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Posted: Fri, 20th Mar 2015 16:43 Post subject: |
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LeoNatan wrote: | Silent_Lurker wrote: | And don't worry about traffic jams, this is not Simcity, traffic jams are just for fun here, vehicles will be teleported and the city will work just fine anyway. |
How about you read the above posts before making stupid statements? |
Come on, just look at your city happiness even if there are traffic jams everywhere :
No matter what, your city will work just fine, even with some corpse rot everywhere or trash aren't removed for days.
It's all about the fun, I tell ya.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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LeoNatan
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Posted: Fri, 20th Mar 2015 16:49 Post subject: |
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Yeah except property value goes down, and with it the growth rate
How long did you observe your findings? One minute on slow speed? 
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LeoNatan
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Posted: Fri, 20th Mar 2015 17:20 Post subject: |
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Silent_Lurker wrote: | Well, I played around 30 hours so far.
Got a bit bored (seriously)
But as I know this is a game we can't say bad things about without being banned from any forum on the internet, I swear I enjoy the game a lot anyway
Now I watched several live streams on Twitch and saw some of the worst city layout I would even imagine ... and guess what ?
City happiness near 95% and I have yet to see a city fail on any of these streams.
So yes, don't worry about traffic jam, just plop things and have some fun, I tell ya all  |
You can say whatever you want, but if its bullshit, don't expect people not to call you on it.
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Posted: Fri, 20th Mar 2015 17:21 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:20; edited 1 time in total
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Morphineus
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Location: Sweden
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Posted: Fri, 20th Mar 2015 17:28 Post subject: |
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You'd think living close to work is a plus! Ungrateful muts! 
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Posted: Fri, 20th Mar 2015 17:32 Post subject: |
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And seems my city is more full of corpses than it was yesterday, too
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LeoNatan
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Posted: Fri, 20th Mar 2015 17:35 Post subject: |
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madness wrote: | And seems my city is more full of corpses than it was yesterday, too |
They broke something in the patch, I'm telling you!
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LeoNatan
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Posted: Fri, 20th Mar 2015 18:56 Post subject: |
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escalibur wrote: | I still can't get any oil. (no heavy traffic ban) |
Go for high education instead. 
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Posted: Fri, 20th Mar 2015 19:30 Post subject: |
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Posted: Fri, 20th Mar 2015 20:18 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:20; edited 1 time in total
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 21st Mar 2015 02:12 Post subject: |
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Silent_Lurker wrote: | LeoNatan wrote: | madness wrote: | And seems my city is more full of corpses than it was yesterday, too |
They broke something in the patch, I'm telling you! |
Mmmmh, I just played the game a bit and suddenly ... corpse everywhere as well ...
But hey don't get me wrong, game is awesome 10/10
Love it love it love it ... big time  |
Have I mentioned you're part of the problem, not the solution?
It reminds me of the experience with Train Fever. In the beginning everyone was optimistic. It seemed pretty decent, but the longer you played it more and more little things started popping up.
Traffic:
No right turn on red
No protected left turn on green
cars still use one lane
cars don't seem to take into account existing traffic jams
creating merging lanes will create unnecessary intersections
no upgrade from 2 way to 1 way vice versa
No intersection control to disallow left turns when you don't want them to help traffic flow
Industry/Office upgrades
These buildings inexplicably need hospital, education(elem high), death coverage in order to upgrade. These should be satisfied by their workers at the most.
Trash collection is a mess. 50,000 people need like 12 incinerators to handle the garbage? Does that seem reasonable at all? Especially when there is no way to outsource your garbage? 500,000 pop means you'd need a square just for incinerators.
Fire coverage. Fire departments seem to be good for pisisng distance. In that if the fireman can stand in front of the building and piss on your house, you're considered in range. Anything beyond that and your house is at risk to burn down instantly. A single block of industrial needs around 18 fire stations in order to raise their fire risk to "covered"
Policy window still broken. Randomly just won't work anymore requiring a reload/restart in order to get it back. Found many people reporting it, devs haven't acknowledged it.
