Axiom Verge
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prudislav
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PostPosted: Sat, 18th Apr 2015 16:12    Post subject: Axiom Verge

http://store.steampowered.com/app/332200/
Release Date : cca month after PS4 version which was released on March 21
Quote:
This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?

Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.

Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.

Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.

And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.

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sabin1981
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Posts: 87805

PostPosted: Sat, 18th Apr 2015 16:19    Post subject:
I saw this a few months back and it looks amazing, some of the reviews aren't too pleasant right now - apparently it's a Metroidvania title but lacks any kind of structure, so even when you acquire new powers/abilities, it's said that you often feel completely lost as to what to do next. Whether that was derpy reviewers or not remains to be seen Very Happy Either way, it's only a month of timed exclusivity so I can live with that and if it means getting more, awesome looking, Metroidvania titles? Yes please!
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prudislav
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Location: The land of beer and porn
PostPosted: Sat, 18th Apr 2015 16:36    Post subject:
well i've seen a lot of reviews about ir some saying its just "Super Metroid" homage without any own identity, but nailing the gameplay and its variety. Some other says there is too much backtracking and they got lost with confusing weabons variety but great art. :-/
I guess I will nee to check by myself as reviewers are contradicting each other, but juging by 85/78 on metacritic its mostly quite positive.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sat, 18th Apr 2015 16:41; edited 1 time in total
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sabin1981
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PostPosted: Sat, 18th Apr 2015 16:40    Post subject:
... I'm still pissed that Shadow Complex was never released on PC. Now that was a mighty fine game.
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sabin1981
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PostPosted: Wed, 22nd Apr 2015 14:48    Post subject:


May 14th, Steam trailer released.
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AmpegV4




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PostPosted: Thu, 23rd Apr 2015 00:29    Post subject:
+1 on shadow complex, this is looking pretty good though.
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sabin1981
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PostPosted: Thu, 23rd Apr 2015 01:49    Post subject:
I guess we just have to wait for Xenia to play commercial games and then we can finally get our Shadow Complex "on PC" Very Happy
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prudislav
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PostPosted: Thu, 14th May 2015 17:59    Post subject:
Axiom.Verge-ALI213


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
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Posts: 87805

PostPosted: Thu, 14th May 2015 18:10    Post subject:
prudislav wrote:
Axiom.Verge-ALI213


Normally I'd go "YAY!" but it's an ALI torrent... which means.. "stalled" or "1KB/s" Laughing I'll grab it from KAT or Baidu or something Very Happy
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ramalan




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PostPosted: Thu, 14th May 2015 18:19    Post subject:
yep, zero seeds on one source I could find atm Very Happy
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moosenoodles




Posts: 18411

PostPosted: Thu, 14th May 2015 19:39    Post subject:
sabin1981 wrote:
prudislav wrote:
Axiom.Verge-ALI213


Normally I'd go "YAY!" but it's an ALI torrent... which means.. "stalled" or "1KB/s" Laughing I'll grab it from KAT or Baidu or something Very Happy


The baidu link is up for u sabin. you know where to look.
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sabin1981
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PostPosted: Thu, 14th May 2015 19:40    Post subject:
Already downloaded, my friend, installed and ready to play once I've eaten
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moosenoodles




Posts: 18411

PostPosted: Thu, 14th May 2015 19:46    Post subject:
sabin1981 wrote:
Already downloaded, my friend, installed and ready to play once I've eaten


lol, nothing pipping the sabin monster to the post Very Happy
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Keit




Posts: 1134
Location: Sweden
PostPosted: Thu, 14th May 2015 20:03    Post subject:
Jesus christ baidu is fucking slow, 0.8kb/s

*edit* thx for the mega link
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ramalan




Posts: 1138

PostPosted: Thu, 14th May 2015 20:07    Post subject:
30kb here, dunno why they used that site, so many better ones for such small file.
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sabin1981
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PostPosted: Thu, 14th May 2015 20:07    Post subject:
Keit wrote:
*edit* thx for the mega link




ramalan wrote:
30kb here, dunno why they used that site, so many better ones for such small file.


