you cant compare it to elite yet. Its not finished at all. Only dogfighting is possible and nothing more. Its a "sandbox" for testing.. not a full game yet.
If you want to test it against Elite.. wait 6-9 month more.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
just gave it a try, they have to fix their patching system. neeeded almost 40gb free space cause after downloading it almost took again the 20gb free space to patch... loading times are horrible, could cook coffee in the main time
Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. The distance I experienced from my enemies during the dogfight, was way too far to even notice such holes. Why put in such a complex system anyway if you are never close enough to notice them?
Considering what Roberts showed in his original kickstarter video, (same ship, same enemy) I really wonder what the damn fuck they have been doing over the past few years. It seems they have nothing (much) to show for...
Never argue with a fool, he will only drag you down and beat you on experience...
Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. The distance I experienced from my enemies during the dogfight, was way too far to even notice such holes. Why put in such a complex system anyway if you are never close enough to notice them?
Considering what Roberts showed in his original kickstarter video, (same ship, same enemy) I really wonder what the damn fuck they have been doing over the past few years. It seems they have nothing (much) to show for...
Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. The distance I experienced from my enemies during the dogfight, was way too far to even notice such holes. Why put in such a complex system anyway if you are never close enough to notice them?
Considering what Roberts showed in his original kickstarter video, (same ship, same enemy) I really wonder what the damn fuck they have been doing over the past few years. It seems they have nothing (much) to show for...
And again someone who does not know how much has already be done because he cant see "behind" the things you can see while playing arena commander.
Its only 2 1/4 Year since the development startet... you should think about this. The first 12 months they created the base for the game (the dev team) so that they could build the game. In this time, most of the things were planing stuff, recruiting the people and building the several dev-studios over the whole world.
This is not something you can do in 2 month if you must recruit about 250 people all over the world...
The real development of the game startet around end of 2013.... they created the serverstructure, they programmed their own netcode, they have build their own version of the cryengine, they have finished the flightsystem, they have created a huge amount of assets and material that is needed for Squadron 42, they have build the infrastructure for playing together and creating the interfaces between the game and the webinterface, and much much more ....
Many things have been done in the last 14-15 months!
Arena Commander is not the actual interal build. Arena Commander is only a sandbox to play with different features and to get data on different gameplaymechanics.
If you think, that arena commander is all they have done until now then let me say.. you are wrong - absolutly wrong.
Chris has said too, that the real development only startet around 2013/2014. Until then it was all about planing, recruting and creating the basis base for the whole project.
Oh yes, the fabled 'internal build'. The one that is magically optimised to actually run on anything other than a i7 CPU, with far better net code etc.
Look, if you want to defend the way this game is being developed, you go right ahead. You think there is a magic build, way more advanced than what we've seen, that's absolutely fine.
At the end of the day though, this modular way of bringing out releases is their own unique 'thing'. The trouble with that, is the media and other prospective buyers will only see what has been released thus far, with it's shoddy coding, poor cpu core usage, and obvious bias towards Intel, and then look at the frankly obscene amount of money supposedly paid by backers towards the game, and wonder 'well what HAS it gone on?'
If you read media comments all over the world, on many sites and forums, you will see people taking the piss out of the way this game is being developed. With a ridiculous forum, populated with rabid fanbois, ready to rip it out of anyone who DARES to criticise any part of the game, and more work visibly done on presentation, marketing and fictional lore, that utterly awful '10 for the Chairman' thing, the utterly insulting feature creeping that went on over 2013/14, with quite frankly, unattainable promises.... then it isn't surprising that people will be highly cynical of this game, and it's developmental promises.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. The distance I experienced from my enemies during the dogfight, was way too far to even notice such holes. Why put in such a complex system anyway if you are never close enough to notice them?
Considering what Roberts showed in his original kickstarter video, (same ship, same enemy) I really wonder what the damn fuck they have been doing over the past few years. It seems they have nothing (much) to show for...
And where exactly is it said that Arena Commander is already updated with this new damage model?
Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. The distance I experienced from my enemies during the dogfight, was way too far to even notice such holes. Why put in such a complex system anyway if you are never close enough to notice them?
Considering what Roberts showed in his original kickstarter video, (same ship, same enemy) I really wonder what the damn fuck they have been doing over the past few years. It seems they have nothing (much) to show for...
And where exactly is it said that Arena Commander is already updated with this new damage model?
Only the Gladius has the new dmg-model right now. The other ships will get it in the next time.
