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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 22nd Mar 2015 18:54 Post subject: |
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Posted: Sun, 22nd Mar 2015 22:55 Post subject: |
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Think there is a leak somewhere?
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Mon, 23rd Mar 2015 14:30 Post subject: |
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Mon, 23rd Mar 2015 19:45 Post subject: |
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Mon, 23rd Mar 2015 20:00 Post subject: |
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Holy shit, that looks beautiful!
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 23rd Mar 2015 22:22 Post subject: |
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Posted: Mon, 23rd Mar 2015 22:56 Post subject: |
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 24th Mar 2015 03:09 Post subject: |
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Isn't that Atlantis? 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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DXWarlock
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Posts: 11422
Location: Florida, USA
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 26th Mar 2015 08:07 Post subject: |
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Posted: Fri, 27th Mar 2015 15:37 Post subject: |
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Quote: | 1.0.7b - Patch Notes
Warning added when enabling a mod
Save to cloud box now remain checked if the loading was performed from a cloud save
Japanese garden for everyone
Added command line parameter "-limitfps x" to set a target fps
Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
Mac: Removed menu bar & docks in fullscreen mode
Asset Editor: the default size of assets created from templates now matches the template size if loading props
Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
Locale: added LOADING text
Misc: fixed a case where command line arguments may conflict
Misc: removed an invalid key binding option
Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
Misc: Save map does not show builtin and workshop maps any longer
UI: Fixed arrows sprites not showing feedback when interacted with
UI: Fixed color picker color not displaying in the right color space
No more duplicate name error for identical names coming from different packages
Paths can not be built inside elevated roads anymore
Elevated roads can now be upgraded or changed direction if one-ways
.ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to
preserve itself generating a .ccs file)
french localization improved
general audio improvements (should help address the sound stuttering issue with some sound cards) |
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Fri, 27th Mar 2015 17:16 Post subject: |
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Seems the latest patch is breaking save games, anyone here experienced it ?
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Posted: Fri, 27th Mar 2015 17:20 Post subject: |
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Posted: Fri, 27th Mar 2015 18:29 Post subject: |
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Quote: | Reverting to 1.0.6b
Greetings!
Seems like our newest patch, 1.0.7b, unintentionally made it impossible to properly load a large amount of save-games.
We are reverting to the last patch, 1.0.6b, until we have identified and fixed this issue.
Many apologies for the confusion and chaos caused by this!
Thank you for your patience and understanding. I will update you with more info and hopefully an ETA come Monday.
For users that still want to access 1.0.7b it is currently available as a steam beta - no password needed, use at your own risk!
Cheers,
John |
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dethy
Posts: 3101
Location: Conclave of Shadows
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 29th Mar 2015 07:38 Post subject: |
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still no fix for policy screen? Awesome..getting so tired of having to save and reload my city randomly because the window just doesn't want to fucking open properly.
intel ultra 7 265k, 64gb ram, 3070
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Sun, 29th Mar 2015 11:23 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:20; edited 1 time in total
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Posted: Tue, 31st Mar 2015 16:02 Post subject: |
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Beta Patch out:
1.0.7c - Patchnotes
Fixed: disappearing custom assets should now show normally
Modding: assembly version should now be ignored when loading a map
Misc: Embedded mod information to save games (to help debugging and for future improvements)
Asset editor: fixed an issue where dragging/rotating props may conflict
Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases
Asset editor: fixed problems sometimes occurring when rescaling models in the import window
Localization: German loading tips improved
+ changes from v1.0.7b
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Wed, 1st Apr 2015 04:29 Post subject: |
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Quote: | EDIT: Temporarily shut down the beta branch, we will be back! |
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