Final Fantasy VII
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The_Leaf




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Location: Italy
PostPosted: Tue, 16th Jun 2015 22:40    Post subject:
Now that current technology allows for full voice-acting and proper in-engine cutscenes and all that good shit I can't wait for squarefuckers to turn it into an anime-style melodrama full of overacting, squeaky voices and QTEs Rolling Eyes. And I hope they make it much more linear too, can't be distracted by that pesky exploration when there's 3 more hours of cutscenes featuring overexcited characters with nonsensical dialogue lines to get through Rolling Eyes

Irony apart, I am quite cynical about this, SE are gonna fuck it up one way or another, it's in their DNA.
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AmpegV4




Posts: 6248

PostPosted: Wed, 17th Jun 2015 00:42    Post subject:
They do that shit a lot, lets reboot / rehash a game 20 or more years old only older gamers will remember then streamline it for derps. Some of the comments on the bards tale 4 and ultima underworld kickstarters

Basically comes down to if this is 1:1 remake or are they going to reimagine/ruin it.
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Interinactive
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PostPosted: Wed, 17th Jun 2015 00:48    Post subject:
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ZezoS




Posts: 1937

PostPosted: Wed, 17th Jun 2015 00:53    Post subject:
Interinactive wrote:
The_Leaf wrote:
Now that current technology allows for full voice-acting and proper in-engine cutscenes and all that good shit I can't wait for squarefuckers to turn it into an anime-style melodrama full of overacting, squeaky voices and QTEs


Anime gasping and grunting, please no Crying or Very sad

If they turn the combat into some free form shit, they can shove it. There's no point in bringing something back to change it so much, as it's not really bringing anything back. It'd be like FFXIII with a FFVII skin or something.

It would be kinda bad, but i'd still take it. And with their latest combat choices (FFXIII-X3 and FFXV), that's a pretty real possibility.
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Interinactive
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PostPosted: Wed, 17th Jun 2015 00:55    Post subject:
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tonizito
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Posts: 51429
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 17th Jun 2015 00:56    Post subject:
Interinactive wrote:
The_Leaf wrote:
Now that current technology allows for full voice-acting and proper in-engine cutscenes and all that good shit I can't wait for squarefuckers to turn it into an anime-style melodrama full of overacting, squeaky voices and QTEs


Anime gasping and grunting, please no Crying or Very sad
What do you mean, "please no"?
Trying to pass of as a prude, are we now?



Soon Me Gusta


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 17th Jun 2015 01:00    Post subject:
Interinactive wrote:
Anime gasping and grunting, please no Crying or Very sad


If there's voice acting in this one - I'm thinking there will be and I'm thinking they're going to use the Advent Children cast - then yes, absolutely expect "vocalisations" during combat. It's been that way since FFX, the first FF to have VA. It really is a jRPG staple even in earlier games that didn't have VA. Star Ocean and Tales of Phantasia on the SNES had it too.



Skip to 10:20 onwards. Most, if not all, physical attacks are accompanied by grunts and kiais (and damn the PS4 remaster looks gorgeous)

And in XII;



etc... etc.

They won't fuck with the battle system though, of that I'm certain. They *may* use FFXs CTB rather than the classic ATB, but that's about it. SE aren't that suicidal to remake VII and then fuck it up.


Last edited by sabin1981 on Wed, 17th Jun 2015 01:03; edited 1 time in total
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ZezoS




Posts: 1937

PostPosted: Wed, 17th Jun 2015 01:01    Post subject:
Interinactive wrote:
Yeah I know. Who am I even kidding really.

We know they gotta show DESTRUCTION! PARTICLE EFFECTS! DYNAMIC LIGHTNING! in some way to justify the new engine Laughing
I'm more worried if they can maintain the same sense of humor and character empathy with the "real life" art style, and resist the temptation to go for the "Dark, Gritty, Visceral" approach Razz
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sabin1981
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PostPosted: Wed, 17th Jun 2015 01:39    Post subject:
http://www.eurogamer.net/articles/2015-06-17-it-seems-like-final-fantasy-7s-remake-wont-lose-so-much-of-the-crazy

Apparently FFVII-R was already in development, in secret, before the FFVII-PC>PS4 announcement in December and that they wanted to do it now while the original team (some of them, at least) were still able and not have to hand it off to a new generation of SE developers. Obviously Sakaguchi isn't involved but Tetsuya Nomura did most of the story anyhow, and Uematsu seems to be more freelance lately. He works for Mistwalker Studios, along with Sakaguchi, but he still composes music for Square-Enix at times. Maybe they'll get him back onboard?