Oh yes, the fabled 'internal build'. The one that is magically optimised to actually run on anything other than a i7 CPU, with far better net code etc.
Its not "fabled" if you are into the development and if you watch the 50% of the information you get from CIG, then you know (because of ingame-material) that there is "more" then arena commander.
The whole SQ42 Singleplayer is beeing done right now and the first 20 hours will be playable in about 6-8 month. The mission from SQ42 Episode 1 are already playable!
Kaltern wrote:
Look, if you want to defend the way this game is being developed, you go right ahead. You think there is a magic build, way more advanced than what we've seen, that's absolutely fine.
Its not about a "magic build" its normal process in development.
The problem is not the development its the people who dont know anything about such a project and how it is done.
Kaltern wrote:
At the end of the day though, this modular way of bringing out releases is their own unique 'thing'. The trouble with that, is the media and other prospective buyers will only see what has been released thus far, with it's shoddy coding, poor cpu core usage, and obvious bias towards Intel, and then look at the frankly obscene amount of money supposedly paid by backers towards the game, and wonder 'well what HAS it gone on?'
The people are learning step by step. Most media and people already know, that the arena commander is only a sandbox as it was communicated about 1000x times from CIG.
As i said.. the problem is not the development its the lack of knowledge of the people linked with the attitude to know everything without the interest the inform themself about the topic...THATS the problem.
Kaltern wrote:
If you read media comments all over the world, on many sites and forums, you will see people taking the piss out of the way this game is being developed. With a ridiculous forum, populated with rabid fanbois, ready to rip it out of anyone who DARES to criticise any part of the game, and more work visibly done on presentation, marketing and fictional lore, that utterly awful '10 for the Chairman' thing, the utterly insulting feature creeping that went on over 2013/14, with quite frankly, unattainable promises.... then it isn't surprising that people will be highly cynical of this game, and it's developmental promises.
Those people are mostly the people who dont invest time to inform themself but still argument...
The project is coming together now. The next 6-9 month will be critical for the team as most of the modules come togther.. the whole game comes together.
Most people think you can build such an big game in 2 years.. but thats not possible. Most games this size take about 3-4 years.. some 5 years. So with StarCitizen developed for 2 1/4 years now we are still right in the time.
The game will not be finished for the next 13-16 month. I suggest the game will be finished around mid 2016 or end 2016. Finished im terms of "releaseversion" and no Alpha/Beta.
Let's say I buy a starting package with a ship. Am I stuck with that ship for 3 years until the game release unless I pay 150$ for a fucking ship, or can I buy new ship with ingame currency?
Patch 1.1 for Arena Commander comes out this week (if everything goes right and no new big problems rise up).
With the patch you can earn REC. With this REC you can rent ships and equipment for 7 days (ingame time!).
When you buy something with real money you help the devs to build the game. The ship you get is only a "bonus".
And as SQ42 Episode 1 (around 20 missions) will be avaible at the end of the year (beta!) and the first alpha-version of the persitent Universe, you will have plenty to play at the end of the year.
Last edited by 3dcViper on Mon, 16th Mar 2015 19:28; edited 1 time in total
And where exactly is it said that Arena Commander is already updated with this new damage model?
Nowhere. The point is it doesn't matter since the enemies you encounter are only a few pixels wide 95% of the time. So why bother with stuff like that in the first place?
3dcViper wrote:
And again someone who does not know how much has already be done because he cant see "behind" the things you can see while playing arena commander.
I've seen them host talk shows online, ship design contests, guided tours around the office. I've followed alot of updates. Heck; Their office was decorated with expensive mockups like they came from Weta studio. If you spend time and money on stuff like that, don't forget to develop a game in the meantime... But since all the fanboys kept paying millions each week, why should they even start production? Nobody was demanding results and the money kept pouring in. Looks to me they we're just waiting to reach their financial ceiling before they started production...And by the time they are done with the game, their success will probably implode by the sheer weight of the hype created..
For now I'm glad I didn't pledge a single dollar.. The devs have alot to show for before my pessimism will turn around.
Played a few dogfights... It was fun, but I was not amazed in any way. I saw a damage demonstration a week ago on how a gun can blow holes in and chunks off a ship. :
at least can you be bother to read something else beside your posts ? from the merly last page :
frogster wrote:
shole wrote:
you'll never get to see any of that damage
look at the distances in all space sims
1' external camera.
