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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Wed, 10th Jun 2015 08:58 Post subject: |
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randir14 wrote: | Diablo 1+2 artist/designer joins the team
Quote: | We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time.
Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.
On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere.
Beyond improving our design efforts, we’re also hopeful that this new addition to the team will help increase the rate at which we can produce the remaining content and speed us towards the end-of-year delivery we’re currently targeting for the full release of Grim Dawn.
Eric will be going by the name Hyboreal on the forums. |
http://www.grimdawn.com/forums/showthread.php?t=22292 |
Soon to be:
"Eric gave us some new design ideas so we will redo 80% of the game. You should expect the release date around 2025."
But I'm a patient man with huge backlog, I will wait 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 12th Jun 2015 21:56 Post subject: |
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Quote: | We are proud to announce that Build 26 has come ahead of schedule!
With this major update, Act 3 is now complete and you may venture forth beyond the northern walls of Homestead and into the Cult of Ch'thon's territory. You may now become an ally of either the Order of Death's Vigil or the Kymon's Chosen factions, or earn their hatred and spawn their Nemesis! Also with this update, the level cap has been increased to 50, granting you access to over 70 new Epic items.
While this build marks a major milestone for Grim Dawn, there are still many exciting things on the horizon as we push towards our end-of-the-year target release date for the full game. Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!
We wish to thank all of our supporters who have helped us get this far. 2015 is an exciting year for Grim Dawn! |
https://www.facebook.com/photo.php?fbid=1104059682941892
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Fri, 31st Jul 2015 09:54 Post subject: |
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Quote: | Dear jbeckman,
Someone has tried to log into your account on Grim Dawn Forums with an incorrect password at least 5 times. This person has been prevented from attempting to login to your account for the next 15 minutes.
The person trying to log into your account had the following IP address: 176.10.99.208
All the best,
Grim Dawn Forums |
Didn't know I had a registered account there but I backed this project what feels like ages ago so I probably just forgot, wonder who's trying to log in.
(Perhaps someone with a very similar account name, I don't think there's anything too important there either so what would be the point.)
(I can understand if it's some mail account or other more important data - according to the MS account security page I have several attempted login attempts from Egypt on MSN mail - but what do I know.)
EDIT: Changed the password just in case, could look up the IP but if it's someone who wants to try and be a hacker it will likely just be via VPN.
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Posted: Fri, 31st Jul 2015 10:12 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:21; edited 1 time in total
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Ankh
Posts: 23344
Location: Trelleborg
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Fri, 31st Jul 2015 16:31 Post subject: |
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Played for several hours yesterday and had a blast, but it does get repetitive.
Is it me or have the graphics improved over what they were a year ago? Not sure if its texture quality or ground bump maps or fog effects or something. Maybe it's just the framerate is better with a 970 over a 680.
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Posted: Sat, 22nd Aug 2015 19:32 Post subject: |
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Przepraszam
VIP Member
Posts: 14501
Location: Poland. New York.
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Posted: Sat, 22nd Aug 2015 20:13 Post subject: |
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Bob Barnsen wrote: | finally release full version |
Maybe in 2020 we will get full release.
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Przepraszam
VIP Member
Posts: 14501
Location: Poland. New York.
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Posted: Sat, 22nd Aug 2015 20:15 Post subject: |
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Sorry, meant to say 2025.
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Przepraszam
VIP Member
Posts: 14501
Location: Poland. New York.
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Posted: Sat, 22nd Aug 2015 20:18 Post subject: |
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I think you just went for a grand prize of unknown release. 
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Ankh
Posts: 23344
Location: Trelleborg
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Posted: Sat, 22nd Aug 2015 20:35 Post subject: |
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Thought I might copy the release shite for lazy ones
Quote: | [Major New Features]
The 6th and final mastery is now available: Shaman. The Shaman mastery opens up new opportunities for players seeking the power of lightning, additional summoned minions and powerful two-handed melee techniques.
The vile swamps of East Marsh are now accessible. Travel to the east of Burrwitch and take on two new mini-bosses.
A new chest has been introduced: Treasure Trove. Rumors speak of vast quantities of Iron Bits that Treasure Troves contain, but the only way to open them is with the use of Dynamite. Treasure Troves are scattered around the far reaches of the world.
Nemesis bosses now have a chance to drop Warrants, which boost Infamy gained with the respective faction by 50% across all difficulties. Warrants can be freely traded between players.
The Damage per Second display on the Character sheet has been overhauled. It now displays the DPS of your Left Mouse Button attack, with a detailed damage break-down in the tooltip. This calculation assumes a single target and takes into account all of your bonuses, including the skill's cooldown.
Two new Damage per Hit calculations have been added to the Char II tab of the Character Sheet which provide a Damage calculation of the skills you currently have set on the Left and Right Mouse Buttons, with a detailed breakdown in the tooltip. These calculations assume a single target and take into account all of your bonuses.
Skill tooltips now take into account all of your bonuses and update dynamically as you swap out equipment.
[Art]
Updated Underground Cellar art set
Art adjustment pass on swamp environments
Tech
Fixed a crash when crafting items quickly
Fixed a crash which could sometimes occur when loading the world
Fixed a bug where skills bound to mouse wheel events would activate repeatedly
Fixed a bug with pet skills not getting properly boosted from +skill bonuses on items
Fixed certain item attribute tags being singular when plural should be used
Fixed some spells not properly benefiting from critical damage bonus on equipment
Large item tooltips can now be scrolled using the mouse wheel.