Cross-dressing Cloud for Don Corneo's mansion? In glorious HD? "Look forward to it!" says Nomura Very Happy
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The_Zeel




Posts: 14922

PostPosted: Wed, 17th Jun 2015 01:47    Post subject:
i hope they keep all the trademark silly elements of the midgar slums and dont remove them aiming for more grit.
i really need to see cross-dressing cloud Very Happy
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ZezoS




Posts: 1937

PostPosted: Wed, 17th Jun 2015 02:33    Post subject:
sabin1981 wrote:
http://www.eurogamer.net/articles/2015-06-17-it-seems-like-final-fantasy-7s-remake-wont-lose-so-much-of-the-crazy

Apparently FFVII-R was already in development, in secret, before the FFVII-PC>PS4 announcement in December and that they wanted to do it now while the original team (some of them, at least) were still able and not have to hand it off to a new generation of SE developers. Obviously Sakaguchi isn't involved but Tetsuya Nomura did most of the story anyhow, and Uematsu seems to be more freelance lately. He works for Mistwalker Studios, along with Sakaguchi, but he still composes music for Square-Enix at times. Maybe they'll get him back onboard?

Cross-dressing Cloud for Don Corneo's mansion? In glorious HD? "Look forward to it!" says Nomura Very Happy

must....fight.....the....hype....
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AmpegV4




Posts: 6248

PostPosted: Wed, 17th Jun 2015 02:33    Post subject:
Kinda strange, I've played all ff's but 7, beat all the early ones and X. Didn't get into the newer ones with crap combat. I'm just hoping this game can match or is better than ffx with classic turn based combat.

Ya looking back at ffx and I really enjoyed it, some really iconic music in that game and enjoyed some of the character stories.
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sabin1981
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Posts: 87805

PostPosted: Wed, 17th Jun 2015 02:36    Post subject:
<3 Final Fantasy X. It gets unfairly maligned because of Tidus'/Yuna "laugh" scene (ffs people.. it's 15 seconds, you ingrates) and because it's a "love" story
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ZezoS




Posts: 1937

PostPosted: Wed, 17th Jun 2015 02:52    Post subject:
sabin1981 wrote:
<3 Final Fantasy X. It gets unfairly maligned because of Tidus'/Yuna "laugh" scene (ffs people.. it's 15 seconds, you ingrates) and because it's a "love" story

I spent so much time playing damn Blitzball Laughing
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Kein
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PostPosted: Wed, 17th Jun 2015 03:10    Post subject:
Blitzball was one of the most awesome minigames in whole series. This is what FFX did good.
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sabin1981
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PostPosted: Wed, 17th Jun 2015 05:22    Post subject:
http://www.gamespot.com/articles/final-fantasy-7-remake-s-story-could-deviate-from-/1100-6428247/

Quote:
When asked if the remake, in development for PlayStation 4, will follow the Final Fantasy VII narrative exactly or feature new elements, director Tetsuya Nomura gave GameSpot an ambiguous answer.

“We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4,” Nomura said through a translator. “You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?


Uh. This sounds less than promising Neutral
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Interinactive
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PostPosted: Wed, 17th Jun 2015 05:23    Post subject:
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Interinactive
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PostPosted: Wed, 17th Jun 2015 05:24    Post subject:
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sabin1981
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PostPosted: Wed, 17th Jun 2015 05:30    Post subject:
I'm not going to lose my shit. Not yet. I want to believe... I feel like I can experience SOME hope right now. I want it to succeed.
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AmpegV4




Posts: 6248

PostPosted: Wed, 17th Jun 2015 05:37    Post subject:
All they need to do is ask, "will this game feature real-time combat?" If yes, will not play.
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sabin1981
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PostPosted: Wed, 17th Jun 2015 05:41    Post subject:
Yep, true. SE keep saying "gamers don't want turn-based combat any more" and to that I say; fuck those people. in the face. with a broken beer bottle. Leave FFVII's combat turn-based and I'll be happy, shit.. I'll be largely happy if they tweak the story and make changes to the world, just as long as it stays overall Final Fantasy VII.

And leave the fucking combat system alone.

I mean it.
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ZezoS




Posts: 1937

PostPosted: Wed, 17th Jun 2015 05:54    Post subject:
Tolda ya, with this shiny new engine, they need real-time combat to Michael Bay the shit out of it.
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Kein
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PostPosted: Wed, 17th Jun 2015 06:12    Post subject:
I doubt it will be real. More like FF12-15 or similar.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Wed, 17th Jun 2015 08:57    Post subject:
sabin1981 wrote:
Yep, true. SE keep saying "gamers don't want turn-based combat any more" and to that I say; fuck those people. in the face. with a broken beer bottle. Leave FFVII's combat turn-based and I'll be happy, shit.. I'll be largely happy if they tweak the story and make changes to the world, just as long as it stays overall Final Fantasy VII.

