Project CARS
Page 107 of 116 Goto page Previous  1, 2, 3 ... 106, 107, 108 ... 114, 115, 116  Next
Janz




Posts: 14000

PostPosted: Tue, 23rd Jun 2015 14:06    Post subject:
most people dont understand how the industry works. pcars isnt in a bad shape, it has flaws and bugs atm (sadly still), but they are working on it. they are even working on improving the engine further. ok and they are working on that wos shit f2p game, but i dont care about that

btw anyone up for a few mp races this evening? about 8pm cet?
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 23rd Jun 2015 14:09    Post subject:
Janz wrote:
most people dont understand how the industry works.


Rolling Eyes
One of those sentences used so cheaply


Back to top
Janz




Posts: 14000

PostPosted: Tue, 23rd Jun 2015 14:09    Post subject:
ixi already claimed that as a buzzword? ^^
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Jun 2015 14:12    Post subject:
Silent_Lurker wrote:
The game certainly won't be out before 2018 anyway, this why I don't understand the "already?"


Because the game people have just paid for, and had been waiting for years to get, has only been out a month. Now they're being told that the company has moved on to working on the sequel.

Silent_Lurker wrote:
I am surprised to see no reaction about the "always online" part though Very Happy
It is like everyone skipped it.


If it's anything like the last pCars (you know.. the one that released a month ago.. so old, so old, so abandoned, buy pCars2!) then the "always online" part likely only refers to ongoing development where they required you to sign into the portal to play.

Janz wrote:
pcars isnt in a bad shape, it has flaws and bugs atm (sadly still), but they are working on it. they are even working on improving the engine further.


You can't know that for a fact. If you claim to know how the industry works, then you also know that developers don't work for free.. why should they continue working on a game that no longer makes them money? It's more likely that they'll abandon pCars, just like Undead Labs abandoned State of Decay, and work on the sequel (or "paid patch" for YOSE) as something that will make them money in the future.

Regardless, this is a really shitty announcement with really shitty timing.


Last edited by sabin1981 on Tue, 23rd Jun 2015 14:14; edited 1 time in total
Back to top
paxsali
Banned



Posts: 18352

PostPosted: Tue, 23rd Jun 2015 14:13    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:44; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 23rd Jun 2015 14:15    Post subject:
paxsali wrote:
http://pretendracecars.net/category/slightly-mad-studios/


Jesus Facepalm
Back to top
Janz




Posts: 14000

PostPosted: Tue, 23rd Jun 2015 14:18    Post subject:
and im still raging less than in fifa ^^
Back to top
Janz




Posts: 14000

PostPosted: Wed, 24th Jun 2015 14:59    Post subject:
upcoming patch 2.0 announced:

Quote:

Project CARS – Patch 2.0 – Release Notes

Performance Improvements
* PC – up to 5% frame rate improvement when using Ultra settings
* XB1 – up to 17% frame rate improvement in extreme conditions

Online & Community Events
* Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth.
* Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’.
* Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
* Xbox One - fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once.
* Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it.
* PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.

Controls – All platforms
* Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
* Steering wheels – reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
* Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
* Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
* Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value.

Controls – PS4
* Thrustmaster T100 Force Feedback improvements.
* Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
* Added a Motion Sensor controller profile.
* Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
* Enable support for USB keyboards to be used for in-game controls.

Controls – Xbox One
* Built in protection to prevent unsupported controller devices from crashing the game.
* Gear shifters – fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game.
* Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration.
* Madcatz wheel - fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning.

Physics & AI
* Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
* Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
* Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
* Adjusted the heating of slicks and rain tyres to more realistic levels.
* Adjusted tyre temperature sensitivity on several cars.
* Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
* Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
* Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
* Fixed an issue where the AI would set impossible lap times during races with pit stops.
* The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
* Reduced the effect of damage to the car’s cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
* Fixed an issue that prevented bump starts from working properly on some cars. An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
* Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
* Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
* Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
* Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.

Pitting, tuning, setups
* Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
* Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
* Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
* Fixed an issue where the car’s bump-stop value decreased after leaving a race session and joining it again.
* Reworked the brake bias display information so that changing the values is more intuitive.

