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Posted: Sat, 29th Aug 2015 11:09 Post subject: |
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"Pure" turn based means FF Tactics or Vandal Hearts alike. You have zones to choose from to "visit" but the actual action is always TB.
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Posted: Sat, 29th Aug 2015 16:28 Post subject: |
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Posted: Sun, 30th Aug 2015 15:48 Post subject: |
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Mon, 31st Aug 2015 13:07 Post subject: |
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I doubt it, read a lot of the posts at torment.uservoice.com. People wanted meaningful combat (every battle should have significance), no trash mobs and then they voted in favor for turn based (small majority).
I want to add a little to my experience from the 1st alpha test. It has sunk in and it did feel a bit forced, they were trying too hard. The people at Inxile may have been saddled up with a mission impossible.
Edit: I expect them to try to make combat more challenging and interesting, especially when you reach higher levels and thus forfeiting the design of the original. PS:T broke with almost all the rules, and made a lot of fun with the AD&D 2nd edition role play system and existing published adventures. Combat became unmeaningful by design when TNO grew slowly back towards his full glory.
Spoiler: | TNO: "Hey I've been through some dungeons, perhaps I can replace the director?"
Engineer Modron: "We will take your request into consideration."
After some time a positive buzzing fills the room
Engineer Modron: "We agree with your suggestion, what do you want us do, director?"
TNO: "Reset the dungeon." Or some other option you had there |
Edit: horrible grammar error
Last edited by TSR69 on Tue, 1st Sep 2015 17:47; edited 1 time in total
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Tue, 1st Sep 2015 06:48 Post subject: |
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TSR69 wrote: | Yep very short. It is a nice experience, through dialogue (a lot of text) you can more or less create your character. Some points are spread among the player stats. You have some smart dialogue options, some good ones, some evil ones, etc.
I really didn't like the big text overlay though and well FPS dropped down below 10 fps sometimes lol, but game has not been optimized yet. Still an isometric game with an AMD 6970 (yeah bit old)
I guess it is time to start reading the Numera rulebook and player's guide. We once had discussion in some thread on this board whether PS:T should have a sequel or prequel. Someone suggested a 3D remake of the original instead. After the disapointed of PoE I think a remake would have been better... |
Hello you, long time no see! 
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Wed, 2nd Sep 2015 17:54 Post subject: |
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Heya Leo, yes have been a while. Been lurking from time to time to see info about certain games though.
Edit: Some additional info, didn't want to add a new post so deleted last one and pasted the content of old post back in.
Some feedback regarding the 2nd alpha test and 1st combined.
Spoiler: | In PS:T certain actions required prerequisites in certain stats for them to fail or to succeed. In Numera this has been changed to dice rolls. Sometimes when you succeed with a roll that is not good enough, you lose some points from a pool that can be recharged over time (sleep? dunno yet). You can also fail and then retry. You can also just create a save game, try -> fail, load game, retry. It seems it is a core mechanic of the game. PS:T had something like that with HP when leveling and the majority of us probably used that fan made patch that maximized HP when leveling chars.
In the 2nd alpha test, I got me 2 companions. As in PS:T I tried to select the whole group by click-drag-drop a rectangular on screen. There is no such thing in T:ToN. The group is selected by default, and you move as a group although the companions are slow to follow (this may be changed). So you can't control companions while exploring. During a battle or crisis (not sure about the meaning of crisis yet) you can control the actions of your companions, but then the game switches to turn based. I could talk to both companions, but interesting they were not. 2nd test was however very short and they got just added without some shared adventure/conversation. At this point I am not going to look forward to a spiritual successor, but some game that has similarities, especially the music is very PS:T.
I hope I did not spoil too much. |
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Posted: Wed, 7th Oct 2015 20:35 Post subject: |
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Posted: Wed, 7th Oct 2015 20:37 Post subject: |
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I'm tempted to look at it but I won't. I want to go into this game completely blind.
-=the wandering pillow stuffer=-
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 7th Oct 2015 20:38 Post subject: |
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Posted: Wed, 7th Oct 2015 20:52 Post subject: |
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That ugly ass, huge, cumbersome UI leads me to believe this is also being build with the ideea that it will get a console release. Looks like they're trying to make things easy earlier. Hopefully after they see how amazing Wasteland 2 will bomb on consoles they'll stop with this retarded idea of wasting money,time and manpower for puting computer rpg's on consoles where they only care when will the latest cinematic 3rd person action game with more cutscenes than gameplay come out.
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Posted: Wed, 7th Oct 2015 20:56 Post subject: |
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The character models look noticeably worse than earlier videos. Whatever happened to the realistic movement and cloth physics from the first video?
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TSR69
Banned
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Location: Republic of the Seven United Provinces
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Posted: Wed, 7th Oct 2015 21:13 Post subject: |
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The character movement in both alphas were rather slow.
