Kingdom Come: Deliverance / Deliverance II
Page 14 of 111 Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 109, 110, 111  Next
vurt




Posts: 13849
Location: Sweden
PostPosted: Fri, 19th Jun 2015 09:44    Post subject:
Interinactive wrote:
It almost looks like a first person Witcher 3 at times


Looks more realistic than TW3 imo.. i'm thinking ARMA gone medieval Smile more sim-like than any other RPG i've seen..
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 19th Jun 2015 09:54    Post subject:
It looks very.....green.... palish green Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 28th Jun 2015 13:25    Post subject:

Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 28th Jun 2015 13:36    Post subject:
OMG
They should have kicked that retard out.

Or at least post the name of that "journalist" for others to laugh
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 2nd Jul 2015 18:07    Post subject:
E3 alpha release imminent


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 2nd Jul 2015 18:13    Post subject:
WUT

Are You Serious

Back to top
JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Thu, 2nd Jul 2015 19:31    Post subject:
Update is out. Smile

EDIT: In addition to the new content it seems the engine was updated from 3.6.x to 3.7
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 2nd Jul 2015 19:50    Post subject:
Back to top
JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Thu, 2nd Jul 2015 20:50    Post subject:
Some screens:
 Spoiler:
 
Back to top
BloodySpy




Posts: 595

PostPosted: Thu, 2nd Jul 2015 21:07    Post subject:
Finally a developer bothered to at least grasp and implement in the game the basics of german longsword school, as presented in the historical fechtsbuchs.
Hell, even most of the parries and guards are historically correct, and they even perform a couple meisterhau.
No more longswords on the back, pirhouettes, jumps, and other idiotic stuff that would get you killed fast on any medieval battlefield.
Amazing work!
Back to top
Yuri




Posts: 11000

PostPosted: Thu, 2nd Jul 2015 21:26    Post subject:
If the game works exactly as Vavra intended when he gave the Potato RPG talk then it will blow away the competition.



1 and 2 are still amazing.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 2nd Jul 2015 21:39    Post subject:
also the 0.4 build is available on certain cs forum


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 3rd Jul 2015 09:12    Post subject:
Back to top
randir14




Posts: 4950

PostPosted: Fri, 3rd Jul 2015 09:18    Post subject:
He's stressing about it too much, SJW's aren't going to affect the game's sales. He should ignore them.
Back to top
AmpegV4




Posts: 6248

PostPosted: Fri, 3rd Jul 2015 09:27    Post subject:
Yes, party of the reason witcher is good is because they don't pander to these fuckwits and be politically correct all the time. One of the things dead and burried since early gaming. It's why most games are cartoony and one dementional because heaven forbid angering a minority group.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 3rd Jul 2015 09:33    Post subject:
randir14 wrote:
He's stressing about it too much, SJW's aren't going to affect the game's sales. He should ignore them.

true that it dent affect sales , but he is just too passionate about what he works on and likes to argue on what he stands for.That's what i got from what he said in his lecture at our Uni. Thats why he leaved 2K Czech when 2K started stripping up Mafia 2 of features and story chapters.

I guess thats what you get from growing up in a totalitarian communist regime
 Spoiler:
 
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 3rd Jul 2015 14:06    Post subject:
I'm happy that he is so vocal about it, more should. It's not like they will lose sales on tits that weren't going to buy it in the first place.


Back to top
Moshi




Posts: 346
Location: Slovenia
PostPosted: Fri, 3rd Jul 2015 14:09    Post subject:
JBeckman wrote:
Some screens:
 Spoiler:
 


I can fap to this.
Back to top
JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 4th Jul 2015 17:18    Post subject:
Moshi wrote:


I can fap to this.


Ha ha, well these are all pretty basic screengrabs but I did just discover that the engine supports custom screen resolutions so here's a few at 3440x1440 though I probably overlooked something important or otherwise forgot something. Very Happy

 Spoiler:
 


EDIT: Custom res test.
(1920x1200 -> 2880x1600 -> 3840x2400 -> 3440x1440 and finally 1440x3440 because why not.)

Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 4th Jul 2015 18:31    Post subject:
so how is sword combat ?


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 4th Jul 2015 18:39    Post subject:
I haven't found a sword yet, closest to combat I've come so far is watching two knights fight one another in the encampment and stumbling into a bandit hideout in the forest where I got my ass handed to me. Razz
(Four - five attacks and I was dead, loved their armor design though, more ornamental or how to say.)

Lots of other stuff should be possible too such as digging up graves but I think I'll need a shovel or something like that first, blacksmith and "witch" (herbalist) in the forest should have a few things for the player to do as well but I think they were added in a previous update already.

Riding is also possible though I don't think there's mounted combat yet although that will probably be showcased later if it hasn't already been demoed by the developers. Smile
(Your horse is apparently from the same supernatural breed as Roche from Witcher 3 so no matter where you are you just whistle and he'll appear in a second or so and then you whistle again to mount and unmount.)


EDIT: I guess short of trying to interact with every unlootable spear barrel or kite shield lying on the ground I just need to find the right guy to talk to and get a weapon that way.