Fixed conversion attributes merging into a percentage point of value 1.
Animation
Fixed an issue where dual wielded pistols were clipping incorrectly through female players character's offhand
[Game]
The Grobles that have seized Tyrant's Hold have discovered an entrance to the inner chambers. Bloodfeast has moved his camp deep inside the Fort.
Increased the spawn rate of Nemesis bosses
Faction reputation has been changed so that your reputation is not reset across difficulties. Faction Writs are now available at Honored for a high price as a shortcut to reaching Revered. Quartermaster rewards will no longer update on higher difficulties. Higher level faction equipment will be available in the future in the form of blueprints. For the Kymon's Chosen vs Order of Death's Vigil decision, you will have the option of switching your loyalties on higher difficulties (resetting your reputation with those groups).
Bounty Tables now offer the same bounties to all players in a Multiplayer session
Possessed Archmage's Arcane Shield has had its % Reflect reduced, but it now scales with level up to its original value and the skill deals Aether retaliation in addition to the reflected damage
Bolvar the Bloodbinder now has a more pronounced animation when casting his Chaos Barrage, but the skill launches more projectiles
Nathaniel and his goons for the Burn the Taken quest have had their damage reduced
Order of Death's Vigil Dreadlords now summon Revenants less often and use their Vitality tendril attacks with significantly reduced frequency
Increased the threat of various Kymon's Chosen spawns so that they better compete with their Order of Death's Vigil counterparts
You can now ask the Chosen and Order emissaries about the equipment their respective factions offer
The Bladesworn Talisman is now offered by the Devil's Crossing Quartermaster instead of the Black Legion Quartermaster
Quest - An Old Threat: Outlaw lieutenants are no longer required targets for this quest. The quest can now be turned in retroactively if you have slain Darius Cronley before accepting it.
Quest - Disarming the Enemy: the quest is now retroactive if you destroy at least 3 Forges during a single session, prior to accepting the quest
Bounty: Manticore Eye has been replaced with a new bounty targeting Cavern Crawlers in the Mountain Deeps. Anyone currently on this bounty will have it erased from their quest log.
Increased drop rate of the Depraved Sanctuary key
Increased drop rate of Kilrian's Shattered Soul and Kilrian's Skullbreaker
Sound effects for Gunfire and Crossbow shots have been updated
[Itemization]
Duplicate Unique items should now drop far less frequently in a single session thanks to optimized quantum algorithms
Conversion: the order of events on Conversion from gear has been changed. It is now: Skills -> Skill Modifiers -> Skill Conversion -> Equipment Conversion -> Equipment Modifiers and Skill Passives/Auras. Previously, Conversion on Equipment would be the last step.
Magic Affix loot tables have been updated so that lower level affixes stop dropping sooner, increasing the probability of getting appropriate-level bonuses dramatically.
Additional tiers of Magic % Damage suffixes have been added for Weapons so upgrades are available more consistently. This does not increase the number of possible affixes; instead, the affixes are replaced more frequently with better versions.
Base damage values on weapons have been significantly increased with level. Overall, we felt that going up weapon tiers was unrewarding and there was too much reliance on good RNG to get a decent weapon. Now most of a weapon's flat damage comes from its base values, and less from its affixes. This change necessitated adjustments to the stat requirements formula. While we tried to maintain the same progression, you may find that the requirements on your weapons may have shifted a few stat points.
With the above weapon damage rebalance, two-handed guns and crossbows have had their damage increased more, so that their ratio to one-handed guns is closer to that of two-handed vs one-handed melee weapons
In addition, the penalty on Pierce ratio has been slightly reduced, shrinking the DPS gap between weapons with high Pierce ratio and those without any
To compensate for the weapon damage rebalance, flat damage bonuses on all equipment have been reduced, or in some cases removed entirely
As the above changes have a significant impact on hybrid characters' ability to collect their desired element, physical-to-magic damage Conversion is now more readily accessible on Components, Prefixes and Uniques
Armor values have been significantly increased with level to provide reasonable protection against incoming damage. Heavy Armor in particular should be better at absorbing hits from non-bosses. Armor requirements have been recalculated based on these changes, resulting in a small increase in physique requirements on standard Armor and Heavy Armor at level 30+ and a slight reduction in Physique requirements to Caster Armor.
Attribute Magic suffixes have been removed from the loot tables for weapons, and the chance of getting weapons with % damage bonuses has been increased
Caster Implements can now roll +Skill prefixes. Magic Class prefixes have had their % damage bonuses increased
Caster Implements now also have base % damage bonuses
Shield Damage has been increased to match the increase for melee weapons, Physique requirements slightly increased at higher levels
% Attack Damage Converted to Health bonuses have been reduced, and in some cases removed/replaced, on all equipment. In addition, it no longer scales above 100% Weapon Damage on skills (ex. 20% life steal with 200% Weapon Damage would still be 20%, not scale up to 40%).
Item Pets: Innate damage / life scaling with level reduced in accordance to B26 changes to Occultist mastery summons. This change did not make B26 and is simply bringing item pet scaling in line with those summoned by Mastery skills, which they are not meant to out-compete.
