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Posted: Thu, 9th Apr 2015 14:41 Post subject: |
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No, level 4 is fine (you can finish the game at level 8). You just have to know how best to use your party.
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Posted: Thu, 9th Apr 2015 15:11 Post subject: |
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yeah i did it at level 3 with 4 people too, just used my rogue as bait and held at the door like most people said.
I'd actually prefer more strategy like this was needed, once you hit mid game its too easy
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Posted: Thu, 9th Apr 2015 19:27 Post subject: |
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Readric quest:
Level 4 is fine, Did mine with a party of of 5 level 4's at hard, but it was very, very hard. Needed a tank to do the conversation, cause my main couldn't escape the first salvo of magic and arrows.
Party composition has a huge impact on the difficulty, so not all party's will manage. You need a main dps when using the early companions.
Thinking of difficulty, it is a shame that party composition has such a huge impact and that the general npc's suck compared to an optimised build.
I will probably try Tank (palladin?), chanter (tank of ranged, using song for faster ranged) and 4 ranged rougues for path of the damned. With stealth this downs 4-5 enemies at the first shot. This will be a breeze compared to playing hard while using standard npc's.
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Posted: Thu, 9th Apr 2015 19:41 Post subject: |
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friketje wrote: | Readric quest:
Level 4 is fine, Did mine with a party of of 5 level 4's at hard, but it was very, very hard. Needed a tank to do the conversation, cause my main couldn't escape the first salvo of magic and arrows.
Party composition has a huge impact on the difficulty, so not all party's will manage. You need a main dps when using the early companions.
Thinking of difficulty, it is a shame that party composition has such a huge impact and that the general npc's suck compared to an optimised build.
I will probably try Tank (palladin?), chanter (tank of ranged, using song for faster ranged) and 4 ranged rougues for path of the damned. With stealth this downs 4-5 enemies at the first shot. This will be a breeze compared to playing hard while using standard npc's. |
yeah the NPCs are sloppy but the games easy enough you dont need to min/max.
That said i did just fight the adra dragon (at level 8 ) and it can go fuck itself. 1 breath insta kill is not challenging, its cheap
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Posted: Thu, 9th Apr 2015 20:01 Post subject: |
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It can 1-shot you even at level 12. Cheesing it to one degree or another is pretty much the only way.
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Posted: Thu, 9th Apr 2015 20:03 Post subject: |
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When fighting Raedric, screw conversation. Get a fast ranger, attack the closest enemy from range, run. At the door, do your thing.
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Posted: Thu, 9th Apr 2015 20:55 Post subject: |
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Interesting that everyone seems to fight him. I wonder how many pursue alternative options? I don't recall ever seeing much about that (and the alternative combat solution is way worse in terms of positioning).
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Posted: Thu, 9th Apr 2015 21:15 Post subject: |
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DCB wrote: | Interesting that everyone seems to fight him. I wonder how many pursue alternative options? I don't recall ever seeing much about that (and the alternative combat solution is way worse in terms of positioning). |
I left him alive. Though in hindsight I probably should've killed both Raedric and Kolsc.
-=the wandering pillow stuffer=-
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Posted: Thu, 9th Apr 2015 21:34 Post subject: |
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I killed him with ease at level 4, 4 people. Positioning and debuffing is key, no need for door tricks.
I barely killed the Adra Dragon on level 12 (pimped out characters), took positioning, second chance, revive, all sorts of heals, potions, food, all stacked debuffs, completely spread out range team, and a single buffed up Edér.
Around 25-30 tries, it must have been. Circa 4-5 hours spent with this
Best. Dragon. Kill. Ever. Felt like killing a fucking God.
I highly doubt it can be done without cheese prior to level 11 (you need some top level spells).
The dragon was a bit cheap, but if you master the game mechanics, then you can kill that bitch.
And it feels good. Very good.
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Posted: Thu, 9th Apr 2015 21:50 Post subject: |
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I'm disappointed that it's just "another" dragon...They really need to learn from Japanese developers (say From Software) when it comes to designing monsters\bosses.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 9th Apr 2015 21:54 Post subject: |
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h0rnyfavn wrote: | I'm disappointed that it's just "another" dragon...They really need to learn from Japanese developers (say From Software) when it comes to designing monsters\bosses. |
How's that? (I never played those games, so I don't know the mechanics and design).
All I know is, killing the 3 dragons I killed in this game felt infinitely better than killing 10 dragons in DAI.
In fact, dragon killing has never felt as vapid as in DAI, come to think of it.
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Posted: Thu, 9th Apr 2015 22:00 Post subject: |
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@Radicalus
I'm not talking about satisfaction you feel once you have killed a hard boss. What I mean is dragons and shit , well, it's pretty "generic" fantasy and Japanese developers are known for their crazy\unusual monsters ( and not just monsters) design.
I'd rather Obsidian made the final boss a creepy Cthulhu like demon or something, you know. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 9th Apr 2015 22:06 Post subject: |
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Final boss being what it was was essential story wise from many perspectives. It was all the more powerful for it.
What I dislike about Japanese games (not all are like this, I haven't played enough), is how OTT they are. I like much subtler design. In both writing and setting.
