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Posted: Sat, 18th Apr 2015 21:09 Post subject: |
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Whether or not that was rendered in engine is fairly irrelevant. It sure as shit won't look like that in game, especially not on consoles.
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Posted: Sat, 18th Apr 2015 21:15 Post subject: |
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Oh I have no doubt the graphics in the game will look just like in that cinematic trailer in the PC version when maxed out, but that's not the point, the point is that we need to see actual gameplay which is what they promised and didn't deliver.
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Posted: Sat, 18th Apr 2015 22:53 Post subject: |
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Some explosions or when the big fucking AT-AT dropped to the ground didn't look that good. I think it was ingame stuff with a few special video effects filters and shit. And especially without that much AA it will look worse of course as always. Perfectly smooth 4k AA stuff always looks stunning.
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Posted: Sun, 19th Apr 2015 00:09 Post subject: |
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Posted: Mon, 20th Apr 2015 22:53 Post subject: |
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http://www.gamespot.com/articles/star-wars-battlefront-destruction-system-explained/1100-6426768/
""We won't do excessive destruction just because we can.""
LOL.
"We're using destruction where it make sense but also working to create something that is authentic to the universe."
Don't give us that bullshit.
Yes, I'm sure you want to make this game as authentic as possible Mr. Random hero-drop spawn of Satan! Nothing is more authentic to the universe than finding Vader's undergarments, putting them on mid-battle and then have yourself transformed into Vader.
Fucking cocksmoker.
Oh.
And nothing is as authentic to Star Wars as -huge- 20 versus 20 battles.
LOL. 20 guys versus 20 guys. It's not even a Battle, its a tiny skirmish. A tussle. It's not a battle!
I can't wait to re-create all my Star Wars battle fantasies in your tiny mini-playfield with a tiny playercount, where we can't destroy the stuff we want to destroy even. Sounds like a disgrace to me. A grenade should blow a hole in any wall regardless of whether this asshole developer thinks it is 'authentic' or not to have it happen.
Last edited by EternalBlueScreen on Mon, 20th Apr 2015 23:02; edited 1 time in total
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Posted: Mon, 20th Apr 2015 23:02 Post subject: |
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Posted: Mon, 20th Apr 2015 23:12 Post subject: |
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20 versus 20 players.
No conquest mode.
Restrictive evironmental destruction/no terrain deformation.
Hero-kits drop randomly around the maps.
Small maps.
Cluttered maps: Either by trees, rocks or narrow canyon corridor landscapes.
No space battles.
No space and land hybrid maps.
No squads (only "partners" aka two-player tag-teams).
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Posted: Mon, 20th Apr 2015 23:14 Post subject: |
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@EternalBlueScreen
You forgot;
"Significant DLC plans"
Sounds like a bargain if you ask me. I'll take two copies.
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Tue, 21st Apr 2015 01:07 Post subject: |
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I miss the old times, when getting more infos meant more interest, and sudden boost of the hype factor. With this one (or with practically all the AAA multiplayer games released these days) it's the other way around! The more infos we get, the more disgusted we become.. 'I have a bad feeling about this' xD
It's a shame really that there are so many constraints, as per usual, or deliberately (plain) bEAd decisions that could undermine a potentially fun game. We can't have nice things with the big greedy sharks around 
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 21st Apr 2015 04:32 Post subject: |
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*waves hand*
This is not the Star Wars game you are looking for.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 21st Apr 2015 14:01 Post subject: |
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EA DICE has all the resources available to them, yet the game they present seems both restrictive as well as limited in terms of modes and content in general. The innovation is = 0. Instead we see EA DICE actually strip out features that were available in both previous Battlefronts as well as the Battlefield games. It doesn't make sense. The usual saying of "one step forward, two steps back" seems applicable to this year's Battlefront.
Its weird becoming frustrated over a new Star Wars game getting made, especially when one finally gets made after so long, but at the same time it is infuriating when you know they aren't doing everything they can to make the game all it can be.
It's like they don't want to make it 'too' good or something. Maybe because they know they have to top this game when they release EA DICE's Battlefront 2.