Epic Items
Epic: many granted item skills have had their cooldowns reduced and stats improved
Epic: reduced + Skill bonuses on various Epics
Epic - Chains of Anguish: increased cooldown on the skill to 60s and reduced resistance penalty to -50%
Epic - Black Grimoire of Og'Napesh: removed bonus to Physique and Pet % Health bonus, reduced Pet % Damage bonus
Epic - Death Ward: removed the unintentionally high Cold damage bonus
Epic - Falcon's Claw: + skill bonuses replaced with bonuses to Shaman skills
Epic - Guardsman's Defender: added +1 to Blitz
Epic - Hulking Legguards: Added % Trauma damage bonus, physique reduced to 25, % Armor and flat Physical damage removed. The chance to activate Earthquake has been increased to 5% and the values on the skill have been updated.
Epic - Jewel of the Royal Crown: reduced Health bonus
Epic - Scythe of Tenebris: replaced Cast Speed bonus with Cooldown Reduction
Epic - Spiritstone Charm: reduced Pet % Health bonus
Epic - Warmonger's Belt: reduced the Defensive Ability penalty on the proc from -150 to -30
Epic - Warpath Girdle: replaced Physical damage bonuses with % Bleed damage and % Trauma damage, reduced Attack Speed to 4%
Epic - Wyrmclaw: reduced Pet % Defensive Ability bonus, replaced % Acid damage with 50% Pet Fire Damage
Updated several item skills (Ex. Death Ward's Defy Death) that had a chance to activate on low health to instead always activate at a fixed health %, as they were originally intended
Magic and Rare Items
Magic Suffix - Celerity: added additional tiers of this suffix for Accessories, starting with lower values but ending at higher values. Items currently rolled with this suffix will have the first tier. New items will roll with the level-appropriate version.
Faction - Augments: reduced Offensive and Defensive ability bonuses, level requirements increased
Faction - Devil's War Seal: reduced Pet % Defensive Ability bonus
Faction - Rhowari Mantle: reduced Pet % Damage bonus
Rare Affixes: Focus-only prefixes and suffixes have had their stats updated. Several suffixes can no longer drop, as they are redundant with the changes made, and are considered Legacy items (Affliction, Conflagration, Defiler, Squalls, Storms, Winter Storm)
Rare Prefixes: 2 new prefixes, Demonic (Chaos + Vitality) and Aetherfire (Aether + Fire), can now drop on Focus, Armor and Accessory items
Rare Prefixes: updated bonuses on various weapon rare prefixes
Rare Prefixes: updated class-specific rare Prefixes with the addition of a new tier. The current bonuses are being shifted up to a level 65 version.
Rare Prefix - Incorruptible: reduced bonuses
Rare Prefix - Inquisitor's: stats redesigned to favor Elemental builds
Rare Prefix - Flamecaster's: renamed to Enchanter's, bonuses redesigned to favor Elemental builds
Rare Prefix - General's: stats redesigned
Rare Prefix - Hoarfrost: renamed to Incanter's, redesigned to favor Elemental builds. can now drop on all weapon types instead of just ranged weapons
Rare Prefix - Imposing: removed % Armor bonus
Rare Prefix - Light Bringer's: stats redesigned to favor Elemental builds and Cast Speed
Rare Prefix - Menacing: reduced Offensive Ability bonus
Rare Prefix - Paladin's: replaced % Physique bonus with % Protection, increased retaliation chance to 5%
Rare Prefix - Renegade's: reduced Offensive Ability bonus
Rare Prefix - Resonant: stats redesigned to favor Elemental builds
Rare Prefix - Savage: renamed to Relentless
Rare Prefix - Sandstorm: stats redesigned to favor Elemental builds
Rare Prefix - Seraphim: reduced Defensive Ability bonus
Rare Prefix - Stonehide: removed Defensive Ability bonus
Rare Prefix - Stormheart: this prefix can now drop on all weapon types instead of just ranged weapons
Rare Prefix - Thunderstruck: reduced Offensive Ability and increased Electrocute Retaliation on Accessories
Rare Prefix - Tyrant's: reduced % damage reduction and removed Offensive Ability, but increased Cunning bonus
Rare Suffixes: consolidated some weapon suffixes. Conflagration, Defiler, Shattering, Torrents and Wildfire now give a bonus to absolute and damage over time. Affliction, Hurricane, Squalls and Winter Storm can no longer drop on weapons and are considered Legacy items.
Rare Suffixes: replaced the + Skill bonuses on the following Armor suffixes: Amarasta's Flurry, Destruction, Dreeg's Gaze, Maiven's Wit, Oleron's Wrath and Solael's Malice
Rare Suffixes: increased chance of generating Ring-only suffixes on Rings
Rare Suffixes: added 5 new suffixes for Rings with + Skills: Amarasta's Flurry, Destruction, Dreeg's Gaze, Oleron's Wrath and Solael's Malice
Rare Suffixes: Fallen Skies and Nature's Bounty have been split off into an Armor-only version and a Rings-only version. This change is retroactive, so Accessories already rolled with these suffixes will have the Armor-version stats, but new Accessories (except Rings) will not roll these suffixes.
