Bloodstained: Ritual of the Night (KS, K. Igarashi)
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prudislav
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PostPosted: Mon, 11th May 2015 19:57    Post subject: Bloodstained: Ritual of the Night (KS, K. Igarashi)

IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

Quote:
Famed video game producer Koji Igarashi has announced via Kickstarter his new project, Bloodstained: Ritual of the Night. Very much in the vein of Castlevania: Symphony of the Night (one of our top 10 games of all time), this new 2.5D action/platformer should definitely be on your radar.

Bloodstained: Ritual of the Night places you in the shoes of Miriam, an orphan who carries a terrible affliction that is turning her skin to crystal. To do so, you must involve the Alchemist’s Guild, an ancient order who is sure to be hiding more secrets than they are letting on. Despite dropping the Castlevania moniker (Igarashi recently left Konami, seems to be a theme with them…), this looks very much like a spiritual successor to SOTN, and if early concept art is anything to go on, it will be a visual treat as well as a technical one.

Features:

Exploration: Bloodstained's story unfolds as you explore Gebel's hellish castle; a sprawling structure that features a variety of locations. As you explore the massive castle you'll find warp gates that will allow you to travel quickly without having to backtrack too much.

RPG Elements: It's not an Igavania without leveling, and Bloodstained will be no exception. In addition to the classic elements everyone’s come to expect, enemies in Bloodstained will drop a wide variety of items, materials, and magi-crystals necessary to create the items that will get you safely through Gebel’s castle.

Crafting: As you explore, fight enemies, and complete quests you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and abilities using Miriam's training in alchemy.




Quote:
Miriam

Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.

She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.




Quote:
Gebel (voiced by David Hayter as a $700k stretch goal)

Original host for the magi-crystal curse that summons demons to the planet. Gebel (JEE-bill) was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.

It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.




Quote:
Johannes

A member of the defunct Alchemist guild and Gebel’s best friend. Johannes (yo-HAH-nis) was the only Alchemist who dissented with the plan to call demons to the earth to cement Alchemy as the prevalent philosophy. His rejection of the other Alchemists’ scheme is what kept him from sharing their fate. He has a vague understanding that Miriam’s awakening and the demon castle’s appearance are no mere coincidence.










Last edited by prudislav on Mon, 11th May 2015 20:42; edited 5 times in total
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djaoni




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PostPosted: Mon, 11th May 2015 19:59    Post subject:
Showing the legs of the heroine is very problematic. I'm sure the DoubleFine guys will have a stern talking with him.
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randir14




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PostPosted: Mon, 11th May 2015 20:03    Post subject:
Wow, finally an Igavania that doesn't recycle sprites from the 90's. I wondered what happened to him after Order of Ecclesia. Not sure I'm going to pledge to this without seeing real gameplay.
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sabin1981
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PostPosted: Mon, 11th May 2015 20:05    Post subject:
GOD DAMN IT.

>deletes own thread<
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prudislav
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PostPosted: Mon, 11th May 2015 20:06    Post subject:
sabin: added the character profiles from your thread ;-

BTW: already on 200k out of 500k goal Wink


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Last edited by prudislav on Mon, 11th May 2015 20:08; edited 1 time in total
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sabin1981
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PostPosted: Mon, 11th May 2015 20:08    Post subject:
Yup, this is thundering through right now.. I have NO doubt this will end up not only funded, but also grossly over-funded, so I hope this doesn't fall prey to the same KS hangups every other successful KS done. Still, a proper Igavania (Very Happy Very Happy) and it's coming to PC!? Best. Birthday. Ever.
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prudislav
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PostPosted: Mon, 11th May 2015 20:11    Post subject:
Still interesting how the big names in the Japanese development scene are finding success in Kickstarter by doing what their former employers had no interest in pursuing Wink

So Kojima's kickstarter coming in 2016 ...??

EDIT:



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Last edited by prudislav on Tue, 12th May 2015 08:29; edited 1 time in total
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Yuri




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PostPosted: Mon, 11th May 2015 20:39    Post subject:
I wish there was a male protagonist in the vein of Soma. Not really liking this character Sad



1 and 2 are still amazing.
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AKofC




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PostPosted: Mon, 11th May 2015 21:10    Post subject:
just posting this here in case sabin needs to find it again a year or so from now



Gustave the Steel
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sabin1981
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PostPosted: Mon, 11th May 2015 21:11    Post subject:
Hahaha! Too right mate Very Happy
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prudislav
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PostPosted: Mon, 11th May 2015 22:40    Post subject:
and funded - 4 hours Wink


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Last edited by prudislav on Mon, 11th May 2015 22:50; edited 1 time in total
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sabin1981
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PostPosted: Mon, 11th May 2015 22:45    Post subject:
$500k in less than 12 hours. That's beyond impressive Very Happy If this whole campaign was started to show investors/publishers that there's a demand, I think it was highly successful Very Happy
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randir14




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PostPosted: Mon, 11th May 2015 23:32    Post subject:
Yuri wrote:
I wish there was a male protagonist in the vein of Soma. Not really liking this character Sad


I don't like Soma, but I agree about the character...she looks too similar to Shanoa. And I think the art style is all wrong for the gothic horror theme they're going for. They should take more inspiration from Symphony of the Night.
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Yuri




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PostPosted: Tue, 12th May 2015 06:44    Post subject:
randir14 wrote:

I don't like Soma, but I agree about the character...she looks too similar to Shanoa. And I think the art style is all wrong for the gothic horror theme they're going for. They should take more inspiration from Symphony of the Night.

