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Posted: Fri, 9th May 2014 18:38 Post subject: |
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Really retarded face and what happened with his nose??
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Posted: Sat, 10th May 2014 00:09 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:12; edited 1 time in total
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Cyb3r
Posts: 615
Location: USA
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Posted: Sat, 10th May 2014 02:22 Post subject: |
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lolwhat?
Case: Nanoxia Deep Silence 6 (Black) | MB: Msi X99A Gaming 9 | CPU: i7 5960x
CPU Cooling(temp): Corsair 110i Gtx | PSU: Evga Supernova 1000w | GPU: Gigabyte G1 Gaming 980ti 6gb | RAM: 16gb Ripjaws 4 3200mhz | Screen: Asus MG279Q / LG 23" Ips
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ixigia
[Moderator] Consigliere
Posts: 65082
Location: Italy
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Posted: Sat, 10th May 2014 02:37 Post subject: |
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There's nothing wrong with those. The first one is Gollum's sister, trying to retrieve her precious from the guy in the second picture. "Stupid, fat kid!"
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Posted: Sat, 10th May 2014 03:28 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:12; edited 1 time in total
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 2nd Sep 2014 20:35 Post subject: |
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Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines
Quote: | Hi, all! For our seventh installment of the Bannerlord developer blogpost, we'd like to talk a little about our plans for factions, and how this fits into our evolving thinking about Mount&Blade as a sandbox game.
Warband's factions were based on existing medieval societies. We added a few in-game details about their backgrounds, but we didn't try to create an over-arching story. The factions' semi-historical nature meant players could use their imaginations and historical knowledge to fill in the details of these societies and make their own stories -- as we saw in many great AARs. A player who liked the Vikings, for example, might have chosen to fight for the Nords, maybe even model the character on a fictional or historical Norse warrior. However, many players felt Mount&Blade would be more immersive if the factions had more background and the game had an emotionally grabbing narrative hook, so we're going to try do that while still keeping the sandbox spirit. |
Quote: | Bannerlord is set 200 years before Warband. Players who followed Warband's lore will recall that Calradia was once an empire, which declined and was supplanted by successor states -- tribal confederations-turned-kingdoms -- much as the Western Roman Empire was supplanted by early medieval states. Bannerlord lets you join those rising kingdoms at an early stage in their development, and it also lets you join the Empire. Weapons, armor, clothes and architecture should date from around 600 to 1100 AD, rather than the 13th century. There's the Vlandians, a tribe whose chieftains have become feudal lords and are renowned for their skills as heavy cavalry. There's the Sturgians, who colonized the forests of the north and specialize in axe- and sword-armed footmen. The Aserai live in the scrubland and desert oases of the south and fight on both horseback and foot. The Khuzaits, a steppe tribe that conquered the trading cities of the east, make heavy use of horse archers. The Battanians meanwhile are skilled in exploiting their native woodlands, and are deadly in ambushes, be it a shower of arrows or a screaming charge out of the trees. The Empire has spent generations honing the arts of combined-arms warfare, with cataphracts, spear formations, and archers all doing their part on the battlefield. |
Quote: | We do intend to give more flavor to the factions than existed in Warband. They are now divided into clans, who have their own priorities and rivalries. Lords' personalities have more variety. One new feature that we hope will add a lot of color is minor factions: outlaws and mercenaries based on historical or legendary bands like the Jomsvikings or the Fianna of Ireland. But the outer kingdoms -- the ones whom imperial citizens would call "barbarians" -- should still retain that sandbox feel.
With the Calradic Empire, we're taking a slightly different approach. Few events in history convey as much epic tragedy as does the collapse of a great imperial power, so we want to let the player experience some of that, and perhaps give a small sense of what it would have been like to live through, say, the decline of Rome. Imperial declines can be a very disorienting, agonizing time, and societies are often less likely to pull together to face the challenges than they are to fall into recriminations over what went wrong. For example, it's natural for traditionalists to say: "We are failing because we've abandoned our ancient ways! We are no longer as moral/disciplined/ruthless as we used to be!" But maybe the problem is something else: maybe it's not that you've gotten weaker, but your enemies have become stronger. Maybe the decline isn't because you changed, but because you're not changing fast enough. |
Quote: | The Empire's dilemma, the failure of its ruling elites to agree on how to tackle the shifting balance of power, has brought it to the edge of civil war. Different noble houses have taken sides based on their political outlook, their rivalries, or just rank opportunism. A semi-scripted set of linked quests at the beginning of the game will give the player the opportunity to learn about the various factions, and have the chance to meet the key personalities and perhaps give them a reason to choose one or the other in the coming conflict. After the introductory quest series, the game will then revert to the full sandbox mode – but we're hoping that our revised and expanded NPC and quest systems mean that this sandbox can provide plenty of “story.” But more on those plans for future blog installments! |
http://www.taleworlds.com/en/Games/Bannerlord/Blog/8
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 27th Sep 2014 21:18 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65082
Location: Italy
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Posted: Sun, 28th Sep 2014 00:38 Post subject: |
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Still TBA as far as I know Bob, but I imagine it will be unveiled soon(ish).
