Pillars of Eternity by Obisidan
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frobisher




Posts: 147

PostPosted: Mon, 13th Apr 2015 00:03    Post subject:
Radicalus wrote:
frobisher wrote:
Stormwolf wrote:

 Spoiler:
 


I haven't checked, but I wonder whether Journal is updating due to those phantom encounters eg. to offer a hint. If not, then yeah, it is pretty confusing - I did explain most of it to myself only after learning a bit more. I guess confusing players was part of the plan, putting them in a similar position PC initially was Very Happy


Uhm, since you are a watcher, it's painfully obious, what's going on during those scenes. Don't know, what's confusing people.


Well, some of the stuff you're witnessing troughout the game has nothing to do with you or "past you" and yet you are experiencing those past events through someone else's eyes as well (I think there are even some dialogues involved). So while "these are past events" is obvious, "these are events from your past" - not necessarily so.
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Radicalus




Posts: 6423

PostPosted: Mon, 13th Apr 2015 00:36    Post subject:
Stormwolf wrote:
Would have been better handled if you didn't have dialogue options to choose from. THe way it feels now is long distance communication which doesn't make sense. At least until it makes sense.


The reason you have responses plays a part, you can trust me on that.
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fawe4




Posts: 1787

PostPosted: Mon, 13th Apr 2015 01:11    Post subject:
frobisher wrote:
Radicalus wrote:
frobisher wrote:


I haven't checked, but I wonder whether Journal is updating due to those phantom encounters eg. to offer a hint. If not, then yeah, it is pretty confusing - I did explain most of it to myself only after learning a bit more. I guess confusing players was part of the plan, putting them in a similar position PC initially was Very Happy


Uhm, since you are a watcher, it's painfully obious, what's going on during those scenes. Don't know, what's confusing people.


Well, some of the stuff you're witnessing troughout the game has nothing to do with you or "past you" and yet you are experiencing those past events through someone else's eyes as well (I think there are even some dialogues involved). So while "these are past events" is obvious, "these are events from your past" - not necessarily so.


I went through Finnegans Wake and it made more sense than some of the writing in PE. At times it's all just badly written.
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madness




Posts: 13320

PostPosted: Mon, 13th Apr 2015 19:53    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 13th Apr 2015 19:56    Post subject:
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madness




Posts: 13320

PostPosted: Mon, 13th Apr 2015 20:09    Post subject:
I can confirm that it works Laughing
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LuftBrada




Posts: 1003
Location: from Hell
PostPosted: Tue, 14th Apr 2015 00:09    Post subject:
seems I have a 2nd key too Very Happy
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TheAngel




Posts: 279

PostPosted: Tue, 14th Apr 2015 00:14    Post subject:
LuftBrada wrote:
seems I have a 2nd key too Very Happy
Rolling Eyes Very Happy So Much Win
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0wen




Posts: 3566

PostPosted: Tue, 14th Apr 2015 02:23    Post subject:
madness wrote:
I can confirm that it works Laughing


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blackeyedboy




Posts: 10132
Location: Transylvania
PostPosted: Wed, 15th Apr 2015 09:43    Post subject:
http://www.vg247.com/2015/04/15/pillars-of-eternity-speedrun-clocks-in-at-under-40-minutes/


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
VIP Member



Posts: 29473

PostPosted: Wed, 15th Apr 2015 09:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:59; edited 1 time in total
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blackeyedboy




Posts: 10132
Location: Transylvania
PostPosted: Wed, 15th Apr 2015 09:51    Post subject:
The "rules" of speed-running allow the use of game glitches. As weird as this may be... See Fallout 3 for example.

Still, it isn't about content, story or getting things done the way they were suppose to be, it's just about speed, using the methods the games allow. The point being? No idea. But my programmer friend - a person that ALWAYS finds bugs or glitches in games/systems - might find this cool. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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AmpegV4




Posts: 6248

PostPosted: Wed, 15th Apr 2015 12:02    Post subject:
blackeyedboy wrote:
The "rules" of speed-running allow the use of game glitches. As weird as this may be... See Fallout 3 for example.

Still, it isn't about content, story or getting things done the way they were suppose to be, it's just about speed, using the methods the games allow. The point being? No idea. But my programmer friend - a person that ALWAYS finds bugs or glitches in games/systems - might find this cool. Smile


does this mean say in a game like doom my speed run can include:
start game, iddqd, idkfa, idclev19, kill boss > finish game yay speed run?
or
download savegame 1 rocket from killing boss, kill boss > finish game yay speed run?
or
find creditsroll.avi in the game directory click file > finish game yay speed run?
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Wed, 15th Apr 2015 12:24    Post subject:
Outright cheats are not allowed and you do have to play and finish the game but any in-game bugs or exploits can be used as far as I've understood it.
(Called a "glitchrun" or something like that then.)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Apr 2015 12:27    Post subject:
@AmpegV4



That should give you an idea.

There's a difference between speedrunning without glitching, such as playing through the entire game as normal but skipping as many conversations/movies/encounters as possible, and then there are glitch runs that make use of scenery hacks or game code bugs.
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blackeyedboy




Posts: 10132
Location: Transylvania
PostPosted: Wed, 15th Apr 2015 12:53    Post subject:
AmpegV4 wrote:
blackeyedboy wrote:
The "rules" of speed-running allow the use of game glitches. As weird as this may be... See Fallout 3 for example.

