"
After popular support from the community, System 3 are pleased to confirm that it will crowd fund a new Last Ninja HD game. Last Ninja will be 30 years old in 2017 and we plan to start the crowd funding towards the end of October this year.
However we need your continued support. Before we launch the crowd fund we need YOU the fans to continue backing us. For a game to be successfully crowd funded you need at least 10,000 backers. Please like the System 3 Facebook home page which will allow us to continue to listen to you and keep you informed of all developments."
Yeah, that 10k thing is ridiculous.. plenty of highly successful KS have been done with far less than 10k backers. Still, THE LAST FUCKING NINJA IN HD!!
I remember the game as being more iconic, and yes the great music too, then it actually was as a great game to play. It was quite hard if I remember. But yeah, a remake, it's all good.
I remember the game as being more iconic, and yes the great music too, then it actually was as a great game to play. It was quite hard if I remember. But yeah, a remake, it's all good.
Crossing the stream by jumping on those rocks. Holy shit. 6 year old me rages internally.
heh, I really can't remember to much about the game to be honest Sabin, but if there were any pixel perfect jumping sequences in the game like you mentioned that could well be a reason as to why I never finished the game myself back in the day. Were so many good games on the c64 though, way of the exploding fist, IK+, wizball, Barbarian, kick off, kung fu master, ace, bad dudes vs ninja, bruce lee,airborne ranger, gunship, beach head, 3d racing construction kit. just to name a few of some of my faves at the time.
Last edited by xyzg on Wed, 23rd Sep 2015 23:36; edited 1 time in total
The entire game was about being pixel perfect, almost every single action - from combat, to movement, to picking up items - relied on pixel perfection Highly frustrating when you're a kid and I'll bet just as frustrating as an adult too
@Sabin, yeah, probably even more so as an adult. Just haven't the patience for it nowadays. Over the years, we as gamers have been spoilt with ever more forgiving gameplay. Culminating in derp consolers being the epitome of where it has all led too . Think back to the old days of Jet Set Willy, Monty and all those games where a mistimed pixel jump would be death and you restart the whole level again.. how times have changed. New generations would be thinking wtf, uber difficult, even old timers have moved with the times and probably find many of those old games just as difficult now as they were then and have a problem readjusting to those old difficulty levels.
Not only "restart the whole level again" but do you remember lives and NO continues? Jet Set Willy? You could clear 75 rooms and then lose your last life. Back to the start of the game you go. Nowadays that's a DLE; Deletion Level Event, but back then? Angry frustration and then picking up the joystick and doing it all over again
Not only "restart the whole level again" but do you remember lives and NO continues? Jet Set Willy? You could clear 75 rooms and then lose your last life. Back to the start of the game you go. Nowadays that's a DLE; Deletion Level Event, but back then? Angry frustration and then picking up the joystick and doing it all over again
I wish dev's would put consequences in games for failure and death, instant reward no challenge gaming is meh. I don't see how you could play a game like 'path of exile' without permadeath > walk around stack all dmg and kill, damn I died TP back in 2 seconds oh well fun? And fucking respeccing in any game may as well just have god mode / instant win buttons.
What you miss: Boss fights and random champions are exciting when your weak panning for a skill 3-4 levels away.. Dieing promotes new builds and new strategy if a boss is troublesome you will be back again with anti-bleed potions. Building a char now means worrying about more than just stacking damage with every point. Ultimately you have to give a shit about the game mechanics to progress, it can be said about any genre..
They should have done permadeath the only game mode, resurrect dead champion $25 and watch the cash roll in, although todays gamer would likely not play given D3 has a player-base.
They should have done permadeath the only game mode, resurrect dead champion $25 and watch the cash roll in, although todays gamer would likely not play given D3 has a player-base.
Right, because it's your way or no way and fuck everyone else.
Permadeath is a bit drastic in most games. But I agree with the point, that your death is often pretty meaningless in games nowadays.
In a diablo style you could simply make money an important factor (e.g. for repairs) and then take quite a bit, when you die. Just as far less drastic but effective method.
This is why I'm an advocate for choice and not limits. You guys want to be buttfucked for dying in a game, that's awesome, but some of us don't I'd rather games offer choices that cater to people that don't consider "rng says no soe challenging lol top kek" to be enjoyable, as well as catering to those that thrive on the challenge.
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