Tracks
* Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
* Track cutting tolerances reduced on all tracks where it was too forgiving.
* Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
* Silverstone Stowe – fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
* Road America – fixed an issue where a line of grass line appeared in the air near a concrete barrier.
* Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
* Brno – fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
* Le Mans – fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
* Laguna Seca – improved the AI performance as they were running too slow in some sections.
* Imola – Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
* Bathurst - fixed a render issue with shimmering edges in parts of the track.

Career
* Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
* Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
* Fixed an issue where skipping the session during a race caused the player to move up in the session results.

Vehicles
* Group 5 cars – adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
* Gumpert Apollo – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Aston Martin Vantage GT3 – tuned engine lifetime and brake cooling parameters for better accuracy.
* Lotus 98T – tweaked turbo to improve AI estimation of top speed.
* McLaren F1 GTR – modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car’s specific HUD motec display is used
* McLaren F1 - Fixed an issue that caused the car to use the wrong default tyre compound.
* Ford GT40 MK4 – Reworked in several areas to improve handling and match the real car closer - Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
* All Formula vehicles – Stop brake light reflections appearing on cars that don’t have brake lights.

General
* Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
* Fixed an issue that could cause the game to crash when selecting the ‘Edit Tuning Setup’ option in the ‘PIT BOX’ screen.
* Fixed an issue that could cause the game to crash while watching a saved replay.
* Driver Network Profile – fixed an issue where entering Free Practice mode would count toward Races Entered.
* PS4 – fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
* Audio – rebalanced the volume of skid sounds to make them a bit more audible.
* PC, Oculus Rift – added Oculus 0.6.0.0 SDK support, enabled positional tracking in non-helmet player camera views, implemented initial menus and HUD support, auto reset player view position at the start of a race, and disabled all non-VR-friendly scripted pre-race camera sequences.
* PC, D-BOX – fixed an issue that caused cars to lose power when playing with D-BOX connected.
* Updated the achievement "I am the 5%" to ensure that it can be achieved in non-Pro-modes as well.
* Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
* GUI – fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.
Back to top
Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Wed, 24th Jun 2015 15:12    Post subject:
Great.
Still not all of the issues though... Neutral
Back to top
paxsali
Banned



Posts: 18352

PostPosted: Wed, 24th Jun 2015 15:39    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:44; edited 1 time in total
Back to top
guvna




Posts: 814

PostPosted: Wed, 24th Jun 2015 17:37    Post subject:
"* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking "
Hope that's true. The AI is so dirty in pcars. They go for passes no sane person would ever do and cut over the racing line when you clearly have them beat into a corner. Not to mention the magic physics the ai cars have compared to yours which just compounds the problem.
Back to top
fearwhatnow




Posts: 3451

PostPosted: Wed, 24th Jun 2015 18:16    Post subject:
guvna wrote:
"* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking "
Hope that's true. The AI is so dirty in pcars. They go for passes no sane person would ever do and cut over the racing line when you clearly have them beat into a corner. Not to mention the magic physics the ai cars have compared to yours which just compounds the problem.


I have not encountered this AI behaviour. The AI has some flaws indeed but it's one of the best in a racing game imo.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 24th Jun 2015 19:16    Post subject:
Wait what ?


pCARS v1.0 is only around 2 months old and there is already a v2.0 update ?
How lame is that !

Cool Face


Also I am waiting for the Internet to say "pCARS 2 is just around the corner !" when they will see this v2.0 patch announcement Mr. Green


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 24th Jun 2015 19:23    Post subject:
Calling it 2.0 is absolute bullshit. This is patch 1.5, there are no ground breaking changes to call this 2.0


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
Janz




Posts: 14000

PostPosted: Wed, 24th Jun 2015 19:26    Post subject:
they can even call it patch 343095835.5. i dont care about the number if they fix the stuff right
Back to top
outtanames




Posts: 1591

PostPosted: Sat, 27th Jun 2015 22:00    Post subject:
Morphineus wrote:
Or on the other side: creates the perfect environment for a 'yes men' culture.
There's always a trade-off.