Use IDM and you'll get it up to a few MB/s Smile
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ramalan




Posts: 1138

PostPosted: Thu, 14th May 2015 20:21    Post subject:
no idea what IDM is, anayway it will download in 5-10 mins Smile
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zellar




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PostPosted: Thu, 14th May 2015 20:29    Post subject:
IGG-Games has lots of links up Shocked


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sabin1981
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PostPosted: Thu, 14th May 2015 20:35    Post subject:
@ramalan

Internet Download Manager Wink
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JBeckman
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Location: Sweden
PostPosted: Fri, 15th May 2015 20:45    Post subject:
Current changelog:

Quote:

Axiom Verge Change Log
----------------------

Version 1.05, 5/15/2015
-----------------------
Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03

Version 1.04, 5/14/2015
----------------------
Fix for log level "INFO" not printing
Fix for various input remapping problems
Fix for random generation problem in Kur
Added more verbose logging to help troubleshoot issues
Updated to Steamworks 1.33a / Steamworks .Net 7

Version 1.03, 5/14/2015
----------------------
Fix for crash when cloud saves disabled

Version 1.02, 5/13/2015
----------------------
Fix for SFX 0 volume causing music to play at full volume
Limited apache log to maximum of 10 backups
Case-sensitivity fix for Linux
Changed default keyboard mapping for drone


Version 1.01, 5/9/2015
----------------------
Fix for map reminder crash on new areas


Version 1.00, 5/9/2015
----------------------
This is arbitrarily the "first" PC version from which I'll begin tracking;
picking up roughly where the PS4 version 1.05 (US) version left off and adding
the following:

-PC/Mac/Linux support
-Map reminders
-Keyboard mapping
-10 quick select keys
-Volume level controls
-Window size controls
-Cloud Saves
-Steam Achievements
-Steam Trading Cards
-Revised AI for the final boss battle
-Small reduction in Ukhu + spawn hp
-Tweaks to the Hard difficulty setting
-Assorted small bugfixes




EDIT:

Quote:

Axiom Verge Change Log
----------------------

Version 1.06, 5/16/2015
----------------------
Added controller detection
Added 2 graphics detail level options
Fixed several config bugs
Added updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Ethan Lee.
Fixed controller settings for Nyko Airflo
Low health beep now fades out to a lower volume after a time
Extra guard against crashes riding Oracca

Version 1.05, 5/15/2015
-----------------------
Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03
Added small dead zone for drill analog press
Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn
Disabled FNA Faux backbuffer
Disabled FNA graphics threading support to reduce garbage collection
Particle buffers now use DynamicVertexBuffers.
Map rendering optimizations
Add VSync On/Off option



Last edited by JBeckman on Sun, 17th May 2015 08:23; edited 1 time in total
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VGAdeadcafe




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PostPosted: Sun, 17th May 2015 04:50    Post subject:
ramalan wrote:
no idea what IDM is

but do you know what google is?
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AmpegV4




Posts: 6248

PostPosted: Sun, 17th May 2015 07:25    Post subject:
Really enjoying this one and I still think there can be a lot of innovation in this format. Hoping we get more titles like this. Derp's saying too much backtracking have no idea what they are talking about, there's been more plot than Super Metroid so far too? Scratch Head

Pro's
Love how they came up with some unique platforming mechanics.
Soundtrack is really awesome and sets a nice overall tone to the game.
Art has been pretty solid (I'm guessing I'm 3/4 way through game).

Con's
Bit easy even on the hard difficulty.
Each Boss has a glaring single flaw making the encounters a walk over. It's just a bit much.
Grapple hook will make you angry til you get the hang of the weird implementation.

Edit: died in secret level = savegame corrupted.. are any games playable at launch anymore?
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ramalan




Posts: 1138

PostPosted: Sun, 24th May 2015 14:58    Post subject:
beat the first boss, dunno how to drop down after getting the drill? is it supposed to happen automatically?
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sabin1981
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PostPosted: Sun, 24th May 2015 15:01    Post subject:
ramalan wrote:
beat the first boss, dunno how to drop down after getting the drill? is it supposed to happen automatically?


down+jump? I don't remember having any issues escaping after getting the drill, though the drill CONTROLS are clunky grinhurt Having to jump and press down to angle the drill for vertical drops is a less fun anachronism.
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ramalan




Posts: 1138

PostPosted: Sun, 24th May 2015 15:37    Post subject:
it bugged out. ive drilled the rocks but character just stood there with empty space beneath his feet, done it once more and he felt to the next location just like he should in the first place.

anyway getting pretty bored after the second boss Sad
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sabin1981
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Posts: 87805

PostPosted: Sun, 24th May 2015 15:40    Post subject:
Yup, likewise. It started off really fun and the music is fucking amazing, but like the earlier previews said; the whole game just feels aimless and meandering. I think I was kind of expecting too much Sad
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