That's the reason I can't stand anime (yeah, yeah, so very mature themes - go read a book ffs, if you really want mature themes done well).
But that's just my personal taste.
When it comes to monster design, PoE is great though in the variety. Check out how many focking enemy types there are, each with strong and weak points. Immense. I don't even know the last time and RPG had as many. This is truly something great.
And you met new monster types even in the latter parts of the game.
And none of that level 1 wolf, level 3 wolf, level 7 wolf shit either. An enemy type had a set level, and that was it. Except for kith, ofc.
Sure, there were no tentacle-monsters, but the setting didn't need any.
I hope I can kill a God in the next PoE.
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Posted: Fri, 10th Apr 2015 00:20 Post subject: |
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Ok question about the ending (story), because maybe i missed something
Spoiler: | ok, so there are no gods (as the woman preached) but yet i spoke to a couple in the game AND the fucking last boss is a favorite of a goddess thats almost immortal... What am i missing? Who are these entities then if they aren't gods? What the fuck? I mean i understand the whole science vs religion crap, but who the hell then made it possible for me to go down a very deep pit without getting injured (fucking dead souls carried me) not to mention gave me advice what i should do at the end? |
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Posted: Fri, 10th Apr 2015 00:51 Post subject: |
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xxax wrote: | Ok question about the ending (story), because maybe i missed something
Spoiler: | ok, so there are no gods (as the woman preached) but yet i spoke to a couple in the game AND the fucking last boss is a favorite of a goddess thats almost immortal... What am i missing? Who are these entities then if they aren't gods? What the fuck? I mean i understand the whole science vs religion crap, but who the hell then made it possible for me to go down a very deep pit without getting injured (fucking dead souls carried me) not to mention gave me advice what i should do at the end? |
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Spoiler: | Depends on what is a definition of a "god" you adhere to - or, rather, what inhabitants of Eora do. Irrc, Engwithans realised at some point that their gods were either non-existent or not giving a single fuck anymore. Think Greeks climbing Olympus and finding some snow rather than Zeus. Having perfected animancy, they decided to create beings that were to assume stereotypical role of "gods". They made them powerful enough so they could actually answer prayers and interact with the world in general, while representing certain morality or aspects of life. To any Joe Blow of Eora, these were as real as gods could ever be. Engwithans, ie. Thaos, also took care of possible dissent - see: Iovara.
Now, given how this is some ancient stuff with no unbiased PoV available, not everything is clear. Thaos claims the entire idea was to give people something decent to believe in and reign in their animalistic nature. On the other hand, Engwithans used their own souls to create those gods, so this could also be seen as a bid for power, ascension, something like creating a dozen of W40k Emperors...
So, in short, these things are not gods - as long as a "proper" god can't be literally man-made (higher form of existence, independency, whatever mystical requirements you can think of). Iovara didn't really say "there are no gods, period" either, merely pointed out the fake ones. Doesn't mean they don't have consciousness or powers - imagine it's something like "spiritual AIs".
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Posted: Fri, 10th Apr 2015 00:59 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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Posted: Fri, 10th Apr 2015 01:11 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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Posted: Fri, 10th Apr 2015 06:14 Post subject: |
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Radicalus wrote: | When it comes to monster design, PoE is great though in the variety. Check out how many focking enemy types there are, each with strong and weak points. Immense. I don't even know the last time and RPG had as many. This is truly something great. |
Seriously? Come one dude, this is fantasy RPG monster list 101 shit. All they did was give them Welsh names. There's nothing there that hasn't been in basically every other D&D, etc. fantasy RPG ever.
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Posted: Fri, 10th Apr 2015 07:30 Post subject: |
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Posted: Fri, 10th Apr 2015 07:33 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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Posted: Fri, 10th Apr 2015 07:37 Post subject: |
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Interinactive wrote: | Isn't it just like... fall, go to your right, fight maybe 2 mobs, and then an exit? |
Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies.
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Posted: Fri, 10th Apr 2015 07:50 Post subject: |
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dodger2020 wrote: | Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies. |
Enjoy level 3 i think. That was the hardest for me i think, because of all those melee ogres mixed with ogre druids
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Posted: Fri, 10th Apr 2015 07:51 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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Posted: Fri, 10th Apr 2015 11:04 Post subject: |
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dodger2020 wrote: | Interinactive wrote: | Isn't it just like... fall, go to your right, fight maybe 2 mobs, and then an exit? |
Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies. |
If you reached the stairs to level 4, you've walked past the Main Stairs. Those let you go up all the way to your Stronghold.
Go back to level 5, walk back a little, go to the Main Stairs. It'll open a picture, "drag" that picture so you reach the top of it. You'll be able to click on a square to travel to your stronghold.
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Posted: Fri, 10th Apr 2015 11:05 Post subject: |
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POE has already disabled a lot of the cheese tactics from BG/IE games. You can't charm npcs who will become enemies or npcs before combat anymore, or the old favourite of throwing fireballs into the fog of war where you knew the enemies to be.
Oh and of course, the cheesiest of the cheese, casting feeblemind on dragons and then pummelling them to death when they can't do anything.
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