Focus Home Interactive and Tindalos Interactive are pleased to officially announce the development of Battlefleet Gothic: Armada, a real time strategy adaptation of Games Workshop's famous tabletop game for the PC. The game stages the mighty armada of the Imperial Navy's Battlefleet Gothic against the insidious and galaxy threatening Chaos Black Crusade of Abaddon the Despoiler in dark, deadly and intense space battles.
Developed on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.
Battlefleet Gothic: Armada offers deep management of every ship composing the player's fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, etc. each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ship for future, bigger and more dangerous battles.
We will unveil the game to the gaming press in more detail very soon; discover now the very first screenshots of the game, captured from a very early development version of the game.
If this game work well it could be real good. Finally a tactical game. Not sure why they call this rts. A rts game is not also about contructing and gathering resources?
Why. Why do all 'space sim' games insist on a 2d plane of existence? It utterly ruins any sense of space combat for me, and yet every damn one is 2d. Of course, it would be too difficult for the yoof of today to grasp the concept of 3 dimension... sigh.
Oh well, my wait for a worthy Homeworld successor continues.
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is it just me or this reminds me of nexus: jupiter incident?
yeah I thought exactly that too. I think it was the ship icons aligned to the left side of the screen (or rather the HUD in general) that made me think of nexus jupiter incident.
Why. Why do all 'space sim' games insist on a 2d plane of existence? It utterly ruins any sense of space combat for me, and yet every damn one is 2d. Of course, it would be too difficult for the yoof of today to grasp the concept of 3 dimension... sigh.
Oh well, my wait for a worthy Homeworld successor continues.
Actually looked like a similar system to Homeworld from the gameplay video above.
Why. Why do all 'space sim' games insist on a 2d plane of existence? It utterly ruins any sense of space combat for me, and yet every damn one is 2d. Of course, it would be too difficult for the yoof of today to grasp the concept of 3 dimension... sigh.
Oh well, my wait for a worthy Homeworld successor continues.
Actually looked like a similar system to Homeworld from the gameplay video above.
It's flat, but I wouldn't count that as bad. Battlefleet Gothic isn't about realism. It's scifi fantasy with orks on (space)ships.
It's complicated system, with broadside salvoes, rammings and boardings is far removed from realistic space combat. The closest thing would be medieval galley and galleass warfare in Mediterranean sea. And that certainly isn't bad. You can have some pretty epic Battle of Levanto reenactments in it's system. Well designed game based on it could be a blast.
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