Rare Suffix - Albrecht's Focus: this suffix now only drops on rings
Rare Suffix - Anomalies: replaced flat Aether damage with Cast Speed, added bonus to Callidor's Tempest, now has Aether Retaliation at all levels
Rare Suffix (Weapon) - Annihilation: added Spirit bonus
Rare Suffix (Weapon) - Arcane Balance: increased % Fire and % Cold damage bonuses
Rare Suffix (Weapon) - Arcane Blaze: increased % Fire damage bonus, added bonus to Callidor's Tempest
Rare Suffix - Basilisk: stats redesigned for defensive builds
Rare Suffix - Bestial Rage: reduced pet % Attack Speed bonus
Rare Suffix (Weapon) - Blight: increased % Vitality damage bonus and added Cast Speed bonus, but removed flat Vitality damage and reduced % Poison duration
Rare Suffix (Weapon) - Cabal: increased % Chaos and % Poison damage bonuses, added bonus to Curse of Frailty
Rare Suffix (Weapon) - Cruelty: increased chance of % Bleed damage, but reduced % Bleed duration bonus
Rare Suffix (Weapon) - Devourer: can no longer drop. Items already with this suffix are considered Legacy items.
Rare Suffix - Diviner: replaced flat Chaos damage with Cast Speed, added bonus to Doombolt, now has Chaos Retaliation at all levels
Rare Suffix - Dranghoul: reduced Offensive Ability bonus on Armor
Rare Suffix (Weapon) - Elements: added Cast Speed bonus
Rare Suffix (Weapon) - Fallen Skies: increased % Cold and % Lightning damage bonuses
Rare Suffix (Weapon) - Flamecaller: increased % Fire damage bonus, added bonus to Thermite Mines
Rare Suffix (Weapon) - Fury: reduced Offensive Ability bonus
Rare Suffix - Gildam Arcanum: added Cast Speed Bonus
Rare Suffix - Glacier: added bonus to Flash Freeze, now has Freeze Resistance at all levels
Rare Suffix - Hellhound: renamed to Incineration, added Cast Speed, replaced Fire Retaliation with bonus to Blackwater Cocktail, no longer gives a % Fire damage bonus to Pets
Rare Suffix - Hurricane: added a bonus to Wind Devil, now has Stun Resistance at all levels
Rare Suffix (Weapon) - Insanity: updated stats
Rare Suffix (Weapon) - Sage: increased drop rate of this suffix
Rare Suffix (Weapon) - Sanctification: updated stats
Rare Suffix - Shadows: removed Cunning bonus
Rare Suffix (Weapon) - Shattered Reality: increased % Aether and % Chaos damage bonuses
Rare Suffix (Weapon) - Slayer: increased chance of % Pierce damage
Rare Suffix - Slith: replaced Poison Duration Reduction with bonus to Dreeg's Evil Eye, Poison Damage duration now scales up with suffix tier
Rare Suffix (Weapon) - Solael's Malice: increased % Chaos damage bonus
Rare Suffix (Weapon) - Voidfire: increased % Fire damage bonus
Crafting and Relics
Relic - updated Class-specific crafting bonuses: removed % Damage bonuses, replaced bonuses to base skills to instead be bonuses to skill modifiers, and reduced the bonus from +2 to +1
Relic - Ancestor: attributes bonuses have been replaced by +1 to Shaman skills (new crafting bonus table to match) and 25% Vitality resistance for pets. % Defensive ability bonus increased to 5%. Pet damage bonus increased to 35%. Bonuses on granted skill increased, but the reserved energy has also been increased.
Relic - Blight: increased Poison damage significantly on the granted skill to offset the risk of being in melee range
Relic - Desolation: this Relic's effect can now activate off of any melee hits taken, rather than at low health. Cooldown reduced significantly.
Relic - Rampage: reduced Offensive Ability bonus on this Relic's triggered effect to 40
Relic - Savagery: renamed to Savage. Reduced Pet % Damage and Health bonuses. Bonus to all Shaman skills removed and crafting bonus table reverted. Any crafted Savagery Relics will retain their current crafting bonus. The Stormhound has learned to cleave its enemies with storm claws. Cooldown and energy cost of Summon Stormhound increased.
Relic - Zeal: chance to activate this Relic's effect increased.
Crafting: reduced crafting cost of Magic-quality blueprints
Crafting: reduced crafting cost for Explorer's Tunic, Explorer's Trousers and Guardsman's Breastplate
Crafting: increased item level on rare crafted armor, stats and requirements increased accordingly. The blueprints will continue to drop at the same level so that you have a chance to acquire the blueprints well in advance of when the armor is useful. This change is retroactive.
Crafting: improved bonuses on Brutal Great Axe, Brutal Carver, Adept's Wand and Scepter rare blueprints
Crafting: replaced % Attack Speed on Ranger's Ribbon and Badge with Pierce Resistance
Components
Components: many component-granted skills have been revised, in some cases buffed significantly. More are now spammable to offer up new options to casters of various elements, while others have had their cooldowns reduced. Chaos Strike is now a teleport akin to Nightblade's Shadow Strike, Lightning Strike has been replaced with a Lightning Nova.
Components: updated sell values on all Components, with higher level Components being worth significantly more than entry-tier Components
Components: Weapon Components can now roll Cast Speed as a completion bonus, reduced % Attack Speed bonuses to 4%
Components: Most Components previously restricted to melee weapons can now also be applied to Shields and Caster Off-hands (ex. Amber, Coldstone, etc.)
