Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Morphineus
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PostPosted: Tue, 17th Mar 2015 12:24    Post subject:
For a moment I thought I wandered into the CIG forums. Laughing


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dannofdawn




Posts: 2227

PostPosted: Tue, 17th Mar 2015 12:26    Post subject:
Morphineus wrote:
For a moment I thought I wandered into the CIG forums. Laughing


No, just any forum Very Happy
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frogster




Posts: 2860

PostPosted: Tue, 17th Mar 2015 12:36    Post subject:
trying not to get involved to much especially when games are not yet released, but sometimes i get way to bored at work Smile.
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jarlian




Posts: 195

PostPosted: Tue, 17th Mar 2015 13:02    Post subject:
3dcViper wrote:
You want to this project to succeed but you are not willing to risk something so that this can happen? Mh...


That's a misunderstanding. I think i heard about this project long after it achieved it's goals. If you put a 500k goal on starting a project... and write in some stretch goals.. I see no point in donating 100 times that amount of money. If you believe 100 times more money will result in a 100 times better project, then you have never encountered downsides of long costly projects. (And that is something I have plenty of knowledge of).

Having plenty of resources like for instance, governments have, that can lead to laziness, bureaucracy, unneccesary spending of money etc. All the trust in a designer, PR woman , or president can't make up for that. And that seems to be happening here. Money was pouring in faster and they had to make up new stretch goals to equal those amounts. I would gladly donate a few bucks to get a project started, but paying over 100 dollars to get extra ships doesn't have much to do with that. Neither is hosting talk shows with actresses/models talking about the development of a game which is far from done.

But I will be patient.. You can count on that. I just hope I won't have to be so patient that this game will be outdated once released.
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3dcViper




Posts: 384

PostPosted: Tue, 17th Mar 2015 13:44    Post subject:
The game was always planed for around 30 Million dollar!

In the first plan, there were some investors that would give CIG money IF he would be able to get around 3-4 Million dollar with his site + kickstarter. The investors would have payed the rest to fill in the gap to the 30 million dollars..

As the people pledged more and more CIG didnt need the investors anymore.

Yes CIG now got around the double amount of money. But the project was getting bigger too (with the money).
Many features were originally planed to be release AFTER the first version of StarCitizens had been finished. Now, with the extra amount of money, it will already be included in the first release version because he is able to hire more people to work for him.

With the originally planed 30-40 Million dollar, he would never be able to hire around 300-350 people to work for him. Perhaps the team would be only 150 people or less..
More People = more Content in the same time.
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garus
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PostPosted: Tue, 17th Mar 2015 15:29    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:42; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 17th Mar 2015 15:55    Post subject:
garus wrote:
3dcViper wrote:
More People = more Content in the same time.


roflscale Laughing You clearly have no idea how software development works.

Why.. Can you please explain why you dont think this is the case?

Sure the content does not double... but as more people working on the project more content and feature can be created in the same amount of time.

Its the case for CIG - this how the "more money" is invested in starcitizen.

Please read the interviews (for example):

Quote:
As always intended, the company spends all funds on development to enrich the game’s original vision sooner than the expected timeframe of 10 years.

“I always had this big picture for the game I wanted but I was always thinking it would take a long time, because I would get the basic version of the game out there and get some money in and keep improving it and adding all these features,” Roberts said. “And with all of this support this early it meant I could hire a lot more people. We got some some really amazing talented people on the team now and a lot of them, so we can deliver a lot more of the depth and detail I wanted.”

Earlier in its campaign, most of the stretch goal rewards were features the developer originally wanted to put in the game but couldn't due to lack of funds, and were added as more money was raised.

http://www.ign.com/articles/2015/03/16/star-citizens-creator-says-hitting-75-million-goal-is-liberating
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 17th Mar 2015 16:00    Post subject:
I have to say it, but please fuck off back to CIG forums, I'm sick of seeing this rainbow coloured vomit being spewed in here. Most active members are cynical bastards (like me), who have seen enough drivel coming from the mouth of many developers/publishers, to know that virtually all of it is marketing diarrhoea, and is never to be believed.

