Pillars of Eternity by Obisidan
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couleur
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PostPosted: Mon, 23rd Mar 2015 17:16    Post subject:
As much as I am tempted to watch those videos, as much I dont want to be spoiled. So I'm not watching, only maybe a little bit.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Guyver




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PostPosted: Mon, 23rd Mar 2015 17:33    Post subject:
just 3 days! >_>


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Aquma




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PostPosted: Mon, 23rd Mar 2015 18:06    Post subject:
3 full days Sad

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dsergei




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Location: Moscow, Russia
PostPosted: Mon, 23rd Mar 2015 18:18    Post subject:
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.
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couleur
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PostPosted: Mon, 23rd Mar 2015 18:52    Post subject:
dsergei wrote:
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.



I have never before played a bard. So thats what I'll do this time, eventhough its mostly support.


Do you play just one char and make others join or do you create a whole party in this game?


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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dsergei




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PostPosted: Mon, 23rd Mar 2015 19:01    Post subject:
You can do both.
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randir14




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PostPosted: Mon, 23rd Mar 2015 20:09    Post subject:
First impressions from MMORPG.com

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Aquma




Posts: 2805

PostPosted: Mon, 23rd Mar 2015 20:18    Post subject:
It's probably better to try it with some of existing characters at first - there'll most certainly be content connected to them - quests, stories, etc.

Wizards are generally kinda like in IE games, although a bit less omnipotent. Still very flexible class, however - can deal damage, can provide some crowd control and self buffs.
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tjuma




Posts: 542

PostPosted: Mon, 23rd Mar 2015 20:19    Post subject:
Part 2 of Pillars of Eternity: The Road to Eternity (making of) was posted a few hours ago


and Part 1 again:
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Mon, 23rd Mar 2015 20:22    Post subject:
I want to take NPCs with me first time around. Have anyone seen a list of the first 4-5 NPCs you meet? I dont want to make a fighter, when the first gal you meet clearly is just that etc.

The first part of the game sure looks great from those early previews!
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djaoni




Posts: 8061

PostPosted: Mon, 23rd Mar 2015 20:27    Post subject:
There's at least 8 NPCs you can find for your party, so I wouldn't worry too much.

 Spoiler:
 
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dsergei




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Location: Moscow, Russia
PostPosted: Mon, 23rd Mar 2015 20:38    Post subject:
I think you get a fighter and a rogue right away - although they are temporary.
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h0rnyfavn
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PostPosted: Mon, 23rd Mar 2015 20:53    Post subject:
Some of these companions have really strange stats:
http://forums.obsidian.net/topic/71454-press-release-version-of-eders-aloths-kanas-durances-attribute-spread/

1)Wizard

Why does he have a high perception instead of high might? Doesn't might increase all damage? What's the point of having a high perception on a mage? Interrupts? I don't think it's worth it.

2)Priest

Why resolve is so high? Not getting interrupted is good and vital for a priest but still..And isn't constitution a bit high? Wouldn't it be better to put more points into might seeing as it greatly increases healing?


PS Are there any dialogues between party members you can find in the world? Quests that can be done only having this or that character in your party?


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djaoni




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PostPosted: Mon, 23rd Mar 2015 20:58    Post subject:
NPCs shouldn't be min-maxed.
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h0rnyfavn
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PostPosted: Mon, 23rd Mar 2015 21:14    Post subject:
I wouldn't say "shouldn't" tbh rather it's not expected of them to be min-maxed but it doesn't mean that common sense should be ignored when upping this or that stat especially in regard to a wizard in this case.


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Kanint




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PostPosted: Mon, 23rd Mar 2015 21:29    Post subject:
High perception and intelligence on the Wizard isn't that bad. Perception gives +Interrupt, Deflection and Reflex. Going perception instead of Might trades raw damage for usefulness and survivability.

A high resolve + constitution on the priest means that your priest should be able to avoid many attacks and you're less likely to lose control of the character. This means that your priest should be able to keep supporting your party even in dire situations. Less likely to be interrupted, less likely to get hit, less susceptible to mental attacks.
Having a ton of healing isn't quite as useful if your priest gets stunned easily or has to heal him/herself all the time.

Companions rarely have "perfect" stats as it makes for somewhat boring characters. Instead they go for a mix of useful stats + stats that fit the personality of the character.
In this case, the wizard would be a good support wizard instead of a glass cannon. The priest is a tough character who'll be able to keep healing your party even when things go south.