Components: All Components previously restricted to guns and crossbows can now also be applied to Caster Off-hands (ex. Flintcore Bolts)
Components: Chains of Oleron and Hallowed Ground have had their Completion bonus table redone. They now generate +1 to two skills from a Mastery. All non-mastery bonuses can no longer be generated. +1 to Mastery bonuses have been replaced with the new +1 to two skill bonuses.
Components: Imbued Silver and Purified Salt have been redesigned. While thematically, these Components made sense, they were not particularly appealing or competitive with other options offered. These Components now serve as defensive options on weapons.
Component - Ancient Armor Plate: removed % Total damage bonus, % Protection bonus increased to 6%
Component - Arcane Spark: reduced Offensive Ability bonus to 25
Component - Attuned Lodestone: stats redesigned
Component - Chains of Oleron: stats updated
Component - Dense Fur: replaced % Constitution bonus with Bonus Armor
Component - Hallowed Ground: stats updated
Component - Haunted Steel: completion bonus table replaced with standard Rare Weapon Component table
Component - Kilrian's Shattered Soul: increased % Vitality damage to 25% and Vitality resistance to 20%, added % Fire damage
Component - Mark of Mogdrogen: removed penalty to Beasts and Beastkin, increased Health Regeneration to 15
Component - Mark of the Traveler: removed penalty to Beasts and Beastkin, added 10% Slow resistance
Component - Roiling Blood: reduced Offensive Ability bonus to 16
Component - Serrated Spike: now also provides 12% Bleed damage
Component - Silvercore Bolts: stats redesigned, completion bonus table replaced with standard Rare Weapon Component table
[Class & Skills]
Mortar Traps, Thermite Mines and Blade Spirit summons have been overhauled to scale with player stats instead of pet bonuses. We felt that the fantasy around those skills never quite fit the summoner role but, due to technical limitations, it was necessary for them to scale with pet bonuses. With recent tech changes, we are now able to make those skills function as they were always intended: as standard player skills. Summoned minions such as the Raven and Hellhound continue to scale with pet bonuses.
Damage over Time from multiple sources (ex. Poison on Weapon and from Dreeg's Evil Eye on the same target) no longer suffer from diminishing returns and now deal full damage
A new damage multiplier has been added for Transmuters. This modifier is multiplicative with other % bonuses, which are normally additive. Most transmuters have been rebalanced with this new mechanic.
Fixed an issue where + Skill bonuses to skills with % Weapon Damage would not properly apply the % Weapon Damage of the increased skill rank. As skills were balanced around this bug, some skills have had their % Weapon Damage values adjusted at Ultimate skill ranks.
Soldier
Field Command: increased Offensive/Defensive Ability and % Protection scaling with rank
Blade Arc: animation speed increased and energy cost reduced
Clean Sweep: rebalanced to use new damage multiplier, removing the % damage bonuses
Laceration: increased % Bleed and % Trauma damage
Tremor: rebalanced to use new damage multiplier for its penalty, dropping the - % Physical damage and reducing the - % Weapon Damage
Rending Force armor reduction increased - max level went from 105 to 180.
Warcry: cooldown increased from 5s to 6.5s and % Total damage reduction lowered at cap from 45% to 36%.
Break Morale: increased from 8 to 12 ranks as it seemed like too much payout for so little investment, especially given that Soldier has fewer total points than other masteries. Physical resistance reduction was also scaled down slightly.
Military Conditioning: added a Physical damage bonus. Cadence and Deadly Momentum have been trimmed back to compensate.
Cadence: added an energy cost and reduced Physical damage scaling with rank
Deadly Momentum: reduced flat Physical damage scaling with rank
Demolitionist
Skills affected by Ulzuin's Chosen can now be properly respecced as long as at least one remains learned
High Impact: reduced the % Physical damage bonus by 50% at all ranks, slightly reduced Fire damage scaling with rank
Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank. Rebalanced energy cost scaling to be similar to that of High Impact.
Stun Jacks: Flat damage was able to be increased with Quick Jacks being shifted to use a new damage multiplier for it's penalty
Quick Jacks: rebalanced with new damage multiplier instead of the % Lightning and % Physical damage penalties. Effect on DPS will vary with build but moderately well equipped test characters saw a slight increase. The penalty shouldn't be as harsh at lower levels since it is multiplicative instead of additive but should retain more significance at higher levels.
Mortar Trap: rebalanced to scale with player stats instead of Pet bonuses. Projectile speed increased, delay between attacks reduced. The Big One now fires sooner.
Thermite Mines: rebalanced to scale with player stats instead of Pet bonuses. Energy cost reduced.
Fire Strike: % Weapon Damage now scales with rank, % Physical damage bonus increased at ultimate ranks
Searing Strike: rebalanced with new damage multiplier, removing the % damage bonuses. Now also works with rifles and crossbows in addition to melee weapons.
Flame Touched and Temper: increased % Damage bonuses. Added % Physical Trauma bonus to Temper.
Concussive Bomb: rebalanced with new damage multiplier instead of the % Total damage penalty
Occultist
Bloody Pox: now remains active on dead enemies for the duration of the effect
Dreeg's Evil Eye: % Weapon damage has been adjusted down to a more reasonable level
Focused Gaze: radius increased, % Acid and % Poison damage bonuses increased, added 100% Poison Duration
Sigil of Consumption: energy cost slightly reduced and damage scaling increased. Destruction modifier damage slightly reduced and cost increased. Intention was just to equalize the damage for cost more between the base skill and the modifier.
