Pillars of Eternity by Obisidan
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pillermann




Posts: 2577

PostPosted: Thu, 23rd Apr 2015 09:20    Post subject:
DCB wrote:
Not really. The Codex reaches about the same level of consensus about things that the Hump does. Which is to say, precious fucking little.

The hivemind... is a lie? Shocked
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Aquma




Posts: 2805

PostPosted: Thu, 23rd Apr 2015 10:15    Post subject:
I liked how the experience system worked. I never felt it hindered my exploration - if it was hindered, it was because of small scale locations, not because of lack of available experience.

I like how I could choose not to fight in certain places and still get rewarded. Usually you still get more by fighting, but not experience - money, for example. But it's tougher. Raedric's keep is a good example of that, Woedica's temple could be another one. Quite a lot stuff like that. I also like that the game is heavy on roleplaying - it really lets me imagine a certain character, his personality, and then roleplay him in the world - awarding xp only for quests supports that: I'm not tempted to kill everything in sight with my meek pacifist just because all those thousands of xp walking around everywhere. My character isn't gimped because he plays it clever, instead of charging at every foe in sight.

To be honest, I like the game so much I wouldn't change much in it at all. I would make some of the locations larger and some of them livlier - mainly parts of Defiance Bay (Twin Elms actually looks pretty fine to me). Copperlane seems barren and boring in comparision to Waukeen's Promenade and it hurt my immersion quite a bit. I would also add a few more locations - at least one north of Gilded Vale, maybe one more south of DB and one more around Twin Elms. Finally, I'd try to mix up the quest structure a bit, because - while I usually liked the lore and story of them - the actual objectives weren't very interesting/imaginative. And that's about it. Rest I'd leave as it is.

It'll be very interesting to see what they can do with the sequel, since large parts of both the system and lore are done - that means they can push more resources to providing and fleshing out content. As a start of a series, however, I find PoE better than original BG (but not better than BG2 or PS:Torment).
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tet666




Posts: 5092

PostPosted: Thu, 23rd Apr 2015 12:02    Post subject:
People seem to forget that most of the choices the BG games offered in quests where cosmetic only and ultimately led to the same outcome it didn't have stat checks either so there was no need to balance combat and non combat XP. Poe quests are mostly nonlinear offer stat checks and different outcomes based on your choices it's actually more like Planescape or Fallout then BG1/2 in that way (which makes sense since Obsidian devs are mostly Black Isle veterans and not Bioware), so if combat was more rewarding it would make non combat solutions to quests unattractive, since you would always get more XP for simply fighting everyone instead of trying to find another solution.
This is ofc very much a anti-munchkin solution, but people always seem to try to find ways to exploit a system and then complain it's to easy to get too powerful .
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peter980




Posts: 1977

PostPosted: Sun, 26th Apr 2015 08:27    Post subject:
The way I see combat xp issue.

1) You are fighting monsters?
You will get xp by completing bestiary, until you learn everything about that monster. Seems fair.

2) You are fighting humans?
You will get loot. You always get loot when fighting humans. Again fair, plus encourages some other ways to do quests exempt pure combat
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Mister_s




Posts: 19863

PostPosted: Sun, 26th Apr 2015 11:37    Post subject:
I really like the game, even after hours of playing it, but it doesn't pull me in. I don't like the combat at all, it seems very outdated and simply boring. The writing is excellent, but the story itself hasn't really piqued my interest. The artwork is great, but the engine makes it look mediocore/budgety (thank god it looks better than Wasteland's brown world). Unity engine needs to die. The stronghold seems to be in just to be in. I don't like the skill system, I never thought I'd miss D&D, which I thought was needlessly complex. The inventory/shop system comes directly from a 90s RPG.

I have more issues that irritate me, small things. I think I just expected much more from Obsidian off the leash. I expected more innovation and ingenuity from a free Obsidian.
I'll certainly finish it and I'll certainly enjoy it untill the end, but I doubt I'll rate it more than 8.5/10. It is a great score, but I expected and wanted more. For 20 bucks though, the amount of content is huge, they get a 10/10 for content.
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Auran13




Posts: 385

PostPosted: Sun, 26th Apr 2015 13:07    Post subject:
Mister_s wrote:
I really like the game, even after hours of playing it, but it doesn't pull me in. I don't like the combat at all, it seems very outdated and simply boring. The writing is excellent, but the story itself hasn't really piqued my interest. The artwork is great, but the engine makes it look mediocore/budgety (thank god it looks better than Wasteland's brown world). Unity engine needs to die. The stronghold seems to be in just to be in. I don't like the skill system, I never thought I'd miss D&D, which I thought was needlessly complex. The inventory/shop system comes directly from a 90s RPG.

