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					|  Posted: Sun, 14th Jun 2015 01:28    Post subject: |  |  
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					| can u link where to find more info and pics please?
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					|  Posted: Sun, 14th Jun 2015 01:47    Post subject: |  |  
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					|  	  | spidermind79 wrote: |  	  | can u link where to find more info and pics please? | 
 
 
  	  |  Spoiler: |  	  |   http://companyofheroes2.ru/forum/viewtopic.php?f=8&t=852&start=1030 | 
 They posted a lot of pics but changelogs aren't very recent.
 
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						vurt
					
					
 Posts: 13903
 Location: Sweden
 
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					|  Posted: Sun, 14th Jun 2015 07:14    Post subject: |  |  
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					| Is it worth getting CoH2 for single player? 50% off now.. really liked the first one.
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					|  Posted: Sun, 14th Jun 2015 08:12    Post subject: |  |  
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					| 50%?! NOOOO!!! I've got mine at 66% (Deluxe Edition for 10 euro seemed like a good deal) and Ardennes was at a 75% discount. Ardennes is better, COH2 base game...worse than the original COH by miles.
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						vurt
					
					
 Posts: 13903
 Location: Sweden
 
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					|  Posted: Sun, 14th Jun 2015 08:58    Post subject: |  |  
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					|  Posted: Wed, 24th Jun 2015 14:10    Post subject: |  |  
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					| Patch is out
Maximum of 1 heavy tank per player at the same time
 
 Russians no longer have laser guided mortars.
 Americans got a lot of various buffs
 
 Aaaaaaand the nazis get? Nothing!
 
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						Ankh
					
					
 Posts: 23374
 Location: Trelleborg
 
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					|  Posted: Tue, 14th Jul 2015 14:17    Post subject: |  |  
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					| Big patch coming in a week, available as a mod later today.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page6
 
 Good patch overall to lengthen early game.
 However, dumbasses moved Panzer 4 to OKW tech tree, so the two Nazi factions now build EXACTLY the same 2 tanks, while allies will have 3 factions soon.
 
 
  	  |  Spoiler: |  	  |   General Gameplay Updates
 Medium and Heavy Call in Vehicles (Tiger, Tiger Ace, Elefant, IS2, ISU, Jadgtiger, Sturmtiger, KV2)
 We are making pacing adjustments to increase the length of Infantry/light vehicle combat phase.
 All heavies get an increase CP of 2 Points
 Stug E Call in CP requirement increased from 6 to 7
 Puma Call in CP requirement lowered from 6 to 5
 M10 Tank Destroyer CP requirement increased from 7 to 8
 Bulldozer Sherman CP requirement increased from 9 to 10
 M4C Sherman CP requirement increased from 9 to 10
 Buildings:
 Splats have been removed certain base buildings which allowed players to see which buildings were being built in the fog of war.
 
 SOVIETS
 
 Soviet Tech Tree
 Tech tree has been adjusted and reformatted to create more diverse and creative strategies with the faction. We felt the Soviet tech tree encouraged a very binary gameplay and created reliance on dispatch abilities. With these changes we anticipate players will be encouraged to explore new combined arms strategies.
 T1 (160/50) to (160/40) Penal Battalion / M3 Scout Car / Sniper
 No requirements
 T2 (160 manpower 50 fuel) Zis AT Gun / Maxim / Mortar
 No requirements
 T3 (240/60) to (240/80 and 170 seconds) M5 Halftrack / T70 / SU-76
 Requires T1 or T2
 T4 (240/100) to (240/90 and 150 seconds) T-34-76 / SU-85 / Katyusha
 Requires T3
 Conscript
 We noticed an irregular value in the causality timer for conscripts which was exceedingly higher than all other infantry. We have brought the timer in line with other infantry causality timers.
 Casualty timer brought down from 500 seconds to 30 seconds
 T34-76
 To compensate for the increase in teching cost to produce t34s
 Cost reduced from 310/100 to 300/80
 T34-85
 We decided to take a different approach with Medium Call-ins and have them tie into the core tech tree. This change still require the player to have commander equipped with a T34-85 Commander ability but also will now require players to build a Mechanized Armor Kampaneya to acquire the T34-85 medium tank.
 T34-85 is no longer a call in vehicle
 T34-85 is now buildable in the Mechanized Armor Kampaneya
 CP changed from 9 to 0
 DSHK 38
 We removed focus fire from the DSHK 38 as it was preventing the AOE suppression from working properly.
 Focus fire removed
 M5 Halftrack
 Usability improvement.
 Removed requirements on Quad upgrade
 Maxim HMG
 We wanted the Maxim HMG to be more reliable at countering infantry blobs.
 Maxim nearby suppression multiplier increased from 0.4 to 0.8
 ML 20 152 Artillery
 We want to encourage the use of the ML20 which was previously underperforming.
 Salvos increased from 4 to 8
 Removed precision strike at veterancy 1
 Veterancy 1 now increases the number of salvos of the ML 20 by 2 (10 Total)
 USF
 