Curse of Frailty: added Energy Leech
Consecrated Blade: now works with rifles and crossbows in addition to melee weapons
Nightblade
Pneumatic Burst: Cold damage exchanged for Life Regeneration
Night's Chill: added Poison resistance reduction
Nightfall: added % Weapon damage and increased Cold damage
Blade Spirit: rebalanced to scale with player stats instead of Pet bonuses. Energy cost and cooldown reduced significantly.
Phantasmal Armor: increased Armor and Energy Leech scaling with rank
Focused Throw: added additional blades, increased % Pierce damage and % Life Leech
Fixed an issue with Amarasta's Blade Burst not dealing % Weapon Damage
Nidalla's Hidden Hand: updated tooltip to correctly state that Pierce damage is Converted to Acid, not Poison. This was a display issue only.
Weapon pool skills have been adjusted to promote Pierce a little more, over Blademasters just going for straight Physical damage modifiers, especially with the boost to base physical weapon damage this build
Arcanist
Albrecht's Aether Ray: damage and energy cost increased slightly. % Critical Damage bonus moved to Disintegration.
Disintegration: the % Weapon damage on this skill was not properly scaling with weapon damage and has been removed. This change has a minimal impact on Aether Ray's damage.
Arcane Will: increased Total damage bonus by 10% at all ranks. The skill now activates when below 70% health
Iskandra's Elemental Exchange and its modifiers have been revised
Callidor's Tempest: rebalanced with new damage multiplier, removing the % damage bonuses
Maiven's Sphere of Protection has been turned into a toggled buff since it was seen as overlapping too much with Mirror of Ereoctes and also given the preponderance of active skills on Arcanist. The stats have been adjusted based on the ability to have it always on.
Olexra's Flash Freeze: damage and energy cost increased, Fire Resistance reduction on targets increased significantly
Absolute Zero: increased Coldburn damage scaling with rank and slightly increased % Total Speed Reduction, added Physical Resistance reduction
Reckless Power: % Health penalty now starts at -40%, but decreases with rank to -20% at rank 12, and -15% at rank 22. Previously, the health penalty increased with rank. |
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Posted: Sat, 22nd Aug 2015 20:37 Post subject: |
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Posted: Thu, 15th Oct 2015 15:17 Post subject: |
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After 3 years of playing Path of Exile, I finally tried Grim Dawn. I'm only level 23 but so far so good.
They just announced the DEVOTION SYSTEM which looks really amazing.
The game is very different from Path of Exile and it doesn't have the dozens annoyances POE has.
I can't fully review it yet, but it does look very promising.
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Posted: Thu, 15th Oct 2015 22:20 Post subject: |
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hahaha!
Sorry man, I posted because of the new DEVOTION SYSTEM. It really looks fantastic!!
Check it out!
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 25th Nov 2015 17:00 Post subject: |
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http://steamcommunity.com/games/219990/announcements/detail/48774243077592369
The first part of act 4 is out now.
EDIT:
Quote: |
Build 28: Devotion and Act 4 Part 1 Update
Hearken to the call! The time has come to leave the confines of Homestead, pass through the Darkvale gate and venture on through the unforgiving wilds of the Asterkarn Mountains. Within the desolate Fort Ikon, further mystery awaits and troubling events unfold...
Along with this stretch of new content, ending in a new boss battle, we're also rolling out the much awaited Devotion system. The level cap has also been raised to 60.
Devotions provide a new layer of skill customization, changing the feel of character progression, greatly expanding build diversity and adding hours of theory-crafting! Devotion points are earned by restoring broken or corrupted shrines found throughout the world and then spent among a giant sky map of constellations. Each constellation has its own lore, adding to the flavor of the world, stat bonuses on each star and the potential to unlock Celestial Powers, which are attached to your class skills and triggered in different ways. Access to higher tier constellations is unlocked by accumulating devotion among five different affinities: Chaos, Order, Eldritch, Primordial and Ascendant.
The remainder of Act 4, which will take you into Necropolis and then down into the final dungeon, is virtually complete and just awaiting polish work and animation of the final boss. It should roll out near the end of the year.
We hope you enjoy the new content and are very excited to see people's reactions to Devotion, which we've all enjoyed playing with and believe adds a lot of new depth and fun to Grim Dawn.
For the full list of changes, take a look below:
v0.3.6.3(b28)
[Major New Features]
The area beyond the Darkvale Gates has been unlocked, granting you access to the Black Legion stronghold of Fort Ikon and the wilderness around it.
The Devotion System is now available. Venture out into the world and uncover shrines dedicated to the deities and celestial symbols of old. Restore them to their former glory in order to harness their power and unlock new bonuses and effects.
The Devotion System is the final layer of character customization in Grim Dawn, offering you a staggering amount of choices to augment your builds and add your personal touch, helping make your builds even more unique. Spend up to 50 points in the Devotion UI across 434 stars and unlock 50 unique Celestial Powers!
With the release of new areas to explore, the level cap has been increased to 60.
[Art]
Caster weapon art updated to feel more appropriate for melee combat, with larger blades and heftier scepters
Updated the mesh and texture on the Occultist's Familiar pet
Updated art for various structures and environments in Devil's Crossing, Lower Crossing and Burrwitch. Added signs to more buildings, providing you more insight into the daily lives of people in Cairn.
