the campaign.
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red_avatar




Posts: 4567

PostPosted: Sat, 3rd Oct 2015 23:48    Post subject:
sabin1981 wrote:
red_avatar wrote:
Scanlines darken the image though - it's not realistic at all.


wut? Scanlines are part of how CRTs work. It cannot get more realistic because that's how the technology works on CRTs, it's how the image is displayed.

https://en.wikipedia.org/wiki/Scan_line
http://scanlines.hazard-city.de/
http://www.tested.com/tech/gaming/456719-best-crt-retro-games/
http://filthypants.blogspot.com/2011/05/more-emulator-pixel-shaders-crt-updated.html

"Not realistic" grinhurt


No it's not realistic. For the exact reason I only mentioned two posts above Rolling Eyes . Scanlines are not accurately emulated - they're just black straight bands. Instead of linking random articles, I advise you to read them - they clearly show how scanlines actually look like (hint : http://files.tested.com/photos/2013/07/11/50075-crt4.jpg ). Combined with the phosphor glow which you hate, they actually look much better than what emulators cobble up (i.e. just overlaying black lines which looks like shit and DOES darken the image).

And it boils down to my first post: that emulators need to properly emulate ALL aspects of a CRT TV.
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sabin1981
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PostPosted: Sat, 3rd Oct 2015 23:50    Post subject:
As a matter of fact, yes, using high level shaders scanlines *are* accurately emulated because they're calculated on a per-pixel basis wholly dependent on a 240p input image. I don't "hate" the phosphor glow, I "hate" the insanely overblown usage of it in the more popular shaders, from people that "think" they remember how arcade games looked compared to how they really did, with screens that are so bright and bloomy due to massively overdone glow, that you'd need sunglasses just to be in the same room as those monitors. Phosphor glow, dithering, bleeding and scanlines *all* contributed to the CRT "effect" that we all loved so much. So yes, scanlines are not only realistic they are utterly essential. Rather than rolling your eyes at me, pick your words with more precision in the future, simply saying "scanlines are not realistic" is shortsighted and incorrect. What removes the unnatural "crispness" of the image isn't even primarily from phosphor glow, it's actually a subtle kind of colour bleeding combined with scanlines, which had the surrounding pixels bleed into the odd offset scanline.

Something like this;

http://www.neogaf.com/forum/showpost.php?p=73553088&postcount=1

https://d.maxfile.ro/yahthrurxx.png

Which people think is "authentic!" and "accurate!" - no, just no, games didn't display that enormously overbright with patches of white that were so searingly bloomy that we need JC Denton's augmented vision >_>

red_avatar wrote:
And it boils down to my first post: that emulators need to properly emulate ALL aspects of a CRT TV.


And I haven't disagreed with that, I just think that some of the glow and bleed is overdone and, as such, I prefer a decently implemented scanline. Hell, I actually love scanlines on games with higher resolutions than 240p (or even 480), but sadly that's few and far between and is based on nostalgia and personal taste rather than what looks objectively better.


Last edited by sabin1981 on Sun, 4th Oct 2015 00:13; edited 2 times in total
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djaoni




Posts: 8061

PostPosted: Sat, 3rd Oct 2015 23:57    Post subject:
Here are a few more

SNES

Turtles in Time
Zombies Ate My Neighbors / Ghoul Patrol
Goof Troop
Knights of the Round
the other Secret of Mana games

PS1

Legend of Mana
Vigilante 8 / 2nd Offense

N64

Diddy Kong Racing(need a code to unlock to co-op races in the campaign iirc)
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 4th Oct 2015 00:11    Post subject:
sabin1981 wrote:
dithering

Really? How can a CRT even do that? Or do you mean from the source?
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sabin1981
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Posts: 87805

PostPosted: Sun, 4th Oct 2015 00:14    Post subject:
Nui wrote:
sabin1981 wrote:
dithering

Really? How can a CRT even do that? Or do you mean from the source?