2' there be a lot of fighting in close combat, and you will attack a whale with a mosquito (ship scales). you will have plenty of time to see damage models.
for example :
complaining about damage models cause you have a narrow and blinded opinion about a game is kinda stupid. what's next ? you will say that you will never engage huge ass ship in combat, so damage models are still useless ? you will never look at your own ship during combat ?
Last edited by frogster on Mon, 16th Mar 2015 19:37; edited 2 times in total
And where exactly is it said that Arena Commander is already updated with this new damage model?
Nowhere. The point is it doesn't matter since the enemies you encounter are only a few pixels wide 95% of the time. So why bother with stuff like that in the first place?
Because its nice to have. Its a thing called "immersion". And when the ships get bigger like the multicrew-ships you WILL see it...
Its like the dmg in car games. 98% of the time you will not see it... but IF you see it its nice. Its a important thing for immersion.
jarlian wrote:
3dcViper wrote:
And again someone who does not know how much has already be done because he cant see "behind" the things you can see while playing arena commander.
I've seen them host talk shows online, ship design contests, guided tours around the office. I've followed alot of updates. Heck; Their office was decorated with expensive mockups like they came from Weta studio. If you spend time and money on stuff like that, don't forget to develop a game in the meantime... But since all the fanboys kept paying millions each week, why should they even start production? Nobody was demanding results and the money kept pouring in. Looks to me they we're just waiting to reach their financial ceiling before they started production...And by the time they are done with the game, their success will probably implode by the sheer weight of the hype created..
1. Most of the mockups in the studios are gifts from fans or other companies...
2. why the hell do you think they have done nothing? Sorry.. to develop a game of this size .. its a thing of years.. at least 3-4 years.
IF you would know something about game development, then you would know this. But as i said... its a combination of lack of knowledge liked with the attitude to know everything.
jarlian wrote:
For now I'm glad I didn't pledge a single dollar.. The devs have alot to show for before my pessimism will turn around.
If you are pessismtic its okay. Then wait until the game is in Beta (so End von 2015 or better spring 2016. This way you are save. But please dont go like "the devs dont do anything..." thats not true at all.
Sometimes you have to invest something to make things happen. And most people whp pledge for this game want this to happen. The risk some money for the game they always dreamed about. I think.. there is nothing wrong with this.
If nobody would risk his money for this.. there would never be such a chance to create something like this.
I'm not debating immersion. I love immersion. As a matter of fact, I really want this project to succeed. I've put hours and hours into all the old wingcommander games. Yes I know jack about developping games. That's why I look for results in stuff I do know something about as a gamer; the quality of a product. And with the time and money spent sideprojects that had nothing to do with development, I expected alot more then this. I mean; that dark haired "PR" chick that hosted those event, she's an actress!?! Why would a gaming studio pay money to hire an actress to host PR events? How does this contribute in the development of the game? If you are all knowing; please tell me why I shouldn't think this is about cashing in on the hype...
Further; let's not continue the: this game will suck/ this game will rule debate. That really wasn't what I was bringing up. Let's just say I'm not impressed... That's not really something that's up for debate IMO. You calling me stupid, ignorant or lacking knowlegde won't change that opinion. Results will. And that's a thing more gamers should do before pledging or pre-ordering.
...Snip... I mean; that dark haired "PR" chick that hosted those event, she's an actress!?! Why would a gaming studio pay money to hire an actress to host PR events? How does this contribute in the development of the game? ...snip...
Err... ANY gaming event? Every possible publisher hires hot women to promote their games. Tits and ass sell games.
(statistics out of my ass, based on the pictures of said events)
And I know tits and ass sell games... They practically sell everything right? But when you use tits and ass, make sure you have an actual game to show for... (That's my whole point really)
But why am I complaining.. It's not my money beeing flushed down the drain...
well, you are mistaking about her (from my pov). she worked at customer support (i had a talk with her during linking fucktups and was a helpful person), and is doing a good job on pr department (donations kinda prove it ). if i'm not mistaking, she did ice bucket challenged by a forum poster. and is in charge of wardrobe for fps part. at least that i remember from my friday emails.
dont know why you are upset about her, is not just a barbie doll for shows, is one of the main figures in production.
Last edited by frogster on Tue, 17th Mar 2015 12:11; edited 3 times in total
I'm not debating immersion. I love immersion. As a matter of fact, I really want this project to succeed.