Yeah I mean that actually. It's not that I loved Soma but he had a different look to him from the other protagonists. Here this girl looks like Shanoa V2.0 and you're bang on about the look nothing suiting the gothic atmosphere they are aiming for...



1 and 2 are still amazing.
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prudislav
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PostPosted: Tue, 12th May 2015 07:44    Post subject:
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Xenthalon




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PostPosted: Tue, 12th May 2015 11:42    Post subject:
Well, I funded lots of kickstarters, and I love me some Castlevania... but I wont fund this.

There is nothing of the game besides 3 pieces of concept art, and I don't even like those. The charactars also look uninspired and like your run-of-the-mill anime characters, and yes, too much like Shanoa.

Nah. Not giving $28 for a presentation like that.
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Epsilon
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PostPosted: Tue, 12th May 2015 14:21    Post subject:
Xenthalon wrote:
Well, I funded lots of kickstarters, and I love me some Castlevania... but I wont fund this.

There is nothing of the game besides 3 pieces of concept art, and I don't even like those. The charactars also look uninspired and like your run-of-the-mill anime characters, and yes, too much like Shanoa.

Nah. Not giving $28 for a presentation like that.

Thats what I thought as well. Nothing here exudes 'castlevania' to me.
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sabin1981
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PostPosted: Tue, 12th May 2015 21:02    Post subject:
$1.5m so far with 31 days to go Very Happy
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Boneleech




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PostPosted: Tue, 12th May 2015 22:52    Post subject:
Burned from KS already sigh. Wish it wasn't filled with empty promises.
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Kein
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PostPosted: Wed, 13th May 2015 10:03    Post subject:
$1,707,192 pledged of $500,000 goal
30 day to go

maximum win.
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red_avatar




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PostPosted: Wed, 13th May 2015 11:35    Post subject:
Good to see there are so many fans but $28 is too much for me for an unknown game. After 20+ Kickstarter games and only a third really being what I expected, I'm more cautious these days. And for a Castlevania game, I'd never pay more than €15 anyway and $28 is like €25-26 these days.
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Kein
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PostPosted: Wed, 27th May 2015 17:56    Post subject:
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Yuri




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PostPosted: Wed, 27th May 2015 18:56    Post subject:
Nice link Kein!

Quote:
Please tell us any interesting episodes related to Miriam’s conception, and the choice to use a female protagonist.

Igarashi: In our early planning documents, the protagonist was male, but since the titles I’ve made have sold well in America, before we started the Kickstarter, we had many discussions about what would fit the needs of the American market, and what the prevailing social climate was like there now. Americans really love tough female characters. It’s also a country where a lot of questions and problems about gender are currently being advanced, and there’s many people who believe “there’s been nothing but male heroes in video games; please make games with both genders.”

I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too. Including both genders as protagonists would have been way too much work for us to handle, so we decided on making the hero a woman. But our staff is a little worried now about whether they should really include all the gross, heinous ideas they came up with when the hero was still supposed to be male. (laughs)


You can see how Igarashi is aware of the double standards when it comes to male and female characters and he touches it in a nice and non-controversial way.

Although I don't understand how having a female character is more motivating. Atleast I've always played them the same way as a male character Laughing



1 and 2 are still amazing.
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prudislav
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PostPosted: Tue, 9th Jun 2015 07:31    Post subject:
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DarkRohirrim




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PostPosted: Tue, 9th Jun 2015 10:04    Post subject:
Gotta' love how these guys of all developers show the game while playing on keyboard, heh.
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Kein
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PostPosted: Tue, 9th Jun 2015 13:20    Post subject:
I wonder if it is NKRO keyboard or just basic heh
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DV2




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PostPosted: Tue, 9th Jun 2015 15:58    Post subject:
"Sorry, we won't show you the game in-game". Then not worth!


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Hfric




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PostPosted: Wed, 10th Jun 2015 00:19    Post subject:
PC Master Race


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randir14




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PostPosted: Wed, 10th Jun 2015 00:39    Post subject:
The walking animation makes her look like she's hiking up a hill.
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Kein
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PostPosted: Thu, 11th Jun 2015 15:34    Post subject:
Yeah, it looks like shit now.
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