I have more issues that irritate me, small things. I think I just expected much more from Obsidian off the leash. I expected more innovation and ingenuity from a free Obsidian.
I'll certainly finish it and I'll certainly enjoy it untill the end, but I doubt I'll rate it more than 8.5/10. It is a great score, but I expected and wanted more. For 20 bucks though, the amount of content is huge, they get a 10/10 for content.


I think you'll see more innovation etc from expansions/ sequels.
I'm sure alot of the problems with this one was just getting it done since it was their first kickstarter
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Mister_s




Posts: 19863

PostPosted: Sun, 26th Apr 2015 13:24    Post subject:
I'd accept that if it was a starting company. It might be their first Kickstarter, but they've been in the business for a looong time.
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Auran13




Posts: 385

PostPosted: Sun, 26th Apr 2015 15:01    Post subject:
yeah but its a different business model, mainly as well as they did its a very small budget.
So i'd guess they had to focus on getting the bare essentials in place.
In the next game everything is there and they are free to expand on it.
Or so i hope!
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frobisher




Posts: 147

PostPosted: Sun, 26th Apr 2015 15:06    Post subject:
They have already been veterans when NvN2 was coming out - if expansions and/or sequel for PoE are going to be another MotB, I am ready to forgive them A LOT Cool If anything, they have shown time and time again that once walls and a roof are finished, it's much easier to focus on making the place comfortable. I am pretty sure KotOR 2 wouldn't be as good in many aspects if it was produced as KotOR 1, Obsidian or not.

For all issues PoE has, it still wins with NvN2 in my eyes. Moreover, NvN2 could at least take some stuff for granted, eg. races, built and fleshed out by D&D. So I can forgive PoE that I still have no idea what are those "standard" races for, seeing how they lack any characterization save from some lore entries about distant communities of certain subraces. I mean, take away elves and dwarves from the game, what exactly did we just lose? Longevity of certain characters? The potential for railroading elves towards Elms rather than cities as stereotypical "nature freaks"? Sagani is so un-dwarven like she might as well not be a dwarf with zero of mine fucks given.

As for "non-standard" - Amaua are barely explored, not-halflings are better but still lack non-codex material, godlikes remain a mystery
 Spoiler:
 
. I loathe the same rehashed old stories with elves being "ancient power that used to be great, but...", but no story or mythos whatsoever is also pretty meh.
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Mister_s




Posts: 19863

PostPosted: Mon, 27th Apr 2015 23:14    Post subject:
Am I the only one who thinks the lore is pretty boring? Maybe I'm getting a fantasy burn out.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 27th Apr 2015 23:20    Post subject:
@Mister_s
Quote:
Am I the only one who thinks the lore is pretty boring?


You are not Wink


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AKofC




Posts: 4359

PostPosted: Tue, 28th Apr 2015 02:57    Post subject:
It is pretty boring. Or at least the presentation. No pacing at all. I mean the lore is pretty good if handled well, but the game felt rushed so I didn't really give a shit when they dropped the big reveal.

This would have been better if the game had you as a soldier in a certain Saint's army as the first act then maybe a timejump or something after that.

Or you could be one of the guys in Durance's team. Shit, you could be Durance. Durance has a better story than the Watcher.

 Spoiler:
 


And the big reveal would mean a fuckton because that means a lot to you and the game could have gone there.

 Spoiler:
 


Gustave the Steel
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fawe4




Posts: 1787

PostPosted: Tue, 28th Apr 2015 13:35    Post subject:
AKofC wrote:
It is pretty boring. Or at least the presentation. No pacing at all. I mean the lore is pretty good if handled well, but the game felt rushed so I didn't really give a shit when they dropped the big reveal.