People like 3dc seem to be on a crusade to right the wrongs of internet forums, and the opinions of those within who do not agree with their chosen light of the moment.

Let me put it another way. If I politely come into the CIG forums and explained my misgivings, I would be labelled as a troll, and subject to much ridicule.

The difference is, on THIS forum, many (not all) already have this attitude regarding the game, so we don't need someone to tell us how wrong we are, and that we should all worship at the altar of Roberts.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Morphineus
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PostPosted: Tue, 17th Mar 2015 16:02    Post subject:
3dcViper wrote:

Why.. Can you please explain why you dont think this is the case?


Law of diminishing returns pretty much.
It's quite interesting to read up about it (no not being a condescending arse, just saying it's a great subject to put some time in).

@Kaltern
Give everyone the time to become cynical. Smile
And we shouldn't show the same behaviour as they have on the CIG forum.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 17th Mar 2015 17:17    Post subject:
Morphineus wrote:
@Kaltern
Give everyone the time to become cynical. Smile
And we shouldn't show the same behaviour as they have on the CIG forum.


I'm not trying to convert people into believing that SC is the second coming of Christ Very Happy


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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garus
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PostPosted: Tue, 17th Mar 2015 17:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:42; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 17th Mar 2015 17:54    Post subject:
Thats clear garus.

That was what i meant with "double the team does not double the content" Wink
But if you cant increase the amount of content, features and assets while increasing the numbers of programmers, then there would be no reason to increase the dev-numbers at all Wink

You are going to increase the productivity if you increase the people and manage them well. But yes if you double the people you will get,at most, around 40-50% more productivity and not 100% more.

And CIG has recruited many many extremly good programmer, artists and manager who are known in the gaming industry. Its not as CIG had hired only beginners or amateurs Wink
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Morphineus
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PostPosted: Tue, 17th Mar 2015 18:40    Post subject:
3dcViper wrote:
if you double the people you will get,at most, around 40-50% more productivity and not 100% more.


That's still a bit too optimistic numbers.


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3dcViper




Posts: 384

PostPosted: Tue, 17th Mar 2015 19:04    Post subject:
No i dont think so.. if they are managed well AND motivated. Both things where i dont have and doubts in terms of CIG.
But i dont think there will ever be a "fact" for this Wink
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Morphineus
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PostPosted: Tue, 17th Mar 2015 19:29    Post subject:
To me and I'm willing to bet to others... you seem to have a very high confidence in CIG, which is a bit puzzling to me. I mean you say you watch all their content/updates/forum stuff... which would be the same things I've seen upto 6 months ago (when I finally zoned out). Which means you would have seen them fumbling, tripping over themselves on many occasions and making rather silly decisions once in a while (WAIT FOR IT! ).

Now am I saying they are doing a worse job than most devs out there: No, I'd say about the same as most what we would consider 'well' run studios. Which isn't really that great compared to other fields... but I blame the nature of this industry for that.

There won't be hard facts about the numbers... but again we've seen enough examples of them messing up.
(and no I won't entertain anyone with a list, if you haven't seen them... most likely you were too blind to accept the mistakes they made. Everything is out there anyway.)


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ClifftonBeach




Posts: 138

PostPosted: Wed, 18th Mar 2015 00:38    Post subject:
3dcViper wrote:
garus wrote:
3dcViper wrote:
More People = more Content in the same time.


roflscale Laughing You clearly have no idea how software development works.

Why.. Can you please explain why you dont think this is the case?


http://en.wikipedia.org/wiki/The_Mythical_Man-Month
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dodger2020




Posts: 3537

PostPosted: Wed, 18th Mar 2015 02:35    Post subject:
3dcViper wrote:
garus wrote:
3dcViper wrote:
More People = more Content in the same time.


roflscale Laughing You clearly have no idea how software development works.

