The Witcher 3: Wild Hunt
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 14:46    Post subject:
tonizito wrote:
dsergei wrote:
Neon wrote:
Yeah, the Skyrim things is ridiculous, but you'd think that MAYBE you shouldn't be able to sell the stuff you stole in the same city at least? Razz


That would be equally dumb. I guess the only reasonable limitation would be to prevent selling items to their original owner. Although I recently read about some guys robbing a pawn shop and then pawning the stuff back to the same shop the next day.
Like in Morrowind, before the derpification of the TES series Sad


I don't know about you, but successfully selling items back to the owner after stealing is as derpy as it gets Razz
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 20th Mar 2015 15:11    Post subject:
Yeah but that was what did NOT happen in Morrowind Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26310

PostPosted: Fri, 20th Mar 2015 15:26    Post subject:
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Fri, 20th Mar 2015 15:57    Post subject:
"He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus"

Can't really see the comfort in that myself...


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 20th Mar 2015 15:58    Post subject:
lolozaur wrote:
http://i.picpar.com/bIqb.jpg


Quote:
- There is a quest.


Well that sums it up nicely Laughing


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Steelone




Posts: 1524

PostPosted: Fri, 20th Mar 2015 16:01    Post subject:
The 5-10 hours as Ciri concerns me a little, I never particularly like losing control of the main character or party in RPGs.
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dannofdawn




Posts: 2227

PostPosted: Fri, 20th Mar 2015 16:07    Post subject:
Steelone wrote:
The 5-10 hours as Ciri concerns me a little, I never particularly like losing control of the main character or party in RPGs.


Yea they pulled the same shit in TW2 as well. Granted that wasn't very long, it still was annoying.
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Aquma




Posts: 2805

PostPosted: Fri, 20th Mar 2015 16:10    Post subject:
I don't like it either. Makes the game less immersive for me.

Still, Ciri could be fun to play. She's probably being introduced this way for a reason too... The reason being a possible sequel with her as the protagonist in the distant future, I suppose.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 16:40    Post subject:
lolozaur wrote:
http://i.picpar.com/bIqb.jpg


I never trust anyone who gets to play a game almost exclusively. They turn into raging fanboys.
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caccolo




Posts: 288

PostPosted: Fri, 20th Mar 2015 21:31    Post subject:
Some NOT new screens

http://www.neogaf.com/forum/showthread.php?t=979406

EDIT Rolling Eyes


Last edited by caccolo on Fri, 20th Mar 2015 21:42; edited 1 time in total
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4treyu




Posts: 23122

PostPosted: Fri, 20th Mar 2015 21:38    Post subject:
meh
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madness




Posts: 13315

PostPosted: Fri, 20th Mar 2015 21:41    Post subject:
2 months old screens are new?
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lolozaur




Posts: 26310

PostPosted: Fri, 20th Mar 2015 21:42    Post subject:
caccolo wrote:
Some new screens

http://www.neogaf.com/forum/showthread.php?t=979406

2 months old
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lolozaur




Posts: 26310

PostPosted: Fri, 20th Mar 2015 21:43    Post subject:
 Spoiler:
 
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Fri, 20th Mar 2015 21:53    Post subject:
Quote:
Geralts beard will grow. You have to go to a barber after a few days


Bitch pls Reaction
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4treyu




Posts: 23122

PostPosted: Fri, 20th Mar 2015 21:57    Post subject:
TW3 has been GTA-ized xD
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 20th Mar 2015 21:59    Post subject:
xExtreme wrote:
Quote:
Geralts beard will grow. You have to go to a barber after a few days


Bitch pls Reaction

Laughing
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 22:13    Post subject:
The fact that you don't open doors sounds pretty damn shitty. I hate when doors in games behave like the doors you see in the inns in western movies. I'm sure this is a need to be as fast paced as possible thing, but damn, the alternative doesn't have to involve a 5 second door opening animation.
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Mister_s




Posts: 19863

PostPosted: Fri, 20th Mar 2015 22:15    Post subject:
Any kind of door opening in a game will feel bad IMO (it sure did in WItcher 2), atleast like this I won't be bothered by a shitty animation everytime I walk through one. Will feel weird, but it's better than the alternative IMO.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 22:22    Post subject:
Mister_s wrote:
Any kind of door opening in a game will feel bad IMO (it sure did in WItcher 2), atleast like this I won't be bothered by a shitty animation everytime I walk through one. Will feel weird, but it's better than the alternative IMO.