The new lighting system and environmental effects are really good..much better that I thought they would be. That's a huge improvement. 
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Posted: Sun, 28th Sep 2014 00:55 Post subject: |
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Looks awesome, can't wait to see 1000 men clashing in these environments.
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Posted: Thu, 12th Feb 2015 21:56 Post subject: |
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Posted: Thu, 12th Feb 2015 22:44 Post subject: |
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Looks like Warband using mods and ENB. At least I hope it is and that M&B II doesn't look that ugly.
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Posted: Thu, 12th Feb 2015 22:53 Post subject: |
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That font better be gone in II...
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ixigia
[Moderator] Consigliere
Posts: 65082
Location: Italy
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Posted: Tue, 17th Mar 2015 00:49 Post subject: |
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So I was just reading this: http://www.vg247.com/2015/03/16/mount-blade-2-coming-to-consoles-report/
Hopefully this doesn't influence our version too much since it should be the leading one, but still, pretty weird decision if you ask me, since I don't see such a formula being successful on console (because of the complexity, scope etc.).
Anyway, they just released an updated WIP screen too, which would confirm that our fears are completely unfounded:

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Posted: Tue, 17th Mar 2015 02:35 Post subject: |
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Posted: Tue, 17th Mar 2015 03:32 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:07; edited 1 time in total
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 19th Mar 2015 13:59 Post subject: |
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Posted: Tue, 28th Jul 2015 21:48 Post subject: |
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http://www.pcgamer.com/mount-blade-series-has-sold-6-million-copies/
"Taleworlds has revealed that the freeform RPG series Mount & Blade has shifted six million copies across its various releases. That's not bad for a series that looks like... well, see the screenshot above.
"The series, which has until now accumulated over 6 million unit sales, is a favourite among players, much loved for its refreshing sandbox gameplay that centres around player freedom," said Taleworlds in a press release.
Of course any Mount & Blade news will inevitably be met be scores of people wondering about the status of its sequel, Mount & Blade II: Bannerlord. As it happens, we'll find out next week. Bannerlord is due to be shown at Gamescom, where it will be demoed to the press. Additionally, new information and a trailer are planned for a public release.
Naturally, PC Gamer—specifically me—will be there. No, of course I didn't write this post specifically to brag about the fact that I'm going to be seeing Mount & Blade II. That would be a dick move.
If you're yet to try the series, I'd recommend Mount & Blade: Warband. Despite being a little clunky, it's excellent—and well worth persisting with to experience the freedom to pursue whatever particular goal happens to take your fancy."
tldr; gameplay demoed on gamescom
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Posted: Wed, 5th Aug 2015 16:43 Post subject: |
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Posted: Wed, 5th Aug 2015 16:44 Post subject: |
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Had to put on mute, fucking annoying music not fitting anything shown.
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Posted: Wed, 5th Aug 2015 18:15 Post subject: |
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Awful trailer. Board games? Replay system? really? I want to see battles, sieges, warband management, over world map, or even a walk around town and villages.
Sure they show us a bit of the techy stuff like weather and replay, but don't show us mini games before you show us the core of the game.
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Posted: Wed, 5th Aug 2015 19:37 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 5th Aug 2015 19:49 Post subject: |
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still no battle footage 
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ixigia
[Moderator] Consigliere
Posts: 65082
Location: Italy
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Posted: Wed, 5th Aug 2015 19:51 Post subject: |
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It's M&B alright (my biggest concern was the amount of potential unneeded changes), only prettier and more polished (hopefully). Unfortunately we can't see if the AI has been improved for example, but so far so good. Fingers crossed for proper modding support because it's of vital importance.
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