Metal Gear Solid V: The Phantom Pain [R]
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xyzg




Posts: 1835

PostPosted: Mon, 14th Sep 2015 02:29    Post subject:
I notice some folks aren't too happy with the game structure of this metal gear, to be fair though it's similar or at least reminds me of the portable op's games and PW. So it's a borrowed mechanic which has been around for close to a decade now, and not a new thing Kojima did here. Of course if you didn't own a psp then you would never have played those games and would never had known. I can understand why some folks are thinking this game isn't what they expected however. Personally I'm still playing and finding myself going back to play/finish it, even if elements are repetitive. I think it's still a pretty deep game, with lots of shit going on and little touches that you discover the more you play it. If you've only played it for an hour or so, it does reward you the more you play. Then again if you really are disliking it at the moment, it probably won't get any better for you later on.
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dannofdawn




Posts: 2227

PostPosted: Mon, 14th Sep 2015 04:17    Post subject:
One thing about the open world design that I don't like is the lack of big facilities. I want to see a bit more indoor action, just to spice things up. Also it would have been great if it isn't just Afghanistan and Agola- Zaire. They could have separate locales that aren't nearly as big, but big enough to support different approaches. For example there is a mission where the objective cannot be reached without go through valleys. You can still choose which path to take, so it is not completely linear, but you would have to go through outposts to reach it. Now imagine that section of the map is an entirely different location on Earth.

Basically, instead of just 2 big open world maps, there's also a few small zones made for specific missions. But otherwise I really have no major complaints about the gameplay of this game, it is top notch.
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The_Zeel




Posts: 14922

PostPosted: Mon, 14th Sep 2015 04:47    Post subject:
better dialogue, characters and story?
mgs 1-3 and peace walker definitely.

mgs4?
no, it has some of the worst dialogue in gaming and the story is nothing more than a ridiculous fanfic, it was clear that kojima was really forced to do that game.
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Interinactive
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Posts: 29446

PostPosted: Mon, 14th Sep 2015 04:50    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 1 time in total
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Interinactive
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Posts: 29446

PostPosted: Mon, 14th Sep 2015 04:54    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 1 time in total
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Frolsa84




Posts: 1733

PostPosted: Mon, 14th Sep 2015 04:59    Post subject:
Patch notes:

Quote:
-fixes the 10ft UI sized iron sights


Cool Face
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xyzg




Posts: 1835

PostPosted: Mon, 14th Sep 2015 07:21    Post subject:
Nah, I'm talking about the gameplay, I didn't say anything about the story. Snake sucks now because of Keifer Sutherland imo, Snake will always be David Hayter (for English lang snake) I have no idea why they replaced him anyway.
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Mon, 14th Sep 2015 08:28    Post subject:
Interinactive wrote:
72mb patch just now as well


1.006 has come out of beta, same patch notes though so nothing new was added. Smile

http://steamcommunity.com/app/287700/discussions/0/523897277920650450/

Quote:

We have implemented the latest beta (Beta 1.006) as an official patch now.

Changelist:

- The game sometimes stopped progression once "Mission 29" or "Mission 42" were cleared while having Quiet as a buddy. This issue was fixed.

- The game sometimes stopped progression during the tutorial when the player first acquires FOBs, while using a gamepad. This issue was fixed.

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Nodrim




Posts: 9579
Location: Romania
PostPosted: Mon, 14th Sep 2015 10:42    Post subject:
Interinactive wrote:

I don't have any respect for the TPP Big Boss at all. It doesn't sound like him, he doesn't act like him, and his blank stares in emotional or panicked situations makes me wonder what the hell they were actually thinking by having him this way. I mentioned before that they should have called him Quiet instead of Venom Snake, but I'm leaning more towards Lobotomised Snake now.


