The Witcher 3: Wild Hunt
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MinderMast




Posts: 6172

PostPosted: Fri, 15th May 2015 06:50    Post subject:
russ80 wrote:
Interinactive wrote:
Still denying it, even when most of your buddies aren't anymore?



So no PBR is better than PBR?

Watch out everyone! Someone has learned a new acronym and they are willing to use it!
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sip74




Posts: 686

PostPosted: Fri, 15th May 2015 06:58    Post subject:
Quote:
Well, CDPR’s claimed that the 2013 gameplay demo featured an old shader system and that the final version actually sports a better one.


Quote:


Could have fooled me... Laughing

CDPR have sunk so low to the point where they're lying about the lies.
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Boneleech




Posts: 1439

PostPosted: Fri, 15th May 2015 07:03    Post subject:
If I hadnt paid 12 dollars for this SHIT i'd be pissed. 4 keys I had lying around and had to use them on something. Other wise i'd promptly asked for a refund and pirated that shit. FUCK YOU CDPR
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Fri, 15th May 2015 07:06    Post subject:
Even the sex scenes from brothels got downgraded, it's just one animation set all the time Laughing Laughing Video here

Or the specific video could be from the cut version? Doubt it.
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DCB




Posts: 5410

PostPosted: Fri, 15th May 2015 07:10    Post subject:
russ80 wrote:
So no PBR is better than PBR?

PBR is just a tool, and like any tool it is only as good as the person using it. Now in CDPR's case, I have no doubt that they could use it to its best effect, given free reign, but it's pretty clear from what has been shown so far that the limitations of the consoles have tied one hand behind their back. PBR doesn't magically make a game better by itself. Unity 5 uses PBR. Do you think that the sea of indie shit on Steam is suddenly going be improved just by switching to PBR?

As to your specific question, yes, it is pretty clear that the 2013 stuff in TW2 renderer was better looking than what has been shown to date of the release PBR renderer.
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madness




Posts: 13319

PostPosted: Fri, 15th May 2015 07:12    Post subject:
randir14 wrote:
He claims the old builds weren't playable? Then why was there a 35 minute gameplay video? All this lying just makes them look worse than if they had admitted to the downgrade early on.



He means the reveal trailer/footage. Game doesn't look like that but the 35min demo is pretty close to what we are getting and seemed perfectly playable (shitty framerate aside)
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Interinactive
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Posts: 29446

PostPosted: Fri, 15th May 2015 07:21    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:52; edited 1 time in total
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Fri, 15th May 2015 07:26    Post subject:


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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 15th May 2015 07:27    Post subject:
PC no bra edition


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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rampart




Posts: 866

PostPosted: Fri, 15th May 2015 07:29    Post subject:
Is it me or does the Lighting look better on the PS4 version over the PC version?
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sanchin




Posts: 763
Location: Poland
PostPosted: Fri, 15th May 2015 07:43    Post subject:
rampart wrote:
Is it me or does the Lighting look better on the PS4 version over the PC version?

Not only you...
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DCB




Posts: 5410

PostPosted: Fri, 15th May 2015 07:46    Post subject:
prudislav wrote:
PC no bra edition

I think it's more a case of the PS4 shots being from the Arabic modesty edition which leaked early. The US/EU console versions should be braless, and I imagine the Arabic PC versions will also be censored.
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 15th May 2015 07:46    Post subject:
DCB wrote:
russ80 wrote:
So no PBR is better than PBR?

PBR is just a tool, and like any tool it is only as good as the person using it. Now in CDPR's case, I have no doubt that they could use it to its best effect, given free reign, but it's pretty clear from what has been shown so far that the limitations of the consoles have tied one hand behind their back. PBR doesn't magically make a game better by itself. Unity 5 uses PBR. Do you think that the sea of indie shit on Steam is suddenly going be improved just by switching to PBR?

As to your specific question, yes, it is pretty clear that the 2013 stuff in TW2 renderer was better looking than what has been shown to date of the release PBR renderer.


Nope. Materials look flat in the old builds whereas in the new ones you can actually tell that something is made out of leather / metal etc because of how it visually interacts with the rest of the scene.


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
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Last edited by russ80 on Fri, 15th May 2015 07:48; edited 1 time in total
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Fri, 15th May 2015 07:47    Post subject:
rampart wrote:
Is it me or does the Lighting look better on the PS4 version over the PC version?


