“Inspired by the beloved Space Station 13, Stationeers puts you in control of the construction and management of a space station either by yourself in single-player, or online with your friends. Complex systems around atmospherics, power generation, medical, agriculture, food, and gravity require your thought and management at all times.”
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The previous project (Ion) is stillborn (of course)
DayZ creator Dean Hall has been working with technology company Improbable on a new game. At Microsoft's E3 press conference today, he revealed that Ion is an "emergent narrative massively-multiplayer online game"—well, that's not unexpected from Hall.
Quote:
"Players will build, live in and inevitably die in huge floating galactic constructions as humanity makes its first steps colonizing the universe," according to the trailer description. "Technology from Improbable allows ION to have a massive interconnected universe with fully simulated environments such as power grids, air pressure and heat; all to help stave off the unending vacuum of space."
This and of course he will abandon the project again after it is half finished and leave it to some amateurs to finish (not that this will work out see DayZ).
Dayz mod was great , and he only went for a limited time to bohemia. and stayed a lot longer that intended for the project. I also give dayz credit for the revival of PC gaming. yup i said it. before Dayz we barely had ports and if we had ports they were really shoddy. cause of Dayz PC gaming got back into the focus cause of the millions that got a pc or back on their pc to play a exclusive PC game/mod. And that fact showed publishers its worth releasing for PC and that there is money to be made. haters gonna hate.
I also give dayz credit for the revival of PC gaming. yup i said it. before Dayz we barely had ports and if we had ports they were really shoddy. cause of Dayz PC gaming got back into the focus cause of the millions that got a pc or back on their pc to play a exclusive PC game/mod. And that fact showed publishers its worth releasing for PC and that there is money to be made. haters gonna hate.
Last edited by sabin1981 on Thu, 18th Jun 2015 18:04; edited 2 times in total
it's got the potential to be a much earlier and better smallest viable product than dayz, but it remains to be seen how they implement features into it
Dean "take the money and run" Hall. This fucker should have been hung.
I can never be free, because the shackles I wear can't be touched or be seen.
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Well, at least they've chosen a fitting name for the job
Unfinished space games is the new trend now, this is the right thing to do! - said good ol' Dean while looking at himself in the mirror xD
Hopefully the new Steam refund policy will come in handy for those who once again will fall for it
"I want a game that is not a game," he said. "I want a game that is a universe. A universe built not on scripts or quests, but on the laws of physics, biology, and chemistry. A simulation MMO that explores mankind's expansion into space; the chance to be a pioneer in a harsh universe swamped with the risk of death yet peppered with the havens of fortune."
It was a prototype Hall said he had been working on for a year, and would be a collaboration between RocketWerkz, Hall's studio in New Zealand, and Improbable, a company with an ambitious SpatialOS game engine, in London.
Here's Improbable:
"Ion was initially conceived as a project for co-development between Improbable and RocketWerkz. A lot has changed since then," the statement, sent to Eurogamer, read. "Dean Hall moved back to New Zealand from London, RocketWerkz has started work on a number of other games, and we have grown increasingly into a platform for games to be deployed on.
"We can definitely say that Improbable is not currently working on Ion. However, we have not previously commented on and cannot now comment on RocketWerkz' current or future plans.
"We are focussed on making SpatialOS available to developers, and supporting developers such as Bossa Studios and our SpatialOS Games Innovation Program partners as they make games on our platform. We currently have no plans to develop or release a game ourself."
Here's Dean Hall:
"We're not actively working on Ion, no," he told me in an interview. "I am not involved in that, no. Nor is RocketWerkz studio in New Zealand."
I asked him how long Ion had not been an active project for him and he said since he moved back to New Zealand in August-October last year.
"When I look at Ion," he added, "Ion could only happen with a company like Improbable, with the scale of technology like that, and that's not a game we could do alone."
With the collaboration at an evident end and Improbable having "no plans to develop or release a game ourself", Ion's fate, then, appears sealed.
Dayz mod was great , and he only went for a limited time to bohemia. and stayed a lot longer that intended for the project. I also give dayz credit for the revival of PC gaming. yup i said it. before Dayz we barely had ports and if we had ports they were really shoddy. cause of Dayz PC gaming got back into the focus cause of the millions that got a pc or back on their pc to play a exclusive PC game/mod. And that fact showed publishers its worth releasing for PC and that there is money to be made. haters gonna hate.
At least this post is one good thing that came out of this endeavour. Thank you Dean Hall!
What did you expect? He obviously knew what was coming. And he deserves it. I wish him all the worst when it comes to his occupation as a game designer. He should stick to mountain climbing.
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