The trailer wasn't that good in all honesty. I didn't feel the atmosphere well enough, even though the visual presentation was there, and was good - probably the very poor choice of music.
But. I have no doubt these guys can pull off a great game. DXHR was a brilliant, and I have very high hopes for this as well. I trust the team to pull it off.
And yeah, it's not 10m of gameplay... just a few minutes in the middle, mostly just an interview and the replay of the E3 trailer. It does look good though, like a much spruced-up DXHR. I like it. Combat looks a lot nicer too, I think DXHR suffered from not really knowing what it wanted to let you do, so combat didn't feel great, stealth was less implemented .. this time they've given you a lot more skills, a lot more options.
And yeah, it's not 10m of gameplay... just a few minutes in the middle, mostly just an interview and the replay of the E3 trailer. It does look good though, like a much spruced-up DXHR. I like it. Combat looks a lot nicer too, I think DXHR suffered from not really knowing what it wanted to let you do, so combat didn't feel great, stealth was less implemented .. this time they've given you a lot more skills, a lot more options.
DXHR was a good stealth game, very sub-par combat game.
They are now focusing on showing the shooting aspects, and whilst it's very stationary (like all modern shooters, thanks controllers and consoles, thanks a lot!), it seems a FUCKING LOT better than DXHR. With many more options.
Enviros look pretty good, I mean, IO's Absolution engine (upon which this is built) is a great engine.
Absolution aiming was always buttery smooth for me, it was great.
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All in all, I am very hyped for this game, I have only one fear, but it's an important fear:
I fear they will turn this in to a social justice story-line, with poor oppressed augs and eevul normal people. The best thing about DXHR was that it was nuanced. If it loses nuances, the game will be fucked. Not up for some heavy handed social lecture from a game.
I don't think you'll be able to find a high quality video anytime soon. Maybe they'll upload a commented gameplay demo after E3.
That looks fantastic Love the graphics, also not more of that piss filter.
EDIT: Looks like they made combat more rewarding and varied than in HR so doing 2 separate playthroughs sounds more like an option, just like in Dishonored, where that aspect was really well done.
Last edited by 4treyu on Wed, 17th Jun 2015 00:00; edited 1 time in total
The new shooting system gives me Crysis-like vibes, which isn't a bad thing. I'm not a fan of using brute force in Deus Ex but it's good that they worked to improve that part.
As long as it's possible to be sneaky, I'm happy. They confirmed that multiple times so hopefully it should be true *raises the hype aug - 50% power*
I adored DXHR for the flawed masterpiece it was. Liking what I am seeing so far. Really great visuals in all the right ways.. the clutter, how everything seems worn and used, great atmosphere. Also, what glimpses have been shown the story seems intriguing.
In engine cutscenes!
Also it seems like they have more enemies on the screen than in HR, though it is hard to be sure. It was annoying how enemies would be confined to specific parts of the level, unable to do a coordinated search for Adam, and also dumb all around. The AI is where this game could benefit most from improvements...sadly they did not show anything to be excited about in this demo AI wise...they just take cover and shoot
One thing that irked me where all these contextual prompts for navigation, running in between cover (like fat Shepard from ME2), jumping on a high ledge. Would hate to see them take too many pages from the THE4F design document...
I just want to jump and stack boxes...
But overall, good first impression, 8/10, pretty excited
Icarus dash = beefed up Dishonored Blink, kinda, I hope it will spice up the vertical gameplay in more places, like in the demo! I really like what I see here!
Icarus dash = beefed up Dishonored Blink, kinda, I hope it will spice up the vertical gameplay in more places, like in the demo! I really like what I see here!
Icarus dash = beefed up Dishonored Blink, kinda, I hope it will spice up the vertical gameplay in more places, like in the demo! I really like what I see here!
No more vents everywhere?
There are still vents everywhere, the devs joked that they're part of Deus Ex.. they HAVE to be in the game
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