It's the KillerCrocker effect. Darker and blurrier is percieved as better.
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rampart




Posts: 866

PostPosted: Fri, 15th May 2015 08:35    Post subject:
Well the Lighting in the PC version looks like Full Bright, the skin on the characters look odd. The Lighting in the PS4 version makes the characters look more correct. Just a matter of opinion though.
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madness




Posts: 13319

PostPosted: Fri, 15th May 2015 08:40    Post subject:
Turn down brightness = graphics upgraded to PS4 level Cool Face
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The_Zeel




Posts: 14922

PostPosted: Fri, 15th May 2015 08:42    Post subject:
pc is definitely sharper, especially the background, even though that could be down to different dof settings.
the ps4 version simply has a better gamma setting and perhaps colour palette, ie. nothing that cant be easily fixed in the pc release.
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Fri, 15th May 2015 08:54    Post subject:
In the PS4 version they have Caucasian Geraldo and in the PC version they have japanese Gerald-san, thats all. Laughing
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Fri, 15th May 2015 09:29    Post subject:
russ80 wrote:
So removing the sharpening filter and making the game more vibrant = downgrade lol wut

Also adding PBR so you get materials looking like actual metal / glass Etc instead of flat textures = downgrade.

Aww Yeah

Wasn't there a term for this? Busy bodies was it? Guess being old and retired must be boring Smile


I know who's next that goes into the Shakespearean list.
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sip74




Posts: 686

PostPosted: Fri, 15th May 2015 09:32    Post subject:
Quote:
We just did not have the manpower, budget or the console power to produce the vision we intended before the consoles were released to create a more visually stunning game of higher fidelity like 2013 assets. The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it. All the 2013 trailers were actually in-game footage (not prerendered or vertical slices) but essentially just not an entirely finished world running on a high-end PC at the time.


Facepalm
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Interinactive
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Posts: 29446

PostPosted: Fri, 15th May 2015 09:36    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:52; edited 1 time in total
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Fri, 15th May 2015 09:46    Post subject:
I'd prefer not to have to watch a rhino's butt but instead pretend I'm dealing with a highly intelligent human being.
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Fri, 15th May 2015 09:50    Post subject:
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rgb#000
Banned



Posts: 5118

PostPosted: Fri, 15th May 2015 09:50    Post subject:
The_Zeel wrote:
pc is definitely sharper, especially the background, even though that could be down to different dof settings.
the ps4 version simply has a better gamma setting and perhaps colour palette, ie. nothing that cant be easily fixed in the pc release.

yup, people who want 2013 trailer color palette will be able to easily fix it with sweetfx. PC version does indeed look pretty good, hope to see some outdoor comparisons.
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DCB




Posts: 5410

PostPosted: Fri, 15th May 2015 09:52    Post subject:
zibztrollingme wrote:
I'd prefer not to have to watch a rhino's butt but instead pretend I'm dealing with a highly intelligent human being.

You could always edit it to display a picture of Einstein or something.
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randir14




Posts: 4950

PostPosted: Fri, 15th May 2015 09:54    Post subject:
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled. They also say a Witcher 3 driver will be released before the game comes out.

http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready
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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Fri, 15th May 2015 09:56    Post subject:
randir14 wrote:
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled.

http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready


yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...
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friketje




Posts: 2096

PostPosted: Fri, 15th May 2015 09:58    Post subject:
randir14 wrote:
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 970 is the minimum for 1080p ultra.

http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready


That's probably not the most reliable source, since thy want to sell them gpu's Very Happy , could still be true though.

Could't care less about the "downgrade". I would rather have a game that's not only playable 2 high end gpu's in sli. People have forgotten assasins creed unity?
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randir14




Posts: 4950

PostPosted: Fri, 15th May 2015 09:58    Post subject:
konkol84 wrote:
randir14 wrote:
Nvidia has a new page up with the GPU you'll need for various settings and resolutions. GTX 980 is the minimum for 1080p ultra with all the Nvidia settings enabled.

http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready


yeah, but I think I've read somewhere on that page, in an article for a different game, that the specification shown does not aim @ 60 fps but rather stable 40...


If that's the case this game must be massively unoptimized. GTX 970 for the same settings as PS4 with only 10 more fps?
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celltech




Posts: 366

PostPosted: Fri, 15th May 2015 10:02    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 10:29; edited 1 time in total
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