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Posted: Fri, 20th Mar 2015 14:46 Post subject: |
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Fri, 20th Mar 2015 15:11 Post subject: |
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Yeah but that was what did NOT happen in Morrowind 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 20th Mar 2015 15:26 Post subject: |
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Il_Padrino
Posts: 7544
Location: Greece by the North Sea
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Posted: Fri, 20th Mar 2015 15:57 Post subject: |
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"He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus"
Can't really see the comfort in that myself...
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 20th Mar 2015 15:58 Post subject: |
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lolozaur wrote: | http://i.picpar.com/bIqb.jpg |
Quote: | - There is a quest. |
Well that sums it up nicely 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Fri, 20th Mar 2015 16:01 Post subject: |
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The 5-10 hours as Ciri concerns me a little, I never particularly like losing control of the main character or party in RPGs.
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Posted: Fri, 20th Mar 2015 16:07 Post subject: |
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Steelone wrote: | The 5-10 hours as Ciri concerns me a little, I never particularly like losing control of the main character or party in RPGs. |
Yea they pulled the same shit in TW2 as well. Granted that wasn't very long, it still was annoying.
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Posted: Fri, 20th Mar 2015 16:10 Post subject: |
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I don't like it either. Makes the game less immersive for me.
Still, Ciri could be fun to play. She's probably being introduced this way for a reason too... The reason being a possible sequel with her as the protagonist in the distant future, I suppose.
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Posted: Fri, 20th Mar 2015 16:40 Post subject: |
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lolozaur wrote: | http://i.picpar.com/bIqb.jpg |
I never trust anyone who gets to play a game almost exclusively. They turn into raging fanboys.
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Posted: Fri, 20th Mar 2015 21:38 Post subject: |
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Posted: Fri, 20th Mar 2015 21:41 Post subject: |
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2 months old screens are new?
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Posted: Fri, 20th Mar 2015 21:43 Post subject: |
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Spoiler: | Huge info dump From Gamestar Twitch Q and A #463
Translation courtesy of users on the Witcher 3 official forums:
- Journalist played 10-12 hours, had full access to the game and reached level 7
- Game is already at Sony & MS for admission
- Resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
- Fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks
- Utra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
- Looks insanely good for an open world game
- Two big cities with Novigrad and Oxenfurt (which is really big as well)
- You cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
- Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
- Novigrad+No man's land are much bigger than Skyrim alone
- No button for opening doors anymore, all doors are swinging doors
- Extremely lively interiors, every interior tells a different story
- There are around 25 "villages" in No mans land and Novigrad
- There are towns in the game of the same size of Flotsam
- Cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
- Last active skill-slot (12th) at level 50, level cap could be even higher
- Whole world feels quite realistic and organic
- Combat with gamepad very intuitive and fluid
- Diving is still not optimal in terms of controls, but you can dive everywhere
- Gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
- It's still too easy to rob people, robbing system in general is lacking
- Whole game is consequently open world so pacing could be difficult for some
- Passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)
- Side quests are great and each tells its own story with people actually reacting to Geralt
- Sound and subtitles can be combined freely from different available languages
- There will definitely be a day-one patch
- High grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
- Items can be crafted and decomposed
- Best items in game must be crafted
- Game world can change based on your decisions
- There was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
- There is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
- Even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
- The journalist never had the feeling that the world is "empty"
- No sudden changes of environments (e.g. desert to humid regions), organic and consistent world
- "Sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
- As far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
- The game is open world but actually almost everything is "controlled" and "planned" by the developers
- The Quests aren't randomly generated, they appear on the same spot
- He did not encounter any simple fetch quests
- Many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
- Mutagens can be very powerful, like 40% damage enhancer for signs
- Very different enemy types that feel and play differently
- No "clone" NPCs, every NPC in Novigrad for example looks differently
- Every potion and bomb must only brewed/crafted once
- Potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
- Crafting is extensive
- You can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags
- Every region has its own color setting and feel
- Most dynamic/impressive Weather System the reporter has ever seen.
- Clouds cast shadows
- Bad weather like storms can happen everywhere
- Game loading time is extremely short on the high-end PC
- Saving and loading times are also extremely short
- Some huge buildings and story-relevant special areas have loading times, normal buildings do not
- Story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
- "It will be impossible to play Witcher 3 two times in exactly the same way"
- Different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
- Due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
- Ghwent is awesome according to the journalist, great design and entertaining
- Fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such
- There are now negotiation minigame for quest rewards like bargaining for a monster hunt (before and after quests?)
