Pillars of Eternity by Obisidan
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Yuri




Posts: 11000

PostPosted: Tue, 31st Mar 2015 12:40    Post subject:
Regarding the origins of that "transblabla" backer graveyard comment:




1 and 2 are still amazing.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 31st Mar 2015 12:42    Post subject:
I'm scared to play the game now, afraid of triggering a game-breaking bug

Guess I'll wait for the patch... damn you Obsidian, you never learn do you? Even in this case when you had months and months of beta testing with thousands of backers...

It's a shame because I'm loving the game, despite the fact that it's not the kind of game I usually like. I think it's the quality of quests and dialogue that make it great. Other similar games tend to have hundreds of useless side-quests of the type "go kill X number of enemy Y", randomly given by NPCs that stand there just to give you orders. Here there's always an interesting and personal back story with every quest, even the simple ones. And the more complex ones (like "Lord of a barren land") are complex enough that they would be part of the main story in any other game.
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dodger2020




Posts: 3537

PostPosted: Tue, 31st Mar 2015 12:43    Post subject:
Mister_s wrote:
When did Larian release the rebalance patch Confused

pillermann wrote:
Eh, the GFX are absolutely gorgeous. Game looks better than most AAA titles, especially the likes of DAI.

I'm loving the game, but



I think there was a decent sized patch that included some balancing back at the beginning of this year. Not sure if that was THE balance patch though. I've heard people here on the hump talking about some new one but I haven't followed the game in a while. Need to go back and replay it since I didn't get a chance to finish it.
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Interinactive
VIP Member



Posts: 29473

PostPosted: Tue, 31st Mar 2015 12:44    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:04; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Tue, 31st Mar 2015 12:52    Post subject:
The_Leaf wrote:
Guess I'll wait for the patch... damn you Obsidian, you never learn do you? Even in this case when you had months and months of beta testing with thousands of backers...

This is the most "final" Obsidian game to date IMO. I never thought I'd play an Obsidian game not full of glitches. I hope they'll quickly patch the serious bugs if it's possible, then we'll finally have a polished Obsidian game!
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 12:56    Post subject:
Well, that wouldn't be an Obsidian game without the bugs... Laughing
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madness




Posts: 13320

PostPosted: Tue, 31st Mar 2015 12:58    Post subject:
It wouldn't be a modern game without the bugs..
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fearwhatnow




Posts: 3451

PostPosted: Tue, 31st Mar 2015 13:01    Post subject:
Mister_s wrote:
The_Leaf wrote:
Guess I'll wait for the patch... damn you Obsidian, you never learn do you? Even in this case when you had months and months of beta testing with thousands of backers...

This is the most "final" Obsidian game to date IMO. I never thought I'd play an Obsidian game not full of glitches. I hope they'll quickly patch the serious bugs if it's possible, then we'll finally have a polished Obsidian game!


South Park: TSOT was their most "final"/polished game imo.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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djaoni




Posts: 8061

PostPosted: Tue, 31st Mar 2015 13:05    Post subject:
The_Leaf wrote:
Guess I'll wait for the patch... damn you Obsidian, you never learn do you? Even in this case when you had months and months of beta testing with thousands of backers...


Most of the bugs were introduced with the release version.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 31st Mar 2015 13:05    Post subject:
I read they can fix the loading (black screen/not responding) bug by just editing some simple lines. I wonder why they don't just push that out as a hotfix prior to the bigger general update.

Ah well.
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Mister_s




Posts: 19863

PostPosted: Tue, 31st Mar 2015 13:09    Post subject:
EternalBlueScreen wrote:
I read they can fix the loading (black screen/not responding) bug by just editing some simple lines. I wonder why they don't just push that out as a hotfix prior to the bigger general update.

Ah well.

What if they pushed it out fast and it led to even more bugs? They should test a patch as much as possible before releasing it.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 31st Mar 2015 13:11    Post subject:
A guy at Obsidian already tested his fix on 10+ submitted save files from different users, on different configs and it worked just fine. Smile

But okay, you're probably right.
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Radicalus




Posts: 6423

PostPosted: Tue, 31st Mar 2015 13:36    Post subject:
Just to be clear what I mean by budget title:

Obsidian is a premium RPG maker in my eyes:
- KotOR II was, imho, a masterpiece. Best characters of the SW franchise, combat improved upon predecessor, the only SW title to date, where the world wasn't B/W. Kreia is to this day the best companion I have ever had in my party in any game.
- NWN2, very solid, improved in all aspects over the original, best implementation of 3.5 DnD.
- MotB this game was truly excellent. High level DnD content, challenging combat, and absolutely the best possible setting and personal story. I replayed it often.
- Alpha Protocol this was a good game, but hindered by bugs and silly design decisions.
- SP:TSOT They pulled off something I didn't think was possible. I enjoyed this a great deal. Simple, but very good game.

Understand this: after a lineup like this, it is a damn shame, that they had to crowdfund Pillars. 4m $ is not much money, especially not when it comes to games in 2012+. Considering the potential of Pillars, this was budget. Low budget. Whilst backgrounds are okay, assets are truly shit. Even with the NWN2 engine they could have done the 3D parts better, and that's 9 years ago.