Added signs to the various mines in the Arkovian Foothills and Old Arkovia
[Animation]
Updated animations and timing on the Flesh Hulk's two default attacks.
[Tech]
Updated the method by which areas are loaded as you move around the world, resulting in reduced CPU load and significantly improved performance. The performance gains will depend on your hardware configuration.
Various calculation processes have been optimized, resulting in up to a 10% gain in framerates. These changes may cause your equipment to reroll their stats, resulting in different values. This may cause you to lose, or gain, some attributes.
The Always Show Loot Filter is now stored on a per-character basis. You can change the loot filter set for your character by pressing the new button on the left side of the HUD.
Item stacking has been overhauled. You can now split item stacks without resorting to weird tricks. Item stacks also no longer count as individual items, resulting in smoother connections in Multiplayer. The stack size for crafting materials has been increased significantly.
Fixed an issue resulting in a stuck cursor when using Windows scaling
Fixed a bug where certain loot containers would not respect their minimum and maximum level range
All damage calculations on the Character Sheet now include Conversion
Added armor absorption to the Armor Rating tooltip on Character Sheet Tab I
Removed the Complete Components button for the extra inventory bags. The main inventory's combine button will now complete Components throughout the entire inventory.
Fixed certain skill damage calculations double dipping from active buffs
Mind controlled monsters will now award the appropriate reputation when killed
Fixed an instance where spamming certain skills could cause the player to attack itself
Fixed an issue with beam spells (ex. Aether Ray) that would allow you to cast them while moving
Fixed an issue with beams spells that would allow you to accelerate the casting speed of other skills
[Game]
Nemesis spawns now have a 100% chance to spawn in a session, if you meet the Faction requirements
Loot Chests and Orbs from Nemesis and Bounty targets will now generate loot at the level of the monster, and not the area they are opened in (ex. a level 40 Bounty target appearing in a level 15 area will now drop level 40 loot instead of level 15 loot)
Fabius "the Unseen" Gonzar has received a tuning pass, with a reduction to his damage burst and an adjustment to his Blade Barrier. Blade Barrier has a longer cooldown and reflects far less damage, but now also deals Pierce retaliation.
Increased the spawn rate of Kymon's Chosen and Order of Death's Vigil heroes, if you meet the Faction requirements
Lore notes you've already read will no longer appear in the world
Balancing adjustments to many different enemies / enemy skills.
The difficulty jump from Normal to Veteran is more pronounced now, with the result that Veteran should be more challenging. We've done a lot of work though to reduce damage spikes, so it should be a little easier to handle the increase.
[Itemization]
% Conversion on MI (Monster Infrequent) one-handed weapons and helms replaced to reduce excessive Conversion stacking, particularly while dual wielding
Shield Block Recovery cooldown significantly reduced on all shields. Shield damage blocked has been adjusted in some cases, but the net result is a buff to the defense provided by shields.
Updated Retaliation values on items of Rare and above quality, particularly chance of Retaliation values. This is a general buff primarily focused on Rare and Monster Infrequent items, but some Epics were affected as well.
All Component Blueprints are now sold by Faction Quartermasters at Respected status. They no longer drop from monsters/chests.
Epic - Guardsman's Raiment: replaced Block Recovery 2-piece bonus with 6% Defensive Ability
Epic - Menhir's Touch set: renamed to The Apothecary
Epic - Miasma set: updated set bonuses and stats on Torso and Helm
Epic - Shieldmaiden's Guard: replaced Block Recovery with 5% Defensive Ability
Relics: removed % Experience from the list of possible completion bonuses. Increased values on bonuses against specific monster types and increased % attribute combination bonuses.
Relic - Desolation: increased the Electrocute damage to 24
Relic - Haunt: Increased the radius of the activated skill to 5 and increased the damage. The skill now also reduces Aether Resistance. Resistance reduction increased to -30%.
Relic - Juggernaut: reduced % Physical damage to 28%
Relic - Mistborn Talisman: updated values on Troll Rage based on changed to Shaman's Savagery in the B27 Hotfix 1 and 2 to bring this skill in line
Relic - Sacrifice: increased the cooldown on the activated skill, but slightly increased the flat Vitality damage
Relic - Slaughter: increased % Pierce damage to 20%, added 5-8 Pierce damage. Increased the damage, energy cost and number of targets and reduced the cooldown on the activated skill.
Relic - Torment: increased chance of activating the skill to 33%, added 5% Cast Speed, replaced Chance of % Current Life Retaliation with 8 Vitality damage
Class prefixes: the % damage modifiers have been replaced with appropriate attribute modifiers that will scale better in the long-term, while also reducing tooltip bloat
Rare prefixes: updated rare Shield prefixes with proc effects to trigger off of blocks rather than hits taken
Rare prefix - Bloodletter's: added 3% Offensive Ability bonus in addition to a significant buff to its chance of Bleed Retaliation
Rare prefix - Formidable: reduced % Physical damage bonus
Rare prefix - Paladin's: increased % Pierce resistance and damage reduction from Undead
Rare prefix - Plague Bearer's: added % Poison Duration
Rare prefix - Renegade: removed % Physical Resist and updated the slow to scale with the level of the affix.
