As much as I am tempted to watch those videos, as much I dont want to be spoiled. So I'm not watching, only maybe a little bit.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.
I have never before played a bard. So thats what I'll do this time, eventhough its mostly support.
Do you play just one char and make others join or do you create a whole party in this game?
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
It's probably better to try it with some of existing characters at first - there'll most certainly be content connected to them - quests, stories, etc.
Wizards are generally kinda like in IE games, although a bit less omnipotent. Still very flexible class, however - can deal damage, can provide some crowd control and self buffs.
I want to take NPCs with me first time around. Have anyone seen a list of the first 4-5 NPCs you meet? I dont want to make a fighter, when the first gal you meet clearly is just that etc.
The first part of the game sure looks great from those early previews!
Why does he have a high perception instead of high might? Doesn't might increase all damage? What's the point of having a high perception on a mage? Interrupts? I don't think it's worth it.
2)Priest
Why resolve is so high? Not getting interrupted is good and vital for a priest but still..And isn't constitution a bit high? Wouldn't it be better to put more points into might seeing as it greatly increases healing?
PS Are there any dialogues between party members you can find in the world? Quests that can be done only having this or that character in your party?
I wouldn't say "shouldn't" tbh rather it's not expected of them to be min-maxed but it doesn't mean that common sense should be ignored when upping this or that stat especially in regard to a wizard in this case.
High perception and intelligence on the Wizard isn't that bad. Perception gives +Interrupt, Deflection and Reflex. Going perception instead of Might trades raw damage for usefulness and survivability.
A high resolve + constitution on the priest means that your priest should be able to avoid many attacks and you're less likely to lose control of the character. This means that your priest should be able to keep supporting your party even in dire situations. Less likely to be interrupted, less likely to get hit, less susceptible to mental attacks.
Having a ton of healing isn't quite as useful if your priest gets stunned easily or has to heal him/herself all the time.
Companions rarely have "perfect" stats as it makes for somewhat boring characters. Instead they go for a mix of useful stats + stats that fit the personality of the character.
In this case, the wizard would be a good support wizard instead of a glass cannon. The priest is a tough character who'll be able to keep healing your party even when things go south.
They're not quite gimped. I'd probably like 14 might on the wizard, but it's not bad. It's not as good as min-maxing, that's for sure. But it's viable.
Going perception instead of Might trades raw damage for usefulness and survivability.
Perception alone is not nearly enough to make a character considerably tougher. Besides, as they say, if your wizard gets hit you are doing something wrong.
I'd say perception is ideal for a frontliner, a tank. As for a priest.. Yeah. I see your point. Oh, and I never said they were gimped
It's possible it's a result of the stats being changed in development, which seems to be the case. I'd probably remove 2 from Per and put them in Might, so that it remains true to the character but become slightly more useful.
Well, stats aren't supposed to fit the archetypes from a role-playing perspective. They are just a representation of the character's innate traits at a certain point in their life.
It means that if a wizard spent some quality time in the gym he can have high STR, CON and DEX (speaking in dnd terms). However his main occupation should influence his stats somewhat - raising his INT.
The stupid MIGHT stat in POE fucks everything up - it feels like a purely mechanical concept to streamline some of the combat calculations.
Companions' stats are set to reflect them as characters. If you want to min/max everyone in your party, that's what adventurers are for.
If there was a particular Attribute, Ability, or Talent that seemed to fit the vibe of a companion, I'd put that in their progression table. E.g. When you meet/talk to Durance, I think it will be easy to understand why he has a high Resolve. In advancing the characters in-game, sometimes I went with something that felt like it fit the vibe of the character, sometimes I was more strategic about it and considered the character's personality less.
I don't think it's going to be P:T level story tough,but AFK,BG and IWD were better in terms of gameplay then P:T,for true spiritual successor we are going to have ToN.
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.
Eh, you can have multiple grimoirs so it's not that much of a problem. Definitely going as a mage on the first playthrough.
Does anyone know when they'll start sending out the Steam keys?
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.
Eh, you can have multiple grimoirs so it's not that much of a problem. Definitely going as a mage on the first playthrough.
Does anyone know when they'll start sending out the Steam keys?
From what I've been able to piece together, they should start sending out the keys to KS backers today or tomorrow at which time the preload will also start. Hopefully GMG will also send out the keys then.
I've been watching a couple of early let's plays and I'm hyped for the first time in a long time. I remember trying a beta build a long time ago and it felt messy as shit, but I really like how they handled it.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum