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Posted: Sat, 14th Mar 2015 01:27 Post subject: |
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crossmr wrote: | We have all these big region connections, but what can you do with them? You can't send your trash out them. You can't buy power from another city, you can't buy water from another city. |
Those region connection are there for trade between companies, import/export of goods etc. I don't really see the need to be able to buy water etc from other cities as this game isn't made up the same way SC was with several cities within one region. What you are talking about makes most sense in a MP game IMHO. But I wouldn't exclude that to be possible in a future DLC.
I could agree that it could be harder then what it is, but I see this game to be mostly about creating a city you want to build. Considering you can create any city layout in the world you would like and build to replicate it as much as possible.
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Posted: Sat, 14th Mar 2015 01:29 Post subject: |
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crossmr wrote: | fearwhatnow wrote: | City builders is all about creativity, imagination and sandbox experience. There's going to be a Disasters DLC. So what? It's going to get repetitive again. The 20's buildings, The 60's buildings DLC? The core game will still be the same. You either accept this or move on to another genre. |
To a certain extent yes, but I'm not just talking about visually. Every city is going to end up the same service wise..
you're gong to spam incinerators everywhere. You're going to likely have some line of 20 water pumps, a line of waste facilities.
You'll have the same fire stations in every area, same police stations, same school, same high school, etc. and you only have 1 solution for a lot of things. Doesn't matter how creative you are being.
We have all these big region connections, but what can you do with them? You can't send your trash out them. You can't buy power from another city, you can't buy water from another city. |
This is not a geopolitical simulator. It's a city builder with simple economic/financial elements. Post your ideas to their forum and you might see what you want in a future game or expansion/dlc.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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DXWarlock
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Posted: Sat, 14th Mar 2015 01:32 Post subject: |
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crossmr wrote: |
To a certain extent yes, but I'm not just talking about visually. Every city is going to end up the same service wise..
you're gong to spam incinerators everywhere. You're going to likely have some line of 20 water pumps, a line of waste facilities.
You'll have the same fire stations in every area, same police stations, same school, same high school, etc. and you only have 1 solution for a lot of things. Doesn't matter how creative you are being.
We have all these big region connections, but what can you do with them? You can't send your trash out them. You can't buy power from another city, you can't buy water from another city. |
sooo, your saying its equal on gameplay to SC4 but with 3d engine and trackable real sims?
I mean really, overall your bitching about the mechanics of one game, that almost mirror one on your short list of games you like.
In sc4:
Having to spam fire, police, school, trash stations of only 2-3 types each in sc4..check.
Cant export to others outside your region..check
Cant buy power from other regions..check
Unless your counting cities ON the same region map in SC4. but that just semantics. consider this one with 25 tiles all the different cities running realtime on one screen.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Sat, 14th Mar 2015 02:01 Post subject: |
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DXWarlock wrote: | I mean really, overall your bitching about the mechanics of one game, that almost mirror one on your short list of games you like. |
Seems that way to me as well, if not that then pick on some ridiculously minor aesthetic thing that you find in every game ever made. I've still not encountered these terrible traffic problems either, I'm starting to suspect it's just noob road design.
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zmed
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DXWarlock
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Posted: Sat, 14th Mar 2015 02:07 Post subject: |
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So i have tiny problem.
Is there any certain way not to educate people in an area? it seems people get educated no matter how far i build an elementary school. And ofc that's bad because factories cannot get enough workers so they end up shutting down their businesses.
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DXWarlock
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Posted: Sat, 14th Mar 2015 02:11 Post subject: |
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FadeToBlack wrote: | So i have tiny problem.
Is there any certain way not to educate people in an area? it seems people get educated no matter how far i build an elementary school. And ofc that's bad because factories cannot get enough workers so they end up shutting down their businesses. |
They will take buses/public transit to and from school if they have on that goes near it. it seems the educate slower that way, but they will.
I made a dedicated 'slum' high density neighborhood right on the edge and inside my industrial area. Limited them to the slum stores (commercial) around them. and only bus loops they can walk to are the ones that take them to work, and the stores.
I guess the REALLY dedicated kids can take the bus, to the other bus, to the subway, to the passenger rail, to the other bus..to the school. But I consider them the "going above and beyond" type to get an education to move out of the slum no matter what 
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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crossmr
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Posted: Sat, 14th Mar 2015 02:19 Post subject: |
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AmpegV4 wrote: | DXWarlock wrote: | I mean really, overall your bitching about the mechanics of one game, that almost mirror one on your short list of games you like. |
Seems that way to me as well, if not that then pick on some ridiculously minor aesthetic thing that you find in every game ever made. I've still not encountered these terrible traffic problems either, I'm starting to suspect it's just noob road design. |
Not at all, I'm simply bringing the game into perspective. the unbridled fanboism was a bit over the top. As I've mentioned before, this game is certainly better than the last Simcity, but let's not pretend it's some kind of vision of perfection. Like Train Fever, it's a pretty decent start, but needs a little more to really elevate it. TF dropped the ball, I hope these guys don't, but I also kind of expect them to by now.