Still, it isn't about content, story or getting things done the way they were suppose to be, it's just about speed, using the methods the games allow. The point being? No idea. But my programmer friend - a person that ALWAYS finds bugs or glitches in games/systems - might find this cool. Smile


does this mean say in a game like doom my speed run can include:
start game, iddqd, idkfa, idclev19, kill boss > finish game yay speed run?
or
download savegame 1 rocket from killing boss, kill boss > finish game yay speed run?
or
find creditsroll.avi in the game directory click file > finish game yay speed run?


Do you... I don't know... read, before posting?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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blackeyedboy




Posts: 10132
Location: Transylvania
PostPosted: Wed, 15th Apr 2015 17:53    Post subject:
According to http://pillarsofeternity.gamepedia.com/Class the paladin class gains 14 endurance points per 3 x level up.

My paladin got only 12, while Aloth, the wizard, got 10, the correct amount of points.

A bug or am I missing someting?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Apr 2015 19:14    Post subject:
Paladins get stats boosts depending on how well you follow their chosen religion/religious organization's values when answering questions and actions like killing or sparing someone.
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blackeyedboy




Posts: 10132
Location: Transylvania
PostPosted: Wed, 15th Apr 2015 19:59    Post subject:
Hm, but isn't only Faith and Conviction ability that affects DEFENCES according to the beliefs of the paladin's order... ?

And isn't ENDURANCE a stat that is being raised on level-up based on fixed rules of the game? As in that link I posted...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 16th Apr 2015 19:05    Post subject:
https://forums.obsidian.net/blog/7/entry-180-patch-notes-104-104-beta-2-now-available-on-steam/

Update 1.04 is out.
(The above is the release notes for the beta.)
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earawen




Posts: 76
Location: Belgium
PostPosted: Thu, 16th Apr 2015 19:50    Post subject:
No Sanitorium fix? Well shit , guess ill have to retrace mutliple hours then (messed up a saved game :s)
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Steelone




Posts: 1524

PostPosted: Thu, 16th Apr 2015 20:57    Post subject:
earawen wrote:
No Sanitorium fix? Well shit , guess ill have to retrace mutliple hours then (messed up a saved game :s)


I'd try it anyway, sometimes fixes don't make the notes.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Thu, 16th Apr 2015 21:30    Post subject:
earawen wrote:
No Sanitorium fix? Well shit , guess ill have to retrace mutliple hours then (messed up a saved game :s)


What's wrong with the sanitarium? I just went through it... and I don't have a backup save Sad Is it somehow bugged? I didn't notice anything in particular while playing...
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fawe4




Posts: 1787

PostPosted: Thu, 16th Apr 2015 23:25    Post subject:
The_Leaf wrote:
earawen wrote:
No Sanitorium fix? Well shit , guess ill have to retrace mutliple hours then (messed up a saved game :s)


What's wrong with the sanitarium? I just went through it... and I don't have a backup save Sad Is it somehow bugged? I didn't notice anything in particular while playing...


I really don't think there is anything wrong with it.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Fri, 17th Apr 2015 09:52    Post subject:
Quick question: how do attributes work in relations to the choices you can make in dialogue? Because I was
 Spoiler:
 

Does this mean that only my MAIN carachter counts when talking to someone? Even if I initiate the dialogue using a different carachter?? Seems a bit stupid....
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Steelone




Posts: 1524

PostPosted: Fri, 17th Apr 2015 10:00    Post subject:
The_Leaf wrote:
Quick question: how do attributes work in relations to the choices you can make in dialogue? Because I was
 Spoiler:
 

Does this mean that only my MAIN carachter counts when talking to someone? Even if I initiate the dialogue using a different carachter?? Seems a bit stupid....


Yes, the main character initiates all dialogue. I prefer it that way, gives incentive to replay with different builds/attributes.
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Fri, 17th Apr 2015 11:29    Post subject:
Wonder if they've fixed the stronghold upgrade and mission bug/issue. When something has finished it doesn't actually finish until i either deliver a quest or something else. Pretty weird.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Fri, 17th Apr 2015 11:37    Post subject:
Stormwolf wrote:
Wonder if they've fixed the stronghold upgrade and mission bug/issue. When something has finished it doesn't actually finish until i either deliver a quest or something else. Pretty weird.


I have this too. The numeric icon says "1" or "2" or whatever events, then you click on the icon and the list of events is empty... will try with patch 4 this evening, see if it's fixed (nothing in the patch notes tho...)
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Fri, 17th Apr 2015 11:40    Post subject:
Yeah, that has made me wonder as well. The "1" and "2" thing. I've had that since i got the fortress.
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AmpegV4




Posts: 6248

PostPosted: Fri, 17th Apr 2015 12:14    Post subject:
Just finished my first play through at 50 hours on normal with party of 3. I Thought the game was fantastic I will probably try a solo play through on harder difficulty.

Pro's:
- Graphics, loved the 2.5D style, exceeded what i was expecting from an IE re-imagining.
- Combat, disable auto-pausing, hotkey chars to numbers 123 and skills to q,w,r, fun.
- World / Lore, thought the underlying themes to the game were great.

Con's:
- Story delivery, I found at times was hard to follow, it takes a while before things start to click.
- Itemization, are there too many unique items? I can't remember one exciting item I found in the game, where is Spiders Bane or Gauntlets of Ogre Power?
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