Putting some price (as in: it doesn't need to be high) on it would already be enough to keep trolls away. But I'm thinking your definition of trolls doesn't fit with mine. Wink


Exactly, however the same "yes men" culture thrived in the first backing. Generally, fans aren't into looking for bugs. I mean, they stick to how the game should play instead of actually taking it out of it's comfort zone. There was lots of bug fixing during development, any backer knows this. However, it really seems like WMD tried to grab more than it can and ultimately break under pressure to avoid another delay (which they definitely should have took!). They should have took Kunos' approach and develop for the PC first. Then, once bugs are squashed entirely, put it on consoles.

As a backer, I'm quite disappointed from the path they took with the release of PC1 and now the path for PC2, it's unconservative in a bad way.
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 28th Jun 2015 10:30    Post subject:
From the official forums:

Quote:
Why make this 2.0 rather than 1.5? Is there just that much change that's gone on that calling it 1.5 would be misleading/technically wrong...?


Quote:
Because it's worth it. There are some substantial changes here.

(I think it will show as 1.2)



So they just do the versions a bit differently. Patch 2.0 brings the game to 1.2


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Back to top
Janz




Posts: 14000

PostPosted: Tue, 30th Jun 2015 19:29    Post subject:
2.0 is live
Back to top
saiyan23




Posts: 18

PostPosted: Wed, 1st Jul 2015 04:13    Post subject:
So I'm trying to update my 1.4 version. I successfully install the update but when I go to patch the update files with "applypatch.exe" I get the "Problem renaming files" and "Please test to re-run with admin rights (Run as Administrator)" that I commonly see with these Reloaded Patches. I ran the patch with admin and I still get the same error. I have the reloaded version of the game btw. Anyone have any ideas?
Back to top
azzman




Posts: 4059
Location: Australiiiaaa , maate
PostPosted: Wed, 1st Jul 2015 06:48    Post subject:
saiyan23 wrote:
So I'm trying to update my 1.4 version. I successfully install the update but when I go to patch the update files with "applypatch.exe" I get the "Problem renaming files" and "Please test to re-run with admin rights (Run as Administrator)" that I commonly see with these Reloaded Patches. I ran the patch with admin and I still get the same error. I have the reloaded version of the game btw. Anyone have any ideas?


Same issue here mate. Seem to be missing files Euro24.bff for one
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 1st Jul 2015 17:09    Post subject:
azzman wrote:
saiyan23 wrote:
So I'm trying to update my 1.4 version. I successfully install the update but when I go to patch the update files with "applypatch.exe" I get the "Problem renaming files" and "Please test to re-run with admin rights (Run as Administrator)" that I commonly see with these Reloaded Patches. I ran the patch with admin and I still get the same error. I have the reloaded version of the game btw. Anyone have any ideas?


Same issue here mate. Seem to be missing files Euro24.bff for one


Just do a filecache check via Steam.

Cool Face


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Janz




Posts: 14000

PostPosted: Wed, 1st Jul 2015 17:11    Post subject:
Aww Yeah
Back to top
hehehemann




Posts: 320

PostPosted: Wed, 1st Jul 2015 17:29    Post subject:
The latest patch broke my game play experience totally. I'm one of the G27 users who is now experiencing massive clipping and ffb issues - All because I reset to the default values. I hadn't done any reset on the 1.4 patch and all was well.
I went to the official forums and read last night lots of others people having this same issue and the apparent fix didn't happen in the 2.0 patch for them.
I was reading the forums over at WMD and I totally lost any kind of respect for this development team. Especially one of the team called Ian Bell. His posts on the forums were basically incredibly childish and he was insulting other paying users who were on there complaining that the patch has buggered it all up. Tons of posts on the issue were deleted, looks like some people were banned, all because what?? they went online and had a few choice words about the state of the game and he couldn't handle their words of criticism??
I definately wont be paying for anymore dlc or putting in for PCars2.
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 1st Jul 2015 18:40    Post subject:
Originally Posted by RanielyJR wrote:
Today I came to this forum to see topics about the poor FFB with the Logitech G27, a problem that is affecting many people, it's not even an isolated situation. After this, he closed the thread. And after this, he banned me. I shouldn't bother myself too much with this, but I did because this is NOT RIGHT, this SHOULD NOT BE an attitude coming from an adult man, the HEAD DEVELOPER of a CROWDFUNDED game. So I'm back here with a second account and accepting the risk of being banned again, because this is something that really shot me in the gut.