the traffic problems have little to do with noob design and more to do with not wanting to follow the AIs quirks. If cars changed lanes it would be more flexible. That's the entire point of having giant highways, so that two cars could travel down the road side by side, and then change lanes as they needed to make a turn. If you have a 6 lane one way, and a single line of 40 cars backed up, they could easily probably compact down to at least 3 lines wide, and get through lights and intersections faster and change lanes as needed. For all the circle jerking we have over water physics, suddenly #drivinglogic is apparently meaningless and that's fine because THAT WATER JUST SPLASHED ONTO THE BANK OF THE RIVER OMG THIS IS SO AMAZING!!!!!
intel ultra 7 265k, 64gb ram, 3070
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crossmr
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Posted: Sat, 14th Mar 2015 03:03 Post subject: |
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scaramonga wrote: | crossmr wrote: |
As I've mentioned before, this game is certainly better than the last Simcity, but let's not pretend it's some kind of vision of perfection. |
And did the game proclaim to be a 'vision of perfection'?
No game on this planet I live on will ever be that. In fact, (forget about games) nothing will, ever. We all seek it maybe, but it ain't gonna happen. Wait for as long as you will, and you will soon learn there is no such thing  |
The game didn't, the people around the game acted like it was.
Just prior to release, this game could do no wrong. You could come home and find the game standing over the bloodied corpse of a loved one knife in hand jabbing away and many would have said "Oh Skylines, you're so great!"
Right now the developer appears engaged. If all anyone does is it give it endless reach arounds, the game we got is the game we'll get for perpetuity.
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DXWarlock
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Posted: Sat, 14th Mar 2015 03:16 Post subject: |
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crossmr wrote: |
And did the game proclaim to be a 'vision of perfection'?
No game on this planet I live on will ever be that. In fact, (forget about games) nothing will, ever. We all seek it maybe, but it ain't gonna happen. Wait for as long as you will, and you will soon learn there is no such thing
The game didn't, the people around the game acted like it was.
Just prior to release, this game could do no wrong. You could come home and find the game standing over the bloodied corpse of a loved one knife in hand jabbing away and many would have said "Oh Skylines, you're so great!"
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No most of us went "eh $30 bucks, and its a city builder thats better than anything in the last 10 years? Sure Ill get it and play it, it looks fun"
You seem to confuse enjoyment of something with praising it from the skies.
I mean some are having a bit of fun messing with the water, first city game to have it. No one yet has went "I got the game just for the water physics, screw if its good itself".
It came out Tuesday, I already have 34 Hours into it, and still on my first city, tweaking, changing, moving, expanding..and having fun. Others seem to be also.
Hell bioshock was $50 for my son he got 15 hours out of it..SO i say I'm ahead on cost to play ratio vs bioshock.
You act like we all secretly agree its a horrible game, and just say we enjoy it to personally rub you the wrong way. Its a solid game, no other way to look at it. It can use some tweaks, and maybe some more data crunching info panels for the spreadsheet lovers in some of us. But at the end of the day, People are enjoying it. Regardless if you want to with all your might convince them they shouldn't.
Like I think CoD/BF5 is the biggest waste of FPS gaming money you can spend.
It has nothing I look for in a FPS..doesn't make it any less of a FPS just not my type of FPS.
All I can say is I'm enjoying it, and sorry you cannot.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Sat, 14th Mar 2015 03:26; edited 1 time in total
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Posted: Sat, 14th Mar 2015 03:25 Post subject: |
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crossmr wrote: |
Right now the developer appears engaged. If all anyone does is it give it endless reach arounds, the game we got is the game we'll get for perpetuity. |
So, what do you want?
I get the feeling that no matter what, you will 'whine' and 'bitch' regardless? (worse than my fuckin wife!)
FFS! Go back to the time when SimShitty13 was released. You want to be back there?
In other words, nothing is going to please you?
It's a fuckin game, not perfect, but what is?, and because this one goes 'against the grain', as in, most are happy with what it provides for enjoyment, you still see fit to troll away with needless nonsense, that quite frankly, is becoming boring now.
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crossmr
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Posted: Sat, 14th Mar 2015 04:04 Post subject: |
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scaramonga wrote: | crossmr wrote: |
Right now the developer appears engaged. If all anyone does is it give it endless reach arounds, the game we got is the game we'll get for perpetuity. |
So, what do you want?
I get the feeling that no matter what, you will 'whine' and 'bitch' regardless? (worse than my fuckin wife!)
FFS! Go back to the time when SimShitty13 was released. You want to be back there?
In other words, nothing is going to please you?
It's a fuckin game, not perfect, but what is?, and because this one goes 'against the grain', as in, most are happy with what it provides for enjoyment, you still see fit to troll away with needless nonsense, that quite frankly, is becoming boring now. |
The only thing getting boring is your constantly fanboism and not getting the point. Seriously what do you want? No one can ever criticize this because you happen to like it?
