Deus Ex: Mankind Divided
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Mister_s




Posts: 19863

PostPosted: Fri, 10th Apr 2015 20:38    Post subject:
Goddamn, if only half that shit shown in the trailer was possible ingame Sad

I hope they try to make the cities feel bigger this time.
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 10th Apr 2015 21:05    Post subject:
Yup. Also how often don't we hear about "this time the AI will be smarter, work together as units etc" in games and yet they end up seemingly more stupid.

I get programming AI is fucking hard, but man, I wish they'd stop saying that shit when they can't back it up.

I guess they won't be 'worse' than on par with the ones in 3, but still, not going to hope for long strides.
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Radicalus




Posts: 6421

PostPosted: Fri, 10th Apr 2015 21:50    Post subject:
EternalBlueScreen wrote:
Yup. Also how often don't we hear about "this time the AI will be smarter, work together as units etc" in games and yet they end up seemingly more stupid.

I get programming AI is fucking hard, but man, I wish they'd stop saying that shit when they can't back it up.

I guess they won't be 'worse' than on par with the ones in 3, but still, not going to hope for long strides.


Programming competent AI is not that hard, problem with competent AI is, they'd fucking massacre the player pretty fast.

Imagine, if you take out an NPC, others call in, he doesn't respond, then they do a tactical sweep and clear for you. Would be almost impossible to take them out, if they coordinated.

What's REALLY hard in AI programming, is getting the challenge just right. Make them seem lifelike, but still relatively easy to dispatch, or the derps would be frustrated.

It's a long time dream of mine, when difficulty settings don't influence NPC health or stats, (like pinpoint accuracy), but they influence smarts.
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Azor.Ahai




Posts: 66

PostPosted: Fri, 10th Apr 2015 21:53    Post subject:
f.e.a.r Fuck Yeah
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Yuri




Posts: 11000

PostPosted: Sat, 11th Apr 2015 06:44    Post subject:
The AI programmer of FEAR1 later on went to MIT for post graduate studies in AI.



1 and 2 are still amazing.
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4treyu




Posts: 23051

PostPosted: Sat, 11th Apr 2015 06:58    Post subject:
I guess the pay grade for that kind of employee is too much for the greedy publishers Laughing
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 11th Apr 2015 08:56    Post subject:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.
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Interinactive
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Posts: 29405

PostPosted: Sat, 11th Apr 2015 09:05    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 11th Apr 2015 09:07    Post subject:
We know that's possible, as it was done. A non-cheating AI it's not an impossibility. Instead we have uber buffed AI Sad
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consolitis
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PostPosted: Sat, 11th Apr 2015 09:47    Post subject:
blackdochia wrote:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.


Reaction Are You Serious


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 11th Apr 2015 09:50    Post subject:
In Deus Ex 3 you could clean a room by picking one guard off at a time. You don't suppose they'd notice that from patrolling with 5 other friends, they were suddenly alone? Poker Face

Big thing was that the guards were acting only by what they as individuals were alerted to, given little or no situational awareness.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Apr 2015 13:26    Post subject:
consolitis wrote:
blackdochia wrote:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.


Reaction Are You Serious


That was my reaction too, haha. Far Cry? Good AI? Yeah, if spotting you across the other side of the island, while hiding in bushes, and then swarming on your exact location... even when you've moved... is "good AI" then whaaaa? Very Happy
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Sat, 11th Apr 2015 14:47    Post subject:
sabin1981 wrote:
consolitis wrote:
blackdochia wrote:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.


Reaction Are You Serious


That was my reaction too, haha. Far Cry? Good AI? Yeah, if spotting you across the other side of the island, while hiding in bushes, and then swarming on your exact location... even when you've moved... is "good AI" then whaaaa? Very Happy



Far Cry AI sure had its weaknesses, but I found it to be quite well written especially in terms of team tactics and flexibility. Playing in the editor, it was able to achieve nice results without any scripting. FEAR AI was mostly good placement of AI triggers combined with the (admittedly very good) principle of communicating its moves to the player by radio.
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Sat, 11th Apr 2015 14:55    Post subject:
Radicalus wrote:


Programming competent AI is not that hard, problem with competent AI is, they'd fucking massacre the player pretty fast.

Imagine, if you take out an NPC, others call in, he doesn't respond, then they do a tactical sweep and clear for you. Would be almost impossible to take them out, if they coordinated.

