State of Decay
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Apr 2015 15:13    Post subject:
Aye, so was I mate. Earlier in the thread I was more than a little annoyed at the persistent stuff forcing you to play constantly or else suffer the wrath of The RNG God, but it turns out the persistent nature wasn't as bad as I thought it would be... *and* they nerfed it a lot more over time anyhow.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 28th Apr 2015 15:14    Post subject:
The best scenario for gamers is if a bigger company decided to copy State of Decay and make it more sandbox; multiplayer; better ai for NPCs and so forth. Tons of good opportunities for a cool game. If they embrace mods, even more so.
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stemot




Posts: 1886

PostPosted: Tue, 28th Apr 2015 19:12    Post subject:
EternalBlueScreen wrote:
The best scenario for gamers is if a bigger company decided to copy State of Decay and make it more sandbox; multiplayer; better ai for NPCs and so forth. Tons of good opportunities for a cool game. If they embrace mods, even more so.


GTA V mixed with State Of Decay would be sex.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Apr 2015 20:28    Post subject:





Cleaner with less crushed blacks, same crappy lighting, same crappy textures. $20 please. There's also a terrible motion blur effect where characters/objects get warped and blurred when you move the camera too quickly.. it's like chromatic aberration but... not. It's hard to explain but it's unpleasant. In-game options are the same as SoD-2013, just a quality slider and nothing else.

http://i3.minus.com/i5ci5SNDs251y.png
http://i4.minus.com/idtDpOPGcMQUg.png

"Increased draw distance!" they claim. Wait, shadows, what are you doing!? Shadows?! STAHP!

http://i2.minus.com/iQTjMyxDxy74F.png
http://i3.minus.com/i4U9BRDDG0i4t.png

Wow. Such an increase. The same also applies to zombies too, you *can* see them at a greater distance than before... but their models are super low-poly and they all have the same canned animations. It's like Mass Effect 3, remember the bar you could go to and dance and drink and meet Joker getting it on with his lovebot? Remember when you looked over the edge of the railings at the "dancers" below? Yeahhhhh... same thing here. Once they get close they look better with proper animation that doesn't look like a prerendered 2D faux3D sprite.

By the way, the *same* mods from SoD work on this "totally new, honest! not the same game, honest!" version.. make of that what you will. I've got MasterClock installed and working just fine as well as three far more game-altering mods, all working perfectly on this totally-not-the-same-game-couldn't-update-the-base-because-REASONS® version;

The Powerhouse AND Reflexes Mod-71-1-5 ,
Weapon Specializations AND Special Techniques Mod - COMPLETE-72-1-6 and
Improved Bases Pack V1.2-144-1-2


It's the SAME game, every single thing about this is identical to SoD-2013, the file formats are the same, the folder structures are the same, the layouts are the same.. it's all.... the same. Only now this is DX11. I've also noticed something that I don't remember if it was part of the original game or not, but there's a loading screen now if you're out with a group and you select one to "take over" so you change character. I don't remember clearly if that was similar in the original game.

Oh well, nothing is going to change MS/UL stance now, they've chosen their path and they're sticking to it, so I'll just stick to pirating what should have rightfully been mine to begin with and I know who not to support in the future ... which is the biggest shame to all this, since SoD is a fantastic game and I hope to see more games like it. Dead State turned out to be a large disappointment and next to nobody else is doing something on the scale of what UL did with SoD Sad

EternalBlueScreen wrote:
The best scenario for gamers is if a bigger company decided to copy State of Decay and make it more sandbox; multiplayer; better ai for NPCs and so forth. Tons of good opportunities for a cool game. If they embrace mods, even more so.


Seriously.

I wouldn't even care if there was no MP (in fact, I'd probably prefer it since they could then concentrate on making a kickass SP title and not splitting their resources) but yeah, completely agree regardless. A big team, a big zombie survival/action sim. Yummy.
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hellishere




Posts: 812
Location: Portugal
PostPosted: Tue, 28th Apr 2015 22:12    Post subject:
Ok, thanks for the insight on the game guys i will try it for sure..

Still havent finished dead rising 3, that game also has a timer, and it seems you can run out of time actualy, and not finish the game, or something, and im always playing that game in a hurry, wondering if i can explore it or comeback later or whatever, why do they put these timers on these zombie games is beyond me..