EDIT:






Tried luring the bandits to the nearby army camp and let them handle it, almost reached it when one of them shoots me in the back with an arrow just before they reach the encampment. Razz


Last edited by JBeckman on Sat, 4th Jul 2015 18:58; edited 1 time in total
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 4th Jul 2015 18:45    Post subject:
wel fro the devstream it ight be somewhere in that army camp , ask some guy and get combat tutorial


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 6th Jul 2015 00:27    Post subject:
prudislav wrote:


Fuck Yeah

Fucking A. Ignore those halfbreed retards.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
Back to top
Radicalus




Posts: 6422

PostPosted: Mon, 6th Jul 2015 01:09    Post subject:
I might not find the game interesting, but fuck yes, these guys are right for fucks sake.

These perpetually offended moron fucking white knights ... it's as if they live in a different world altogether.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Mon, 6th Jul 2015 01:24    Post subject:
"If you want something, do it yourself", easiest and most effective way to answer. Razz
'Transethnic Kingdom: Acceptance 60' for iPhone incoming!

But all jokes aside, I managed to grab the alpha from our usual source, and it does really show a great potential. There are wonky scripts, animations and so on, but the lighting and environments are incredibly good (models need some work still), and sword combat is very physical and dynamic (more than Chivalry's for example).
The performance on the other hand, is not-so-sexy (to put it mildly), 40ish fps with the 970/ 1080p. Though I was just listening to Vavra's interview and he mentioned that, along with the plans to "fix" everything (with some downgrade here and there? Cool Face). Hope everything goes as planned Razz Sad , though in order to have a complete product with no bugs, there's still a long way ahead of us.
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 6th Jul 2015 02:28    Post subject:
I hope they can release it in a workable state and then base more stuff on this technology. Expansions etc. Or maybe a spin-off game like Fallout:New Vegas was to FO3.

Do they have the budget to bake this long enough?
Back to top
randir14




Posts: 4950

PostPosted: Mon, 6th Jul 2015 02:58    Post subject:
ixigia wrote:

The performance on the other hand, is not-so-sexy (to put it mildly), 40ish fps with the 970/ 1080p


Same for me and the fps doesn't change if I go higher than 1080p or lower, which seems like a CPU optimization issue.
Back to top
highfe




Posts: 1614

PostPosted: Mon, 6th Jul 2015 03:09    Post subject:
VGAdeadcafe wrote:
I hope they can release it in a workable state and then base more stuff on this technology. Expansions etc. Or maybe a spin-off game like Fallout:New Vegas was to FO3.

Do they have the budget to bake this long enough?


they release it in three episodes, no?
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 12th Aug 2015 17:33    Post subject:
highfe wrote:
they release it in three episodes, no?

iirc these "episodes" were originally 3 huge storyarcs ,now releasing as separate games each at the size of Oblivion (i guess comparable at how how Neocore released VH games)

The idea is that Act is a game on itself. More like part of a trilogy. The reason they are reluctant to sell all 3 in a bundle is that whether or not they will be able to go on with them depends on success of this one. They simple do not want to offer what they can't deliver for sure.

Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 21st Sep 2015 19:40    Post subject:
http://www.eurogamer.net/articles/2015-09-21-kingdom-come-deliverance-a-50-hour-game-at-least
Quote:
"We plan to have another alpha in two months or so [said in mid-August] that will have our crime system, so we will finally be able to try to break the world - currently you can't fight with civilians but this will be possible in next iteration," he says.

"And then we plan to have another release sometime around the end of the year, maybe January, that's not decided yet, but it should have all the mechanics. It should be, gameplay mechanics-wise, the final thing with almost all the stuff, and some bigger quests. Right now we have some smaller side-quests to introduce features but we would like to have something more orientated on the story so we can show how it will be told, because so far we haven't told about the story and some people think it's some kind of walking simulator or something, which it isn't, we just aren't showing it yet."


Quote:
We will have long swords and short swords; all the weapons combined with shields; most likely a sword and dagger, which was a common combination; then we will have maces, axes, sabres; we have bows already; crossbow is another thing that may or may not be there - it would be great if it was but maybe not; then polearms are the issue. We would love to have them in some simple form and improve it later, maybe in the sequel or some add-on, but I'm not sure about it.

"The horse combat is also something really tricky,” he adds. "We are working on it but it may be possible that we will release a simplified version and improve it later, because it's very complicated. I'm not sure if it's good to release a 'bad' version or a too-simple version, or if it's better to wait and release proper awesome version later."


Quote:
"Initially we split the game into three [instalments] to go to Kickstarter and be able to do it with the money,” he says."Over time, as we grew up, somehow even Act One [the first game, Deliverance] is bigger than what we planned; so now it's definitely like 50-hour core gameplay.

"We've partially decided that maybe with Act Two [and] Act Three it would be better to release it as one proper sequel rather than two DLCs or two smaller games. So this is going to be one big game, full-scale RPG, and then we would like to sell another even bigger RPG with the additional two acts together."

Whether Warhorse will go back to Kickstarter depends on how well KC Deliverance sells at release. If it makes enough money, Vavra would like to fund a sequel himself. "It would seem to me kind of greedy to go to KS," he says. But Kickstarter also provides benefits beyond simple income, such as helping gauge popularity of a game concept as well providing additional feedback.

Deliverance has had the help of a private investor to realise it. Even before Kickstarter it had had 18 months development and the equivalent of around $3m spent (were the team in the US). Presumably some of the "millions of dollars" are still coming from that investor, and there's also money still rolling in from the public - an additional $700,000 was raised in a year, "so it's not too bad", shrugs Vavra.
Back to top
Page 14 of 111 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 109, 110, 111  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group