 Weapon Rack
 We combined both upgrades to make it easier for the players to access their weapon racks.
 Bar & Bazooka Upgrades are now combined into one. (150/15)
 Major
 We are making pacing adjustments to increase the length of Infantry/light vehicle combat phase.
 Cost increased from 90 Fuel to 120 Fuel
 Captain
 We are making pacing adjustments to increase the length of Infantry/light vehicle combat phase.
 Cost reduced from 200/80 to 200 / 60
 Pak Howitzer
 The Pak Howitzer was currently underperforming for cost we have made a slight adjustment to bring it in line with its performance.
 Cost reduced from 480 to 380
 Changed reinforce cost discount from 1.0 to 0.5 to match existing weapon crews
 Sherman Easy Eight
 We decided to take a different approach with Medium Call-ins and have them tie into the core tech tree. This change still require the player to have the Rifle Company Commander but also will now require players to unlock the Battalion Command Post to acquire the M4A3E8 Sherman ‘Easy Eight).
 M4A3E8 Sherman ‘Easy Eight’ is now a buildable Tank in the Battalion Command Post
 CP requirement reduced to 0
 P47 – Rocket Strike
 The huge loiter size made it difficult to get out of Loiter zone during the P47 Rocket Strike. The reduce radius should make it easier for players to avoid P47 Loiter area.
 Loiter radius reduced from 60 to 50
 OKW
 
 Stumtiger / Panzer IV Ausf J
 We felt the OKW lacked a Generalist Tank that wasn’t extremely expensive and can reliably deal with both Infantry and Tanks. With this change we anticipate the players could have more armor options than to save for an expensive Panther or King Tiger.
 Sturmtiger removed from core tree added to Elite Armor Tree
 Added Panzer IV Ausf J to the Schwerer Panzer Headquarters
 OKW Panzer IV Ausf J Medium Tank:
 We felt the Panzer IV was slightly underperforming so we made some adjustments
 Now starts off with Side Skirts
 Stats aligned with other Panzer IV
 Sturmtiger
 With the Sturmtiger's inability to do auto-fire this makes it very difficult to gain veterancy in its current form. We want to keep the Sturmtiger’s unit functionality and by reducing its veterancy requirements we hope to see this unit scale better into the late game. We also improved the usability of this unit by making its damage more consistent as well as improving its range.
 Penetration increased from 150 to 1000
 Range increased from 40 to 45
 AOE Penetration increased to 1000
 Damage at Far increased from 0.05 to 0.30
 Sturm Pioneers
 One of the biggest problems the Sturm Pioneers faced was the expensive manpower cost to reinforce. With the overall design changes to the OKW early game we wanted to make reinforcing Sturm Pioneers less penalizing on the player which will encourage their use in various builds.
 Reinforce cost reduced from 40 to 32
 Reinforce time reduced by 20%
 Infantry Support Gun
 The Infantry Support Gun was currently underperforming for cost we have made a slight adjustment to bring it in line with its performance.
 Cost reduced from 430 to 330
 Wehrmacht
 