And leave the fucking combat system alone.

I mean it.
Imagine this with FFXIII's garbage autoautoauto combat system Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Saner




Posts: 6877
Location: Uk
PostPosted: Wed, 17th Jun 2015 09:22    Post subject:
X was the last Final Fantasy game.


Until Lost Oddesy obviously


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 17th Jun 2015 09:25    Post subject:
What pisses me off with these games are the underlying, hidden depth. I play X and do all that i can see and progress normally until i hit a wall. Try a few times, watch a video and see all kinds of crazy shit other players have which i don't. This happens in EVERY SINGLE game of this type.
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The_Zeel




Posts: 14922

PostPosted: Wed, 17th Jun 2015 09:32    Post subject:
i wish the game had the classic combat, but one thing i dont want back are random battles, no thx.
its a useless archaic system that i dont need, let me see the enemies on the field, the way its supposed to be since the lufia games on snes.
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sabin1981
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Posts: 87805

PostPosted: Wed, 17th Jun 2015 13:29    Post subject:
Saner wrote:
Until Lost Oddesy obviously


Hnnnggnnn.

Stormwolf wrote:
What pisses me off with these games are the underlying, hidden depth. I play X and do all that i can see and progress normally until i hit a wall. Try a few times, watch a video and see all kinds of crazy shit other players have which i don't. This happens in EVERY SINGLE game of this type.


If this is happening to you in every single jRPG and you have to go online to see videos of how to proceed, I'm going to go out on a limb and guess the issue is PEBKAC rather than the games being at fault Troll Dad

The_Zeel wrote:
i wish the game had the classic combat, but one thing i dont want back are random battles, no thx.
its a useless archaic system that i dont need, let me see the enemies on the field, the way its supposed to be since the lufia games on snes.


You realise random battles are a staple of jRPGs, right? Games like Lufia (which does have random encounters on the world map) and Mystic Quest (Cool Face Cool Face Cool Face) are outside the norm. Outstanding classics such as Wild ARMS, Star Ocean and Tales all have random battles. Final Fantasy, as a series, has always had random battles until XI/XII, and went back to them for XIII-3.

I know many don't like them (games like FFIV/V really abused them and made some dungeons a fucking nightmare slog) but I truly hope they're NOT removed in VII. Remove those and you might as well chuck out the entire battle system for all the sense it will make.

http://kotaku.com/the-final-fantasy-vii-remake-wont-be-exactly-the-same-1711909183

More discussion and confirmation that the game won't be the same, so it won't be "changed" so much as "evolved";

Quote:
“I can’t get go into details,” Nomura said, “but this is not a simple remake. Let’s say for argument’s sake that we only pretty up the graphics for current gen hardware, I don’t think that would surpass the original version.”


Quote:
“The original version is a game that came out in 1997, and if you look at it today, you can feel how dated the graphics and the game system are,” Nomura told Famitsu. “However, that’s also part of Final Fantasy VII.” Nomura added that even today, the game continues to get support and that is unlikely to change.


Quote:
“We haven’t shown any gameplay yet, but since we’re updating them quite a bit, please look forward to that,” Square Enix’s Tetsuya Nomura told Dengeki Online. (Note: The word Nomura used, 進化 or “shinka,” can also mean “evolution” or “progress.” He didn’t say 変化 or “henka,” which means “change” or “variation.”)

For a title like this, even if you only redo the graphics, I don’t think you get something that’s exciting.”


I think he realises that if they fuck with Final Fantasy VII they're going to end up pissing a lot of people off and doing significant damage to the company (we saw how much the SE share price jumped after this one announced, now imagine how much it will crash if they piss off the FF fans) but he also says that simply redoing the visuals won't be enough, that they need to evolve some of the gameplay and story.

Hmm. Interesting times be ahead.
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The_Zeel




Posts: 14922

PostPosted: Wed, 17th Jun 2015 14:30    Post subject:
i disagree, the only difference between random battles and being able to see the enemies a la chrono cross is that you know when a battle is about to start, thats it.
i dont need an ability to evade battles, i just need to know when one is about to start, it doesnt take anything away from the classic battle system.
i always loved jrpgs despite the random battles and not because of them.
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Interinactive
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PostPosted: Wed, 17th Jun 2015 14:39    Post subject:
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