Pillars of Eternity by Obisidan
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 8th Apr 2015 23:22    Post subject:
Loading between small zones, some pathfinding issues during combat and no different ring color for selected party member are about the only issues that bother me in this game


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 8th Apr 2015 23:25    Post subject:
Good pointout about the lack of indication (color or otherwise) of the currently selected characters.

Sometimes I found that my characters rushed towards a melee fight even though I wanted them to stay put. The cancel command was overrided and they kept running at the enemies. Sometimes felt I needed to tie them to an achor.

These are small issues though.
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jackasshole




Posts: 1433

PostPosted: Thu, 9th Apr 2015 00:24    Post subject:
Vikerness wrote:
Loading between small zones, some pathfinding issues during combat and no different ring color for selected party mem


Yep, the loads are pretty long for a simple game. However, they are pretty quick/reasonable on a SSD
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Steelone




Posts: 1524

PostPosted: Thu, 9th Apr 2015 00:25    Post subject:
jackasshole wrote:
Vikerness wrote:
Loading between small zones, some pathfinding issues during combat and no different ring color for selected party mem


Yep, the loads are pretty long for a simple game. However, they are pretty quick/reasonable on a SSD


From what I've seen Unity is really bad for larger scope games. I really wish devs would use a different engine, Unity seems to be flavour of the day at the moment.
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 9th Apr 2015 01:42    Post subject:
They're not that long individually; but man; they fucking add up. The task I previously described, tasks like just turning in a quest, that's 6 loading transitions in and out. Just to say one line to some dude. Could the game consider storing some of this in memory or pre-load vincinity playfields or what.

It could be they're doing it this way to lower the minimum system reqs but, I just don't know. I love that the game has the old flavour and bringing it back in style - but I don't care for the old style of loading.

Another thing. They added the slow mo and faster mo. How about adding an even slower mo and an even faster mo. Some areas you just have to go back and forth in 10+ times and that drags on. I'm not the guy who want things to be instant, but come on, after the fourth or fifth time you walk across a map tile it starts to drag on for me, simply because it feels so needless.

Surely they'll get a lot of this in feedback and they can work towards ironing stuff out for an eventual sequel.
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 07:35    Post subject:
Radicalus wrote:
Kickstarter proved one thing beyond doubt: gaming can work without publishers and middle-men

Except both big recent Kickstarters, PoE and Wasteland 2, got publishers involved long before release. Any mid-tier developer attempting a psuedo-AAA game is probably still going to need them involved at some level. Publishers don't have to be EA/Activision-level evil. They have a role to play that developers can't easily manage themselves.

EternalBlueScreen wrote:
Could the game consider storing some of this in memory or pre-load vincinity playfields or what.

Highly unlikely. That could quickly get out of control, especially given how shit Unity is with memory management. The only real solution is some sort of quick travel directly back to quest NPCs, or previously discovered maps. But I'm sure Sawyer would have an aneurysm at the balance implications of that.
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Rifleman




Posts: 1390

PostPosted: Thu, 9th Apr 2015 08:43    Post subject:
EternalBlueScreen wrote:
They're not that long individually; but man; they fucking add up. [...]

And more saves you have in saves folder - longer it takes for game to get ready. I like to save game often, even when, next issue, you can't name saves ( it is 2015... heeelllooo ? ). And now I click game, game loads fast and I wait for like a 30s to button "Continue" finally get loaded.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Meseder




Posts: 170

PostPosted: Thu, 9th Apr 2015 09:34    Post subject:
So is this game perfectly playable and bug free now or still need to wait for more patches?
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 9th Apr 2015 09:36    Post subject:
In theory 1.04 patch should be out this week.
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 09:38    Post subject:
There will need to be a lot more patches before it is bug free, but it is certainly playable. The next patch should drop Friday (on Steam anyway), so you might want to wait for that first though.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Thu, 9th Apr 2015 10:34    Post subject:
I absolutely fail at these fucking games. Try as i might every fucking strategy. These games are not meant for normal human beings. Tried the fucking raedric fight perhaps 10 times on normal with 5 guys in the party. Regardless how i approach this fight i'm decimated after a while. If for some reason things look up during the fight, durance suddenly falls flat on his face in a swift second. Happened thrice now.
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Aquma




Posts: 2805

PostPosted: Thu, 9th Apr 2015 10:54    Post subject:
I don't know what to tell you. I decimated him on hard with 4 characters - both when I tried it as a Cipher and as a Monk. Just keep your tank up front, properly plated. Leave the rest slightly behind. When the fight starts use CC and debuffs - there's a first level cold spell that deals aoe dot damage and blinds - it's very good, so use that. If you have a cipher, use mental binding to hold them in place. If you don't have a cipher, get one Very Happy Durance should set up that regeneration aura (2 lvl cleric spell) and armor of faith as soon as the fight starts. Then... you just sorta endure and pound them with aoe attacks. The fight's quickly over. Give Durance a plate too if he seems too squishy. It's really, honestly not that hard.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Thu, 9th Apr 2015 10:59    Post subject:
It's honestly really damn hard. For everything on the planet someone says is difficult, someone will always approach and say it's easy. Nothing is more infuriating. I know you're just trying to help.