 General
 We decided to increase the Wehrmacht’s starting manpower to 420 to compensate for lack of starting base infantry. This should also give more options for Wehrmacht players to diversify their build.
 Starting manpower increased from 360 to 420
 Battle Phases
 One of the Design Goals for the Wehrmacht was to give the faction flexibility in which they could tech. However, that was not the case due to the expensive nature of their battle phases. By offsetting the costs to the buildings instead of the upgrade it gives players an easier time to upgrade through battle phases.
 Battle Phase 1 decreased from 200/45 to 100/40
 Battle Phase 2 decreased from 200/55 to 100/45
 Battle Phase 3 decreased from 200/60 to 100/50
 Tech Buildings
 Building 2 increased from 120/15 to 200/20
 Building 3 increased from 160/25 to 260/75
 Building 4 increased from 160/30 to 260/80
 Grenadiers
 The increase ability max range modifier allowed grenadiers to fire their rifle grenades at such a range that players would not be able to react to the incoming grenade.
 Removed ability max range modifier at veterancy level 2
 MG42 HMG:
 To encourage and diversify builds we have decided to move the HMG to the HQ. We expect this change will prompt more Wehrmacht opening strategies. We have adjusted the MG42’s cost and build time to bring it more in line with its performance.
 Moved to HQ
 Cost increased from 240 to 260
 Build time increase from 30 seconds to 36 seconds
 Panzerwerfer
 Ease of use change to allow the Panzerwerfer to gain veterancy at a more reasonable rate.
 Reduce veterancy requirements by 20%
 Stuka JU-87D Anti-Infantry Strafe
 We are increasing the delay slightly to give players more time to react to the JU-87.
 Delay increased by 1.5 seconds
 Stuka JU-87D Anti-Tank Strafe
 We are increasing the delay slightly to give players more time to react to the JU-87.
 Delay increased by 1.5 seconds
 Redistribute Resource
 We found that Redistribute Resources was providing too high of a munition yield for cost.
 Munition gain from conversion reduced from 150 to 125 munitions
 Command Tank
 The command tank aura provided in territory created too many inconsistent instances due to different territory sizes. This should improve usability.
 No Longer requires territory to provide defense Aura
 Now is radius based (45)
 LEFH 105 Artillery
 We want to encourage the use of the ML20 which was previously underperforming.
 Salvos increased from 6 to 10
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						prudislav
					
					VIP Member
 Posts: 29148
 Location: The land of beer and porn
 
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					|  Posted: Thu, 16th Jul 2015 09:34    Post subject: |  |  
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					|  	  | Ankh wrote: |  	  | http://store.steampowered.com/app/365820/ 
 3rd September!
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 meh another MP only one .... but i guess with their 5-year plan its still long way to go for Complete version (iirc we are at the beginning of year 3 now)
 
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					|  Posted: Sat, 10th Oct 2015 11:26    Post subject: |  |  
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					| I have the original base game on Steam, is there a way to play all the DLC/Expansions with the original game? I accept not the online stuff but Ardennes?
 Thanks
 
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					|  Posted: Sat, 10th Oct 2015 12:11    Post subject: |  |  
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					| seriously fuck this game
about 20 hours of playing and I have only got 1 commander "drop" and it's some shitty one that focuses on salvaging vehicle wrecks. wtf?
 
 eat a dick sega
 
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					|  Posted: Sun, 11th Oct 2015 13:04    Post subject: |  |  
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					|  Posted: Tue, 8th Dec 2015 13:27    Post subject: |  |  
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					|  Company of Heroes 2: Master Collection
 Company of Heroes 2: Master Collection include:
 
 Company of Heroes 2
 CoH 2 - The Western Front Armies: Oberkommando West
 CoH 2 - The Western Front Armies: US Forces
 Company of Heroes 2 - Ardennes Assault
 Company of Heroes 2 - Case Blue Mission Pack
 Company of Heroes 2 - Southern Fronts Mission Pack
 Company of Heroes 2 - The British Forces
 Company of Heroes 2 - Victory at Stalingrad Mission Pack
 
 The price for this bundle is  54,99€.
 
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						konkol84
					
					
 Posts: 3690
 Location: Po(o)land
 
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					|  Posted: Wed, 13th Jan 2016 08:34    Post subject: |  |  
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					| tried capping it @ 60 fps? if it's displaying 1312312 fps no wonder that it's heating
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					|  Posted: Thu, 14th Jan 2016 21:31    Post subject: |  |  
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					| Meh, uninstalled after mission 05 or so. Where you have to defend two bridges against enemy attacks.
The campaign really seems to only consist of defense missions. The last mission made me ragequit so. Enemy keeps spamming tanks and anti-tank units. While i have to wait for mine to get build and then i have no ressources left. Also handling the skills of every single unit is more than annoying.
 
 I can't remember CoH1 being that bad, as i finished it and the expansions back then.
 
 Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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						demde
					
					
 Posts: 6538
 Location: Lake Karachay
 
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					|  Posted: Mon, 23rd May 2016 16:08    Post subject: |  |  
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					| You need to use files + wrapper to unlock dlc on legit steam or use codex crack and play offline.
 AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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					|  Posted: Mon, 23rd May 2016 16:10    Post subject: |  |  
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					|  	  | demde wrote: |  	  | You need to use files + wrapper to unlock dlc on legit steam or use codex crack and play offline. | 
 
 Yes, I know that mate, but with regards to the below? NFO simply state the British Forces is now playable (offline)
 
 Company.of.Heroes.2.Master.Collection-PLAZA
 
 Also, I tried the wrapper a while ago, DLC showed up in Steam, but in game kept telling me to restart to activate the DLC. So I gave up.
 
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				| Page 29 of 31 | All times are GMT + 1 Hour |