Why use external tools when you can just use the higher res that you add in your gfx cp?!
Variety of resampling filters to choose from.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Why use external tools when you can just use the higher res that you add in your gfx cp?!
Why add custom resolutions in my control panel when I can just launch a lightweight program that automatically downsamples to any resolution I want while also injecting sweetfx? I prefer not adding things to my system when there's an alternative.
Ok the inject I can't say anything about, but it's not adding, you are adding more to your system by using external program, while this is just a simple tickbox
Spoiler:
and this option
and they will be added automatically here:
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Seems like a solid port. Runs fine, looks fine, controls fine.
Now to see if it's a good game..
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Game is 32-bit and uses D3D9 yes, that's why GeDoSaTo works with it though I had some problems initially with getting the game to display correctly but that was fixed by rendering it in borderless (or windowed) mode.
AMD does support custom resolutions too although not as effectively as Nvidia (Some PR crap about a scaler unit limiting max effective res and also limiting VSR on non-GCN 1.2 cards.) so with my current GPU I'm limited to 288x1800 currently although I could go a bit higher but this works for now. (Wouldn't sync as well with the aspect ratio to go higher either.)
With GeDoSaTo however I can render it at any resolution I want (Currently that's 7680x4800@60 ) and since the game isn't very demanding 4K has a very small performance drop and even 8K is possible.
(Plus I can use bicubic filtering instead of bilinear or even lanczos to further improve rescaling quality - Nvidia's gaussaian isn't bad either though for those using DSR. - along with the benefit of being able to inject SMAA and run various custom shaders, not as extensive as ReShade but ReShade doesn't do downsampling for if the game is 32-bit and limited to DirectX 9 I'm usually going to use GeDoSaTo even if development is more or less completely stopped at the moment and there are a "few" known issues, heh.)
AMD does support custom resolutions too although not as effectively as Nvidia (Some PR crap about a scaler unit limiting max effective res and also limiting VSR on non-GCN 1.2 cards.) so with my current GPU I'm limited to 288x1800 currently although I could go a bit higher but this works for now. (Wouldn't sync as well with the aspect ratio to go higher either.)
yeah, AMD's VSR is quite limited. It gives me 4:3 resolutions on a 16:10 display.
Had to do a registry edit to get the same resolution that I could previously get just by making a custom resolution in nvidia cpanel.
Good to hear DSR works, hopefully a 7970 can run close to 4K in this game.
Another + with gedosato is, if I recall correctly, you can set it up to work along side with d3d overrider.
Ah yes, i meant D3D9. It even chose it automatically.
Had it mistaken with FF Zero.
Tried it with Reshade 1.0 though now again, and it works with that. But i have no good template for it.
SMAA doesn't seem to have any effect. LumaSharpen makes a huge difference. Need to remove that Chromatic shit though now.
Two hours in, I don't know why but I'm having fun.
I might isodemo it finally. I saw some gameplay videos and there was a Condemned Criminal Origins vibe which is good enough for me. I know combat is more simplistic in Zombi but the whole atmosphere seems ok to me.
EDIT: That and effects such as temporal AA and various post-process effects including depth of field and motion blur.
EDIT: The constant strive for making games look photographic or how to say, like you're watching through a old and often dirty lens with various deficiencies.
(Sometimes it works such as in Outlast where you do have the ability to watch through a banged up camera but usually it's not a very good implementation.)
It's perhaps inspired by 28 Days Later which also takes place in London/UK.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
IMO Chromatic Abberation has a worse impact on the graphics quality. It's used for every fucking object and the whole picture.
Not like the decent effect in for example Dying Light, where it was only used near the screen borders.
It's a shame about the low FOV (10% ) and the ghastly blurriness/chromatic abomination, as they're really masking what looks to be a hell of a fun lite zombie survival game.
Played it for two hours, recorded half an hour video with SweetFX applied (only Lumasharpen though) and I am not impressed to be honest. Feels like Dead Trigger or other mobile shooter, doesn't feature jumping, fighting isn't fun, minimap blinking is really annoying... Meh.
For example, the game had me crawl through a narrow opening to bypass a locked door, and while crawling through the opening I was attacked by a zombie and was unable to defend myself because you can't use your weapons while crawling there.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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