The really big problem with this fight is the fucking priest and the wizard. The priest is worst. Stands ranged, and does a fuckload of damage to the entire party in addition to healing himself fully if i don't burst him down quickly enough (which is hard as people are more or less locked in place due to the amount of enemies). The wizard is just annoying.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 9th Apr 2015 10:59    Post subject:
Stormwolf wrote:
I absolutely fail at these fucking games. Try as i might every fucking strategy. These games are not meant for normal human beings. Tried the fucking raedric fight perhaps 10 times on normal with 5 guys in the party. Regardless how i approach this fight i'm decimated after a while. If for some reason things look up during the fight, durance suddenly falls flat on his face in a swift second. Happened thrice now.


One thief to lay a noxious trap in stealth. party in the way back with the wizarsd prepared for both crowd control and targeted spells (like the magic missile). Your main as a bait (sorry he's zerged fast so he won't have time to retreat too far). At least two fighter tank build to keep the aggro on them. Priest for buff/heals/debuffs. You should be fine. Took me around 5 wipes to come out with this Very Happy
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Steelone




Posts: 1524

PostPosted: Thu, 9th Apr 2015 11:05    Post subject:
Disabling autosave decreases loading times a lot, though you currently have to modify the game binaries directly to do it.

Would be nice if they made autosaves an option in the menus.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Thu, 9th Apr 2015 11:05    Post subject:
Stormwolf wrote:
I absolutely fail at these fucking games. Try as i might every fucking strategy. These games are not meant for normal human beings. Tried the fucking raedric fight perhaps 10 times on normal with 5 guys in the party. Regardless how i approach this fight i'm decimated after a while. If for some reason things look up during the fight, durance suddenly falls flat on his face in a swift second. Happened thrice now.


I think every quest has a different difficulty level, while you get the readric quest early on it might be advisable to do it later, after you level up a bit.

Anyway, I personally went for it straight away, with only a party of 4 people at level 3, and wasn't able to kill him "normally" either. But I came up with a "strategy" that worked form me. What I did was:

 Spoiler:
 


I don't know if this is "cheating" but honestly I couldn't beat that fight any other way Very Happy Felt pretty clever tho, and I think these kind of games encourage you to "think around corners" in that way
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Steelone




Posts: 1524

PostPosted: Thu, 9th Apr 2015 11:08    Post subject:
Stormwolf wrote:
I absolutely fail at these fucking games. Try as i might every fucking strategy. These games are not meant for normal human beings. Tried the fucking raedric fight perhaps 10 times on normal with 5 guys in the party. Regardless how i approach this fight i'm decimated after a while. If for some reason things look up during the fight, durance suddenly falls flat on his face in a swift second. Happened thrice now.


What level is your party? I went east and did dryford village first, that gave me a couple of levels.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Thu, 9th Apr 2015 11:09    Post subject:
level 4.
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 11:10    Post subject:
Party of only 5? I'm assuming at least Eder, Aloth, Durance, since you specifically mention the latter. Who's the 5th? Kana? Hire a 6th custom adventurer at an inn.

Assuming your character is not a tank, have a custom adventurer as a second fighter/tank alongside Eder. Give them both 1h weapons (give one a hammer or mace for blunt damage) and shield and make sure both are in the defensive stance that allows them to engage an extra enemy.

Positioning is important. Keep your squishies back and have the tanks at the top of the stairs to tie up as many mobs as possible. You can send one of them by themselves further up to trigger the dialogue. When combat starts, try to get him back to the choke point before being engaged. Otherwise move the other tank up, and/or use Aloth's Slicken and Durance's Repulsing Seal spells as needed to manage the enemies.

Have Durance cast his level 1 Armor of Faith and heals on the tanks (and others) as needed. Give him a ranged weapon for auto-attacks, pistol/blunderbuss/arquebuse/arbalest. Have Aloth use any debuffs he has. Also the level 2 Bewildering Spectacle to inflict Confuse. One option is to sub out Aloth for a custom adventurer Cipher. They are great for debuffs and CC, and Mind Blades is a powerful enemy hopping attack.
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mvp




Posts: 553

PostPosted: Thu, 9th Apr 2015 11:11    Post subject:
Stormwolf wrote:
It's honestly really damn hard. For everything on the planet someone says is difficult, someone will always approach and say it's easy. Nothing is more infuriating. I know you're just trying to help.