What's REALLY hard in AI programming, is getting the challenge just right. Make them seem lifelike, but still relatively easy to dispatch, or the derps would be frustrated.

It's a long time dream of mine, when difficulty settings don't influence NPC health or stats, (like pinpoint accuracy), but they influence smarts.


I'd believe programming a truly competent and realistic AI is actually quite hard. You have to simulate command hierarchies, psychological factors, take into account dynamically changing environments, AI beliefs vs AI knowledge and much more.

Even if you can code it, it would still use quite a big chunk of performance and RAM for required search spaces.
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sanchin




Posts: 763
Location: Poland
PostPosted: Sat, 11th Apr 2015 17:55    Post subject:
Good read about FEAR AI http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf for those who didn't already. Principles are pretty basic, the execution is excellent.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 11th Apr 2015 17:59    Post subject:
blackdochia wrote:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.


Never played Unreal? The Skaarj are better than all those.
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consolitis
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Posts: 27318

PostPosted: Sat, 11th Apr 2015 18:23    Post subject:
Can't remember tha AI in Unreal being anything special at all, but it's been a while.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 11th Apr 2015 18:24    Post subject:
If by "better", you meant "running toward the player and shooting", then sure. Laughing Then again, I don't remember anything special in HL1 either.
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Parabolica




Posts: 295
Location: Archimedes' equidistant
PostPosted: Sat, 11th Apr 2015 18:31    Post subject:
blackdochia wrote:
Let's see: Half Life, F.E.A.R. and the original FarCry had a rather decent AI. I seriously doubt that Eidos Montreal can do something comparable.




In life, ones success is not determined by their wealth, but by how many attend their funeral..
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dsergei




Posts: 4047
Location: Moscow, Russia
PostPosted: Sat, 11th Apr 2015 20:07    Post subject:
HL1 had decent AI for the Combine soldiers. They covered each other and were pretty good at throwing grednades. FEAR had the best FPS AI I've ever seen but it seemed that they had specific flanking routes pre-programmed and many of the levels made it hard for you to keep your back against the wall, so you constantly felt threatened. If you found a spot they could not flank they eventually just ran at you one by one.
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4treyu




Posts: 23051

PostPosted: Sat, 11th Apr 2015 20:13    Post subject:
dsergei wrote:
HL1 had decent AI for the Combine soldiers.


Philosopheraptor
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 11th Apr 2015 20:23    Post subject:
Aww Yeah


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dsergei




Posts: 4047
Location: Moscow, Russia
PostPosted: Sat, 11th Apr 2015 23:39    Post subject:
I meant the marines Crying or Very sad
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KillerCrocker




Posts: 20494

PostPosted: Sat, 11th Apr 2015 23:52    Post subject:
hl1 soldiers ai was great.
fear was incredible
far cry was stupid "we know where you are ai"


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 12th Apr 2015 00:14    Post subject:
consolitis wrote:
Can't remember tha AI in Unreal being anything special at all, but it's been a while.

LeoNatan wrote:
If by "better", you meant "running toward the player and shooting", then sure. Laughing Then again, I don't remember anything special in HL1 either.



Well, you guys should replay unreal 1 and check out the Skaarj AI. they strafe, roll, avoid projectiles, can do platforming, escape when wounded.


steam: Drowning witch
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Areius




Posts: 14817

PostPosted: Mon, 13th Apr 2015 16:16    Post subject:
Nixxes is going to do the PC version again Mr. Green


PC: Yes. Console: No.
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consolitis
VIP Member



Posts: 27318

PostPosted: Mon, 13th Apr 2015 16:24    Post subject:
Yup http://www.nixxes.com/nixxes/projects/20-uk/news/182-dxmd


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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madness




Posts: 13309

PostPosted: Tue, 14th Apr 2015 07:09    Post subject:
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Interinactive
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Posts: 29405

PostPosted: Wed, 22nd Apr 2015 07:36    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:58; edited 1 time in total
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difm




Posts: 6618

PostPosted: Wed, 22nd Apr 2015 08:02    Post subject:
Interinactive wrote:
I don't have a good camera or time to bother making these any better, so take from them what you can, or you can probably source the GI ebook PDF easily enough. Open in new tab for 100%

 Spoiler:
 


Also:

http://www.gameinformer.com/b/features/archive/2015/04/20/art-director-shows-us-the-hidden-world-of-deus-ex-mankind-divided.aspx


Thanks! Nice read Smile


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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