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Posted: Wed, 18th Mar 2015 23:14 Post subject: |
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ijozic wrote: | 3dcViper wrote: | Yes at first this was not intented to be implemented im version 1.0 but as more and more money came in CIG was able to create this part as well for version 1.0. |
OK, so what was the point in arguing over this then?
No boarding mechanic was not mentioned there on the Kickstarter when I pledged my money and it was added as a stretched goal after two weeks. During the whole campaign, there was no mention of it being part of a single player part; in fact, the only streched goal related to the Squadron 42 was the extra mission set which was reached. |
Actually boarding and first person were first mentioned 15 years ago when Freelancer was announced. Microsoft said that makes the project too expensive and refused it so Chris Roberts left Digital Anvil. That's the main reason Star Citizen is being created now. It should become what Freelancer was supposed to be.
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Posted: Thu, 19th Mar 2015 09:34 Post subject: |
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3dcViper wrote: |
So the "problem" is not the game or the devs, the problem is, that you didnt inform yourself correct. So dont blame the devs for your own mistakes. |
Just out of curiosity; Could you take us along in your thoughts and tell me where your line grey area is starting and going into black? In other words; What has to go wrong in your opinion for you to define this development anything lower then a 6 on a 0-10 scale?
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Posted: Sat, 21st Mar 2015 00:37 Post subject: |
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wtf... are those ships for hundreds of $ ?!
edit:
WHATTTTTTTTT
https://robertsspaceindustries.com/pledge/Combos/Wing-Commander-Digital
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Il_Padrino
Posts: 7544
Location: Greece by the North Sea
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WaldoJ
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Posts: 32678
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Posted: Mon, 23rd Mar 2015 14:13 Post subject: |
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ummmm uwotm8? did you understand the clip? It's a video gaem boss.
if you want a silence in any space sim you best turn off all sound and enjoy ONE HUNDRED SUPER REALISM SUPER
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Mon, 23rd Mar 2015 14:22 Post subject: |
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I see a lot of images with landed ships and people walking outside /floating in space. How does one achieve that? I tryed it during the free week and wsant able to get out of my ship. I saw a screenshot with someone holding a pistol too
how?
http://i.imgur.com/f1sEyvL.jpg
here is a gif with the landed ship
https://gfycat.com/EthicalTiredChital
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WaldoJ
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Posted: Mon, 23rd Mar 2015 14:31 Post subject: |
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Realism in space sims should only go as far as vehicles, gravity and the fun of it...
silence... no thank you...
you'll end up blown out of your ship in an intense high octane dog fight, your speakers blaring that awful beep beep sound as your ship get pummeled by cannon fire, the sound gets louder and louder as you hear the reverberation of your ship loosing its hull integrity. A bullet pierces through your cockpit and you hear that hiss of your oxygen escaping into space. Panic hits. "Eject. Eject. Eject!", your ship directs as you struggle to find that hotkey to eject. fire breaks out in your cockpit. "Fire! Fire! Eject. Eject." the alarm blares louder and louder and then suddenly "Warning. Missile Lock. Warning. Missile Lock." breaks through the repetitive eject orders. Your ship has been targeted for destruction. You look around. You hope you can escape. The chaos within the cockpit suddenly stops. Complete silence. you found the hotkey. you're in space. complete darkness. complete silence. Nothing for millions of miles. Your enemy flew away laughing as he has left your stranded in space FOR GOD DAMN HOURS UNTIL SOMEONE CARES ENOUGH AND COMES AND FINDS YOU CAUSE YOU WANTED THAT EXTRA LEVEL OF REALISM.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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WaldoJ
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Posted: Mon, 23rd Mar 2015 14:52 Post subject: |
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I'm just showing you the chaos of space battles. 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Mon, 23rd Mar 2015 15:28 Post subject: |
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WaldoJ
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Posted: Mon, 23rd Mar 2015 15:32 Post subject: |
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Effect
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Il_Padrino
Posts: 7544
Location: Greece by the North Sea
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Posted: Mon, 23rd Mar 2015 16:43 Post subject: |
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its ok when you speak it to use it like that but when written it has to be, "because"
just saying.
p.s starcitizen is about as credible to come to fruition as the mars one project.
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Posted: Mon, 23rd Mar 2015 19:51 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Tue, 31st Mar 2015 14:53 Post subject: |
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Posted: Fri, 10th Apr 2015 20:44 Post subject: |
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Posted: Thu, 16th Apr 2015 03:44 Post subject: |
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Posted: Thu, 16th Apr 2015 04:41 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:59; edited 1 time in total
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 16th Apr 2015 11:09 Post subject: |
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Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Thu, 16th Apr 2015 11:27 Post subject: |
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i played a game few years ago no ideea which one, and breathing mechanism during snipes was a great adition vs the normal get a b.f.snpier, aim crosshair, zoom, shot and kill in less than 1 second. i really had to work to get kills with one. but beside balancing snipers which are usualy one shot kill, i dont see any use of it.
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