The dead..the way people drop dead in this game you'd think every third person was a serial killer. as many have mentioned hearses just run all over the city rather than stay in their range.
Residential demand - despite dozens and dozens of businesses claiming they can't find workers, there is demand in Commercial and industrial (over 50%) yet no demand for residential.
electrical generation..again...doesn't seem scaled well at all. for 50,000 people you need like half a dozen oil plants or 4 solar power plants on top of the electricity from the dozen or so incinerators.
Transit - no way to control amount of buses on route. I had a simple 6 or 7 stop route that was a square around a big suburb block. It just ran in a loop dropping people off at the metro station. Every single buses was running at 100% full with a hundred people waiting at every stop. No way to put more buses or anything.
Fixing existing routes is a pain in the ass. Once you've laid a route you can only "drag it" to create a new stop, and you can't color subway routes. If you have more than one line going through a station it can be a righteous pain to go in and try and manage that because you can't tell what dot belongs to what line, and extending a line requires you try to grab that dot and pull it out, but if you screw that up you might as well just delete every line in your city and start over because if you accidentally screw up your end point, I can't find a way to make a new one. It ends up splitting your end points which causes all kinds of trouble.
I've got about half my end points where people don't go into the station. They run around on top of the ground and teleport into the subway when it pulls up, and the people getting off teleport above the ground which results in it claiming no usage despite hundreds of people coming.
But yeah.. 10/10. Screw that, 11/10!
That's only scratching the surface of the issues I've run into so far.
In a world when an average game gets an average score of 5/10, I give this a 6.5/10.
It's a little above average, but even if it was giving out free blow jobs, it's a long way from a perfect game.
intel ultra 7 265k, 64gb ram, 3070
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LeoNatan
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Posted: Sat, 21st Mar 2015 02:24 Post subject: |
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Agree. Like it, but after the initial excitement has cooled off, many problems are apparent. I guess the small dev team is the problem here.
And taking silent derper scoring seriously. 
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DXWarlock
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Posted: Sat, 21st Mar 2015 02:30 Post subject: |
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Not defending some of the issues it has but some of these arent really bugs, just annoyances on how you are doing it:
Traffic:
no upgrade from 2 way to 1 way vice versa
Yes you can new patch added it
Industry/Office upgrades
These buildings inexplicably need hospital, education(elem high), death coverage in order to upgrade. These should be satisfied by their workers at the most.
Dont need hospital education or death, I just got fire, police, rail(for indus freight for office passenger), metro, bus and some parks and they are 3 of 3 level
Fire coverage. Fire departments seem to be good for pisisng distance. In that if the fireman can stand in front of the building and piss on your house, you're considered in range. Anything beyond that and your house is at risk to burn down instantly. A single block of industrial needs around 18 fire stations in order to raise their fire risk to "covered"
4-5 seem large to cover mine fine, remember road speed dictates distance traveled. all mine are one intersection from highway, and have a HUGE green covered area.
Policy window still broken. Randomly just won't work anymore requiring a reload/restart in order to get it back. Found many people reporting it, devs haven't acknowledged it.
I myself havent had it luckily, or anyone i know. not saying its not a bug, but not 'servers offline' mass spread type.
The dead..the way people drop dead in this game you'd think every third person was a serial killer. as many have mentioned hearses just run all over the city rather than stay in their range.
Dont zone 500 houses at once, with the way they age, you end up with a sin wave of people moving in, and dying cycle.Random age on Cims would help
Residential demand - despite dozens and dozens of businesses claiming they can't find workers, there is demand in Commercial and industrial (over 50%) yet no demand for residential.
Just because places need workers, doesnt mean people want to move in. Take Detroit for example..tons of business needing workers, no one wants to live there. Make the people happier than the businesses and they will move in. who wants to live in a town where the place you work is happier than where you live? Residents need to have more happiness than jobs to want to move in faster than jobs need people.