RYZEN 3700X | RTX 2070 SUPER
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 28th Apr 2015 22:19    Post subject:
Well that confirms the feeling I had about the 're-done' game. I wasn't impressed and it didn't look much better.
Thanks Sabin, I'll just be downloading it.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 28th Apr 2015 22:28    Post subject:
QMJS Extended 1.6 seems to work just fine too, though naturally it overwrites many other mods since it's so extensive an overhaul.

~edit~

Ah... yeah... QMJS definitely a no go. It adds a strange kind of dusty fog to the game and it *cripples* performance with it. It also darkens the shadows and makes thing a little more gloomy. Don't use QMJS 1.6 yet, wait for YOSE 1.7 version.


Last edited by sabin1981 on Tue, 28th Apr 2015 23:03; edited 1 time in total
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vurt




Posts: 13843
Location: Sweden
PostPosted: Tue, 28th Apr 2015 22:59    Post subject:
Gonna give this one another try so i bought the Year-One edition.. what's up with the flickering shadows? Is there a fix? Any mod recommendations? Thanks Smile
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sabin1981
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Posts: 87805

PostPosted: Tue, 28th Apr 2015 23:04    Post subject:
Sorry bud, no flickering shadows here. Everything was normal. I was trying QMJS overhaul since all the mods I've tried so far worked fine but yeah.. this one didn't, some sort of conflict with the updated version it seems.
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vurt




Posts: 13843
Location: Sweden
PostPosted: Tue, 28th Apr 2015 23:58    Post subject:
Uninstalled. What a waste of money that was.

Well, hopefully it gets fixed some time.. Though i did find posts from 2013 with people complaining about the flickering.. You can really tell they've worked hard on this supposed "update" Wink

I'll give How to Survive another go instead..
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sabin1981
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PostPosted: Wed, 29th Apr 2015 00:16    Post subject:
Are you running SLi/Crossfire? I've seen some people complaining about shadow flicker using multi-GPU solutions.


.... and damn it, now I want to replay How To Survive too Very Happy
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vurt




Posts: 13843
Location: Sweden
PostPosted: Wed, 29th Apr 2015 00:24    Post subject:
Nope, i have a single Titan. I will never, ever buy either SLI or Crossfire again.
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sabin1981
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PostPosted: Wed, 29th Apr 2015 00:25    Post subject:
Then I'm not sure what to suggest, sorry mate. The only bug I heard about with flickering shadows seems to pertain to multi-GPU :\
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webtax




Posts: 463

PostPosted: Wed, 29th Apr 2015 00:26    Post subject:
i have the original + breakdown from some sale, but haven't touched it yet

is it worth isodemoing YOSE, or just playing the original on steam with some mods?
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sabin1981
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Posts: 87805

PostPosted: Wed, 29th Apr 2015 00:29    Post subject:
webtax wrote:
i have the original + breakdown from some sale, but haven't touched it yet

is it worth isodemoing YOSE, or just play the original on steam with some mods?


ISOdemo YOSE. It's an updated version of the main game, you don't "lose" anything by playing YOSE and *most* of the same mods work just fine.
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Yondaime
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PostPosted: Wed, 29th Apr 2015 00:33    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Wed, 29th Apr 2015 00:43    Post subject:
No, HTS is pure combat from start to finish. There are a few random quests but it's mostly crafting more weapons of destruction to kill more zombies... no different than a million games before it, but somehow HTS is much more enjoyable for some reason. I've got the base and a few addons, I want to get the Storm Warning pack so I can do a replay, but I'll probably just Yarr the DLC on my legit copy with REVOLT Wrapper or something grinhurt
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Yondaime
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PostPosted: Wed, 29th Apr 2015 00:48    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 29th Apr 2015 01:08    Post subject:
I wish I had pirated this, sadly I gave them money. Laughing /me goes back to cataclysmdda
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Interinactive
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PostPosted: Sun, 3rd May 2015 08:37    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:54; edited 1 time in total
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Sun, 3rd May 2015 09:38    Post subject:
1920x1200 was selectable but if I read correctly that might be the max, it certainly won't recognize the VSR resolutions (Up to 2560x1600) and I know from a discussion on the Steam forums that it does not support 3840x2160 ("4K") properly if at all.
(Not sure how the game works with scaling and different aspect ratios, will have to test it further.)
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Interinactive
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PostPosted: Sun, 3rd May 2015 09:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:54; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 3rd May 2015 10:00    Post subject:
The devs are just lazy fuckers
When the main game got released on PC back then it didn't even have 16:10 resolutions for several months IIRC?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Sun, 3rd May 2015 10:07    Post subject:
I do not know but I have no idea what they've done with Cry Engine or what the engine version even is in this re-release (Previous was 3.4.x something which is a bit after Crysis 2 but before the 3.5 overhaul seen with Crysis 3) but CryEngine has supported all available monitor resolutions and aspect ratios since 1.0 / Far Cry I believe so I wonder what the developers have done with the code.
(Since this is before the Steam EaaS "lite" version of the engine they have a full license and could have done all sorts of modifications.)

