yeah, the alpha demo has been out for a pretty long time (since the kickstarter started or so). Did you just notice it or is there something new about it that i am missing?
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Well obviously the stasis beta wasn't the full game,but I got pretty far I think.
Can't wait for the end of august...gotta play this before MAD MAX is out.
Solid game overall...ok voice acting,very atmospheric and the static backrounds look good.
On the downside it has rough animations,some clipping issues and no way to change resolution or change any video settings(this is probably due to game being in BETA though).
It kinda feels like Dead space turned point n click game.
tried the alpha demo, walked out of one room, into another then into an infirmary, then tried to walk down a corridor, but ended up always walking back n never walking down the corridor, atmosphere is dripping out of it
when there is no more room in hell, the D34D will walk the earth
I know I say this often, but allow me to do it once more: THANK YOU!
I hope you're all proud of yourselves - you should be, you made STASIS a reality.
On Monday, the world will get to play our adventure game. You however will get to
play it NOW!
We have enabled the ENTIRE game on STEAM, but to activate it, you'll need to opt
out of the BETA.
This only applies if you have already activate the BETA, if you haven’t then you
can install STASIS by clicking Install.
Make sure the version is 1.04.0928 - this is shown in the bottom left hand side of
the STASIS menu, where you select a new/save/load game, etc.
Huh,I wondered that yesterday. I installed STASIS yesterday and noticed it's not in beta anymore. And the version number was 1.04.
I didn't start playing it as it seemed the achievements were still locked,but I guess it's ok to start it again now.
Great news indeed,can finish this before Mad max is out.
I'm playing the alpha version atm.. Is there any way to highlight items I can interact with? I absolutely hate pixel hunting and consider it a rather primitive trick used to extend "gameplay" hours.
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