all it needs now is a company or some developers to start a kickstarter and make an almost alike copy of underground and EAnfs is dead, like EAsimcity.
Anyway, it could be a good game, despite always-online feature. If they make it like rivals, it will fail quickly. Separate servers would be good.
I still haven't touched rivals after I got constan matchmaking and connection errors in SP game
World was fine , but that was F2P and not 60bucks AAA one and after glorious experience with online in Rivals (aka save wipes, frequent server migrations while playing solo,laggy MP...) I just can't ...
Danyutz wrote:
I don't really mind the online-only feature, used to play World a lot and all I did was customizing cars and hang around.
Last edited by prudislav on Wed, 19th Aug 2015 10:37; edited 2 times in total
Anyway, it could be a good game, despite always-online feature. If they make it like rivals, it will fail quickly. Separate servers would be good.
I still haven't touched rivals after I got constan matchmaking and connection errors in SP game
Danyutz wrote:
I don't really mind the online-only feature, used to play World a lot and all I did was customizing cars and hang around.
It's not a "feature", it's DRM and I will never stop raising my voice over DRM. Nor should you, but sadly PC gamers have become just as whipped as console games, the very reason we have such shitty games nowadays. All you do is brush everything aside and "oh well, that's the way it is, here, take my money"
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I won't lie, what they seem to be doing with the game structure is nice, like a mix between Underground and Most Wanted. However, as always, the handling model will probably be complete shit. Guess it doesn't really matter since I won't be able to play it anyway.
Also, Ken Block sneaked his bullshit into NFS, ewww.
So GTA V has a better driving model, cockpit view, much more dynamic world, better better graphics... even better nigga nigga yo gangasta. What does this have?
I still can't believe it...6 months for unlocking framerate and "adding visuals".
Slap in the face is what it is. Guess they want to suck those console sales dry and then give us a crappy port in the end.
Yaa I don't get it either...never preorder games guys. Especially console ports from EA etc.
I do want to play this,I love campy fmv cutscenes and a "story" in my driving games,but this pisses me off.
I still can't believe it...6 months for unlocking framerate and "adding visuals".
Slap in the face is what it is. Guess they want to suck those console sales dry and then give us a crappy port in the end.
As far as I remember with the previous newer Need for Speed games unlocking the framerate worked just fine via two or three command-line arguments with the Frostbite engine so obviously there's something else going on but all they've mentioned is "Spring 2016" for the new release window which probably isn't a full half-a-year delay or so since the time period for that begins with January so I expect it to be out before February though it was likely delayed past December for financial reasons and giving it a better release timeframe or how to say with fewer titles to compete with.
(Perhaps it's all just a strategic decision to maximize sales on the console platforms first before releasing the PC version and this is yet another weak excuse on how they need one to two months of extra time to implement a single feature.)
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