So in terms of pure DPS, is Rogue or Cipher better? I think I'm gonna reroll my game (as a wizard)- with the constant need to rest they just totally suck, I don't know what Obisidan was thinking. :\ It wasn't half as bad as this in BG2.
I have Aloth in my party, as he gained levels I could give him more spell slots + some abilities per rest.
I also bought a ring which gave him additional spell slots.
A few classes "open up" like that at higher levels. Right now he has 18 spells per rest, + 3 skills per encounter.
I also have a few rings which give uses per rest for specific spells, such as healing spells or debuff spells.
My priest (Durance) is in a similar situation. 18 spells per rest from his class, 2 spells per encounter, and I gave him a ring for 3 heals per rest.
I like this better than BG2, overall. It gives me a little more flexibility in abilities to use and I don't rest as often as I would.
Also, at level 9 first level spell slots become per encounter. Same thing happens for level 2 later. So... Yeah.
*edit*
But to answer your question, Neon: rogue is completely single target and situational - can hit like a truck, but requires a lot of care and micro. Cipher can be a competent damage dealer - he deals almost as much damage as a sneak attacking rogue with his regular attacks thanks to enhanced soul whip and can dish out some aoe damage/debuffs/crowd control abilities in every fight. Squishiness and accuracy both can be a problem, however (especially late game).
Last edited by Aquma on Sat, 4th Apr 2015 23:59; edited 2 times in total
Patch 1.03 Bugs included:
[*]-20 permanent penalty to concentration after the patch
[*]Can't interact with locks on some characters
[*]Items disappear from companions backpack when dismissing a companion.( in the Inn or Stronghold...)
[*]and all the rest of PoE v1.0.3.526 bugs
Patch 1.03 Bugs included:
[*]-20 permanent penalty to concentration after the patch
[*]Can't interact with locks on some characters
[*]Items disappear from companions backpack when dismissing a companion.( in the Inn or Stronghold...)
[*]and all the rest of PoE v1.0.3.526 bugs
I thought they'd hotfixed the locks issue.
How do you trigger the concentration penalty? I've not seen this yet. Most issues seem to be related to existing games, I'm glad I didn't get too far and waited for patch to reroll.
Patch 1.03 Bugs included:
[*]-20 permanent penalty to concentration after the patch
[*]Can't interact with locks on some characters
[*]Items disappear from companions backpack when dismissing a companion.( in the Inn or Stronghold...)
[*]and all the rest of PoE v1.0.3.526 bugs
THIS TRAINWRECK KEEP GETTING BETTER AND BETTER!
omg game has bugs that are getting fixed. 91% positive reviews on steam without a single negative review on the front page. wow, such trainwreck indeed. hyperbole much?
So in terms of pure DPS, is Rogue or Cipher better? I think I'm gonna reroll my game (as a wizard)- with the constant need to rest they just totally suck, I don't know what Obisidan was thinking. :\ It wasn't half as bad as this in BG2.
Use wizards in tougher encounters. They are not a DPS class, not even when min/maxed. They are what I would call balanced.
Couldn't beat the Adra Dragon. Tried for 3 hours, but still couldn't. Got her down to 1 dot one time, but she just randomly turned towards my ranged characters, and fired off her breath. Instant wipe.
I'm just about to hit 12 myself, (presumably) right near the end of the main quest. I still have the second round of bounties to do, the last level of the Endless Paths, plus a few companion and other side quests, so if you are a completionist there would probably be enough XP in the game to hit level 14-15 or so, if it weren't capped.
Bounties give around 10k experience each, and there's a lot of them. I reached level 12 at the start of Chapter 3. Some of them also give you really nice weapons/armor.
Tactics for the Adra Dragon (legit, but may be considered a hack by some people)
Spoiler:
Dump your companions, create 5 priests,highest level you can (they need as much level 3 and 4 Ward spells as possible, talk the stupid beast into not eating you( need time to prepare) , then betray it to the dragon hunter (gives a nice dragon nerfing talent), go back (dragon will not be hostile), put a fuckton of wards under its ass, use your dragon slaying debuff then attack it to make it hostile. Should be an instakill.
There are more traditiinal ways ( a guy with a solo cipher did it on hardest difff level) , but after repeatedly dying to it's ridiculous corrosive attack I said "fuck it" and did it this way. Damn Firkraag with Tactics mod wasn't this overpowered.
Yeah I just handed in the second round of bounties and they were 11k each, but I was already capped out at level 12. And I picked up a third round of them. So yeah, there's way more XP on offer than you can use.
Btw, still not "legit" I guess, but I found a video of a slightly less cheesy way to tackle the Adra dragon (using a method I think someone else alluded to earlier):
Spoiler:
Talk the dragon into leaving first, so you can leave without combat. Go get the dragon killing ability from the dragon hunter, then come back and take out the adds first.
Need to see a video of how that solo Cipher did it.
Just got that druid companion, and he seems like a much better wizard
He has so many aoe spells that do pretty good damage, while also has some spells that restore endurance
I think i will exchange my wizard companion with him
The other companions i currently have seem too essential to dismiss them: warrior, paladin, priest, my cipher, chanter
Installed the patches and now every line of dialogue that has audio is cut off at the beginning, basically characters start talking mid sentence... not a big deal since I can always read the text, but annoying.
Installed the patches and now every line of dialogue that has audio is cut off at the beginning, basically characters start talking mid sentence... not a big deal since I can always read the text, but annoying.
I had the same problem in the release version of the game in the early stages. Seems like it was either not fixed or reintroduced.
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