Pillars of Eternity by Obisidan
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 14:41    Post subject:
No, level 4 is fine (you can finish the game at level 8). You just have to know how best to use your party.
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Auran13




Posts: 385

PostPosted: Thu, 9th Apr 2015 15:11    Post subject:
yeah i did it at level 3 with 4 people too, just used my rogue as bait and held at the door like most people said.

I'd actually prefer more strategy like this was needed, once you hit mid game its too easy
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jarlian




Posts: 195

PostPosted: Thu, 9th Apr 2015 16:19    Post subject:
Auran13 wrote:
I'd actually prefer more strategy like this was needed...


I agree... Reminds me of the old dungeon crawlers like EOB where you always had your warriors in front. Wink I hardly use any potions, scrolls or food buffs. Applying good tank tactics save up on camp supplies too.

But I guess some people like the challenge more to fight without pausing the game.
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friketje




Posts: 2088

PostPosted: Thu, 9th Apr 2015 19:27    Post subject:
Readric quest:
Level 4 is fine, Did mine with a party of of 5 level 4's at hard, but it was very, very hard. Needed a tank to do the conversation, cause my main couldn't escape the first salvo of magic and arrows.

Party composition has a huge impact on the difficulty, so not all party's will manage. You need a main dps when using the early companions.

Thinking of difficulty, it is a shame that party composition has such a huge impact and that the general npc's suck compared to an optimised build.

I will probably try Tank (palladin?), chanter (tank of ranged, using song for faster ranged) and 4 ranged rougues for path of the damned. With stealth this downs 4-5 enemies at the first shot. This will be a breeze compared to playing hard while using standard npc's.
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Auran13




Posts: 385

PostPosted: Thu, 9th Apr 2015 19:41    Post subject:
friketje wrote:
Readric quest:
Level 4 is fine, Did mine with a party of of 5 level 4's at hard, but it was very, very hard. Needed a tank to do the conversation, cause my main couldn't escape the first salvo of magic and arrows.

Party composition has a huge impact on the difficulty, so not all party's will manage. You need a main dps when using the early companions.

Thinking of difficulty, it is a shame that party composition has such a huge impact and that the general npc's suck compared to an optimised build.

I will probably try Tank (palladin?), chanter (tank of ranged, using song for faster ranged) and 4 ranged rougues for path of the damned. With stealth this downs 4-5 enemies at the first shot. This will be a breeze compared to playing hard while using standard npc's.


yeah the NPCs are sloppy but the games easy enough you dont need to min/max.

That said i did just fight the adra dragon (at level 8 ) and it can go fuck itself. 1 breath insta kill is not challenging, its cheap
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 20:01    Post subject:
It can 1-shot you even at level 12. Cheesing it to one degree or another is pretty much the only way.
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Mister_s




Posts: 19863

PostPosted: Thu, 9th Apr 2015 20:03    Post subject:
When fighting Raedric, screw conversation. Get a fast ranger, attack the closest enemy from range, run. At the door, do your thing.
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 20:55    Post subject:
Interesting that everyone seems to fight him. I wonder how many pursue alternative options? I don't recall ever seeing much about that (and the alternative combat solution is way worse in terms of positioning).
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riptide77




Posts: 2114

PostPosted: Thu, 9th Apr 2015 21:15    Post subject:
DCB wrote:
Interesting that everyone seems to fight him. I wonder how many pursue alternative options? I don't recall ever seeing much about that (and the alternative combat solution is way worse in terms of positioning).


I left him alive. Though in hindsight I probably should've killed both Raedric and Kolsc.


-=the wandering pillow stuffer=-
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Radicalus




Posts: 6422

PostPosted: Thu, 9th Apr 2015 21:34    Post subject:
I killed him with ease at level 4, 4 people. Positioning and debuffing is key, no need for door tricks.

I barely killed the Adra Dragon on level 12 (pimped out characters), took positioning, second chance, revive, all sorts of heals, potions, food, all stacked debuffs, completely spread out range team, and a single buffed up Edér.

Around 25-30 tries, it must have been. Circa 4-5 hours spent with this Very Happy

Best. Dragon. Kill. Ever. Felt like killing a fucking God.

I highly doubt it can be done without cheese prior to level 11 (you need some top level spells).

