Dark Souls 2
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 11th Apr 2015 14:08    Post subject:
So, any idea why Lucatiel is not at the bonfire at the entrance of No Man's Wharf? I spoke to her in The Lost Bastille, but I was in No Man's Wharf before that just to activate the bonfire, she wasn't there then either. This is the quest I don't want to mess up, yet I feel like I somehow did, huh...
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apcarr




Posts: 438
Location: England
PostPosted: Sat, 11th Apr 2015 14:22    Post subject:
They moved her to the building on the left just after the 1st set of stairs going up where the ring of protection used to be.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 11th Apr 2015 14:23    Post subject:
Oh, thanks, didn't consider that. Wiki needs updating, heh...
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lolozaur




Posts: 26310

PostPosted: Sat, 11th Apr 2015 14:25    Post subject:
they moved most of the npcs but usually they are close to the old position Very Happy

i finished it earlier, last boss is now a joke due to the dlcs, and the new one is easy as well Sad
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apcarr




Posts: 438
Location: England
PostPosted: Sat, 11th Apr 2015 14:29    Post subject:
Ive just started a pure faith build (never done one before)...its pretty tough so far not being able to use most decent melee weapons and no offensive faith spells yet! you start with the mace but you have to 2 hand it and its reach is crap.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 11th Apr 2015 20:22    Post subject:
apcarr wrote:
Ive just started a pure faith build (never done one before)...its pretty tough so far not being able to use most decent melee weapons and no offensive faith spells yet! you start with the mace but you have to 2 hand it and its reach is crap.


The Morningstar is beast though (you can get it right away in Majula for free). I always start out with it 2handing with all my chars and it lasts you for a pretty long time. I think it also has a damage bonus against armor, basicly eating those big guys in the Heide Tower area alive.


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KamamuraCZ




Posts: 408

PostPosted: Sun, 12th Apr 2015 04:07    Post subject:
+10 lightning infused greatsword (the Final Fantasy one), +10 tower shield, Vengarl set of armor, not bad so far.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 12th Apr 2015 09:58    Post subject:
Crazy fan-concepts for DarkSouls-like monstrs:

rest in spoiler tag
 Spoiler:
 

http://vempirick.deviantart.com/gallery/53958085/DarkSouls-like-concepts


Last edited by prudislav on Sun, 12th Apr 2015 16:57; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Sun, 12th Apr 2015 12:40    Post subject:
Reaction

dark souls 3: colon of the burst skin - despair to cry edition.
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dethy




Posts: 3079
Location: Conclave of Shadows
PostPosted: Sun, 12th Apr 2015 16:31    Post subject:
Why does the PC version tell me to press the xbox gamepad keys?

ffs


My specs:
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Derpsole: Nintendo Switch, Derpstation 5 Pro
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lolozaur




Posts: 26310

PostPosted: Sun, 12th Apr 2015 16:41    Post subject:
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paxsali
Banned



Posts: 18352

PostPosted: Sun, 12th Apr 2015 17:51    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:48; edited 1 time in total
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apcarr




Posts: 438
Location: England
PostPosted: Sun, 12th Apr 2015 18:00    Post subject:
cant believe ive only just found out that if you join The Company of Champions you get infinite enemy respawns,this is fantastic for farming...
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paxsali
Banned



Posts: 18352

PostPosted: Sun, 12th Apr 2015 19:22    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:48; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Sun, 12th Apr 2015 19:25    Post subject:
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tolanri




Posts: 3589

PostPosted: Sun, 12th Apr 2015 19:37    Post subject:
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W123




Posts: 2500
Location: USA
PostPosted: Sun, 12th Apr 2015 20:21    Post subject:
Anyone try that durability bug fix yet I saw floating around?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 12th Apr 2015 20:26    Post subject:
yes and it works


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W123




Posts: 2500
Location: USA
PostPosted: Sun, 12th Apr 2015 20:50    Post subject:
it doesn't do anything to mitigate the loss of i-frames though correct?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 12th Apr 2015 21:13    Post subject:
nop. and its not just iframes that you're losing. there's a request for fixing "critical damage (ripostes/backstabs/guardbreaks) varies based on FPS" but i doubt it can be fixed, at least not in the near future ^


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hellishere




Posts: 812
Location: Portugal
PostPosted: Sun, 12th Apr 2015 21:43    Post subject:
Just beat the pursuer and im gonna call it quits on this game, based on a few things i gathered along the short ride..