Now imagine: if they had just double this money, full voice acting, HD models, which are more varied, animated faces, etc. It would have made this already GREAT game LEGENDARY.

After reaching level 7, my opinion is this: the combat mechanics, whilst needing more polish and fine-tuning, are great. The companions are great. The story is great. The lore is great.

It's a really, really good game, that could have been AA or AAA. But at the moment, it's budget.

I still preordered it, I'm still happy with the decision, and I will keep on buying Obsidian games. I will preorder PoE 2 the day it will be possible.
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Yuri




Posts: 11000

PostPosted: Tue, 31st Mar 2015 13:55    Post subject:
Radicalus wrote:

Now imagine: if they had just double this money, full voice acting, HD models, which are more varied, animated faces, etc. It would have made this already GREAT game LEGENDARY.

I agree with your post and get what you're saying but I have to disagree with this. Baldur's Gate 2 and Planescape didn't have any of these and
yet they are legendary. It's the quality of the writing, story and gameplay that matter in the end for RPG games.



1 and 2 are still amazing.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 13:56    Post subject:
https://soundcloud.com/totalbiscuit/pillars-of-transphobia

Quote:
I would like this joke to stay


SJW are gonna crucify him Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Tue, 31st Mar 2015 14:01; edited 1 time in total
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fearwhatnow




Posts: 3451

PostPosted: Tue, 31st Mar 2015 14:00    Post subject:
Radicalus wrote:
Just to be clear what I mean by budget title:

Obsidian is a premium RPG maker in my eyes:
- KotOR II was, imho, a masterpiece. Best characters of the SW franchise, combat improved upon predecessor, the only SW title to date, where the world wasn't B/W. Kreia is to this day the best companion I have ever had in my party in any game.
- NWN2, very solid, improved in all aspects over the original, best implementation of 3.5 DnD.
- MotB this game was truly excellent. High level DnD content, challenging combat, and absolutely the best possible setting and personal story. I replayed it often.
- Alpha Protocol this was a good game, but hindered by bugs and silly design decisions.
- SP:TSOT They pulled off something I didn't think was possible. I enjoyed this a great deal. Simple, but very good game.

Understand this: after a lineup like this, it is a damn shame, that they had to crowdfund Pillars. 4m $ is not much money, especially not when it comes to games in 2012+. Considering the potential of Pillars, this was budget. Low budget. Whilst backgrounds are okay, assets are truly shit. Even with the NWN2 engine they could have done the 3D parts better, and that's 9 years ago.

Now imagine: if they had just double this money, full voice acting, HD models, which are more varied, animated faces, etc. It would have made this already GREAT game LEGENDARY.

After reaching level 7, my opinion is this: the combat mechanics, whilst needing more polish and fine-tuning, are great. The companions are great. The story is great. The lore is great.

It's a really, really good game, that could have been AA or AAA. But at the moment, it's budget.

I still preordered it, I'm still happy with the decision, and I will keep on buying Obsidian games. I will preorder PoE 2 the day it will be possible.


Obsidian will always heavily rely on external funding alongside "rich" publishers. How many are working at Obsidian? 120?130 maximum? I don't think Urquhart is a billionaire.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Steelone




Posts: 1524

PostPosted: Tue, 31st Mar 2015 14:02    Post subject:
Mister_s wrote:
When did Larian release the rebalance patch Confused

pillermann wrote:
Eh, the GFX are absolutely gorgeous. Game looks better than most AAA titles, especially the likes of DAI.

I'm loving the game, but


Not heavy rebalance, but January patch changed mob health, damage and resistances quite a lot.

Enemies tend to hit harder but have less health.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 14:02    Post subject:
h0rnyfavn wrote:
https://soundcloud.com/totalbiscuit/pillars-of-transphobia

Quote:
I would like this joke to stay


SJW are gonna crucify him Very Happy


Also Obsidian closed those golden, fun threads. Censorship rules. We live under the dictatorship of the minorities.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 14:05    Post subject:
@blackdochia
Quote:
We live under the dictatorship of the minorities.


I'd say we have always lived under the dictatorship of the minorities.Different times, different minorities though.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Steelone




Posts: 1524

PostPosted: Tue, 31st Mar 2015 14:10    Post subject:
blackdochia wrote:
h0rnyfavn wrote:
https://soundcloud.com/totalbiscuit/pillars-of-transphobia

Quote:
I would like this joke to stay


SJW are gonna crucify him Very Happy


Also Obsidian closed those golden, fun threads. Censorship rules. We live under the dictatorship of the minorities.


In fairness, it seemed as though the obsidian mods were closing all threads about social justice stuff. Both the pro and the negative ones.

