This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?
Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.
Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.
Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.
And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.
Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
I saw this a few months back and it looks amazing, some of the reviews aren't too pleasant right now - apparently it's a Metroidvania title but lacks any kind of structure, so even when you acquire new powers/abilities, it's said that you often feel completely lost as to what to do next. Whether that was derpy reviewers or not remains to be seen Either way, it's only a month of timed exclusivity so I can live with that and if it means getting more, awesome looking, Metroidvania titles? Yes please!
well i've seen a lot of reviews about ir some saying its just "Super Metroid" homage without any own identity, but nailing the gameplay and its variety. Some other says there is too much backtracking and they got lost with confusing weabons variety but great art. :-/
I guess I will nee to check by myself as reviewers are contradicting each other, but juging by 85/78 on metacritic its mostly quite positive.
Version 1.05, 5/15/2015
-----------------------
Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03
Version 1.04, 5/14/2015
----------------------
Fix for log level "INFO" not printing
Fix for various input remapping problems
Fix for random generation problem in Kur
Added more verbose logging to help troubleshoot issues
Updated to Steamworks 1.33a / Steamworks .Net 7
Version 1.03, 5/14/2015
----------------------
Fix for crash when cloud saves disabled
Version 1.02, 5/13/2015
----------------------
Fix for SFX 0 volume causing music to play at full volume
Limited apache log to maximum of 10 backups
Case-sensitivity fix for Linux
Changed default keyboard mapping for drone
Version 1.01, 5/9/2015
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Fix for map reminder crash on new areas
Version 1.00, 5/9/2015
----------------------
This is arbitrarily the "first" PC version from which I'll begin tracking;
picking up roughly where the PS4 version 1.05 (US) version left off and adding
the following:
-PC/Mac/Linux support
-Map reminders
-Keyboard mapping
-10 quick select keys
-Volume level controls
-Window size controls
-Cloud Saves
-Steam Achievements
-Steam Trading Cards
-Revised AI for the final boss battle
-Small reduction in Ukhu + spawn hp
-Tweaks to the Hard difficulty setting
-Assorted small bugfixes
EDIT:
Quote:
Axiom Verge Change Log
----------------------
Version 1.06, 5/16/2015
----------------------
Added controller detection
Added 2 graphics detail level options
Fixed several config bugs
Added updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Ethan Lee.
Fixed controller settings for Nyko Airflo
Low health beep now fades out to a lower volume after a time
Extra guard against crashes riding Oracca
Version 1.05, 5/15/2015
-----------------------
Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03
Added small dead zone for drill analog press
Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn
Disabled FNA Faux backbuffer
Disabled FNA graphics threading support to reduce garbage collection
Particle buffers now use DynamicVertexBuffers.
Map rendering optimizations
Add VSync On/Off option
Last edited by JBeckman on Sun, 17th May 2015 08:23; edited 1 time in total
Really enjoying this one and I still think there can be a lot of innovation in this format. Hoping we get more titles like this. Derp's saying too much backtracking have no idea what they are talking about, there's been more plot than Super Metroid so far too?
Pro's
Love how they came up with some unique platforming mechanics.
Soundtrack is really awesome and sets a nice overall tone to the game.
Art has been pretty solid (I'm guessing I'm 3/4 way through game).
Con's
Bit easy even on the hard difficulty.
Each Boss has a glaring single flaw making the encounters a walk over. It's just a bit much.
Grapple hook will make you angry til you get the hang of the weird implementation.
Edit: died in secret level = savegame corrupted.. are any games playable at launch anymore?
beat the first boss, dunno how to drop down after getting the drill? is it supposed to happen automatically?
down+jump? I don't remember having any issues escaping after getting the drill, though the drill CONTROLS are clunky Having to jump and press down to angle the drill for vertical drops is a less fun anachronism.
it bugged out. ive drilled the rocks but character just stood there with empty space beneath his feet, done it once more and he felt to the next location just like he should in the first place.
Yup, likewise. It started off really fun and the music is fucking amazing, but like the earlier previews said; the whole game just feels aimless and meandering. I think I was kind of expecting too much
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