This kind of attitude is not right, Mr. Bell. I agree that my sentence was hyperbolic and could be rewritten in a better way, but closing a thread because of it? With a lot of people trying to find a solution for a well-known problem inside this thread? The thread's OP was really sad he couldn't play the game properly, and I just agreed with him because I was upset too, and still haven't found a solution. And after this, I try to show my discontentment without being abusive on another thread and you BAN me? If my attitude wasn't the best, and I could agree with this, you shouldn't ban me. It was the perfect opportunity to show me I'm wrong, If I do.

I'm not a troll, I'm not a "hardcore gamer". I'm an unhappy customer that's having a problem with an expensive game which is not working properly with an expensive peripheral. And this is the treatment I should receive? This FFB problem is potentially ruining a great game for a lot of people, and your response is closing threads instead of giving some well-thought feedback? That's a head of studio's line of work? Mistreating consumers?

You can ban me again, and it's OK, I can wait (hopefully) for the FFB fix from the outside, but grow up, Mr. Bell. This kind of attitude is really sad, and it would be great to see you acknowledging this. We're consumers after all, and a thing called capitalist society says that unsatisfied consumers must be heard, at least.


Ian Bell, Head of Studio wrote:
Shut up you idiot.


Quote:
The following 4 users likes this Post: Jan Studenski (Today), Paul Swanepoel (Today), SMS PC Lead (Today), Umer Ahmad[moderator] (Today)


Nice! Other devs should take note of the superb rapport this guy has with his customers.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 1st Jul 2015 18:47    Post subject:
Oh and if you were wondering about pitting, Ian also says this:

Quote:
We can't allow manual pitting as we can't allow car to person contact for licensing reasons. We could avoid it by coding a 'dive out of the way, become an acrobat' simulation but that would be silly.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 1st Jul 2015 18:54    Post subject:
@Kaltern

Another egotistical antagonistic god-wannabe indie developer, no surprise there.
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 1st Jul 2015 18:59    Post subject:
I felt the need to make my first ever post Very Happy

Quote:
He's the head of studio. I presume he's somewhat in charge, which is probably why he seems to think shutting people down and being rude is the way forward. I only popped on here to see if there was anything being done to help the G27, as the rest of the patch was excellent. However, Ian's attitude has shocked me - it's certainly stopped me from considering donating to pcars 2, and I imagine I will be mentioning these posts to others on the forum I usually inhabit - I don't believe in supporting developers with this level of arrogance.

Just for the record, I'm certainly old enough to understand good business practice, seeing as i used to train it. Especially in customer service.

Oh and Ian, I won't be making any further posts, but feel free to ban me too if it will stroke your ego any further.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 1st Jul 2015 19:01    Post subject:
Was thinking of grabbing this once I get my wheel.. Yeah, no, yarr it is Very Happy


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Back to top
Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Wed, 1st Jul 2015 19:24    Post subject:
http://forum.projectcarsgame.com/showthread.php?33656-Way-to-dodge-that-bullet!
Oh, this just keeps getting better and better

But in all seriousness - how do they still allow that guy to write ANYTHING on public forums owned by the company? If I told one of our clients to shut up, I'd be AT LEAST removed from any further communication with him... and most likely fired.
That, coupled with the whole kind-of-bribery on RaceDepartment... But I guess any publicity is good publicity, right?
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 1st Jul 2015 19:32    Post subject:
WMD Message

You have been banned for the following reason:
No reason was specified.

Date the ban will be lifted: Never

Edit:

Quote:
Stop acting like an idiot.

I'd like to apologise to all of the decent members of the forum. We have an onslaught of 2 idiots, rejoining constantly to post the same drivel.

We're doing our best to clean things up.

Wow... now he's actually trying to make out it's just 2 people making the complaining posts! Ahahahahahhah!!

Edit: Oh god it gets better:

Quote:
Ian Bell is the owner of SMS and it is from his pocket that this forum exists, he is paying for you to complain about him. Better to stop.


I assume that he isn't talkoing about the millions that were paid by customers/members like me then?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
Page 107 of 116 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 106, 107, 108 ... 114, 115, 116  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group