Looks like they want to slow down the gameplay to compensate for a short story or so.
In my feedback about the HUD, I also complained about it being too big.
In first alpha I finally got to see some surroundings, HUD comes up and I can't see myself/char.
Last edited by TSR69 on Wed, 7th Oct 2015 21:17; edited 1 time in total
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Nodrim
Posts: 9587
Location: Romania
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Posted: Wed, 7th Oct 2015 21:24 Post subject: |
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qqq wrote: | That ugly ass, huge, cumbersome UI leads me to believe this is also being build with the ideea that it will get a console release. Looks like they're trying to make things easy earlier. Hopefully after they see how amazing Wasteland 2 will bomb on consoles they'll stop with this retarded idea of wasting money,time and manpower for puting computer rpg's on consoles where they only care when will the latest cinematic 3rd person action game with more cutscenes than gameplay come out. |
The text UI is almost identical to the one in PST and it works great with a game so text driven. The rest of the UI is pretty clean, you can see in and out of combat that it doesn't cover much of the screen and it's aesthetically pleasing. Might need some polish here and there, but by the release (which is probably in 2016) I think is going to look good.
Tides of Numenera is most likely coming to consoles like Wasteland 2 does, but this didn't stop the latter from having a good PC UI.
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Posted: Wed, 7th Oct 2015 21:38 Post subject: |
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Nodrim wrote: | qqq wrote: | That ugly ass, huge, cumbersome UI leads me to believe this is also being build with the ideea that it will get a console release. Looks like they're trying to make things easy earlier. Hopefully after they see how amazing Wasteland 2 will bomb on consoles they'll stop with this retarded idea of wasting money,time and manpower for puting computer rpg's on consoles where they only care when will the latest cinematic 3rd person action game with more cutscenes than gameplay come out. |
The text UI is almost identical to the one in PST and it works great with a game so text driven. The rest of the UI is pretty clean, you can see in and out of combat that it doesn't cover much of the screen and it's aesthetically pleasing. Might need some polish here and there, but by the release (which is probably in 2016) I think is going to look good.
Tides of Numenera is most likely coming to consoles like Wasteland 2 does, but this didn't stop the latter from having a good PC UI. |
There's nothing pleasing or small about that atrocity. It's fucking huge and ugly as hell. And its also very simplistic. They say its a temp one. We'll see how everythings turns out. I feel like these guys are delivering the worst out of all the companies that are part of this modern CRPG reinassance. We'll see
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Nodrim
Posts: 9587
Location: Romania
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Posted: Wed, 7th Oct 2015 22:06 Post subject: |
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Wasteland 2 was a great RPG, it moped the floor with D:OS. A spiritual successor to PST is something hard to do and the expectations are gigantic.
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Posted: Wed, 7th Oct 2015 22:31 Post subject: |
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Yes, I have to agree that visually this trailer is absolutely terrible.
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Posted: Wed, 7th Oct 2015 22:36 Post subject: |
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Why are the characters sliding around like that? What is this, amateur hour?
Fucking 2015 ...
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Posted: Wed, 7th Oct 2015 22:52 Post subject: |
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It's like they are walking on air as in literally 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 7th Oct 2015 23:07 Post subject: |
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This looks like some cheap shit. One would imagine that after Wasteland 2 they would make a more polished product but this looks worse. Still hopefully the RPG stuff will make up for it as long as they polish it up at least a little bit and get rid of that god awful UI.
EDIT: Also, goddamn unity again...
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Posted: Wed, 7th Oct 2015 23:12 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:30; edited 1 time in total
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Posted: Wed, 7th Oct 2015 23:24 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:30; edited 1 time in total
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Posted: Thu, 8th Oct 2015 00:08 Post subject: |
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The UI was also a major problem in the WL2 alpha and they ended up paying a modder to make one for them. Probably gonna happen again with this game.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 8th Oct 2015 00:46 Post subject: |
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They should have just added in the video *temporary UI and animations made with MSPaint and Blender respectively.
(I'm confident that they are aware of it, otherwise the lead designer would have a guide dog by now)
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Posted: Thu, 8th Oct 2015 00:53 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:29; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 8th Oct 2015 01:27 Post subject: |
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In his defense, Unity is a tough bitch to handle xD
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Posted: Mon, 2nd Nov 2015 13:06 Post subject: |
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Posted: Mon, 2nd Nov 2015 15:28 Post subject: |
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VGAdeadcafe wrote: | So they realized it looks like shit and changed the lead dev and pushed the release away a few months.
It does look like cheap Unity crap.  |
They replaced Kevin Saunders who worked on lots of titles (including gems like Mask of the Betrayer) with Chris Keenan whose only lead job seems to have been on Wasteland 2.
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Posted: Mon, 2nd Nov 2015 15:29 Post subject: |
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Yeah...not exactly a good sign
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