Transit - no way to control amount of buses on route. I had a simple 6 or 7 stop route that was a square around a big suburb block. It just ran in a loop dropping people off at the metro station. Every single buses was running at 100% full with a hundred people waiting at every stop. No way to put more buses or anything.
This I agree with bus count per line would be nice. the way it works now is auto adjusting demand at stops/number of busses...its annoying
Fixing existing routes is a pain in the ass. Once you've laid a route you can only "drag it" to create a new stop, and you can't color subway routes.
You can add new ones where you want, and remove old ones ok and it will find the fastest route to the new place. If I move a road I just drag a point and it redoes the whole route to find new roads
And you can color subways/rail/buses any color you want. go into public trasit overly and click it
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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dethy
Posts: 3101
Location: Conclave of Shadows
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Posted: Sat, 21st Mar 2015 03:32 Post subject: |
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Game is awesome. Fuck the haters. They'll never be pleased.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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DXWarlock
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Location: Florida, USA
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Posted: Sat, 21st Mar 2015 03:42 Post subject: |
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dethy wrote: | Game is awesome. Fuck the haters. They'll never be pleased. |
well it does have its issues. but 80 hours in and an entire corrupt save of 150k later (my fault I kicked power cord on save getting up) it's leaps and bounds better for me anyway than any city Sim in a decade.
compared to sc4 vanilla 2 weeks after launch its tons better.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Sat, 21st Mar 2015 05:04 Post subject: |
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I agree with your observations crossmr, hopefully some of the issues can be ironed out with patches & mods. It would be nice if you could zone ranges for buildings, it doesn't make sense having firetrucks covering the entire city when you just want them to cover your industrial park with quick response.
Traffic isn't really bothering me much, I'm able to be creative and solve those issues 99% of the time.
Balancing kinda bothers me, it doesn't seem to take much to bring in new citizens develop commercial and industrial buildings. In SC4 i liked needing to manage the budget and be tactical about what buildings to build next ensuring there was budget, (build hospital, reduce budget of hospital to 10% etc). In this game an hour or so in and you are 500k spending spree buy anything and everything instantly. Also a lot of the buildings don't have huge trade offs, eco power should zero pollution but expensive and very difficult to sustain a city, coal and oil should be cheap and efficient but pollute the shit outta the city etc.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 21st Mar 2015 05:13 Post subject: |
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Quote: | Traffic:
no upgrade from 2 way to 1 way vice versa
Yes you can new patch added it |
There doesn't seem to be a way to decide which way you want to set direction. It just picks the one it wants. At least I saw nothing intuitive.
Quote: | Industry/Office upgrades
These buildings inexplicably need hospital, education(elem high), death coverage in order to upgrade. These should be satisfied by their workers at the most.
Dont need hospital education or death, I just got fire, police, rail(for indus freight for office passenger), metro, bus and some parks and they are 3 of 3 level |
http://www.reddit.com/r/CitiesSkylines/comments/2z2un4/what_makes_offices_and_industry_upgrade_levels/
unlikely.
Maybe if you really piled them on thick, but noise and pollution would hold them back, and then offices don't upgrade on cargo.
Quote: | Fire coverage. Fire departments seem to be good for pisisng distance. In that if the fireman can stand in front of the building and piss on your house, you're considered in range. Anything beyond that and your house is at risk to burn down instantly. A single block of industrial needs around 18 fire stations in order to raise their fire risk to "covered"
4-5 seem large to cover mine fine, remember road speed dictates distance traveled. all mine are one intersection from highway, and have a HUGE green covered area. |
Apparently then my firefighters are lazy.
The industrial section to the right only finally turned protected after I started dropping 2k a week on smoke detectors (another issue, that is just goddamn ridiculous. 5c per building? They gold plated and need a special technician to calibrate them daily?)
http://steamcommunity.com/sharedfiles/filedetails/?id=411183875
Quote: | Residential demand - despite dozens and dozens of businesses claiming they can't find workers, there is demand in Commercial and industrial (over 50%) yet no demand for residential.
