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Posted: Sun, 13th Sep 2015 21:11 Post subject: |
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I think people just associate melee games with batman these days.
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JackQ
Non-expret in Derps lagunge
Posts: 14172
Location: Kibbutznik, Israel
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Posted: Sun, 13th Sep 2015 21:17 Post subject: |
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V2 Cracks seems to work fine,but the game seems to suffer from bugs at the intro... goes in-game tough.
The Game Runs Shitty and Unplayble on 4600 hd,oh well,moving back to Phantom Pain until my 970 gtx arrives
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sun, 13th Sep 2015 21:26 Post subject: |
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harry_theone wrote: | I don't see how the combat is "Batman". It's not like you hit a 30x combo on enemies, you punch them a few times and they go down, that's really not the Batman type. |
I guess it depens how well you dodge/counter the enemy, i think one of my most completed challenge in game was the "get 25x+ combo" one. Its not that hard if you unlock all skills and memorize their attacks. Hardest enemies were the shield guys, because of their fast rush attack.
But as i sayd i haven't really played many other open world type games, so i can't compare them.
For me the closest game is batman, but more tight, i think i even prefer mad max combat to batman one, but i wish that there were more type of enemies and attacks.
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harry_theone
Posts: 11180
Location: The Land of Thread Reports
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JBeckman
VIP Member
Posts: 34891
Location: Sweden
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harry_theone
Posts: 11180
Location: The Land of Thread Reports
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Posted: Sun, 13th Sep 2015 22:23 Post subject: |
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It's a fantastic game, it really is, the story is amazing <3
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Posted: Mon, 14th Sep 2015 04:10 Post subject: |
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That counter system with the overhead icons has been used in many recent blockbusters. What about Shadow of Mordor?
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Posted: Mon, 14th Sep 2015 04:15 Post subject: |
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Same in Sleeping Dogs too, though with that it was less a glowing icon and instead a glowing outline around the attacker.
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Mon, 14th Sep 2015 04:24 Post subject: |
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Crack works well here. Did the first region.
But the first part of the intro didnt show.. (the movie part) The rest works ok. (so far) 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Mon, 14th Sep 2015 04:43 Post subject: |
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Puzzling, Ru version still wasn't locked for run/play.
Probably won't be at all then.
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Posted: Mon, 14th Sep 2015 07:16 Post subject: |
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3DMGAME-Mad.Max.Update.0.Incl.DLC.and.Crack.v3-3DM
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Posted: Mon, 14th Sep 2015 07:16 Post subject: |
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Quote: | Mad.Max.Update.0.Incl.DLC.and.Crack.v3-3DM |
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demde
Posts: 6526
Location: Lake Karachay
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Posted: Mon, 14th Sep 2015 09:11 Post subject: |
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Do you guys feel the default AA option in this game is fine? I could still notice some slight aliasing.
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Posted: Mon, 14th Sep 2015 09:40 Post subject: |
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Shawn_Hunter wrote: | Do you guys feel the default AA option in this game is fine? I could still notice some slight aliasing. |
To me it looked the worst on the distant ground in some areas. But in games that only use methods like FXAA you're always going to have some visible aliasing.
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JBeckman
VIP Member
Posts: 34891
Location: Sweden
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Posted: Mon, 14th Sep 2015 09:46 Post subject: |
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Yeah downsampling via VSR/DSR and then SMAA via ReShade is what I'm using, doesn't fully solve the aliasing but it's quite a improvement over the games FXAA implementation.
(DX11 allows for MSAA though at a steep performance hit but I guess they decided FXAA was good enough since it's also much faster.)
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Posted: Mon, 14th Sep 2015 10:33 Post subject: |
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Quick question 3DMGAME-Mad.Max.Update.0.Incl.DLC.and.Crack.v3-3DM works on Win10 or not ?
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VonMisk
Posts: 9459
Location: Hatredland
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