Rare prefix - Stonehide: added % Poison resist
Rare suffix - Incantations: replaced % Elemental damage with % Total damage, energy regen replaced with % Spirit
Rare suffix - Redoubt: reduced Block Recovery bonus based on level of the affix, but increased the health bonus
Component - Aether Soul: increased % Aether damage to 12% and Aether Resistance to 8%
Component - Aethersteel Bolts: significantly increased the damage on Aether Tendril, slightly reduced its cooldown, but increased the energy cost
Component - Arcane Lens: increased elemental Damage to 2-6, up from 2-4
Component - Black Tallow: increased % Chaos damage to 12% and Chaos Resistance to 8%
Component - Blessed Steel: added 10% Conversion to Elemental
Component - Blessed Whetstone: increased Pierce Ratio modifier to 50%
Component - Corpse Dust: this component can now also be used on Medals
Component - Devil-Touched Ammo: added 10% Conversion to Fire, increased chance of % Total damage
Component - Dread Skull: increased % Pierce damage to 12%. This component can now also be used on Medals.
Component - Ectoplasm: this component can now also be used on Medals
Component - Focusing Prism: added 8% Crit damage
Component - Mark of Dreeg: added % Acid damage and Conversion to Acid. Increased damage on skill and slightly reduced cooldown.
Component - Roiling Blood: this component can now also be used on Medals
Component - Soul Shard: increased % Vitality damage to 12%. This component can now also be used on Rings.
Component - Vengeful Wraith: increased % Cold damage to 12%, but reduced % Coldburn damage to 15%. This component can now also be used on Rings.
Component - Wardstone: this component can now also be used on Medals
Components: updated Poison Bomb and Noxious Poison Bomb to instead leave behind a pool of bubbling venom which will continue to poison enemies that step into it
Components: adjusted damage on Greater Ice Spike, Greater Fireblast, Noxious Poison Bomb and Empowered Lightning Nova. Lightning Nova was performing a little too well, while the rest were lagging behind it, so the difference was equalized.
Components: adjusted the aura skills (ex. Lightning Aura). Added % damage over time bonuses in addition to direct % damage bonuses. Adjusted secondary effects, such as making the slow on Chill Aura affect Total Speed and not just run speed.
Components: reduced % Weapon damage on Component weapon attacks by 20% (ex. Slam). Oleron's Might was reduced by 40%, but the physical damage was increased and the cooldown reduced by 0.5s
Faction - Weapons crafted from Faction blueprints that do not deal primarily Physical or Pierce damage have been udpated to offer more of their damage type baseline, instead of being purely Physical (ex. a Vitality-based Order of Death's Vigil gun will do less Physical damage, but have baseline Vitality damage).
Faction - Binding Powder: replaced % Pet damage bonus with % Vitality resistance for Pets
Faction - Keeper's Binding Dust: replaced % Pet damage bonus with % Vitality resistance for Pets
[Class & Skills]
Soldier
Reworked Overguard
Reworked Veterancy
Added new shield passive that inherited some of the bonuses from Veterancy
Reworked Menhir's Bulwark and Oleron's Rage. They are now toggled exclusive skills similar to those available to Shaman.
Demolitionist
Mortar Trap: slightly reduced damage scaling with rank on the base mortar, but increased the damage scaling on The Big One
Occultist
Vulnerability: now starts lower but scales faster to same resist reduction by level cap. Intention is to make investment beyond the first point more attractive.
Nightblade
Shadow Strike: added Cold damage
Nidalla's Justifiable Ends: increased % Poison modifier
Nidalla's Hidden Hand: moved to tier 3 to make it easier to start melee poison builds. Skill has been rebalanced for earlier access.
Nightfall: increased Cold and Frostburn damage
Arcanist
Aether Ray: reduced Aether damage scaling with rank
Disintegration: reduced % Critical Damage bonus
Shaman
Briarthorn Ground Slam: Increased the radius
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Posted: Wed, 25th Nov 2015 18:01 Post subject: |
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Seems like a long way to go till 1.0
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Posted: Wed, 25th Nov 2015 21:49 Post subject: |
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Some fantastic changes there!! I just came home and I'm downloading the update
@ Pillermann - No, they intend to release the game in January ( if not before ) and they just hired a new artist as well
Act 4 is the final act as far as I know and it says they will release it before the end of the year. Then it's only a little fix here and there, mostly polishing.
I guess they will unlock the other difficulties, too when they release all of the act 4.
Today they released the first half of act 4 + all these changes / balances 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 25th Nov 2015 22:23 Post subject: |
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i guess I should replay TQ-IT (never beat IT before) just to prepare myself
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 25th Nov 2015 22:36 Post subject: |
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Yeah something with the publisher and age ratings, no blood and comical ragdoll physics in Titan Quest though I believe mods exist for both of them.
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Posted: Thu, 26th Nov 2015 00:02 Post subject: |
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Finally bought it since it was on discount anyway 
Empty again 
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Posted: Thu, 26th Nov 2015 10:40 Post subject: |
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sabin1981 wrote: | According to their latest KS update, they're targeting a February 2016 release - which is awesome! It's about damned time I can't wait to play through from start to finish, I've only ever finished the first chapter  |
Same. I really like what I've played but I'm waiting until it's finished before doing a proper play through.
I must admit, I was dubious about Grim Dawn with all the delays but it really does seem to have developed well.
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