Remember Kojima saying that the player choices is what matters and they will speak through actions not words. Finish the game, there is a reason for why Snake doesn't talk that much.
I can't say I like it, but at least there's some logic behind it.
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Interinactive
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PostPosted: Mon, 14th Sep 2015 11:06    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 2 times in total
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Nodrim




Posts: 9579
Location: Romania
PostPosted: Mon, 14th Sep 2015 11:12    Post subject:
Play the secret mission and then you will understand.
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harry_theone




Posts: 11208
Location: The Land of Thread Reports
PostPosted: Mon, 14th Sep 2015 11:12    Post subject:
@Interinactive Nice Tranq gun Very Happy Sadly even the FOV mod doesn't change the iron sights, they're hardcoded that way... Sad

dannofdawn wrote:
One thing about the open world design that I don't like is the lack of big facilities. I want to see a bit more indoor action, just to spice things up. Also it would have been great if it isn't just Afghanistan and Agola- Zaire. They could have separate locales that aren't nearly as big, but big enough to support different approaches. For example there is a mission where the objective cannot be reached without go through valleys. You can still choose which path to take, so it is not completely linear, but you would have to go through outposts to reach it. Now imagine that section of the map is an entirely different location on Earth.

Basically, instead of just 2 big open world maps, there's also a few small zones made for specific missions. But otherwise I really have no major complaints about the gameplay of this game, it is top notch.


This. Very much this.
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DCB




Posts: 5410

PostPosted: Mon, 14th Sep 2015 11:30    Post subject:
Interinactive wrote:
Putting her into "cover me" mode means I can stroll through outposts

You can do that even without the suppressor. It's actually far more hilarious, as her first shot will aggro the entire base and most of them will charge off across the map after her, leaving you free to loot all their shit. Although one time when I tried that on one of the bigger bases she got shelled to (almost) death.
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FreedomIsEverything
Banned



Posts: 18

PostPosted: Mon, 14th Sep 2015 11:51    Post subject:
Bob Barnsen wrote:
My friend, i see you are still not banned. Very Happy

Nah, not yet. As a last resort i installed all the Win10 updates and my Eset Security. Same shit. I just wait patiently for a working crack now. If nothing comes out, well too bad.


Bobo the crack is working! It is your Windows. Crack 3 wont help you I can tell you that. The only thing the asian babe might've changed is the timezone issue. The rest is working.

Better do it the brutal way go back to Win7/8 ^^. Or work on your goddamn admin read/write rights.
What is still the problem Bobo? You seem to have no control over you slave Win 10 thats disappointing. You gotta work for your admin rights against your defender firewall onedrive uav problems. And soon. Or the asian babe is very sad you are not playing her beautifully cracked game. She worked hard for it.
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xyzg




Posts: 1835

PostPosted: Mon, 14th Sep 2015 12:16    Post subject:
Some little secrets and tips in game.

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russ80




Posts: 4679
Location: Romania
PostPosted: Mon, 14th Sep 2015 12:37    Post subject:
FreedomIsEverything wrote:
Or the asian babe will be very sad you are not playing with her beautiful crack. She worked hard for it.


Is this supermax? Reaction


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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consolitis
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Posts: 27318

PostPosted: Mon, 14th Sep 2015 13:03    Post subject:
xyzg wrote:
I notice some folks aren't too happy with the game structure of this metal gear, to be fair though it's similar or at least reminds me of the portable op's games and PW. So it's a borrowed mechanic which has been around for close to a decade now, and not a new thing Kojima did here. Of course if you didn't own a psp then you would never have played those games and would never had known. I can understand why some folks are thinking this game isn't what they expected however. Personally I'm still playing and finding myself going back to play/finish it, even if elements are repetitive. I think it's still a pretty deep game, with lots of shit going on and little touches that you discover the more you play it. If you've only played it for an hour or so, it does reward you the more you play. Then again if you really are disliking it at the moment, it probably won't get any better for you later on.


PW was ported to PS360, quite a few people with access to consoles have played it.

The_Zeel wrote:
better dialogue, characters and story?
mgs 1-3 and peace walker definitely.

mgs4?
no, it has some of the worst dialogue in gaming and the story is nothing more than a ridiculous fanfic, it was clear that kojima was really forced to do that game.


I agree, for the most part.

I didn't like PW's story (still better than MGS V's of course Embarassed ) and as cringeworthy MGS4's is I still cared more about it and its characters than MGS V's.

While experiencing MGS V's story my only reaction was that of V himself.. Just silently watching, showing no emotion at all. Nothing interesting happens in this game and there are no interesting characters either.