Why.. Can you please explain why you dont think this is the case?

Sure the content does not double... but as more people working on the project more content and feature can be created in the same amount of time.

Its the case for CIG - this how the "more money" is invested in starcitizen.

Please read the interviews (for example):

Quote:
As always intended, the company spends all funds on development to enrich the game’s original vision sooner than the expected timeframe of 10 years.

“I always had this big picture for the game I wanted but I was always thinking it would take a long time, because I would get the basic version of the game out there and get some money in and keep improving it and adding all these features,” Roberts said. “And with all of this support this early it meant I could hire a lot more people. We got some some really amazing talented people on the team now and a lot of them, so we can deliver a lot more of the depth and detail I wanted.”

Earlier in its campaign, most of the stretch goal rewards were features the developer originally wanted to put in the game but couldn't due to lack of funds, and were added as more money was raised.

http://www.ign.com/articles/2015/03/16/star-citizens-creator-says-hitting-75-million-goal-is-liberating



You probably think that if the instructions in the recipe say "Bake in the oven at 125C for one hour" that you could do it with the temp at 250C in only 30 minutes. LOL
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4treyu




Posts: 23121

PostPosted: Wed, 18th Mar 2015 02:39    Post subject:
Really bad analogy Cool Face
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ixigia
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Posts: 65074
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PostPosted: Wed, 18th Mar 2015 02:52    Post subject:
Personally I'm floating right at the center of the black hole of complete indifference towards this project. Many decisions have put me off, and am also embracing the 'if you have to believe, it probably isn't real' mentality.

Though if it will ever get released in a presentable state (which does not include embarrassing alpha alpaca versions or beta betatrons), in a couple of decades or so, and if will actually be fun to play for us and our grandchildren without mayor annoyances and limitations, then I'll ignite my interest again. But until that moment, it's happy no fucks given time.
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polosistealth




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PostPosted: Wed, 18th Mar 2015 06:26    Post subject:
they should change the name on Star Shitizen, the game is booring as hell


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AmpegV4




Posts: 6248

PostPosted: Wed, 18th Mar 2015 06:41    Post subject:
Ya coz GTA isn't the same shit recycled over and over and over and over.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 18th Mar 2015 08:54    Post subject:
polosistealth wrote:
they should change the name on Star Shitizen, the game is booring as hell

Soo... you've played the final game? Smile
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Morphineus
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PostPosted: Wed, 18th Mar 2015 11:04    Post subject:
Guys just ignore him, the only thing he does is come in a thread and say a game is shit.


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ijozic




Posts: 202

PostPosted: Wed, 18th Mar 2015 14:21    Post subject:
ixigia wrote:
Personally I'm floating right at the center of the black hole of complete indifference towards this project. Many decisions have put me off, and am also embracing the 'if you have to believe, it probably isn't real' mentality.


My problem is that I supported the game from the start and I was in it for the Squadron 42 part (anything else would be a bonus) as I wanted another game like Starlancer (not Freelancer whose plot was short and the game was too arcadey IMHO). Now that was way before all this merchandizing started and ridiculous sums of money started pouring in adding features such as FPS combat and FPS running around bases. And these things will now be part of the SP experience as well, it seems (I'm not even following the development since those 'features' were announced except stumbling on an odd video or two).

So, if I could ask for my money back, I would and would then determine to buy the end product based on its merits even if it would cost much more that way. Some of the promised features seem too big to be able to be done in a deep and waried way to actually add to immersion, rather than feel like a tacked-on half-developed idea. But, we'll see.