I haven't looked at the obsidian forums today, so don't know if that's still the case.
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Aquma




Posts: 2805

PostPosted: Tue, 31st Mar 2015 14:15    Post subject:
I don't mind the quality of assets - I'm looking at them from afar most of the time and they look quite good. More animations and details would be nice to make the world more believable (sitting and so on - I mentioned it already, no sense in repeating). The game doesn't really feel budget to me most of the time - it looks really cool, it plays smooth and it's immensly enjoyable, with very, very solid mechanics, world/lore and writing behind it. But yea, there are times when it does. It's the missing little details that make it a bit less then it could've been - and that jumps at me sometimes. I just wish Defiance Bay would be as vibrant and... well, alive as Athkatla, or even Baldur's Gate. And sadly, it's not, which is possibly the only thing that slightly detracts me from this gem.

Also, please, please, please don't advocate for full voiceover in a game like this. I know it would sound cool and all, but there's ALWAYS a price to pay for that, esspecially when devs are working with a low budget. I'd rather have a complex, well-written game then a smaller and simpler, fully voice-acted one. Partial voice-acting was fine for Baldur's Gate and it's fine for PoE, as far as I'm concerned.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Tue, 31st Mar 2015 14:19    Post subject:
I have a problem, my companion wolf keeps falling through the floor, is there any way to fix this? I cant leave the location because of it.

Do I have to start a new game?


A.F.A.


Last edited by AnarchoS on Tue, 31st Mar 2015 14:20; edited 2 times in total
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 14:19    Post subject:
And yet the nonsensical thread requesting Obsidian adding romances in the game is going strong. It's on part 5 now, each thread being closed upon reaching 30 pages, just like on Bethesda forums.
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Steelone




Posts: 1524

PostPosted: Tue, 31st Mar 2015 14:20    Post subject:
blackdochia wrote:
And yet the nonsensical thread requesting Obsidian adding romances in the game is going strong. It's on part 5 now, each thread being closed upon reaching 30 pages, just like on Bethesda forums.


Meh, let them have that. It's a containment thread.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 31st Mar 2015 14:22    Post subject:
Mister_s wrote:
The_Leaf wrote:
Guess I'll wait for the patch... damn you Obsidian, you never learn do you? Even in this case when you had months and months of beta testing with thousands of backers...

This is the most "final" Obsidian game to date IMO. I never thought I'd play an Obsidian game not full of glitches. I hope they'll quickly patch the serious bugs if it's possible, then we'll finally have a polished Obsidian game!


Well, I finished KotOR2 and South Park: TSoT on vanilla and didn't have any issues. And those didn't even have a public (or semi-public) beta testing.

I don't know, maybe I should be more lenient because they're more "indie" than other studios, but if Ubisoft or CDPR had released a game with such game-breaking bugs this thread would be a flood of shouting, insults and mockery.

Also, as a programmer some of these amuse and baffle me at the same time. The double clickling one is absurd, it means they're triggering two different functions to do the same thing (recalculate the stats after changing equipment) it's silly.

Well, let's hope the patch can fix these retroactively and that it comes out soon (they set "within the week of the 30th march", so it should be sometime within the next few days.
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red_avatar




Posts: 4567

PostPosted: Tue, 31st Mar 2015 14:26    Post subject:
The_Leaf wrote:
I'm scared to play the game now, afraid of triggering a game-breaking bug


TRIGGER WARNING!!! Laughing
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 31st Mar 2015 14:28    Post subject:
The patch can't come soon enough at this point. Fucking up an otherwise enjoyable release.
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Steelone




Posts: 1524

PostPosted: Tue, 31st Mar 2015 14:34    Post subject:
I just hope the patch is well tested.

A lot of the issues people are suffering at the moment were not in the beta and were probably introduced during the release rush. Developers make silly mistakes when rushed (speaking from experience here), so I'd be happier for it to take a bit longer if it fixes lots of things and doesn't break anything else.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 31st Mar 2015 14:35    Post subject:
red_avatar wrote:
The_Leaf wrote:
I'm scared to play the game now, afraid of triggering a game-breaking bug


TRIGGER WARNING!!! Laughing


Yep.. what if that bug then starts a twitter campaign against me? The SJWs are gonna patch me out of existence by updating the Matrix and I'd be gone! Crying or Very sad Laughing
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tet666




Posts: 5092

PostPosted: Tue, 31st Mar 2015 14:40    Post subject:
Yuri wrote:
Radicalus wrote:

Now imagine: if they had just double this money, full voice acting, HD models, which are more varied, animated faces, etc. It would have made this already GREAT game LEGENDARY.

I agree with your post and get what you're saying but I have to disagree with this. Baldur's Gate 2 and Planescape didn't have any of these and
yet they are legendary. It's the quality of the writing, story and gameplay that matter in the end for RPG games.


That's how the younger generation always thinks if something has no modern AAA 3d gfx, full, voice acting etc it's cheap and it automatically lowers their enjoyment of it they are simply trained by today's gaming market to think that way.
I mean what would animated faces (or HD models whatever that means...) even do in a game like that you can hardly see them anyway when zoomed out Very Happy


Last edited by tet666 on Tue, 31st Mar 2015 14:53; edited 3 times in total
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