You want to this project to succeed but you are not willing to risk something so that this can happen? Mh...
jarlian wrote:
I've put hours and hours into all the old wingcommander games. Yes I know jack about developping games. That's why I look for results in stuff I do know something about as a gamer; the quality of a product.
Thats the problem. The game is not far enough in the production process to show high quality stuff right now. The game is in the middle(!) of the production. Almost everything is in production right now. Nothing is really finished. The game will need at least 9 more month to get together. And then.. then the big bugfixing and polishing begins. The last phase of polishing and bugfixing will need at least 6 more month..
So if you really want a almost polished game with lots of working features and system that work together.. you must have patience, at least until mid 2016.
As i said, arena commander was/is a test platform for testing several things like netcode, engine, flight model, balancing, currency system and much more systems and features that have nothing to do with the basic gameplay of the game.
jarlian wrote:
I mean; that dark haired "PR" chick that hosted those event, she's an actress!?! Why would a gaming studio pay money to hire an actress to host PR events? How does this contribute in the development of the game? If you are all knowing; please tell me why I shouldn't think this is about cashing in on the hype...
This shows, that you dont really know the people behind CIG.
She is a very long friend of chris. They know each other since years and she is not really an "full time" actress.
Actress and modeling was always only a "sidejob" of her. Before CIG, she worked as a marketingmanager for a fashion- and a entertainmentcompany.
So she is NOT a naive silly actress or model doll like some people think.
jarlian wrote:
Further; let's not continue the: this game will suck/ this game will rule debate. That really wasn't what I was bringing up. Let's just say I'm not impressed... That's not really something that's up for debate IMO. You calling me stupid, ignorant or lacking knowlegde won't change that opinion. Results will. And that's a thing more gamers should do before pledging or pre-ordering.
Thats okay. As i said, i can really understand your view if you really already want a almost "finished" game after 2 year of real development.
But this is not possible at all.. not in this short timeframe. It is really unrealistic to expect a beta version of the whole game after only 2 years... thats development.
CIG will face several more difficulties on their way to the finished product. And with a big game like this its always a risk and a gamble. But sometimes you must have a little bit faith and patience...
If you dont have the patience and the smal amount a faith.. then its really better if you dont pledge for the game.
But luckily, there are more then enough people who are willing to risk something to get a project like this running. If those people wouldnt be there, we would always stick with casual silly easy games without and deep into it. Is this what you want? Really?
So dont call the people "silly" who pledged for it... thats not fair at all. They are, in the first place, the people who made a project possible! And if this project will be successful.. you are the one who benefit from those people who had faith and risked something.
And I know tits and ass sell games... They practically sell everything right? But when you use tits and ass, make sure you have an actual game to show for... (That's my whole point really)
But why am I complaining.. It's not my money beeing flushed down the drain...
Yeah why ARE you complaining? You said your opinion is not up for debate despite being ignorant, and it is not even your money being paid to do this...
Like this woman being the vice president of marketing, explain what is wrong with it? "Oh she was a model" So? She is doing a fine job. "But why need a marketing department when the game is not out?" Because they promised right from the beginning the development will be much more transparent than traditionally. Also to bring in more backers after kickstarter ended. All these side activities are being paid for separately by backers who are willing to pay a subscription for all this. These money are specifically given to the dev so they can make these community content, they are not using development budget. And the actual people who have pledge want these contents, the devs are keeping them up to date with the development. All these things they have talked about in their progress report, they have shown them and given to backers when they are ready. So why would anyone still think this is some kind of scam. If you don't even believe that then *shrug.
Oh and the damage model. You said you follow the updates and even those contest which I personally really didn't care for, and still you wonder why its there? Go watch the first reveal of SC. This is a HIGH fidelity PC game. Everything is detailed so that it is as immersive of an universe as it is possible. This damage model is not only for the outside, but the interior as well when fire fights happen in FPS gameplay. Not only that, it is more efficient than the old system because it is dynamically applied to all ships, and not handcrafted like before. Plus it cost less resources. Also not seeing all these from dogfighting? Have you even play the game? When you fire at those Vaandul scythe, did you not see their pieces flying off, that big ass wing breaking off and blocking your line of fire, their wreckage zooming past your cockpit when you killed it? Have you got your ship damaged but survive the waves and see all the damage done to your ship visually? If you have, then explain how is a more efficient, dynamic system that is also more detailed not needed? Because you are already seeing the inferior, older model at work.
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