The Elder Scrolls V: Skyrim
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A-A




Posts: 3156
Location: New york
PostPosted: Mon, 4th May 2015 01:35    Post subject:
I don't even play Skyrim any more, it's all for the porn mods Very Happy Very Happy Very Happy Very Happy

60 different sets of 3D animation
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 7th May 2015 23:14    Post subject:




boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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Posts: 29461

PostPosted: Sat, 9th May 2015 16:00    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:53; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 9th May 2015 18:05    Post subject:
You should share your mod list. I never played the expansions, so I need challenging mods for when the time comes.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Interinactive
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Posts: 29461

PostPosted: Sun, 10th May 2015 14:31    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:53; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 10th May 2015 17:47    Post subject:
Damn, thx, that looks freaking complicated Smile


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 10th May 2015 18:05    Post subject:
Drowning_witch wrote:
Damn, thx, that looks freaking complicated Smile


Sadly or gladly... that is the way of modding in Skyrim. The process can take days and then testing out days to see nothing is broken. Most likely something will... and then it's back to the drawing board.

Inter's result is one of many trial and error runs like most of us are doing.


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 10th May 2015 19:52    Post subject:
GameMode=Skyrim 241 mods. Cool
 Spoiler:
 

this is my entire loadorder, too bad it doesnt auto-link every mod... when i have some extra time, im gonna link everything to nexus link. Smile
(also, there are LoversLab mods in there. Cool Face )


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paxsali
Banned



Posts: 18352

PostPosted: Mon, 25th May 2015 03:43    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:46; edited 1 time in total
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Mon, 25th May 2015 05:41    Post subject:
Skyrim is a muslim propaganda!!!!!! O_O
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4treyu




Posts: 23141

PostPosted: Mon, 25th May 2015 06:57    Post subject:
Awesome
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Mon, 25th May 2015 07:30    Post subject:
What the Skyrim modding scene needs is a way to automate exact duplicate mod loads and configs. This would help us test and debug a standard mod load while attaining a stable load as and help neophytes get a greatly improved experience with an expertly modded game. Has this been done already? Does MO facilitate it?
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Interinactive
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Posts: 29461

PostPosted: Mon, 25th May 2015 07:38    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:49; edited 1 time in total
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vurt




Posts: 13843
Location: Sweden
PostPosted: Mon, 25th May 2015 08:53    Post subject:
@LMLM

The closest thing would be STEP i guess..

http://wiki.step-project.com/STEP:2.2.9
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Tue, 26th May 2015 20:07    Post subject:
vurt wrote:
@LMLM

The closest thing would be STEP i guess..

http://wiki.step-project.com/STEP:2.2.9


Yes that guide is subject to a lot of user errors and isn't automated in any way. I know you were trying to give some help. STEP is a poor substitute for mod/config duplication.

As it is now, comprehensive modding of Skyrim is out of reach of %99+ of people. Even if we think we have a good mod load that has taken many hours to create, there's no way to know for sure without playtesting it for many hours. Then bugs can show that only an experienced modder may (or may not) be able to track down and fix.

A community built mod load could however be successfully built, tested, diagnosed and fixed and then enjoyed by many more people. MO and NMM both need this ability. Perhaps during the install process, a series of check boxes for each mod to install would be adequate for giving credit to each mod developer.
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 26th May 2015 21:01    Post subject:
I really wish something like that was available.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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vurt




Posts: 13843
Location: Sweden
PostPosted: Tue, 26th May 2015 21:58    Post subject:
It would be quite advanced to do something like that for TES of FO3/NV i think. Especially since it's not just load order and which mods they used together that matters for stability, you also have to take into account .ini settings, and of course also if they used Wrye Bash or not to create a bashed patch.
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inz




Posts: 11914

PostPosted: Tue, 26th May 2015 22:21    Post subject:
At its current state, the best you could possibly hope for is someone sharing their own mod load order, mod files and all, and hope that they did the work of checking for conflicts, sorting out the order properly etc.

But obviously, modders aren't too keen on that idea for quite a few reasons. There was a bit of a shitstorm when a massive pack like that was made for Oblivion, the author obviously didn't bother asking each and every modder for permission.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Thu, 28th May 2015 19:15    Post subject:
vurt wrote:
It would be quite advanced to do something like that for TES of FO3/NV i think. Especially since it's not just load order and which mods they used together that matters for stability, you also have to take into account .ini settings, and of course also if they used Wrye Bash or not to create a bashed patch.


Yes, part of the duplication process would be to copy ini settings and any bashed patch. Since both aren't a mod that's easy to just copy. The goal should be exact duplication, or as close as possible save for a few user-specific settings like resolution, mouse sensitivity, volume, etc.. Load order is a given - duplicate it, otherwise the whole process would not work at all. Smile
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Interinactive
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Posts: 29461

PostPosted: Sat, 6th Jun 2015 11:16    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 6th Jun 2015 12:14    Post subject:
dafuq is wrong with you and this game?!


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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Posts: 29461

PostPosted: Sat, 6th Jun 2015 12:33    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 6th Jun 2015 12:50    Post subject:
You go girl! Very Happy


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Interinactive
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Posts: 29461

PostPosted: Sat, 13th Jun 2015 16:25    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:44; edited 1 time in total
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Interinactive
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Posts: 29461

PostPosted: Sun, 14th Jun 2015 14:15    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 00:43; edited 1 time in total
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bringiton




Posts: 3716

PostPosted: Wed, 17th Jun 2015 19:58    Post subject:
Ok so I never played this game (yeah, blame me...).

Anyway it is on Steam sale for 3,74 €. Should I get the base version of the Legendary Edition for 10,19€? Is the additional content worth the premium? I heard it is recommended to use mods anyway, so maybe the base version is enough?


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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4treyu




Posts: 23141

PostPosted: Wed, 17th Jun 2015 20:04    Post subject:
The additional content is a good bunch of hours of story/characters/locations, so I would say it's worth it. But I understand people here manage to integrate the yarr DLC with the legit base game Twisted Evil
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 17th Jun 2015 20:41    Post subject:
it acted just like any other mod. Just download and add it to the mod list.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 17th Jun 2015 20:54    Post subject:
bringiton wrote:
Ok so I never played this game (yeah, blame me...).


Soon banned

But like mentioned already, you can just buy the main game only and download the DLCs from other sources. As they are just plugin files that you (de)activate in the games launcher


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 19th Jun 2015 21:42    Post subject:
Skyrim Online - WIP

http://www.reddit.com/r/skyrimmods/comments/3ad3cy/help_tamriel_online_testing/



Poker Face So Much Win

While it's awesome what he has done, i sadly see no reason for some online mode
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