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Posted: Wed, 6th May 2015 15:14 Post subject: PowerSlave EX (original console version) coming to PC |
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From the developer of Doom64 EX (port of the Doom N64 version to the PC, one of the best Doom games).
Quote: | PowerSlave, known as Exhumed in PAL territories and A.D. 1999: Pharaoh's Revival (西暦1999 ファラオの復活?) in Japan, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive Entertainment. It was released in the U.S, Japan, and Europe for the Sega Saturn, Sony PlayStation, and PC over the course of a year from late 1996 to late 1997. |
The PC version ran on the Build engine but the developers were forced to create the game from scratch on their own engine when porting it to consoles due to their weaker hardware. But surprisingly the console "adaptations" ended up superior in both gameplay and tech and are often described as unique. Now this experience is being ported back to PC.
http://techraptor.net/content/interview-man-rebuilding-powerslave
Quote: | TechRaptor: Why remaster Powerslave?
Kaiser: Powerslave is one of those games that didn’t get the recognition it deserved. While personally, the PC version offered nothing new or unique, the console versions on the other hand offered a very unique experience that no other FPS had during that time. The goal of this remaster is to allow users to experience this version of Powerslave on the PC as well as introducing this game to the current generation of players. This also allows the opportunity to address any flaws or issues that the original game had as well as allowing users to make mods. |
Quote: | TR: What inspired you to remake lesser known shooters like Doom 64 and Powerslave?
Kaiser: Back in the day, most game engines were created from scratch and it has always fascinated me in how these games were architectured, what techniques or tricks they used to overcome memory limitations, etc. I was very interested in Doom 64 because it was a unique version of Doom that was exclusive to consoles. Being very familiar with the Doom tech, I was very curious to see what Doom 64 did, how it worked under the hood and what was different from it’s original counterpart. I also wanted to figure out how the scripting system worked and how different the level format was from the original. It was a really unique game that deserved to be experienced on the PC.
Same goes for Powerslave. The PC version was again, a simple FPS powered by the Build engine, but looking at the console versions, it was way beyond that. It had Quake-like shadows, very fast framerates, smart design, and a smooth game experience. I was very curious and intrigued by the tech that powered the console versions and I wanted to understand what made it tick. Seeing the work put into these games in order to work on the consoles within a such short amount of time is absolutely nuts and makes me really appreciate the hard work put in by the developers. Now in days you got game engines already available out of the box like Unreal and Unity, but back then, you had to make all of this yourself.
These games were very unique in their own right and they deserved way more recognition than what they originally had. I felt that if they were originally ported to PC back then, it could of been a different story. |
He is 90% finished with it. I've been hearing about this game for years so... yay 
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Posted: Wed, 6th May 2015 15:35 Post subject: |
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Oh!!!! I remember playing Powerslave like ages ago. I liked it. 
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Posted: Wed, 6th May 2015 16:10 Post subject: |
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I'd always heard how the console versions were superior so I never bothered playing it. Now I'm looking forward to seeing this release.
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Posted: Wed, 6th May 2015 17:17 Post subject: |
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I always thought Powerslave was average and the ONLY reason it's still known, is because consoles back then had almost no FPS games of note and Powerslave was one of the few so it stuck out.
The console version was really not better than the PC version - it had better graphics because it used a different engine but both games pretty much had the same flaws (average map design, boring enemies, average weapons).
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Posted: Wed, 6th May 2015 17:43 Post subject: |
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Mummies, jumping spiders and a cool Egyptian setting, this was a crazy game.
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Posted: Mon, 25th May 2015 19:38 Post subject: |
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Posted: Mon, 25th May 2015 20:16 Post subject: |
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God I hated these jumping spiders
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Posted: Mon, 25th May 2015 20:17 Post subject: |
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wth is this game. never heard of it... and wait.. doom64 is on pc ?!
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Posted: Mon, 25th May 2015 20:44 Post subject: |
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doom64 is on pc since ages like sabin already said, just google doom64ex. you need a n64 rom ofc. run the wadgen tool which comes with doom64ex and you are good to go
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Posted: Mon, 25th May 2015 21:52 Post subject: |
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ahh the memories...played it a lot on Sega Saturn,was almost trough when some derp deleted my savegame by accident 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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