The dragon was a bit cheap, but if you master the game mechanics, then you can kill that bitch.

And it feels good. Very good.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 9th Apr 2015 21:50    Post subject:
I'm disappointed that it's just "another" dragon...They really need to learn from Japanese developers (say From Software) when it comes to designing monsters\bosses.


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Radicalus




Posts: 6422

PostPosted: Thu, 9th Apr 2015 21:54    Post subject:
h0rnyfavn wrote:
I'm disappointed that it's just "another" dragon...They really need to learn from Japanese developers (say From Software) when it comes to designing monsters\bosses.


How's that? (I never played those games, so I don't know the mechanics and design).

All I know is, killing the 3 dragons I killed in this game felt infinitely better than killing 10 dragons in DAI.

In fact, dragon killing has never felt as vapid as in DAI, come to think of it.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 9th Apr 2015 22:00    Post subject:
@Radicalus

I'm not talking about satisfaction you feel once you have killed a hard boss. What I mean is dragons and shit , well, it's pretty "generic" fantasy and Japanese developers are known for their crazy\unusual monsters ( and not just monsters) design.

I'd rather Obsidian made the final boss a creepy Cthulhu like demon or something, you know. Very Happy


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Radicalus




Posts: 6422

PostPosted: Thu, 9th Apr 2015 22:06    Post subject:
Final boss being what it was was essential story wise from many perspectives. It was all the more powerful for it.

What I dislike about Japanese games (not all are like this, I haven't played enough), is how OTT they are. I like much subtler design. In both writing and setting.

That's the reason I can't stand anime (yeah, yeah, so very mature themes - go read a book ffs, if you really want mature themes done well).

But that's just my personal taste.

When it comes to monster design, PoE is great though in the variety. Check out how many focking enemy types there are, each with strong and weak points. Immense. I don't even know the last time and RPG had as many. This is truly something great.

And you met new monster types even in the latter parts of the game.

And none of that level 1 wolf, level 3 wolf, level 7 wolf shit either. An enemy type had a set level, and that was it. Except for kith, ofc.

Sure, there were no tentacle-monsters, but the setting didn't need any.

I hope I can kill a God in the next PoE.
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xxax
Banned



Posts: 2610

PostPosted: Fri, 10th Apr 2015 00:20    Post subject:
Ok question about the ending (story), because maybe i missed something
 Spoiler:
 
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frobisher




Posts: 147

PostPosted: Fri, 10th Apr 2015 00:51    Post subject:
xxax wrote:
Ok question about the ending (story), because maybe i missed something
 Spoiler:
 


 Spoiler:
 
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Interinactive
VIP Member



Posts: 29445

PostPosted: Fri, 10th Apr 2015 00:59    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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frobisher




Posts: 147

PostPosted: Fri, 10th Apr 2015 01:10    Post subject:
I've seen someone recently reporting Solo & PotD, multiple Solo PotD Ironman playthroughs are on the way too Razz

You think so small - people are mental enough to mantain paralell saves in order to perfect every encounter before giving it a go with ironman one:)


Lol, acc. to Steam, it's harder to get Pacifist one (0%) than Triple Crown achievement Laughing


Last edited by frobisher on Fri, 10th Apr 2015 01:13; edited 1 time in total
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Interinactive
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PostPosted: Fri, 10th Apr 2015 01:11    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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frobisher




Posts: 147

PostPosted: Fri, 10th Apr 2015 01:23    Post subject:
I think it's something slightly different - trying everything via non-ironman solo playthrough and shadowing themselves with ironman one. Not save-scumming per se, as you can still die=>savewipe - though it's something only specific player knows for certain.

Solo playthrough is tempting, but not enough to sink another 60+ hours, not counting 50 attempts per fight Rolling Eyes

As for other achievements, there's kinda small amount of "intermediate" ones - it's more like a bunch of things you get during a playthrough anyway and a couple of "I need to do WHAT??". I know it's like -10th tier of importance, but steam version could use something mroe creative than "create 3 scrolls" :/ Paradox could offer them some hints - CK2 comes to mind ^^
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DCB




Posts: 5410

PostPosted: Fri, 10th Apr 2015 06:14    Post subject:
Radicalus wrote:
When it comes to monster design, PoE is great though in the variety. Check out how many focking enemy types there are, each with strong and weak points. Immense. I don't even know the last time and RPG had as many. This is truly something great.