MGS4 made me cringe but at least it made me DO and FEEL something even if it was this -> Are You Serious Reaction

MGSV on the other hand I'm like Poker Face (with the exception of Quiet's BOOBS OUT scenes which make me cringe, yes these are the only scenes that make me react at all in the game)


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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randir14




Posts: 4950

PostPosted: Mon, 14th Sep 2015 13:09    Post subject:
I saw someone describe his lack of emotion as "Keifer Sutherland reading the newspaper out loud".
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Interinactive
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Posts: 29446

PostPosted: Mon, 14th Sep 2015 13:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 1 time in total
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Mon, 14th Sep 2015 13:26    Post subject:
Btw how can you put
"I changed the voice actor, because I needed more emotions" or something
and
"The protagonist is going to be more silent"
into one equation? Laughing


kogel mogel
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consolitis
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Posts: 27318

PostPosted: Mon, 14th Sep 2015 13:27    Post subject:
Nui wrote:
Btw how can you put
"I changed the voice actor, because I needed more emotions" or something
and
"The protagonist is going to be more silent"
into one equation? Laughing


Life eeehhh- Kojima finds a way. Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Interinactive
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Posts: 29446

PostPosted: Mon, 14th Sep 2015 13:50    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 2 times in total
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Mon, 14th Sep 2015 14:06    Post subject:
Your problems are the best Laughing

I didn't try, yet. I just extracted everyone immediately Laughing


kogel mogel
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harry_theone




Posts: 11208
Location: The Land of Thread Reports
PostPosted: Mon, 14th Sep 2015 14:07    Post subject:
Didn't happen to me, I followed them around extracted all but one prisoner and it went smooth Laughing Mr. Green
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FreedomIsEverything
Banned



Posts: 18

PostPosted: Mon, 14th Sep 2015 15:36    Post subject:
A bit problematic for this game is that sometimes you dont know if they can should or dont see you. I mean if its totally realistic you cant do shit during the day. They should see you clearly from almost everywhere. But when you crawl they seem to be extremely blind which is good.
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Auran13




Posts: 385

PostPosted: Mon, 14th Sep 2015 16:00    Post subject:
Interinactive wrote:
Lingua Franca Rage

Has anyone here actually gotten it to work? I don't even know how many times I've attempted it now. What's worse is that even when it does trigger now (the 4th conversation) the task isn't checked off. I looked at someones video and I do it 1:1 the way they do (in fact I do even less, I don't touch the game world at all).

Rage

This time here, the dumb fuck tripped over the doorway and then the conversation wouldn't trigger:
https://dl.dropboxusercontent.com/u/34687130/screenshots/287700_2015-09-14_00005.png

Then when I hit the checkpoint, the interpreter was already in the room when it normally takes him a few minutes to walk there, so his friend walked alone. Then the prisoner arrived and I had to do a '60 meter trick' (listed on the Steam forums) to get the conversation to trigger, but again, nothing happens when it finishes.

I even bought the sneaking suit + stealth camo for this. No help whatsoever.

Rage

Buggy piece of shit!


yeah that was bugged to hell for me which shat me because i waited listening for ages trying to get it to work, i even restarted a few times so wasted hours on it.

It didnt work until i left which means i missed it, one thing i didnt try was the cigar to see if speeding time forced it to work, try that.
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HubU
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Posts: 11353

PostPosted: Mon, 14th Sep 2015 16:29    Post subject:
Game just crashed when loading a mission, now I have no audio and no subtitles. Jesus Christus, how do I fix this shit?


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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difm




Posts: 6618

PostPosted: Mon, 14th Sep 2015 16:43    Post subject:
@Interinactive have you completed the mission once?


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Interinactive
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Posts: 29446

PostPosted: Mon, 14th Sep 2015 21:59    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:34; edited 1 time in total
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Neon
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Posts: 18934
Location: Poland
PostPosted: Mon, 14th Sep 2015 23:26    Post subject:
Interinactive wrote:
About 10 times now -_-



I finally did the fucking thing today. After 7 retries all the scripts finally fell into place:



Basically I phantom-cigar'd the time forward (after the male and female interrogation actually triggered, more often than not the interpreter doesn't even arrive and the guards shot the prisoners ) to around 8 PM and then waited on the rooftop opposite the viscount interrogation house, about 20 meters away.

I literally shouted "fucking finally" out loud after the checkmark popped up. Very Happy

(I was so worried about doing this shit that I didn't back out to ACC immediately, but actually finished the mission. You don't have to do that normally, the side objectives count the moment you do them even when you abort the mission).
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