The Witcher 3: Wild Hunt
Page 368 of 622 Goto page Previous  1, 2, 3 ... 367, 368, 369 ... 620, 621, 622  Next
madness




Posts: 13320

PostPosted: Wed, 27th May 2015 12:33    Post subject:
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 27th May 2015 12:56    Post subject:
madness wrote:
http://www.reddit.com/r/witcher/comments/37d0aa/howto_trigger_extinguishignite_only_after_holding/

Finally Awesome


Fuck yes!
No more accidentally igniting/extinguishing stuff due to it switching in the last second.


Back to top
Newty182




Posts: 10805
Location: UK
PostPosted: Wed, 27th May 2015 13:28    Post subject:
AmpegV4 wrote:
With Gog galaxy how can you tell what has and hasn't been installed? Like I see you can go under and choose to download stuff, but is that for backup purpose or to install to game?


Click More, Configure, tick boxes at the bottom that says Available content...



Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
Back to top
Mister_s




Posts: 19863

PostPosted: Wed, 27th May 2015 13:41    Post subject:
Does activating tier 2 of a skill activate tier 1 also?
Back to top
deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 27th May 2015 14:26    Post subject:
Nope!

For exemple Quen, tier 1 skill makes it exploded when broken, and tier 2 skill lets you keep it active while holding the button.

If my tier 1 skill isnt equiped, my "shield bubble" wont explode when depleted
Back to top
madness




Posts: 13320

PostPosted: Wed, 27th May 2015 14:28    Post subject:


Nice all-time peak for a non-Steamworks game Very Happy
Back to top
gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Wed, 27th May 2015 14:41    Post subject:
Two questions, spolier free please:

1 - I'm holding to go to Skellige. If I go, can I travel freely back to Novigard to finish some quests?

2 - Will I find any way to improve lesser runestones? If not I will sell them.


thenormal02 wrote:
what do you mean? the console version also works on pc ?
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 27th May 2015 14:43    Post subject:
gomez83 wrote:
Two questions, spolier free please:

1 - I'm holding to go to Skellige. If I go, can I travel freely back to Novigard to finish some quests?

2 - Will I find any way to improve lesser runestones? If not I will sell them.

1- yes
2- didn't find any way so far, so i'd say no.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th May 2015 14:45    Post subject:
PumpAction wrote:
It has been downgraded and is still not running good enough for the graphics that it delivers.

It runs good on a GTX970, but that card is a powerhouse, it had to run good on it. The 780 is a fantastic card as well and yet the game runs very inconsistent on it...


<3

deadpoetic wrote:
Nope!

For exemple Quen, tier 1 skill makes it exploded when broken, and tier 2 skill lets you keep it active while holding the button.

If my tier 1 skill isnt equiped, my "shield bubble" wont explode when depleted


Another of my niggles about the bizarre levelling system. Eleventy gabillion talents and you only have 12 slots with which to use them, and many of the talents are upgrades of previous ones.. only you need to have the previous one too Facepalm
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 27th May 2015 15:08    Post subject:
sabin1981 wrote:
PumpAction wrote:
It has been downgraded and is still not running good enough for the graphics that it delivers.

It runs good on a GTX970, but that card is a powerhouse, it had to run good on it. The 780 is a fantastic card as well and yet the game runs very inconsistent on it...


<3

deadpoetic wrote:
Nope!

For exemple Quen, tier 1 skill makes it exploded when broken, and tier 2 skill lets you keep it active while holding the button.

If my tier 1 skill isnt equiped, my "shield bubble" wont explode when depleted


Another of my niggles about the bizarre levelling system. Eleventy gabillion talents and you only have 12 slots with which to use them, and many of the talents are upgrades of previous ones.. only you need to have the previous one too Facepalm

Yeah i didn't like this either. 12 slots is just too few, AND the pretty absurd point req between the skill tiers means if you want to get to tier 4 you're pretty much commiting for life on that tree (and getting LOTS of useless skills as filler). On the other hand, there's some pretty OP stuff in there, if you could just 1-point all the nasty stuff on the trees you'd be pretty much godmode Laughing
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 27th May 2015 15:11    Post subject:
Someone else said it best earlier in the thread (I forget who, sorry!) that talents should be "active" when you put skill points into them, but you get BONUSES from slotting those talents into the 12 slots. That way you can get the powerful stuff in slots and still get the benefit of the various others, like Spray Fire for Igni, just by actually putting points into it.
Back to top
rgb#000
Banned



Posts: 5118

PostPosted: Wed, 27th May 2015 15:28    Post subject:
madness wrote:


Nice all-time peak for a non-Steamworks game Very Happy

yeah not bad, considering game was piratable on release day and is one of the most pirated games in months. but if game is good people will buy it, right, right? Laughing
Back to top
moosenoodles




Posts: 18411

PostPosted: Wed, 27th May 2015 15:43    Post subject:
what the alternate yennefer outfit looks like.

