The Witcher 3: Wild Hunt
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Rifleman




Posts: 1396

PostPosted: Fri, 11th Sep 2015 08:40    Post subject:
JBeckman wrote:
http://www.nexusmods.com/witcher3/mods/657/?

That lighting mod has been released now. Smile


EDIT: Looking through the included script files it will conflict with mods that alter the PlayerWitcher script file unless it's merged and it also allows for customizing the EnvBlend setting if you alter the other script file, however it seems to enforce the "WT_Clear" weather condition so you might want to remove the script files to allow the game to use all weather conditions.

Too bad there is no side by side comparison...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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JBeckman
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Location: Sweden
PostPosted: Fri, 11th Sep 2015 09:29    Post subject:
That shouldn't be too difficult to do, I'll have one up shortly. Smile

EDIT:

Witcher 3 defaults. (Some ini tweaks but no ReShade or lighting/environment mods.)


Witcher 3 with this: http://www.nexusmods.com/witcher3/mods/657/?

(Super turbo lighting, no scripts as to improve compatibility with my existing script mods so it's the standard default settings.)

Witcher 3 with this: http://www.nexusmods.com/witcher3/mods/657/? and the pale colors optional mod with it.

(Super turbo lighting and the included mod for tweaked tonemapping.)

Witcher 3 with this: http://www.nexusmods.com/witcher3/mods/618/?

(New lighting for Velen and Novigrad, bit bleak/pale without ReShade to tweak the settings further.)

Witcher 3 with this: http://www.nexusmods.com/witcher3/mods/154/?

(Cutscene lighting mod, I don't use the scripts that were added with the latest version for compatibility with my other script mods so it's the default settings without further customization.)

Witcher 3 with this: http://www.nexusmods.com/witcher3/mods/198/?

(Yet another lighting mod, I don't use the scripts for mod compatibility so it's the default settings.)


EDIT: There's this too but it's only for the Velen swamps (adds fog) unless you free camera from there and force it to apply to other regions.
http://www.nexusmods.com/witcher3/mods/521/?

Oh and you can only use one of these environment/lighting mods at a time or they will conflict with each other since they tweak the same files.
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Rifleman




Posts: 1396

PostPosted: Fri, 11th Sep 2015 10:15    Post subject:
Amazing, thanks for fast review Very Happy
I couldn't do it as I don't have W3 currently installed. I will reinstall it when expansion show up.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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JBeckman
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Location: Sweden
PostPosted: Fri, 11th Sep 2015 10:21    Post subject:
I tried to be quick so it's a pretty simple comparison but it should be OK for a quick glance though it looks like in the scene I used the default visuals are pretty similar if not nearly identical to both the cutscene lighting mod and the alternate lighting mod in the comparison pictures I took but they do have differences even if at certain weather conditions and time-of-day settings they at first appear near-identical. Smile
(Alternate lighting uses a weather environment preset that works best in Skellige, cutscene lighting can be subtle but certain effects like AO are better or at least more pronounced.)

Personally I like this new lighting mod with the alternate palette that makes the environment appear a bit "colder" though it might work even better with a ReShade preset designed to be used alongside it where you can really customize what effects are used and how they will look. Smile
(The current way of modding these files with the existing modkit tools is pretty limited which explains the large list of known issues even if many of them are thankfully pretty minor, hopefully the upcoming mod kit update will improve this by extending what the script tools and unpacker can do.)


EDIT: Oh and I just noticed "peasant" decided to be an ass again and wander into view when I used the free camera so his name popped up at the side of some of the later comparison pictures. Very Happy
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Yuri




Posts: 11000

PostPosted: Fri, 11th Sep 2015 10:37    Post subject:
Yuri wrote:
I haven't played W3 but when do both these expansions take place chronologically? During W3 or after it?

Someone Question



1 and 2 are still amazing.
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sanchin




Posts: 763
Location: Poland
PostPosted: Fri, 11th Sep 2015 11:00    Post subject:
As far as I remember their previous statements - it's happening during the W3 timeline.
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frobisher




Posts: 147

PostPosted: Fri, 11th Sep 2015 15:37    Post subject:
...but since they are 30+, you might just as well play them in post-ending mode.
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Yuri




Posts: 11000

PostPosted: Fri, 11th Sep 2015 15:48    Post subject:
Since I haven't played the game and reached the ending, not sure how to feel about this.



1 and 2 are still amazing.
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frobisher




Posts: 147

PostPosted: Fri, 11th Sep 2015 17:13    Post subject:
Happy:) With xpac being kept independent of the ending "playing in order" seems to be a non-issue, aside from level gating. Everything so far points towards an arc loosely connected to the main storyline. Idk if it can even influence ending slides. No mention whether Ciri's involved either, but judging from every released bit so far - she's not.
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randir14




Posts: 4950

PostPosted: Fri, 11th Sep 2015 19:52    Post subject:
I tried that new lighting mod and I think the lighting itself is a big improvement over vanilla. But I don't like that it removes distant fog because now you can see ugly low-lod objects far away. For instance the distant mountains in Velen look like something out of a N64 game.
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vurt




Posts: 13826
Location: Sweden
PostPosted: Fri, 11th Sep 2015 21:19    Post subject:
randir14 wrote:
I tried that new lighting mod and I think the lighting itself is a big improvement over vanilla. But I don't like that it removes distant fog because now you can see ugly low-lod objects far away. For instance the distant mountains in Velen look like something out of a N64 game.