Though I guess it's the same for a number of UE3 games with poor aspect ratio support, screen scaling and other limitations (Poor optimization too.) despite the engine fully supporting most of these features, even some of the UDK games have had issues which is kinda weird as those can't be modified as extensively as the full license allowed.


For this game I am fairly certain that focus were on the XBO and PS4 consoles with PC being updated in the process because it wouldn't be that difficult and for some additional profit possibilities but I don't think the PC version has gotten any real improvements besides what was offered for the consoles such as being able to run at a 1920x1080 res instead of 1280x720 (At least they fixed that for the original PC version, post-release in a patch.) and some small tweaks to textures and the time of day settings for how the various maps look during the day/night cycle.

The fact that several of the old mods still works shows the file structure is nearly identical so there can't have been that many changes there besides a few tweaks and I don't think there's anything new in this version of the game either besides a few pre-order bonuses and it bundling in all the DLC.

Game doesn't even read system.cfg and autoexec.cfg properly from what I've tested nor does it leave a log file (Which is otherwise the default for CryEngine.) so it's difficult to see what tweaks work and what the engine actually does.
(Setting FOV and screen res that way might work but without the log file it'll be difficult to check how the game handles these config files.)

Settings file is also encrypted so editing that is impossible at the moment.

EDIT:
Bob Barnsen wrote:
The devs are just lazy fuckers
When the main game got released on PC back then it didn't even have 16:10 resolutions for several months IIRC?


True, that and a few other complaints took a long time to get fixed as far as I remember.
(And now with this version of the game out they've probably dropped support entirely for the original game leaving any remaining bugs and such up to modders to fix where possible.)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 3rd May 2015 15:09    Post subject:
You need to wait for State of Decay: Year Two Survival Edition, that will bring up to 1440p textures and resolution! It will also fix some of the bugs left over from State of Decay: Year One Survival Edition as well as giving you two new weapon skins and a new in-game radio command! You can now also use one extra character from Breakdown DLC inside Story Mode, but only if you own State of Decay and State of Decay: Year One Survival Edition. It's going to be a bargain at only $39.99, but if you own both State of Decay and State of Decay: Year One Survival Edition, you get a loyalty customer rebate bonus of $4.95, meaning State of Decay: Year Two Survival Edition will only cost you $35.04*



*time limited preorder-only offer, expires on launch day
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sabin1981
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Posts: 87805

PostPosted: Sun, 14th Jun 2015 19:31    Post subject:
-70% in the daily deal ("Thanks to all the suckers that bought it full price less than two months ago and doubly thanks to the sucke... ehh... LOYAL CUSTOMERS that already owned the original game and paid $20 for the re-release") as well as the major overhaul by QMJS being updated to 1.7 and supporting YOSE now.

If anyone is interested.

Do note that there are significant bugs in YOSE and the game has not received a patch since April, nor have the developers even POSTED on the Steam forum since release.

Make of that what you will.
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hailey




Posts: 866

PostPosted: Sun, 14th Jun 2015 19:40    Post subject:
I had fun with it when I first bought it in EA but now they've re-released it like 40 times
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4treyu




Posts: 23141

PostPosted: Sun, 14th Jun 2015 19:44    Post subject:
Evil Sabin, tempting people to upgrade to the broken version Twisted Evil
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 14th Jun 2015 19:50    Post subject:
Hey, if you don't already own the game then £5 is a friggin' steal. If you do own the game, then you're the one getting stolen from Cool Face
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webtax




Posts: 463

PostPosted: Sun, 14th Jun 2015 20:51    Post subject:
lol was coming here for the same thing

15 days ago, "loyalty" discount


thanks and now piss on your face discount
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