I have to admit I'd feel better about it if they invested some of that money towards securing the WC or Starlancer licence and developing this as an extension of the previously existing IP - that would help the immersion IMHO - rather than starting from scratch where I have nothing to relate to while looking at those random ship designs and FPS combat sequences. Sorry for the long rant Smile
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frogster




Posts: 2860

PostPosted: Wed, 18th Mar 2015 15:49    Post subject:
tbh is nothing wrong to ask for your money back if you dont like the direction is going. just open a support ticket and explain politely your point of view.
you may not have the legal right to your side, but from time to time you may find a helpful person willing to listing.
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3dcViper




Posts: 384

PostPosted: Wed, 18th Mar 2015 16:36    Post subject:
ijozic wrote:
ixigia wrote:
Personally I'm floating right at the center of the black hole of complete indifference towards this project. Many decisions have put me off, and am also embracing the 'if you have to believe, it probably isn't real' mentality.


My problem is that I supported the game from the start and I was in it for the Squadron 42 part (anything else would be a bonus) as I wanted another game like Starlancer (not Freelancer whose plot was short and the game was too arcadey IMHO). Now that was way before all this merchandizing started and ridiculous sums of money started pouring in adding features such as FPS combat and FPS running around bases. And these things will now be part of the SP experience as well, it seems (I'm not even following the development since those 'features' were announced except stumbling on an odd video or two).

The FPS was always a part of SQ42 and the whole game. When they announced the game 2013 they already said, that this will be part of the game as well and that you will be able to enter ships and take over ships in fps view.

So the "problem" is not the game or the devs, the problem is, that you didnt inform yourself correct. So dont blame the devs for your own mistakes.
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ijozic




Posts: 202

PostPosted: Wed, 18th Mar 2015 17:05    Post subject:
Quote:
tbh is nothing wrong to ask for your money back if you dont like the direction is going. just open a support ticket and explain politely your point of view.


Well, half of my pledge went for some add-ons that I can't give back. It's not so much about the money, it's about this turning into a monster of a game with all these outrageous features and expensive ships that people are purchasing like crazy for some reason; that's not the game I pledged on nor I would like to be a part of unless they achieve the impossible somehow after a decade of development.

3dcViper wrote:
The FPS was always a part of SQ42 and the whole game. When they announced the game 2013 they already said, that this will be part of the game as well and that you will be able to enter ships and take over ships in fps view.

So the "problem" is not the game or the devs, the problem is, that you didnt inform yourself correct. So dont blame the devs for your own mistakes.


FYI the game started on the Kickstarter and there was no mention of that at the start.

https://www.kickstarter.com/projects/cig/star-citizen

They did add some vaguely described "boarding mechanic" afterwards as a stretch goal at some point during the Kickstarter campaign to be unlocked at 3,5 m which got me worried, but it was not really clear what it would turn into and there was certainly no mention that it would be a part of the Squadron 42 campaign (it was limited to ships only and I didn't really care about the MP part that much anyway).


Last edited by ijozic on Wed, 18th Mar 2015 17:35; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Wed, 18th Mar 2015 17:30    Post subject:
No the game started not on kickstarter. Kickstarter came around 2 weeks after they had the presentation. The game started on their own website and in the first trailer you already could see the fps part. You couldnt see fighting yet but in the interviews and in the presentation it was already said, that there will be fighting in first person view. Chris already talked about the plans to build in the boarding mechanics and that the player will be able to fight inside the ships

Yes at first this was not intented to be implemented im version 1.0 but as more and more money came in CIG was able to create this part as well for version 1.0.


Last edited by 3dcViper on Wed, 18th Mar 2015 17:35; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Wed, 18th Mar 2015 17:34    Post subject:
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ijozic




Posts: 202

PostPosted: Wed, 18th Mar 2015 17:39    Post subject:
3dcViper wrote:
Yes at first this was not intented to be implemented im version 1.0 but as more and more money came in CIG was able to create this part as well for version 1.0.


OK, so what was the point in arguing over this then?

No boarding mechanic was not mentioned there on the Kickstarter when I pledged my money and it was added as a stretched goal after two weeks. During the whole campaign, there was no mention of it being part of a single player part; in fact, the only streched goal related to the Squadron 42 was the extra mission set which was reached.
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