Page 3 of 9 |
tonizito
VIP Member
Posts: 51408
Location: Portugal, the shithole of Europe.
|
Posted: Sun, 2nd Aug 2015 17:10 Post subject: |
|
 |
PickupArtist wrote: | what a wall of bullshit text text | "Gaming-wise we tested it with CoD and the results were..."

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
russ80
Posts: 4679
Location: Romania
|
Posted: Sun, 2nd Aug 2015 18:58 Post subject: |
|
 |
AMD? Wtf is that some kind of toilet paper brand?
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
|
|
Back to top |
|
 |
|
Posted: Sun, 2nd Aug 2015 20:14 Post subject: |
|
 |
VGAdeadcafe wrote: | I just bought an 750ti, this DX12 bullshit better not make my hardware obsolete or I'm gonna flip some tables, stupid mofos. |
That hopefully was just a troll post
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
|
|
Back to top |
|
 |
|
Posted: Sun, 2nd Aug 2015 20:21 Post subject: |
|
 |
What? A midrange card that can handle all current-gen games is too obsolete for the stay-at-home elitist trannies of nfohump?
I'm not gonna spend 250 euros for a 960 or 400+ euros so I can play at 16x antialiasing and hairy balls physics. It's just video games.
|
|
Back to top |
|
 |
|
Posted: Sun, 2nd Aug 2015 20:31 Post subject: |
|
 |
I nerf graphics to get the sweet tasting extra fps all the time. Usually Ultra graphics or whatever means tolerating fucking bloom, motion blur and other post-effects which make me physically sick.
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Sun, 2nd Aug 2015 21:42 Post subject: |
|
 |
750ti is hardly midrange these days - a 960 which is better in every way than a 750ti is only 150 british pounds. And that is a midrange card now.
As much as we hate it, vcards are outdated almost yearly.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 2nd Aug 2015 23:17 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Aug 2015 01:38 Post subject: |
|
 |
VGAdeadcafe wrote: | Let me worry about performance, I know my hardware is legit, dawg. Fo' real.
I just don't want to get locked out. Like what happened when my gtx could play Far Cry 3 and Crysis 2 on medium/high and then ... could not even run Far Cry 4 and Crysis 3 because directx september eleven happened.
As if there was a point in moving from DX10 to DX11  |
you wont get locked out, but your dx12 will be software emulated only... if you think that will be as good as a solid hardware dx12 running card then I dunno
Nvidia has posted about the older card range will be getting dx12 but not in the same capacity as maxwell chips.
|
|
Back to top |
|
 |
pakko
Posts: 263
Location: Pizzaland
|
Posted: Mon, 3rd Aug 2015 09:24 Post subject: |
|
 |
whats the point to buy now a 750 Ti when in 15 days the 950 will be out at basically the same price?
|
|
Back to top |
|
 |
Frant
King's Bounty
Posts: 24640
Location: Your Mom
|
Posted: Mon, 3rd Aug 2015 10:24 Post subject: |
|
 |
Glide... That was the gangsta stuff back in the day.
Some people mention OpenGL... When it comes to the Windows platform it's basically dead. DX## will be the 99.9% dominant graphics API no matter what.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
|
|
Back to top |
|
 |
Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
|
Posted: Mon, 3rd Aug 2015 11:02 Post subject: |
|
 |
VGAdeadcafe wrote: | Let me worry about performance, I know my hardware is legit, dawg. Fo' real.
I just don't want to get locked out. Like what happened when my gtx could play Far Cry 3 and Crysis 2 on medium/high and then ... could not even run Far Cry 4 and Crysis 3 because directx september eleven happened.
As if there was a point in moving from DX10 to DX11  |
Not sure why you mention Crysis 2, as that game looked like shit, ran like shit and just was shit allround. I can't comment on FC4 as I have yet to play it, but C3 is still Crysis. Turn the details down a level and you'll gain 50% FPS with barely any visual difference because their presets are crap.
And yes there was a point moving from DX10 to DX11, as DX10 was useless. You don't realise just how many features from D3D11 you actually do get to see.
moosenoodles wrote: | you wont get locked out, but your dx12 will be software emulated only... if you think that will be as good as a solid hardware dx12 running card then I dunno
Nvidia has posted about the older card range will be getting dx12 but not in the same capacity as maxwell chips. |
Seriously moose, if you don't know what you're talking about, please don't post?
DX12 can't be "software" "emulated".
D3D12 also doesn't come with any new graphical features like D3D11 did. The features in D3D12 are based on what hardware is already capable of and some of that technology will improve things for slower cards. Things like Tiled Resources will, when used properly, drastically reduce not only VRAM requirements, but also allow for more complex textures with less bandwidth at the same time. That one feature alone is probably the biggest new thing that developers can get loads of mileage out of. Like I said though, everything in D3D12 already exists in hardware except for the 2 features that Nvidia hammer on about: Conservative Rasterisation and Rasterizer Ordered Views. They only exist in D3D because Nvidia pushed for them, but we won't see those used for 2-3 years exactly because there is only one chip in existence that supports those 2 in fixed function hardware (AMD can emulate CR via shaders, but that's obviously relatively slow).