This would have been better if the game had you as a soldier in a certain Saint's army as the first act then maybe a timejump or something after that.

Or you could be one of the guys in Durance's team. Shit, you could be Durance. Durance has a better story than the Watcher.

 Spoiler:
 


And the big reveal would mean a fuckton because that means a lot to you and the game could have gone there.

 Spoiler:
 


My thoughts exactly. I mean I like the game but that story is all over the place.

 Spoiler:
 


Oh, and I completely agree with Durrance bit. He's got a way better backstory than Watcher, heck even Sagani and Eder have better ones.
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Auran13




Posts: 385

PostPosted: Tue, 28th Apr 2015 14:32    Post subject:
I guess it didnt bother me because it wasnt a reveal or a twist, its pretty much exactly what i expected.

Even if they somehow paced it better or revealed it better i'd have still been 'well d'uh'
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Auran13




Posts: 385

PostPosted: Tue, 28th Apr 2015 20:16    Post subject:
I gotta admit i thought Durance was gonna have a Kreia story arc but he just kinda faded out
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Interinactive
VIP Member



Posts: 29473

PostPosted: Fri, 8th May 2015 04:47    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:54; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Fri, 8th May 2015 05:47    Post subject:
Obsidian wrote:
This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.


http://forums.obsidian.net/blog/7/entry-183-patch-notes-105/

It has been in beta for a couple of weeks.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 8th May 2015 10:55    Post subject:
Quote:
Ciphers now start with 1/4 max Focus instead of 1/2.


cunts.

Quote:
Fan of Flames damage is reduced by 25%.


and fuck you very much

Quote:
Soul Shock radius reduced from 2.5 to 1.25.


cocksuckers

So nerfs keep hitting harder and harder with every new patch. .I guess there was lots of whining on forums. Laughing


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Yuri




Posts: 11000

PostPosted: Fri, 8th May 2015 12:57    Post subject:
DCB wrote:
Obsidian wrote:
This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.


http://forums.obsidian.net/blog/7/entry-183-patch-notes-105/

It has been in beta for a couple of weeks.


Soooooo..... safe to play the game now?



1 and 2 are still amazing.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Fri, 8th May 2015 14:00    Post subject:
Finished it, clocked in at 107 hrs, which for me is A LOT, I rarely have this level of "patience" Very Happy

All in all I liked it, but didn't "love" it. Dialogue was magnificently written, the atmosphere was great and the mechanics well implemented.

My main complaint is that the progression is badly designed imho:
-The first act (Guilded Vale) is excellent: good story and lore introduction, location variety and level of challenge (especially Readric keep!)
-In The second act (Defiance Bay), however, the game almost turns into a point-and-click adventure. You spend way too much time running around from one sector of the city to another, just talking to people. It becomes tedious, especially since the loading times are so long and so frequent, even on a top-range SSD.
-The third act until the end would be good, but the problem is that if, like me, you're a completionist and did all the side quests in defiance bay, you will be way WAY overpowered for the third act of the game. I basically resolved every non-boss encounter until the game's end by just clicking on the enemies and letting the party auto-attack. And Thaos wasn't much of a challenge either, he only had a slim chance because the fight is setup in a "cheap" way that puts the two animated statues at the back of your weakest characters.

All in all, a good game, but I wished the progression would've been "smoother" if that makes any sense.
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DCB




Posts: 5410

PostPosted: Fri, 8th May 2015 14:28    Post subject:
h0rnyfavn wrote:
So nerfs keep hitting harder and harder with every new patch. .I guess there was lots of whining on forums. Laughing

The weird thing is the massive amount of combat "balancing" that has been implemented since launch. Given that they didn't want to spoil any narrative details and kept the main plot under wraps, you'd think just about the only thing the backer beta would have been good for was sorting out combat, aside from general stability bugs and the like. You have to wonder why so many of these apparent "issues" weren't spotted a lot earlier.

Yuri wrote:
Soooooo..... safe to play the game now?

Yeah, the major cock-blocking bugs should pretty much all be dealt with by now.

The_Leaf wrote:
if, like me, you're a completionist and did all the side quests in defiance bay, you will be way WAY overpowered for the third act of the game.