 Spoiler:
 
Back to top
Janz




Posts: 14000

PostPosted: Wed, 27th May 2015 15:50    Post subject:
old dlcs got updated as well? installer version changed from ...28 to 30
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 27th May 2015 15:51    Post subject:
moosenoodles wrote:
what the alternate yennefer outfit looks like.

 Spoiler:
 

"Morrigannefer"
Back to top
StEFaN7




Posts: 5882
Location: them swamps
PostPosted: Wed, 27th May 2015 16:07    Post subject:
i still think gta 5 world is bigger, i mean if you take away the fast cars and just run on foot or with a horse it will feel just as big and vast as this one


I can see your soul at the edges of your eyes..
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 27th May 2015 16:13    Post subject:
Correcting myself - there IS a way to convert lesser glyph stones into higher ones. There's a guy in Skellige selling the recipe.
Back to top
Interinactive
VIP Member



Posts: 29461

PostPosted: Wed, 27th May 2015 16:16    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:49; edited 2 times in total
Back to top
inz




Posts: 11914

PostPosted: Wed, 27th May 2015 16:17    Post subject:
ZezoS wrote:
Correcting myself - there IS a way to convert lesser glyph stones into higher ones. There's a guy in Skellige selling the recipe.


Is it just 3x lesser => 1x greater like with the mutagens, or are the recipes more involved than that?

@Stefan:

Velen + Skellige put together is pretty darn huge, plus arguably there's a lot more to do in Witcher 3 than in GTA V; if we exclude GTAO, there really isn't a whole lot in GTA V other than the main story missions plus a handful of side missions (the misc. activities are just bleh, who gives a shit about driving a taxi Laughing). GTA missions are expertly crafted of course, but they're still linear whereas there's at least some choice in W3 - which is a HUGE deal for replayability.
Back to top
mangaKat




Posts: 288

PostPosted: Wed, 27th May 2015 16:33    Post subject:
sabin1981 wrote:
Someone else said it best earlier in the thread (I forget who, sorry!) that talents should be "active" when you put skill points into them, but you get BONUSES from slotting those talents into the 12 slots. That way you can get the powerful stuff in slots and still get the benefit of the various others, like Spray Fire for Igni, just by actually putting points into it.


Damn, that would be cool.
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 27th May 2015 16:35    Post subject:
Interinactive wrote:
It seems a lot of the time, archers can shoot through trees too.
They can and they do sadly. BTW isn't there any way to sneak upon enemies?


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
Interinactive
VIP Member



Posts: 29461

PostPosted: Wed, 27th May 2015 16:38    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:49; edited 1 time in total
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 27th May 2015 16:47    Post subject:
inz wrote:
ZezoS wrote:
Correcting myself - there IS a way to convert lesser glyph stones into higher ones. There's a guy in Skellige selling the recipe.


Is it just 3x lesser => 1x greater like with the mutagens, or are the recipes more involved than that?

yeah, exactly that, 3x=1x.
Btw RDR IS a great game, the characters are fantastic, the setting is a masterpiece, but let's face it, 80% of the game are go kill/fetch quests. Can't compare to W3 quest design (or even GTAV for that matter).
W3 seems every quest means something for the world/characters, idk if i'm making sense. GTAV had lots of filler quests, sprinkled with awesome (i.e: heists and some quests like the Grove Street one).


Last edited by ZezoS on Wed, 27th May 2015 16:54; edited 1 time in total
Back to top
inz




Posts: 11914

PostPosted: Wed, 27th May 2015 16:50    Post subject:
^^ Not everyone is interested in MP, though - I really liked Online, but some only want to play singleplayer, and it's not unfair to compare only the SP component of GTA V to Witcher 3 in that regard. I guess if you want to collect the alien ship parts and the like there's still incentives after the main story is finished, but for me that's just filler akin to Ubisoft's flag collecting, so I jumped straight to Online after that.

And how on earth is GTA V more freeform than W3? Geralt can just fuck off and ignore the main quest entirely, level and gear up and do practically all the sidequests if he wants to, in GTA V you're locked out from new weapons and new side missions and activities until you progress enough in the main storyline.