I really hate when modders to this for Skyrim as well.. These modders need to study more photos (or reality) of how distances looks, it's not exactly knife sharp. The fog makes the distance have some depth too.
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red_avatar




Posts: 4567

PostPosted: Sun, 13th Sep 2015 00:49    Post subject:
When I first played it a few months ago I didn't like the game all that much. The controls felt weird, the camera was too close giving me a headache, looting was a chore because you had to be in the exact right spot, alchemy got dumbed down, I much prefer dice over Gwent which is a pay to win game ironically (although it seems most prefer gwent it seems), locked skill slots, durability on your gear, etc etc. It all put me off playing.

Luckily most of that has been patched (alternate controls) or there's mods available to fix it. I'm enjoying the game a lot now but the shitty alchemy still feels wrong. What's the point of a gazillion plants if you only need the ingredients once?

Good thing the combat and story make up for it because because these are some serious flaws if you ask me. Good thing there's mods ...
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scaramonga




Posts: 9800

PostPosted: Sun, 13th Sep 2015 00:56    Post subject:
Defaults look just great Smile
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hailey




Posts: 866

PostPosted: Sun, 13th Sep 2015 01:41    Post subject:
The default looks like a hazy summer day then the mods turn it into Battlefield 4
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Radicalus




Posts: 6422

PostPosted: Sun, 13th Sep 2015 14:01    Post subject:
They should really do Witcher 4.

Witcher 3 was simply so godlike, we want a 4!!! Who's with me?
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Mister_s




Posts: 19863

PostPosted: Sun, 13th Sep 2015 14:23    Post subject:
I'd rather have they focus fully on Cyberpunk. As much as I loved the Witcher series, Cyberpunk could be a good deal better.
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randir14




Posts: 4950

PostPosted: Sun, 13th Sep 2015 15:15    Post subject:
Someone's video of the above lighting mod, comparisons start at 2:43. Seems like both vanilla and the mod look better depending on the circumstances. But the mod does a good job of getting rid of the overly saturated yellows and oranges in some scenes.

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banish




Posts: 858

PostPosted: Sun, 13th Sep 2015 16:44    Post subject:
Radicalus wrote:
They should really do Witcher 4.

Witcher 3 was simply so godlike, we want a 4!!! Who's with me?


as much as i liked W3 i want Cyberpunk
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dethy




Posts: 3079
Location: Conclave of Shadows
PostPosted: Sun, 13th Sep 2015 16:44    Post subject:
Is there a performance hit to using that lighting mod?


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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randir14




Posts: 4950

PostPosted: Sun, 13th Sep 2015 21:26    Post subject:
dethy wrote:
Is there a performance hit to using that lighting mod?


I haven't noticed one. I still get 60 fps with or without it.
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 13th Sep 2015 22:00    Post subject:
Really need to pick Witcher up again, maybe throughout October, when there's nothing to play.

banish wrote:
Radicalus wrote:
They should really do Witcher 4.

Witcher 3 was simply so godlike, we want a 4!!! Who's with me?


as much as i liked W3 i want Cyberpunk


The Cyberpunk no one knows shit about apart from a CGI trailer, right? Laughing
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banish




Posts: 858

PostPosted: Sun, 13th Sep 2015 22:11    Post subject:
when you put it that way it does sound...optimistic to say the least
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 13th Sep 2015 22:22    Post subject:
No, if they do it right like W3 it could be a good title, but being hyped for nothing but a trailer that wasn't game footage? Seriously? You're building expectations that may not be fulfilled in the end Wink
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me7




Posts: 3942

PostPosted: Sun, 13th Sep 2015 23:35    Post subject:
We aren't hyped because of the trailer. We're hyped because it's developed by the same people who developed Witcher 3 Very Happy
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tonizito
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Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Sep 2015 23:46    Post subject:
me7 wrote:
We aren't hyped because of the trailer. We're hyped because it's developed by the same people who developed Witcher 3 Very Happy
Correct

I think I'd be hyped for their next game pretty much regardless of what it would be, so long as they took the same approach on most fronts as they did with TW3


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sun, 13th Sep 2015 23:51    Post subject:
randir14 wrote:
Someone's video of the above lighting mod, comparisons start at 2:43. Seems like both vanilla and the mod look better depending on the circumstances. But the mod does a good job of getting rid of the overly saturated yellows and oranges in some scenes.


Yeah, I just tried it as well out of curiosity, it's indeed quite inconsistent at the moment.
Some areas do look massively improved since the vegetation/terrain don't have the orange tint anymore, but other ones are unrealistically bright and too "ethereal" (somewhat similar to Oblivion's).

I've gone back to the Cutscene Lighting Mod for now, it's subtler but also more balanced. Razz
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lolozaur




Posts: 26310

PostPosted: Mon, 14th Sep 2015 16:40    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 14th Sep 2015 16:41    Post subject:
bull meets geralt soon? LOL


steam: Drowning witch
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http://pastebin.com/g6MgD5DV
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randir14




Posts: 4950

PostPosted: Mon, 14th Sep 2015 16:44    Post subject:
This seems unlikely. Witcher 3 was a huge success, I don't think they'd suddenly run into problems that require a buyout.
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tonizito
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Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 14th Sep 2015 16:45    Post subject:
Please no Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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