- There are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces
- Every item you choose is visible on Geralt's ingame model
- Geralts beard will grow. You have to go to a barber after a few days
- You can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
- Level 24 Wyvern one-shotted level 7 Geralt
- Soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location
- Some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
- Tutorials are integrated into the story/progression and worth the effort due to good dialogues
- The game is really immersive and "drags you in", feels and plays a lot more fluidly than the predecessors without being less complex
- There is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played
- Potions are quite important, especially on harder difficulty settings |
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 20th Mar 2015 21:57 Post subject: |
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Posted: Fri, 20th Mar 2015 22:13 Post subject: |
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The fact that you don't open doors sounds pretty damn shitty. I hate when doors in games behave like the doors you see in the inns in western movies. I'm sure this is a need to be as fast paced as possible thing, but damn, the alternative doesn't have to involve a 5 second door opening animation.
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Posted: Fri, 20th Mar 2015 22:15 Post subject: |
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Any kind of door opening in a game will feel bad IMO (it sure did in WItcher 2), atleast like this I won't be bothered by a shitty animation everytime I walk through one. Will feel weird, but it's better than the alternative IMO.
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Posted: Fri, 20th Mar 2015 22:22 Post subject: |
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Mister_s wrote: | Any kind of door opening in a game will feel bad IMO (it sure did in WItcher 2), atleast like this I won't be bothered by a shitty animation everytime I walk through one. Will feel weird, but it's better than the alternative IMO. |
Your problem is a bad animation or you think it's too slow?
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Posted: Fri, 20th Mar 2015 22:23 Post subject: |
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Both actually. Opening a door in any RPG was just a bad way to cover background loading. They don't need it now. Just my opinion of course.
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Posted: Fri, 20th Mar 2015 22:24 Post subject: |
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Quote: | Gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level) |
wtf..seriously??!! go fuck yourself cd project! Although this dude could be just bad playing with m\k.. right.. right!?!?
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Fri, 20th Mar 2015 22:27 Post subject: |
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Mister_s wrote: | Both actually. Opening a door in any RPG was just a bad way to cover background loading. They don't need it now. Just my opinion of course. |
Bad way? I find it to be a pretty clever way considering alternatives.
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Posted: Fri, 20th Mar 2015 22:33 Post subject: |
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I hate these many info about this fucking game. Many things won't be true or bugged high ten and shit I fuck them if the game fails hard.
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Posted: Fri, 20th Mar 2015 22:35 Post subject: |
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No, my good sir! The fact is nowadays developers tend to fuck PC games up. No one will convince me that playing a proper third person action rpg is better with a derppad granted this rpg is not specifically dumbed down camera control wise, aiming wise, enemies behavior wise etc for derpsoles.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Fri, 20th Mar 2015 22:38 Post subject: |
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The best thing to do is to add an animation for the protagonist, so he touches the door as he goes and kinda pushes it open. Stuff like that was what impressed me in Uncharted 2 when I played it - Drake would react naturally to objects and people in his vicinity.
Still, the game sounds really impressive. This hands-on article reads almost like some marketing speech from a developer - so full of good impressions and features noticed while playing. It's either this journo's bias for the game, or a once in a hundred case of a title actually delivering on promises. We'll see.
*edit*
Personally, 9 times out of 10 I'll take a gamepad for a game like this. KB+M usually doesn't offer anything over the gameplad anyway (not in a TPP), while analog movement and vibration do make a difference. That's just my preference, however.
Last edited by Aquma on Fri, 20th Mar 2015 22:43; edited 2 times in total
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Fri, 20th Mar 2015 23:24 Post subject: |
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lolozaur wrote: | http://www.gamepressure.com/e.asp?ID=73 |
Goddammit.. I like everything (well, almost) about this interview. And here I was trying to fight back the hype D:
I wonder if the big talks about the game being able of running on PCs that aren't property of Nasa are really true. It wouldn't surprise me because we know what happened, but still. I'm willing to see the glass half-full here, and I could even accept sacrificing graphics in favor of a more satisfying open-world-ness, although the 30fps-ready sunglasses are sitting on my desk just in case of emergency, and other upcoming apocalyptic scenarios are ringing my doorbell.
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 21st Mar 2015 01:31 Post subject: |
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Weather system got me intrigued. Can't wait to check it out !
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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