Its like with the Battlefield series removing the Commander, and then re-introducing the role as a 'new' feature in a later game. It is a cheap, shitty way to go about game development.
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Posted: Tue, 21st Apr 2015 14:04 Post subject: |
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EternalBlueScreen wrote: | It doesn't make sense. |
It makes perfect sense. This is their business model. Barebones base package, as much as possible stripped out to be sold as DLC.
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Posted: Tue, 21st Apr 2015 14:51 Post subject: |
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sabin1981 wrote: | http://www.ign.com/articles/2015/04/17/star-wars-celebration-battlefront-does-not-have-space-battles-prequel-era
Quote: | Bach continued, “Space is hard, right? Not from a [development] perspective, but from a logistical perspective. Is that fun? For us it doesn’t make sense to create a battle above you if you’re fighting other players who are not there to fight. Our focus is to do planetary battles.” |
Cunt. |
This seems right in planetary/space combat mode. But, like BF2, space battles had everyone fighting in ships, then once the shields were down, you had people in spaceships and troops fighitng in ships, it was awesome, kinda like Titanmode in BF2142 (on a bigger scale). I don't get why they say that. That screams DLC all over the place, fuckers
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Posted: Tue, 21st Apr 2015 14:52 Post subject: |
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EternalBlueScreen wrote: | 20 versus 20 players.
No conquest mode.
Restrictive evironmental destruction/no terrain deformation.
Hero-kits drop randomly around the maps.
Small maps.
Cluttered maps: Either by trees, rocks or narrow canyon corridor landscapes.
No space battles.
No space and land hybrid maps.
No squads (only "partners" aka two-player tag-teams). |
I was so pumped for this game..but no squads? Really? Small and cluttered maps?
And no conquest mode? dafuq?
BF1 and BF2 had that.
God, such a let down!
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 21st Apr 2015 15:28 Post subject: |
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Sounds like 'Call of Jedi: Empire Warfare' 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 21st Apr 2015 18:09 Post subject: |
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I hope they all get fucked with a rusty pitchfork full of shit
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Posted: Tue, 21st Apr 2015 18:18 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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Posted: Tue, 21st Apr 2015 18:22 Post subject: |
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As dumb as it may sound, I really had great hopes for this game, and will probably buy it because Starwars
I'm such a tramp
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Posted: Tue, 21st Apr 2015 18:33 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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Posted: Tue, 21st Apr 2015 18:37 Post subject: |
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That said, the percentage of good to bad Star Wars games across the board has always been fairly low. Even if EA manage, by some miracle, to put out at least one decent one, it will likely be amongst a bunch of dross.
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Posted: Tue, 21st Apr 2015 19:32 Post subject: |
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LOL even Forbes (Forbes is a leading source for reliable business news and financial information) say 'fuck this shit'.
Source: http://www.forbes.com/sites/erikkain/2015/04/18/youd-have-to-be-crazy-to-pre-order-star-wars-battlefront/
"you’d be absolutely bloody crazy to pre-order Star Wars: Battlefront."
"I say this not just because this is EA we’re talking about (though that’s a real factor) or because there have been major launch issues with DICE games like Battlefield 4 and other EA titles like SimCity. I say this because preordering is generally anti-consumer and the bribes you get for it rarely outweigh the potential risk."
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Posted: Tue, 21st Apr 2015 19:42 Post subject: |
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This will continue to be the case until finally gamers say No both to Pre-orders and No to buying games piecemeal through DLC packs instead of getting a full, bug-free game at release.
I bet gamers would (I know I would) pay more for the actual game if it meant getting a full game without all of the hooks of DLC and microtransactions.
It would have been so refreshing to install a new Battlefront game Day 1 knowing that you had the full game, nothing was cut, and that DICE had put its heart, mind and soul into its creation.
Its killing my enjoyment of gaming in general and observing how this trend just becomes more and more elaborate and overt makes me very annoyed. It will take decades to undo this cultural damage.
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Posted: Tue, 21st Apr 2015 20:22 Post subject: |
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I bet they have no idea how to make space combat fun and engaging, if at all.
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Posted: Tue, 21st Apr 2015 22:24 Post subject: |
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russ80
Posts: 4679
Location: Romania
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