Your problem is a bad animation or you think it's too slow?
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Mister_s




Posts: 19863

PostPosted: Fri, 20th Mar 2015 22:23    Post subject:
Both actually. Opening a door in any RPG was just a bad way to cover background loading. They don't need it now. Just my opinion of course.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 20th Mar 2015 22:24    Post subject:
Quote:
Gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)



wtf..seriously??!! go fuck yourself cd project! Very Happy Although this dude could be just bad playing with m\k.. right.. right!?!?


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2) SFFPC (streaming via Moonlight+ Sunshine)
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 22:27    Post subject:
Mister_s wrote:
Both actually. Opening a door in any RPG was just a bad way to cover background loading. They don't need it now. Just my opinion of course.


Bad way? I find it to be a pretty clever way considering alternatives.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 22:28    Post subject:
h0rnyfavn wrote:
Quote:
Gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)



wtf..seriously??!! go fuck yourself cd project! Very Happy Although this dude could be just bad playing with m\k.. right.. right!?!?


Fact is that a controller is much better at games such as this in most cases Razz
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Supermax2004
Banned



Posts: 2407

PostPosted: Fri, 20th Mar 2015 22:33    Post subject:
I hate these many info about this fucking game. Many things won't be true or bugged high ten and shit I fuck them if the game fails hard.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 20th Mar 2015 22:35    Post subject:
No, my good sir! Very Happy The fact is nowadays developers tend to fuck PC games up. No one will convince me that playing a proper third person action rpg is better with a derppad granted this rpg is not specifically dumbed down camera control wise, aiming wise, enemies behavior wise etc for derpsoles.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Aquma




Posts: 2805

PostPosted: Fri, 20th Mar 2015 22:38    Post subject:
The best thing to do is to add an animation for the protagonist, so he touches the door as he goes and kinda pushes it open. Stuff like that was what impressed me in Uncharted 2 when I played it - Drake would react naturally to objects and people in his vicinity.

Still, the game sounds really impressive. This hands-on article reads almost like some marketing speech from a developer - so full of good impressions and features noticed while playing. It's either this journo's bias for the game, or a once in a hundred case of a title actually delivering on promises. We'll see.

*edit*

Personally, 9 times out of 10 I'll take a gamepad for a game like this. KB+M usually doesn't offer anything over the gameplad anyway (not in a TPP), while analog movement and vibration do make a difference. That's just my preference, however.


Last edited by Aquma on Fri, 20th Mar 2015 22:43; edited 2 times in total
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Fri, 20th Mar 2015 22:40    Post subject:
I would agree with you if there was aiming somewhere in the game Razz

I won't disagree though that developers are fucking shitheads who don't bother making proper controls for M/K. Their brains have probably rotten these last 10 years or so and don't really know or remember how.
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Fri, 20th Mar 2015 23:24    Post subject:
lolozaur wrote:
http://www.gamepressure.com/e.asp?ID=73

Goddammit.. I like everything (well, almost) about this interview. And here I was trying to fight back the hype D:

I wonder if the big talks about the game being able of running on PCs that aren't property of Nasa are really true. It wouldn't surprise me because we know what happened, but still. I'm willing to see the glass half-full here, and I could even accept sacrificing graphics in favor of a more satisfying open-world-ness, although the 30fps-ready sunglasses are sitting on my desk just in case of emergency, and other upcoming apocalyptic scenarios are ringing my doorbell.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 21st Mar 2015 01:31    Post subject:
Weather system got me intrigued. Can't wait to check it out !


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