The other aspect of D3D12, the low level API stuff, is available for all AMD cards starting with GCN 1.0 (HD7000 series) and all Nvidia cards starting with Fermi (GTX 400 series).
The difference between older Nvidia cards and newer ones is that the older ones get less freedom in how developers allocate memory, but they are not feature restricted with the low level access in any way. The newer cards simply have higher limits (and AMD has no limits).
And his 750 Ti is Maxwell. His 750 Ti is in fact ahead of a 780 Ti or Titan in terms of supported features in D3D12.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
|
Posted: Mon, 3rd Aug 2015 11:52 Post subject: |
|
 |
VGAdeadcafe wrote: | Werelds wrote: | I can't comment on FC4 as I have yet to play it, but C3 is still Crysis. Turn the details down a level and you'll gain 50% FPS with barely any visual difference because their presets are crap.
|
It's not about performance, with my old GTX 260 I couldn't even launch the game.
|
A 260?
That thing came out in 2008 (probably september) and was basically just an inflated G80 (8800, 2006). Did you really expect to run games from respectively 2013 and 2014 on it? I think you need to look at a different section on this forum mate
D3D11 has been around since 2009, it's not really that far fetched that games require it 4 and 5 years later respectively. Before the PS360, that would've been the maximum lifespan of a console.
|
|
Back to top |
|
 |
harry_theone
Posts: 11214
Location: The Land of Thread Reports
|
Posted: Mon, 3rd Aug 2015 12:14 Post subject: |
|
 |
Hmm I bought a cassette recorder to record movies, why doesn't it work with my HDTV?
|
|
Back to top |
|
 |
russ80
Posts: 4679
Location: Romania
|
Posted: Mon, 3rd Aug 2015 13:01 Post subject: |
|
 |
harry_theone wrote: | Hmm I bought a cassette recorder to record movies, why doesn't it work with my HDTV? |
Let me guess... The cassette recorder is from AMD right? No wonder.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51408
Location: Portugal, the shithole of Europe.
|
Posted: Mon, 3rd Aug 2015 13:46 Post subject: |
|
 |
VGAdeadcafe wrote: | Werelds wrote: | I can't comment on FC4 as I have yet to play it, but C3 is still Crysis. Turn the details down a level and you'll gain 50% FPS with barely any visual difference because their presets are crap.
|
It's not about performance, with my old GTX 260 I couldn't even launch the game.
Werelds wrote: | And his 750 Ti is Maxwell. His 750 Ti is in fact ahead of a 780 Ti or Titan in terms of supported features in D3D12. |
 | Still should have waited for the 950 IMOOOOOOOOOOOOO
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Aug 2015 15:33 Post subject: |
|
 |
Werelds wrote: | VGAdeadcafe wrote: | Let me worry about performance, I know my hardware is legit, dawg. Fo' real.
I just don't want to get locked out. Like what happened when my gtx could play Far Cry 3 and Crysis 2 on medium/high and then ... could not even run Far Cry 4 and Crysis 3 because directx september eleven happened.
As if there was a point in moving from DX10 to DX11  |
Not sure why you mention Crysis 2, as that game looked like shit, ran like shit and just was shit allround. I can't comment on FC4 as I have yet to play it, but C3 is still Crysis. Turn the details down a level and you'll gain 50% FPS with barely any visual difference because their presets are crap.
And yes there was a point moving from DX10 to DX11, as DX10 was useless. You don't realise just how many features from D3D11 you actually do get to see.
moosenoodles wrote: | you wont get locked out, but your dx12 will be software emulated only... if you think that will be as good as a solid hardware dx12 running card then I dunno
Nvidia has posted about the older card range will be getting dx12 but not in the same capacity as maxwell chips. |
Seriously moose, if you don't know what you're talking about, please don't post?
DX12 can't be "software" "emulated".
D3D12 also doesn't come with any new graphical features like D3D11 did. The features in D3D12 are based on what hardware is already capable of and some of that technology will improve things for slower cards. Things like Tiled Resources will, when used properly, drastically reduce not only VRAM requirements, but also allow for more complex textures with less bandwidth at the same time. That one feature alone is probably the biggest new thing that developers can get loads of mileage out of. Like I said though, everything in D3D12 already exists in hardware except for the 2 features that Nvidia hammer on about: Conservative Rasterisation and Rasterizer Ordered Views. They only exist in D3D because Nvidia pushed for them, but we won't see those used for 2-3 years exactly because there is only one chip in existence that supports those 2 in fixed function hardware (AMD can emulate CR via shaders, but that's obviously relatively slow).
The other aspect of D3D12, the low level API stuff, is available for all AMD cards starting with GCN 1.0 (HD7000 series) and all Nvidia cards starting with Fermi (GTX 400 series).