Just because places need workers, doesnt mean people want to move in. Take Detroit for example..tons of business needing workers, no one wants to live there. Make the people happier than the businesses and they will move in. who wants to live in a town where the place you work is happier than where you live? Residents need to have more happiness than jobs to want to move in faster than jobs need people. |
If there are not enough people, why the high demand for industry and commercial?
That's the problem. If there was a need for jobs, okay, but there isn't. cities seem to have an unending thirst for offices, but residential demand doesn't seem to match it. my citizens are well served and pretty damn happy.
intel ultra 7 265k, 64gb ram, 3070
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 21st Mar 2015 05:15 Post subject: |
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AmpegV4 wrote: | I agree with your observations crossmr, hopefully some of the issues can be ironed out with patches & mods. It would be nice if you could zone ranges for buildings, it doesn't make sense having firetrucks covering the entire city when you just want them to cover your industrial park with quick response.
Traffic isn't really bothering me much, I'm able to be creative and solve those issues 99% of the time.
Balancing kinda bothers me, it doesn't seem to take much to bring in new citizens develop commercial and industrial buildings. In SC4 i liked needing to manage the budget and be tactical about what buildings to build next ensuring there was budget, (build hospital, reduce budget of hospital to 10% etc). In this game an hour or so in and you are 500k spending spree buy anything and everything instantly. Also a lot of the buildings don't have huge trade offs, eco power should zero pollution but expensive and very difficult to sustain a city, coal and oil should be cheap and efficient but pollute the shit outta the city etc. |
it'd be nice if they stayed in their zoned district
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 21st Mar 2015 09:00 Post subject: |
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crossmr wrote: | Quote: | Traffic:
no upgrade from 2 way to 1 way vice versa
Yes you can new patch added it |
There doesn't seem to be a way to decide which way you want to set direction. It just picks the one it wants. At least I saw nothing intuitive. |
Right-click changes direction according to patch notes.
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Posted: Sat, 21st Mar 2015 09:03 Post subject: |
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dethy wrote: | Game is awesome. Fuck the haters. They'll never be pleased. |
+1
Just ignore the usual trolls
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 21st Mar 2015 09:07 Post subject: |
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Posted: Sat, 21st Mar 2015 09:41 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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Posted: Sat, 21st Mar 2015 09:51 Post subject: |
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LeoNatan wrote: | Agree. Like it, but after the initial excitement has cooled off, many problems are apparent. I guess the small dev team is the problem here.
And taking silent derper scoring seriously.  |
Serious mode on/
Exactly, to be honest, the game is quite good and very fun to play.
But it is still needs some work/balance/features to satisfy my "simulation" feel needs.
Game is promising, and it is the only serious city builder worth buying at the moment, with :
- Simcity2013 which is clearly let down by EA now and will never have these bigger maps (and even with bigger maps it just wouldn't work properly with current game AI system)
- Cities XXL which was a pure bad joke (even a scam maybe ? )
I just hope all this hype and success will encourage the devs to go further and bring this game to a actual Simcity(4) successor state, modders are already doing great here.
Because if Cities: Skylines definitely fix SC2013 major flaws, it still miss the few features which made it nice (Day/night, upgradable plopables, goods system, tasks (side quests), did I mention nice GFx ?, ...)
My city so far :
Now that Leo mentioned it (slow mode), I just realized I barely used time acceleration ... I guess this is how I play this type of games
So, I still only have 40K citizen in here, that is maybe why I didn't encounter serious traffic jams nor citizen complaints for now.
I will try to keep "serious mode" on for now/
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Sat, 21st Mar 2015 12:12 Post subject: |
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crossmr wrote: |
Industry/Office upgrades
These buildings inexplicably need hospital, education(elem high), death coverage in order to upgrade. These should be satisfied by their workers at the most. |
Well I can actually see why the game is made up this way. I think people can get sick and die at work so health and deathcare makes sense to me. But I agree on education, this should really only affect residential.