The really big problem with this fight is the fucking priest and the wizard. The priest is worst. Stands ranged, and does a fuckload of damage to the entire party in addition to healing himself fully if i don't burst him down quickly enough (which is hard as people are more or less locked in place due to the amount of enemies). The wizard is just annoying.


I thought it was really tough as well, when I was deep inside the dungeon of my stronghold. Then I realised I wasn't supposed to that far down, because I quit and went to defiance Bay, which was super easy. It gave me some levels, and most of the game since, has been pretty easy.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 9th Apr 2015 11:14    Post subject:
@Stormwolf

You can also use ciphers charm and dominate spells on ,say, a priest seeing as he does "a fuckload of damage " or the king himself.

And another thing..I presume you've got some traps in ur inventory, so you can put,say, a fireball trap before initiating a dialogue right under the first two guards.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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jarlian




Posts: 195

PostPosted: Thu, 9th Apr 2015 12:18    Post subject:
Stormwolf wrote:
I absolutely fail at these fucking games. Try as i might every fucking strategy. These games are not meant for normal human beings. Tried the fucking raedric fight perhaps 10 times on normal with 5 guys in the party. Regardless how i approach this fight i'm decimated after a while. If for some reason things look up during the fight, durance suddenly falls flat on his face in a swift second. Happened thrice now.


I left my casters and tank at the door of the great hall. So outside the great hall. I sent someone in there shooting an arrow from below to kite the mobs down the stairs. Then sprint back through the door, put tanks in the doorway. It even split Raedrics force in half. Easy victory. But I had to die a few times to come up with this solution.

If you are not strong, be smart. Wink
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 9th Apr 2015 12:23    Post subject:
Level 4, party of 6: main rogue (bait), 3 fighters tanks, 1 wizard, 1 priest. Fight went in the wide open. As the tanks were built to keep aggro (there is a feat/perk for that), most of the heavies went on the fighters. Priest did its job, the wizzard did his and my rogue managed to escape and shoot arrows from the far back.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 9th Apr 2015 12:27    Post subject:
@jarlian
Quote:
put tanks in the doorway


Speaking of doorways..

If you cast a priest spell "withdraw" on tanks they become invulnerable and theoretically they can block a doorway so that other mobs won't be able to pass through them. Meanwhile the rest of your party can dish out some serious ranged damage (spells, crossbows etc)


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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jarlian




Posts: 195

PostPosted: Thu, 9th Apr 2015 13:20    Post subject:
h0rnyfavn wrote:
@jarlian
Quote:
put tanks in the doorway


Speaking of doorways..

If you cast a priest spell "withdraw" on tanks they become invulnerable and theoretically they can block a doorway so that other mobs won't be able to pass through them. Meanwhile the rest of your party can dish out some serious ranged damage (spells, crossbows etc)


Gonna check that out, cheers. I'm a bit further in the game now and I must say most of the times my tanks are pretty much invulnarable anyway.
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Steelone




Posts: 1524

PostPosted: Thu, 9th Apr 2015 13:23    Post subject:
Stormwolf wrote:
level 4.


Try doing Dryford village first and then coming back, your party will be at least level 5 at the end of it. You will also have some better gear.
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Ishkur123




Posts: 2850

PostPosted: Thu, 9th Apr 2015 13:28    Post subject:
My rule of thumb with open world games is: If i fail at a specific quest or mob i go elsewhere, level up a bit and get some better gear and try again later.
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DCB




Posts: 5410

PostPosted: Thu, 9th Apr 2015 13:32    Post subject:
jarlian wrote:
I'm a bit further in the game now and I must say most of the times my tanks are pretty much invulnarable anyway.

Yeah, once you get to the mid-levels, appropriately spec'd and geared fighter tanks become more or less impenetrable walls. The only problems they generally face are confuse/charm/dominate spells and various high level debuff and spell/attack combos that can lower their resistances and stack some damage.
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jarlian




Posts: 195

PostPosted: Thu, 9th Apr 2015 13:32    Post subject:
Ishkur123 wrote:
My rule of thumb with open world games is: If i fail at a specific quest or mob i go elsewhere, level up a bit and get some better gear and try again later.




Just funnel em through a door or use the cover from the corner of a room. It's very rewarding if you manage to pull it off Wink
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Rifleman




Posts: 1390

PostPosted: Thu, 9th Apr 2015 14:39    Post subject:
Stormwolf wrote:
level 4.

You're too low mate.
I tried @level 4 with 4 ppl crew and failed hard few times.
Came back around level 7 with 5 ppl and didn't even noticed when he died.
1 fighter and 1 palladin in front engaging those melee knights and 3 Arquebuses on rest of the team killed wizard in 1 volley.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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