Seriously? Come one dude, this is fantasy RPG monster list 101 shit. All they did was give them Welsh names. There's nothing there that hasn't been in basically every other D&D, etc. fantasy RPG ever.
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dodger2020




Posts: 3537

PostPosted: Fri, 10th Apr 2015 07:30    Post subject:
First warning: Don't go in the fucking pit said the spirits. Warning ignored.
Second warning: You can't quite reach the bottom with your grappling hook. Are you reallllllly sure you want to drop down? Warning ignored. Challenge Accepted



Now I'm trying to make my way back up from level 5 to level 2 where I know it's clear. Not sure I'm going to be able to make it. At least I made a save before going into the pit Mad
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Interinactive
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PostPosted: Fri, 10th Apr 2015 07:33    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Fri, 10th Apr 2015 07:37    Post subject:
Interinactive wrote:
Isn't it just like... fall, go to your right, fight maybe 2 mobs, and then an exit?


Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies.
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Rifleman




Posts: 1390

PostPosted: Fri, 10th Apr 2015 07:43    Post subject:
riptide77 wrote:
DCB wrote:
Interesting that everyone seems to fight him. I wonder how many pursue alternative options? I don't recall ever seeing much about that (and the alternative combat solution is way worse in terms of positioning).


I left him alive. Though in hindsight I probably should've killed both Raedric and Kolsc.

Agreed. And take castle as "settler" Very Happy Why to rebuild full castle when there is one, ready and waiting... zzzzzzzzzz


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 10th Apr 2015 07:50    Post subject:
dodger2020 wrote:
Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies.


grinhurt

Enjoy level 3 i think. That was the hardest for me i think, because of all those melee ogres mixed with ogre druids
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Interinactive
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Posts: 29445

PostPosted: Fri, 10th Apr 2015 07:51    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:01; edited 1 time in total
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Tydirium




Posts: 601

PostPosted: Fri, 10th Apr 2015 10:53    Post subject:
[quote="The_Leaf"]
Stormwolf wrote:
....
I don't know if this is "cheating" but honestly I couldn't beat that fight any other way Very Happy Felt pretty clever tho, and I think these kind of games encourage you to "think around corners" in that way


Exactly my opinion.
I think every method the game mechanics are offering to make fighting "easier" is perferctly "legal" in this genre.
I am still around the starting areas at lev. 4, but I found out that the animal companion of my ranger can be used to "pull" single enemies away from groups since the animal can move much faster than the rest of the party. So many fights against multitudes of enemies can be avoided and otherwise impossible fights can be won . Smile
Depending on your Char and your playstyle there are surely much more methods to make the best out of the "strategies" the game mechanics may offer.
Its basically nothing else like in old "Gothic" jumping on a rock and fire your bow from a position where the monsters could not reach you.
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Kanint




Posts: 2356

PostPosted: Fri, 10th Apr 2015 11:04    Post subject:
dodger2020 wrote:
Interinactive wrote:
Isn't it just like... fall, go to your right, fight maybe 2 mobs, and then an exit?


Nope. got to the bottom. Fight several groups, find the stairs to the 4th floor nearby. Immediately run into a group with two trolls, a couple of those ooze creatures, and some others. Kill those off and not far down the tunnel, run into another group of trolls, oozes, beetles, and a few others. My dudes are all hurting. Don't really have any spells left. Even if I make it out of level 4, I'd still have level 3 to contend with. Might be ok if I hadn't run out of camping supplies.

If you reached the stairs to level 4, you've walked past the Main Stairs. Those let you go up all the way to your Stronghold.
Go back to level 5, walk back a little, go to the Main Stairs. It'll open a picture, "drag" that picture so you reach the top of it. You'll be able to click on a square to travel to your stronghold.
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Steelone




Posts: 1524

PostPosted: Fri, 10th Apr 2015 11:05    Post subject:
POE has already disabled a lot of the cheese tactics from BG/IE games. You can't charm npcs who will become enemies or npcs before combat anymore, or the old favourite of throwing fireballs into the fog of war where you knew the enemies to be.

Oh and of course, the cheesiest of the cheese, casting feeblemind on dragons and then pummelling them to death when they can't do anything.
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