This is definatly a game for ppl with a LOT of pacience and time on their hands, its a trial and error game, i can see the apeal it might have, but i guess its not for everyone, especialy not me..

That being said.. i was getting fed up with the pursuer fight and i just countered him and used the balista, and two shot him (after watching a short video on the net) so it made the whole thing pointless, i dunno but i didnt felt that much rewarded when i downed a few bosses in the last game, and this one isnt any different, really wanted to like it, but i cannot see the rewarding aspect in trying to do 55 perfect rolls in a row and hit the boss in the same spot till he dies, and than if u fail, you go on you tube and u see that the devs even included a way to easy mode him, cause they were aware of the pain in the ass he was.

I know theres proly much harder bosses in the game for sure, but i dont see the point in these games, you guys are probably gonna bash me though ahah this game has like a cult following it seems..

You guys rly enjoy memorizing a pattern of a certain enemy and than after tha,t just do some robotized moves to kill it, repeat the process to no end?


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madness




Posts: 13319

PostPosted: Sun, 12th Apr 2015 21:48    Post subject:
Yes
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hellishere




Posts: 812
Location: Portugal
PostPosted: Sun, 12th Apr 2015 21:56    Post subject:
madness wrote:
Yes
Surprised
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 12th Apr 2015 22:00    Post subject:
@hellishere not enjoying the game or whatever is fine, its certainly not for everyone but
hellishere wrote:
You guys rly enjoy memorizing a pattern of a certain enemy and than after tha,t just do some robotized moves to kill it, repeat the process to no end?

really? i mean.. really ? you can make the same claim over any sp game compared to a mp game, why the need to go there ?


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hellishere




Posts: 812
Location: Portugal
PostPosted: Sun, 12th Apr 2015 22:05    Post subject:
Vikerness wrote:
@hellishere not enjoying the game or whatever is fine, its certainly not for everyone but
hellishere wrote:
You guys rly enjoy memorizing a pattern of a certain enemy and than after tha,t just do some robotized moves to kill it, repeat the process to no end?

really? i mean.. really ? you can make the same claim over any sp game compared to a mp game, why the need to go there ?


I guess your right, but this game takes it to another level in that aspect, in my opinion, i ended up questioning myself not if i could beat the game, but if it would be worth the time and hassle since its so heavy on the thought of memorizing a few patterns on bosses and doing perfect timings on those rolls, sometimes it isnt even a matter of skill..u also need a bit of luck, cause they can suddenly do one of those cheap moves that insta kill you ..

Not to mention the numerous artificial handycaps the devs put in these games for no reason other than slow you down, test your patience, see how long you can take it, or hide the fact that the boss isnt actualy that hard, and some ppl might figure it out in a few tries.. and they call it features and mechanics.. bah

But i guess this stuff as been discussed to death, and im in the minority for sure..
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 12th Apr 2015 22:18    Post subject:
indeed it does, and i dont have the time or patience for it either, esp not after ~500h spend in ds1 already, but taking a look at other rpgs i still think games breaking the mold like this one does will always have its place and its merits


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 12th Apr 2015 22:21    Post subject:
hellishere wrote:
its a trial and error game

nope, it just require patience and attention, which is rare thing in games nowadays

hellishere wrote:
trying to do 55 perfect rolls in a row and hit the boss in the same spot till he dies

not needed

hellishere wrote:
You guys rly enjoy memorizing a pattern of a certain enemy and than after tha,t just do some robotized moves to kill it, repeat the process to no end?

not in a way you said it - I just enjoy to actually think during the fight and the overall battle dance with the enemy - its kinda refreshing after all these hurrdurr cinematic experiences
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tolanri




Posts: 3589

PostPosted: Mon, 13th Apr 2015 22:15    Post subject:


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KamamuraCZ




Posts: 408

PostPosted: Mon, 13th Apr 2015 23:54    Post subject:
Fantastic.

I often wonder how a mighty warrior capable of slaying demons ten meters tall can be stopped by a knee-high piece of rubble that could be easily stepped over even by a disabled pensioner.
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bringiton




Posts: 3712

PostPosted: Wed, 15th Apr 2015 11:24    Post subject:
KamamuraCZ wrote:
Fantastic.

I often wonder how a mighty warrior capable of slaying demons ten meters tall can be stopped by a knee-high piece of rubble that could be easily stepped over even by a disabled pensioner.



Or not:



“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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