Zombi - Pure Survival Horror [port from WiiU,August]
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Dazz99




Posts: 7301

PostPosted: Wed, 19th Aug 2015 04:23    Post subject:
this game is pretty garbage


cockcockcockcockcockcockcockcockcockcockcockcock
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randir14




Posts: 4950

PostPosted: Wed, 19th Aug 2015 04:28    Post subject:
Dazz99 wrote:
this game is pretty garbage


Yeah. I uninstalled after playing for an hour.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 19th Aug 2015 09:29    Post subject:
prudislav wrote:
stemot wrote:
So no Keyboard button prompts when using keyboard? Fucking hate that.

WUT??? M+K prompts works fine here


I guess it's time for my obligatory, Will play this with a gamepad™ post lol wut
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Wed, 19th Aug 2015 09:50    Post subject:
I don't have a gamepad plugged in, still getting 360 prompts. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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lolozaur




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PostPosted: Wed, 19th Aug 2015 09:58    Post subject:
antipiracy measure Smug Laughing
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hellishere




Posts: 812
Location: Portugal
PostPosted: Wed, 19th Aug 2015 11:14    Post subject:
Bob Barnsen wrote:
Only played for 30 minutes, but it seems to be okay.

Anyone got Reshade to work? When i use it, every text field becomes a red color box Surprised


Mine works, im using ReShade_0.19.0_Public_Beta_with_SweetFX_2.0_Beta_8
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sausje
Banned



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PostPosted: Wed, 19th Aug 2015 12:14    Post subject:
Yondaime wrote:
you can downsample fine with gedosato.


Why use external tools when you can just use the higher res that you add in your gfx cp?! Confused


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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consolitis
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Posts: 27318

PostPosted: Wed, 19th Aug 2015 13:16    Post subject:
sausje wrote:
Yondaime wrote:
you can downsample fine with gedosato.


Why use external tools when you can just use the higher res that you add in your gfx cp?! Confused


Variety of resampling filters to choose from.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Yondaime
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PostPosted: Wed, 19th Aug 2015 13:24    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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Bob Barnsen




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Location: Germoney
PostPosted: Wed, 19th Aug 2015 13:32    Post subject:
hellishere wrote:
Bob Barnsen wrote:
Only played for 30 minutes, but it seems to be okay.

Anyone got Reshade to work? When i use it, every text field becomes a red color box Surprised


Mine works, im using ReShade_0.19.0_Public_Beta_with_SweetFX_2.0_Beta_8


Can you upload your SweetFX_settings.txt please? I am using the same version, but something seems to be wrong. And did you chose D3d10/11 mode?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Wed, 19th Aug 2015 14:07    Post subject:
Two hours in, I don't know why but I'm having fun. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 19th Aug 2015 14:16    Post subject:
Yondaime wrote:
sausje wrote:
Yondaime wrote:
you can downsample fine with gedosato.


Why use external tools when you can just use the higher res that you add in your gfx cp?! Confused


Why add custom resolutions in my control panel when I can just launch a lightweight program that automatically downsamples to any resolution I want while also injecting sweetfx? I prefer not adding things to my system when there's an alternative. Smile


Ok the inject I can't say anything about, but it's not adding, you are adding more to your system by using external program, while this is just a simple tickbox Wink

 Spoiler:
 


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Yondaime
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PostPosted: Wed, 19th Aug 2015 14:26    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 19th Aug 2015 14:30    Post subject:
Bob Barnsen wrote:
s And did you chose D3d10/11 mode?


game is dx9 according to JB.
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consolitis
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Posts: 27318

PostPosted: Wed, 19th Aug 2015 14:40    Post subject:
Seems like a solid port. Runs fine, looks fine, controls fine.

Now to see if it's a good game..


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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PostPosted: Wed, 19th Aug 2015 14:41    Post subject:
Drowning_witch wrote:
Bob Barnsen wrote:
s And did you chose D3d10/11 mode?


game is dx9 according to JB.


Game is 32-bit and uses D3D9 yes, that's why GeDoSaTo works with it though I had some problems initially with getting the game to display correctly but that was fixed by rendering it in borderless (or windowed) mode. Smile

AMD does support custom resolutions too although not as effectively as Nvidia (Some PR crap about a scaler unit limiting max effective res and also limiting VSR on non-GCN 1.2 cards.) so with my current GPU I'm limited to 288x1800 currently although I could go a bit higher but this works for now. (Wouldn't sync as well with the aspect ratio to go higher either.)