Source, not the screen, it was mostly used in MD titles to make up for the low colour palette and games were actually designed with that kind of restriction/limitation/"effect" and it made sprites look really nice in conjunction with the CRT bleed, scanlines and glow. It's an effect that, sadly, makes a lot of MD games look even worse when viewed "crisply" without the CRT display anomalies Sad
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Nui
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PostPosted: Sun, 4th Oct 2015 00:19    Post subject:
Interesting. Thanks to madvr i know how dithering can do wonders. You can even watch your movies with 1 bit output meaning you have 8 colors (white, black, green, red, blue, yellow, cyan and magenta) and yet you see all kinds of colors, even several shades of skin tone for example Very Happy

This time you made me understand why you like those display defects Smile
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sabin1981
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PostPosted: Sun, 4th Oct 2015 00:24    Post subject:
I remember this as a fantastic example/explanation of why the MD, with its "technically" inferior palette and display capabilities, was able to create some truly gorgeous scenes.

http://retro-sanctuary.com/comparisons%20-%20differing.html

Nui wrote:
This time you made me understand why you like those display defects Smile


Aye, some of them truly are defects - scanlines are used, at their simplest implementation, to make a 240 line input fit a 480 line output whilst still filling the screen, it's not a "good effect!" if we're looking at it objectively, but designers used that - along with bleed and glow as RA spoke about - in order to improve visuals and appearance without actually sacrificing hardware resources. Shortcuts that actually ended up with better results that are sadly lost when displayed on "better" hardware that doesn't have the output defects we came to rely on.

As the article talks about, this was an effect largely in use for the original RF signals (which also introduced another defect that ended up being used as an effect/technique; noise) so using RGB/SCART or emulation and HDTVs, you see far more clearly the dithering and everything looks too sharp and crisp, ruining the original blending effect.

red_avatar wrote:
And it boils down to my first post: that emulators need to properly emulate ALL aspects of a CRT TV.


For what it's worth, using HLSL/GLSL can really emulate how a CRT looks and it's down to individual settings in order to get the right amount of blur, glow, bleed and all the other niceties. A prebuilt shader set called "CRT-Royale" is very nice, but again it needs tweaking. CRT-Royale and CRT-Geom with adjustable Halation and phosphor glow;



Not bad. Nice input-calculated scanlines, good bleed, not too bloomy, flat to remove the curvature.
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Nui
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PostPosted: Sun, 4th Oct 2015 02:33    Post subject:
sabin1981 wrote:
http://retro-sanctuary.com/comparisons%20-%20differing.html

Not the kind of dithering I was thinking of, but interesting!
Nice how you have to pick between a sharp and a clean/non-broken image Razz
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sabin1981
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Posts: 87805

PostPosted: Sun, 4th Oct 2015 02:40    Post subject:
Moar here Very Happy

http://www.chrismcovell.com/gotRGB/rgb_compare2.html

Run via RGB (or a clean emulated output since the vast majority of emulators don't actually emulate the encoder of the system, just the raw data) and you'll lose the visual trickery and be left with a highly dithered, grainy, sharpness that just looks... well... poor :\ So this is where shaders come in, in order to still produce crisp detailed visuals (at least using the likes of mdapt shader) but without the visual degradation that comes from running titles that relied on CRT blending (dithering in this case) no longer having that blending on uber-crisp high resolution displays;

http://filthypants.blogspot.com/2013/06/dedithering-pixel-shaders.html
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JackQ
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PostPosted: Sun, 4th Oct 2015 08:34    Post subject:
Looks Good:





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sabin1981
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PostPosted: Sun, 4th Oct 2015 10:39    Post subject:
Video is 8x accelerated
Video is 10x accelerated

So have we just switched from getting unplayable Xenia spam to unplayable xqemu spam now? Laughing
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JackQ
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Posts: 14185
Location: Kibbutznik, Israel
PostPosted: Sun, 4th Oct 2015 10:45    Post subject:
So now reporting progress equal spam Laughing

don't want from me posting? Ignore me or Create Your private forum,other then that,I didn't break any law,IT IS dedicate Public discussion emulation's Forums

Edit: and in my Previews Posts,I even said it's far from perfect,no Good Speed nor sound


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Last edited by JackQ on Sun, 4th Oct 2015 10:49; edited 3 times in total
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harry_theone




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Location: The Land of Thread Reports
PostPosted: Sun, 4th Oct 2015 10:45    Post subject:
That NFS isn't even accelerated, I played that track to death, it's much faster in the original even Mr. Green
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consolitis
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Posts: 27317

PostPosted: Sun, 4th Oct 2015 10:46    Post subject:
I want a compiled build Embarassed


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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