The difference between older Nvidia cards and newer ones is that the older ones get less freedom in how developers allocate memory, but they are not feature restricted with the low level access in any way. The newer cards simply have higher limits (and AMD has no limits).
And his 750 Ti is Maxwell. His 750 Ti is in fact ahead of a 780 Ti or Titan in terms of supported features in D3D12. |
If your card is not capable of dx12 full hardware mode then with dx 11.x the GPU must have the necessary hardware blocks otherwise, those hardware blocks must be abstracted/emulated in software. That’s where D3D11.3 comes in.
^^ is what I was saying.
don't go head fucking me with stupid emotes go and post those emotes against the nvidia dev/ms dev that discusses this. I was just mentioning that a full dx12 capable card built for full hardware dx12 is probably better.
|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Aug 2015 18:18 Post subject: |
|
 |
This fucking thread, I swear to god.
|
|
Back to top |
|
 |
Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
|
Posted: Mon, 3rd Aug 2015 20:41 Post subject: |
|
 |
moosenoodles wrote: | If your card is not capable of dx12 full hardware mode then with dx 11.x the GPU must have the necessary hardware blocks otherwise, those hardware blocks must be abstracted/emulated in software. That’s where D3D11.3 comes in. |
Except that's not where 11.3 comes in, nor does that indicate anything about emulation at all.
11.3 simply adds a few new feature flags from D3D12 as optional features to D3D11. The vast majority of stuff in Direct3D 12 we already have right now in Direct3D 11.2 though. The DirectX/Direct3D version a card is compatible with says nothing about the features it supports in hardware. That's where Direct3D feature levels and flags come in. The vast majority are optional in both 11 and 12. What 12 does is take a few things from 11 and make them mandatory, not the other way around. Again, Tiled Resources is the easiest example. That's in 11.2 as an optional feature under feature level 11_0. In 12.0 it's a mandatory feature under feature level 12_0 - but at the same time 100% optional under 11_0. And just to confuse you a bit more, DirectX 11.3 will actually have feature levels 12_0 and 12_1 too, but they are different from the ones in DirectX 12, just like 11_0 in 12.0 is different from 11_0 in 11.x.
D3D11.3 for all intents and purposes exists only to expose the optional features from DX12 under the DX11 API. It says absolutely nothing about emulation. 11.3 changes nothing about what a chip does or does not support, nor will it emulate anything more or less under 11.3 than it does under 12.0. Fermi and Kepler emulate Tiled Resources under 11.3 the same way they do under 12.0. AMD don't emulate shit, the stuff they support is there in hardware. The one feature they lack that they could theoretically emulate still isn't flagged as available because performance isn't good enough.
Quote: | don't go head fucking me with stupid emotes go and post those emotes against the nvidia dev/ms dev that discusses this. I was just mentioning that a full dx12 capable card built for full hardware dx12 is probably better. |
Please, link to the content from the "nvidia dev/ms dev" that discusses those things. I'd love to see this bullshit, because it's bloody misleading. The DirectX version is completely meaningless and even the feature levels on their own do not tell the whole story.
My point is not that you or they are wrong, my point is that the explanation and reasoning is utter bullshit. A 7970 is still more feature complete than anything Nvidia have produced except for Maxwell 2; and even compared to that, it supports features that Nvidia still don't support. And it has no resource limits, which Maxwell 2 still does. There is no "full DX12 capable" card and most certainly nothing has been "built for" DX12. It's the other way around. DX12 was built to match what GPUs can do. That's how AMD's 2012 architecture manages to be almost feature complete. And how Nvidia support the features in 12_1, even though they were in development long before 12_1 was even invented.
If anything, one can say that Maxwell 2 or GCN 1.2 are the most capable architectures available, but neither is complete. How much all of this will matter will become clear once games start using it.
|
|
Back to top |
|
 |
Kaltern
Posts: 5859
Location: Lockerbie, Scotland
|
Posted: Fri, 7th Aug 2015 14:26 Post subject: |
|
 |
http://www.guru3d.com/news-story/unreal-engine-4-elemental-tech-demo-dx12.html
Works, as long as you don't have MLAA turned on globally (nVidia). MLAA deactivates DX12 for some reason.
The demo is interesting, but the bloom is Unreal ( ) - let the demo run, and after the logo at the end, wait some more and you can move around the environment yourself, usual keys apply.
You can also alt-tab out of the window, and expand it, or alt-enter and go full screen.
The shortcut in the folder is supposed to make it DX12 mode, but it's a bit difficult to tell if it is actually doing so.
If it does, this is the first DX12 demo we can actually play with I believe.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34983
Location: Sweden
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51408
Location: Portugal, the shithole of Europe.
|
|
Back to top |
|
 |
|
Posted: Wed, 19th Aug 2015 21:33 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 19th Aug 2015 21:39 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 19th Aug 2015 21:48 Post subject: |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Wed, 19th Aug 2015 21:51 Post subject: |
|
 |
Looks like AMD has pretty horribly written DX11 drivers
|
|
Back to top |
|
 |
Page 3 of 9 |
All times are GMT + 1 Hour |