With GeDoSaTo however I can render it at any resolution I want (Currently that's 7680x4800@60 ) and since the game isn't very demanding 4K has a very small performance drop and even 8K is possible.
(Plus I can use bicubic filtering instead of bilinear or even lanczos to further improve rescaling quality - Nvidia's gaussaian isn't bad either though for those using DSR. - along with the benefit of being able to inject SMAA and run various custom shaders, not as extensive as ReShade but ReShade doesn't do downsampling for if the game is 32-bit and limited to DirectX 9 I'm usually going to use GeDoSaTo even if development is more or less completely stopped at the moment and there are a "few" known issues, heh.)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 19th Aug 2015 15:38    Post subject:
JBeckman wrote:

AMD does support custom resolutions too although not as effectively as Nvidia (Some PR crap about a scaler unit limiting max effective res and also limiting VSR on non-GCN 1.2 cards.) so with my current GPU I'm limited to 288x1800 currently although I could go a bit higher but this works for now. (Wouldn't sync as well with the aspect ratio to go higher either.)



yeah, AMD's VSR is quite limited. It gives me 4:3 resolutions on a 16:10 display. Poker Face

Had to do a registry edit to get the same resolution that I could previously get just by making a custom resolution in nvidia cpanel.

Good to hear DSR works, hopefully a 7970 can run close to 4K in this game.

Another + with gedosato is, if I recall correctly, you can set it up to work along side with d3d overrider.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 19th Aug 2015 15:57    Post subject:
Ah yes, i meant D3D9. It even chose it automatically. Very Happy
Had it mistaken with FF Zero.
Tried it with Reshade 1.0 though now again, and it works with that. But i have no good template for it. Crying or Very sad
SMAA doesn't seem to have any effect. LumaSharpen makes a huge difference. Need to remove that Chromatic shit though now.
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fearwhatnow




Posts: 3451

PostPosted: Wed, 19th Aug 2015 17:30    Post subject:
EyePatchLives wrote:
Two hours in, I don't know why but I'm having fun. Laughing


I might isodemo it finally. I saw some gameplay videos and there was a Condemned Criminal Origins vibe which is good enough for me. I know combat is more simplistic in Zombi but the whole atmosphere seems ok to me.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 19th Aug 2015 19:57    Post subject:
tried it today,what is wrong with the screen in this game.everything is smudgy


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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JBeckman
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Posts: 34987
Location: Sweden
PostPosted: Wed, 19th Aug 2015 20:06    Post subject:
Chromatic aberration mostly, this effect more or less although usually always implemented at a too strong setting.

https://photographylife.com/what-is-chromatic-aberration
(Dying Light and Lords of the Fallen come to mind, Witcher 3 and GTA V too I believe to name a few recent games using this.)

EDIT: That and effects such as temporal AA and various post-process effects including depth of field and motion blur.


EDIT: The constant strive for making games look photographic or how to say, like you're watching through a old and often dirty lens with various deficiencies.
(Sometimes it works such as in Outlast where you do have the ability to watch through a banged up camera but usually it's not a very good implementation.)
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consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 19th Aug 2015 20:26    Post subject:
It's perhaps inspired by 28 Days Later which also takes place in London/UK.



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Kein
Banned



Posts: 6101

PostPosted: Wed, 19th Aug 2015 20:58    Post subject:
Yeah, no, I value my eyesight more than dubious promise of a gameplay.

When they fix vaseline and add gfx options MAYBE I will isodemo it. MAYBE.
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Yondaime
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Posts: 11741

PostPosted: Wed, 19th Aug 2015 23:31    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 19th Aug 2015 23:40    Post subject:
IMO Chromatic Abberation has a worse impact on the graphics quality. It's used for every fucking object and the whole picture.
Not like the decent effect in for example Dying Light, where it was only used near the screen borders.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 01:26    Post subject:
It's a shame about the low FOV (10% Facepalm) and the ghastly blurriness/chromatic abomination, as they're really masking what looks to be a hell of a fun lite zombie survival game.
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qrpiech




Posts: 163

PostPosted: Thu, 20th Aug 2015 11:15    Post subject:
Played it for two hours, recorded half an hour video with SweetFX applied (only Lumasharpen though) and I am not impressed to be honest. Feels like Dead Trigger or other mobile shooter, doesn't feature jumping, fighting isn't fun, minimap blinking is really annoying... Meh.

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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Thu, 20th Aug 2015 11:19    Post subject:
There's a lot of cheap crap in this game.

For example, the game had me crawl through a narrow opening to bypass a locked door, and while crawling through the opening I was attacked by a zombie and was unable to defend myself because you can't use your weapons while crawling there.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 20th Aug 2015 11:34    Post subject:
i guess you need to get rid of zombies fisrt and then crawl Very Happy
So far i like the game after playing or a hour or so


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Thu, 20th Aug 2015 11:51    Post subject:
But when you first enter you're not even aware of the zombie there.

They placed him there for a cheap jump scare, and in my case I was low on health so his hit was fatal.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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