I've already got more hours in Witcher 3 than I got out of GTA V, and I haven't even been to Skellige yet.
Back to top
fearwhatnow




Posts: 3451

PostPosted: Wed, 27th May 2015 16:50    Post subject:
Interinactive wrote:
inz wrote:
@Stefan:

Velen + Skellige put together is pretty darn huge, plus arguably there's a lot more to do in Witcher 3 than in GTA V; if we exclude GTAO, there really isn't a whole lot in GTA V other than the main story missions plus a handful of side missions (the misc. activities are just bleh, who gives a shit about driving a taxi Laughing). GTA missions are expertly crafted of course, but they're still linear whereas there's at least some choice in W3 - which is a HUGE deal for replayability.


'If we exclude GTAO' - if you exclude what they've been working on most since release... yeah, I don't think that should be cherry picked and excluded. It's not a 5 minute DLC, it is a large part of what makes up GTAV and the experience on offer.

There's choice in GTA too, it might not be as comprehensive, but there are various points where you can do things in various ways. I also wouldn't call ~80hrs in Singleplayer 'not a whole lot', and I never touched taxi missions. There's also a LOT of randomness to it, and the world outside of missions can be very fun to mess around in. There are loads of incentives to keep playing. I can't say the same for this. Once TW3 is done and all quests are gone, I can't see myself fighting neckers/drowners/dogs over and over again without a carrot dangling in front of me anymore.

GTAV is also *very* freeform, as is Skyrim in terms of gameplay. TW3's combat feels like a auto-locked in gamepaddy sort of thing and I doubt it'll ever change much, even with mods, whereas GTAV already has multiple mods that can change this (and other things) quite considerably.

Both are very good, but GTAV has very clear (and similar) benefits. You could argue that R* don't know how to do worlds like TW3's, but we know that's untrue because there's a lot to do in RDR, and in a lot of aspects, it's very similar to TW3. With that in mind, it's pretty unfair to compare what is predominantly a third person shooter with an open world RPG.

Once the next TES, RDR, Fallout etc are out, I'm sure they too will blow the socks off of us in the same way that this has (though probably not in the writing department for anything Bethesda related). Those will make better comparisons.


I wouldn't call RDR's side quests memorable though. There were some good ones but the quality of side quests in TW3 is the best we've seen in an open world game.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
Back to top
sanchin




Posts: 764
Location: Poland
PostPosted: Wed, 27th May 2015 16:58    Post subject:
Hm, I can see the new DLC under extras in GOG but not under Configure/Available content. Tried restarting the client and still nothing.

EDIT: Oh, they disappeared (and people can't run the game if it was saved with the DLC Very Happy) https://twitter.com/GOGcom/status/603552632557428736


Last edited by sanchin on Wed, 27th May 2015 17:03; edited 1 time in total
Back to top
Janz




Posts: 14000

PostPosted: Wed, 27th May 2015 16:59    Post subject:
meh game is switching to borderless windowed again every start. anybody else has the problem? fps are almost the same when set to fullscreen but game feels much more fluid if run in fullscreen instead of borderless windowed
Back to top
Leishar




Posts: 356
Location: Ireland
PostPosted: Wed, 27th May 2015 17:02    Post subject:
Janz wrote:
meh game is switching to borderless windowed again every start. anybody else has the problem? fps are almost the same when set to fullscreen but game feels much more fluid if run in fullscreen instead of borderless windowed


Same problem here. If I alt+tab out of the game, it sometimes changes it to borderless window too. As you said, it's not very noticeable, but enough for me to notice that the game changed the setting.
Back to top
mangaKat




Posts: 288

PostPosted: Wed, 27th May 2015 17:02    Post subject:
Main problem I've got with the game now is the NPC pop up. Only noticed it after 1.04 but seems some people saw it after 1.03.

Really immersion breaking.

Anyone know of a fix?
Back to top
inz




Posts: 11914

PostPosted: Wed, 27th May 2015 17:06    Post subject:
sanchin wrote:
Hm, I can see the new DLC under extras in GOG but not under Configure/Available content. Tried restarting the client and still nothing.

EDIT: Oh, they disappeared (and people can't run the game if it was saved with the DLC Very Happy) https://twitter.com/GOGcom/status/603552632557428736


Hmm, some issue with them, then?
Back to top
Page 368 of 622 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 367, 368, 369 ... 620, 621, 622  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group