They're not quite gimped. I'd probably like 14 might on the wizard, but it's not bad. It's not as good as min-maxing, that's for sure. But it's viable.
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lolozaur




Posts: 26310

PostPosted: Mon, 23rd Mar 2015 21:32    Post subject:
played a cavalier in bg1+2, so gonna try a pala here Very Happy
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Ishkur123




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PostPosted: Mon, 23rd Mar 2015 21:45    Post subject:
i skipped through some lets plays. Holy shit, the next 3 days will be hard.
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h0rnyfavn
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PostPosted: Mon, 23rd Mar 2015 21:46    Post subject:
@Kanint
Quote:
Going perception instead of Might trades raw damage for usefulness and survivability.
Perception alone is not nearly enough to make a character considerably tougher. Besides, as they say, if your wizard gets hit you are doing something wrong.

I'd say perception is ideal for a frontliner, a tank. As for a priest.. Yeah. I see your point. Oh, and I never said they were gimped Smile


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Kanint




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PostPosted: Mon, 23rd Mar 2015 22:13    Post subject:
It's possible it's a result of the stats being changed in development, which seems to be the case. I'd probably remove 2 from Per and put them in Might, so that it remains true to the character but become slightly more useful.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Mon, 23rd Mar 2015 22:28    Post subject:
Well, stats aren't supposed to fit the archetypes from a role-playing perspective. They are just a representation of the character's innate traits at a certain point in their life.

It means that if a wizard spent some quality time in the gym he can have high STR, CON and DEX (speaking in dnd terms). However his main occupation should influence his stats somewhat - raising his INT.

The stupid MIGHT stat in POE fucks everything up - it feels like a purely mechanical concept to streamline some of the combat calculations.
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h0rnyfavn
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PostPosted: Mon, 23rd Mar 2015 22:30    Post subject:
@Kanint
Quote:
It's possible it's a result of the stats being changed in development, which seems to be the case.


About that....I wonder whether this Prima Guide will be outdated (well, partially) right after the game is released lol


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djaoni




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PostPosted: Tue, 24th Mar 2015 00:21    Post subject:
From Sawyer.
Quote:
Companions' stats are set to reflect them as characters. If you want to min/max everyone in your party, that's what adventurers are for.

If there was a particular Attribute, Ability, or Talent that seemed to fit the vibe of a companion, I'd put that in their progression table. E.g. When you meet/talk to Durance, I think it will be easy to understand why he has a high Resolve. In advancing the characters in-game, sometimes I went with something that felt like it fit the vibe of the character, sometimes I was more strategic about it and considered the character's personality less.
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Hfric




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PostPosted: Tue, 24th Mar 2015 01:19    Post subject:
so basically its ICEWIND DALE 3 in 3D engine

ok


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Aquma




Posts: 2805

PostPosted: Tue, 24th Mar 2015 08:45    Post subject:
No, it's not. Building your own companions is completely optional. The game is much, much closer to BG than IWD.
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JackQ
Non-expret in Derps lagunge



Posts: 14182
Location: Kibbutznik, Israel
PostPosted: Tue, 24th Mar 2015 09:00    Post subject:
I don't think it's going to be P:T level story tough,but AFK,BG and IWD were better in terms of gameplay then P:T,for true spiritual successor we are going to have ToN.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Neon
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PostPosted: Tue, 24th Mar 2015 13:27    Post subject:
dsergei wrote:
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.



Eh, you can have multiple grimoirs so it's not that much of a problem. Smile Definitely going as a mage on the first playthrough.

Does anyone know when they'll start sending out the Steam keys?
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neeger93




Posts: 917

PostPosted: Tue, 24th Mar 2015 13:36    Post subject:
Neon wrote:
dsergei wrote:
I usually play as a mage during my first walkthrough. But from what I've read and seen of the classes the Wizards seem very underwhelming - especially with the retarded grimoire casting. So I guess I'll start as a Cipher.



Eh, you can have multiple grimoirs so it's not that much of a problem. Smile Definitely going as a mage on the first playthrough.

Does anyone know when they'll start sending out the Steam keys?


From what I've been able to piece together, they should start sending out the keys to KS backers today or tomorrow at which time the preload will also start. Hopefully GMG will also send out the keys then.
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Neon
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PostPosted: Tue, 24th Mar 2015 13:36    Post subject:
Awesome, thanks Smile
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bronson




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Location: Asteroid B-612
PostPosted: Tue, 24th Mar 2015 13:44    Post subject:
I've been watching a couple of early let's plays and I'm hyped for the first time in a long time. I remember trying a beta build a long time ago and it felt messy as shit, but I really like how they handled it.
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