Quote: | Trash collection is a mess. 50,000 people need like 12 incinerators to handle the garbage? Does that seem reasonable at all? Especially when there is no way to outsource your garbage? 500,000 pop means you'd need a square just for incinerators. |
Sort of agree, I have about 7 maybe 8 with 70,000 pop. But I have zero trash problem, so I could probably get rid of one or two even. But I do have them in at least pairs, think even 3 in one spot. So they don't really take up too much space for me.
Quote: | Fire coverage. Fire departments seem to be good for pisisng distance. In that if the fireman can stand in front of the building and piss on your house, you're considered in range. Anything beyond that and your house is at risk to burn down instantly. A single block of industrial needs around 18 fire stations in order to raise their fire risk to "covered" |
I actually like the fire department in this game. For me they are way more effective compared to hearses or ambulances. Even in areas with little to no fire coverage, they seem to get there 90% of the time to put out the fire.
Quote: | The dead..the way people drop dead in this game you'd think every third person was a serial killer. as many have mentioned hearses just run all over the city rather than stay in their range. |
Haven't noticed this myself yet. How big of a population you have? Like I said I have 70,000 so maybe I'll notice this when I have more? Otherwise, sure you don't have any traffic issues or health problems from noise or ground/water polution? But yes, I have noticed that hearses and ambulances (even fire trucks probably) go in a certain order and don't just cover their area of coverage, meaning they are running all over town and won't stop to pick up a patient/dead that is closest to it.
Quote: | Residential demand - despite dozens and dozens of businesses claiming they can't find workers, there is demand in Commercial and industrial (over 50%) yet no demand for residential.  |
I've noticed this myself and it has bothered me a little. But when I check I seem to have about 3-4% unemployement and have high demand for offices/industry and commercial. I can only assume there isn't enough citizens that has high enough education to work for these companies. But I haven't looked into this enough yet.
Quote: | Transit - no way to control amount of buses on route. I had a simple 6 or 7 stop route that was a square around a big suburb block. It just ran in a loop dropping people off at the metro station. Every single buses was running at 100% full with a hundred people waiting at every stop. No way to put more buses or anything. |
Ah yes! This is something I very much would love to see. Right now the depot spits out a bunch of buses for each line. While I want to control it more, having more buses on heavier lines and less on the less demanded lines.
Quote: | I've got about half my end points where people don't go into the station. They run around on top of the ground and teleport into the subway when it pulls up, and the people getting off teleport above the ground which results in it claiming no usage despite hundreds of people coming. |
Hmm, my citizens do go in and out properly. But I too have times where it claim no usage despite a boat load of people are running in and out all the time.
The game certainly has some issues and you raise some of the ones I've noticed as well. Still enjoying the game though. 
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 21st Mar 2015 13:37 Post subject: |
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Quote: | Well I can actually see why the game is made up this way. I think people can get sick and die at work so health and deathcare makes sense to me. But I agree on education, this should really only affect residential. |
Most people aren't going to just drop dead at work. They might have a heart attack but they will need an ambulance not a hearse.
Health care, again, if it is near their home they don't really need to be running out in the middle of work, they can go before or after. Everyone is healthy with health coverage at home. It doesn't seem to actually improve their health a lot.
Quote: | Sort of agree, I have about 7 maybe 8 with 70,000 pop. But I have zero trash problem, so I could probably get rid of one or two even. But I do have them in at least pairs, think even 3 in one spot. So they don't really take up too much space for me.
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with 60000, I need 12 to stay in the "green" for incinerators. So I'm not sure how you're getting away with 7-8 unless you have recycling on your entire city and the other ones.
Quote: | I actually like the fire department in this game. For me they are way more effective compared to hearses or ambulances. Even in areas with little to no fire coverage, they seem to get there 90% of the time to put out the fire. |
They get there, but the building isn't considered "covered" so if you want to level it up, you need put a fire station every 200 m.
intel ultra 7 265k, 64gb ram, 3070
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