They nerfed a bunch of side-quest XP, like the bounties, to try and prevent hitting max level before the end of Act 3.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Fri, 8th May 2015 14:39    Post subject:
They are just bad at game design - during the beta the role-playing system and the combat have been overhauled like 3 times and the end result is still pretty meh.
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Aquma




Posts: 2805

PostPosted: Fri, 8th May 2015 15:19    Post subject:
What's meh for one is great for another - there's no way to satisfy everyone. Personally I find the end result exactly what it was supposed to be. As for balance changes - the game changed drastically during the course of the beta. It plays much, much better now. Don't forget they were designing a system from the grounds up, not just adapting an existing one. There was a mountain of work to be done and it's been done. Major combat aspects aren't being changed now anymore. Stuff that remained, balance changes and so on - that's all very minor in comparision.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Fri, 8th May 2015 15:29    Post subject:
If you can't create a good system - take something that works and adapt - d20 anyone? Don't take me wrong I still enjoyed the game a lot. It's just that the combat felt totally uninspired, mmoish and monotonous after the middle of ACT2 or so. I rarely even used my per rest abilities - it's just chokepoint engage with 2, shoot with the rest - every single encounter. Sad


Last edited by dsergei on Fri, 8th May 2015 15:46; edited 1 time in total
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Aquma




Posts: 2805

PostPosted: Fri, 8th May 2015 15:45    Post subject:
To each his own I suppose. D20 had its own pitfalls - some of them huge chasms, to be honest. I find PoE's system to be better than any D20 game adaptation I've seen and played - and in all of them combat became trivial for most encounters after a certain point in the game. Besides, you can't just "take something". It doesn't work that way. D20 is a licensed system - the license is open, sure, but it belongs to Wizards of the Coast and can be changed by them at will, affecting material retroactively. The only way to safely use d20 in a game would be a deal with WotC, which would probably take a big chunk of Obsidian's budget by itself. They decided they prefer to have something of their own to build upon, and I think it's the better choice - it gives them more options and more freedom as a developer.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Fri, 8th May 2015 15:58    Post subject:
Yeah, I see why they did that, but it doesn't change the fact that the end result is underwhelming. And I agree that there aren't any real-time-with-pause games with good combat - I was hoping that POE would be the first. Sad
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Aquma




Posts: 2805

PostPosted: Fri, 8th May 2015 16:47    Post subject:
I disagree completely - I prefer RtwP to turn combat, actually. I find most turn systems dull and completely devoid of tension of any kind. Problems I had with these games were usually directly connected to DnD - or sometimes its implementation in cRPGs. And, in contrast to you,I also liked PoE combat a lot. But I understand your point of view too - it's pointless to argue about that, it's all completely subjective Smile
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sat, 9th May 2015 17:02    Post subject:
DCB wrote:

The_Leaf wrote:
if, like me, you're a completionist and did all the side quests in defiance bay, you will be way WAY overpowered for the third act of the game.

They nerfed a bunch of side-quest XP, like the bounties, to try and prevent hitting max level before the end of Act 3.


The bounty quests and the House Dommonel quests are the only ones I didn't do at all, and I was still OP as fuck for the whole 3rd act.
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Aquma




Posts: 2805

PostPosted: Sat, 9th May 2015 17:58    Post subject:
Yea, the balance is all over the place in the third act. Personally I believe too many levels are gained in the first chapter. If you ended it at ~lvl 3 you'd have enough levels left to smoothly progress through the rest and reach 12 a bit later. Instead by the end of first chapter you're already around level 5 - almost half of the progression done in a single chapter.
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Mister_s




Posts: 19863

PostPosted: Sat, 9th May 2015 21:28    Post subject:
I for one am beginning to feel the disappointment. I really have no interest at all in the lore, it's plain boring. I'm the kind of guy who reads every word in a game, but this time I just can't seem to even force myself. The skill system sucks, I'm not paying much attention anymore when leveling really. The combat is very simplistic, it has no oomph at all.

I think I'm close to finishing Act 2, the game went from a comfortable 9.5 to a meager 7.5 for me. I expected something completely different, so my disappointment is probably my own fault. This feels so much like a budget title Sad It has huge amounts of content, the writing is excellent and it's Obsidian, but I have no inclination to finish it Crying or Very sad
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