We were having a fine discussion before you came in with the endless moaning. Others quoted me and agreed with nearly every point I made, except you. If you have a concern about trolling, look in the mirror. This is a discussion forum, both good and bad things about a game can be discussed. I'm putting issues I've noticed up for discussion to see if other people have the same issues or feel the same way about them, if you don't, that's great you can say so without your little mopey bitch fests. Did I say anywhere that I want to go back to Simcity 2013? No I didn't, so stop trying to build strawmen to stand righteously on. I said this game was better, but it could be even better and listed some of the things I thought were missing. Get over yourself. The game isn't going to take you out on a date because you defended it on some pirate forum.
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Morphineus
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Posted: Sat, 14th Mar 2015 04:30 Post subject: |
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Regardless of actual discussion of positives and negatives...
Some pot and kettle stuff going on here. 
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crossmr
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Posted: Sat, 14th Mar 2015 06:02 Post subject: |
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scaramonga wrote: | Quote: | We were having a fine discussion before you came in with the endless moaning. |
OK show me where my 'endless moaning' is? (bearing in mind that I adore this game)
I give up, lol!  |
Quote: | So, what do you want?
I get the feeling that no matter what, you will 'whine' and 'bitch' regardless? (worse than my fuckin wife!)
FFS! Go back to the time when SimShitty13 was released. You want to be back there?
In other words, nothing is going to please you?
It's a fuckin game, not perfect, but what is?, and because this one goes 'against the grain', as in, most are happy with what it provides for enjoyment, you still see fit to troll away with needless nonsense, that quite frankly, is becoming boring now.
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Quote: | Just our resident 'city builder troll' doing what he does best Wink |
scaramonga wrote: |  |
Quote: | Suck the crossmr dick, GTA troll. |
Quote: | Played it much have you?
Rolling Eyes |
we get it, you're balls deep, but anyone so much as has a bad thought about this game and you lose your shit.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 14th Mar 2015 06:53 Post subject: |
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And all those replies from me, are to your constant 'whining' about how this game does not meet up to your 'standards'. Hardly myself 'moaning', lol WTF???
No, I'm not going to rise to your 'bait', and I do see what you want me to do, and it ain't gonna happen
So you just carry on as you are, as you are doing a great job of digging that hole deeper, on your own
Goodnight, and I wish you well, as always.
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Posted: Sat, 14th Mar 2015 10:27 Post subject: |
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Posted: Sat, 14th Mar 2015 10:51 Post subject: |
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I do have to agree somewhat though honestly, one of the few reasons why (at least for non-AAA titles) why i tend to buy right away is when i notice from the get-go that it'll be a lot more convenient just buying the game.
I looked at the codex version and it had a few minor issues, but that combined with good dev support, modding trough steamworks etc and the pricing, it was really a nobrainer to just grab it from steam instead.
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no9999
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Posted: Sat, 14th Mar 2015 14:22 Post subject: |
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Empty again 
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xExtreme
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Posted: Sat, 14th Mar 2015 14:38 Post subject: |
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dethy
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Posted: Sat, 14th Mar 2015 14:52 Post subject: |
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l0newolf wrote: | I do have to agree somewhat though honestly, one of the few reasons why (at least for non-AAA titles) why i tend to buy right away is when i notice from the get-go that it'll be a lot more convenient just buying the game.
I looked at the codex version and it had a few minor issues, but that combined with good dev support, modding trough steamworks etc and the pricing, it was really a nobrainer to just grab it from steam instead. |
Totally agree. $30 is nothing or whatever I paid for it considering most games now come at $60 price tag.
I really like the game. Sure it has it's minor quirks, but nothing game braking.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 14th Mar 2015 15:55 Post subject: |
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Quote: | And all those replies from me, are to your constant 'whining' about how this game does not meet up to your 'standards'. Hardly myself 'moaning', lol WTF??? |
No, one of those was a reply to someone else. Good try though.
I played a bit more today..the massive death-offs are annoying. I didn't really acquire a lot of population at once now, but I seem to hit these situations where suddenly a ton of people drop dead, I guess from age. Health is good across the map. Water isn't polluted. I'll lose 5-10k pop in heart beat, and suddenly the burners can't handle..which is ridiculous.
I have like 10 burners, no major traffic issues, and a capacity of over 1000, while only 300 dead. I really wish it was easy to track service vehicles to see what's up. The burners can't seem to keep up, and within a short time, I've got a hundred abandoned buildings. I end up having to spam cemeteries, as they have more vehicles and even in a subdivision with 3 cemeteries all to itself, there were still constant flashing dead body signs.
Yeah about the only thing in this game that seems weird is the whole managing the dead thing. Something seems off about it.
I came up with a subdivision street layout I like. Need to remodel most of the original city. Just added a cargo train, that caused a mountain of traffic issues. It's like a cargo explosion.
At this point it's at least good enough that its worth continuing to play. We'll see how it holds up over the coming days and weeks.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 14th Mar 2015 16:06 Post subject: |
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Did anyone manage on the first map to make a working dam from that lake? I tried putting all my treatment facilities up there but it doesn't seem to fill up.
Also, what happens to the water what floods in to my city? It just sits there forever and i can't pump it out because the pumps needs shorelines.
Empty again 
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Nui
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Posted: Sat, 14th Mar 2015 16:33 Post subject: |
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Anyone else having the problem that the dam sometimes suddenly produces 0MW of power? Like the water flow stops for a second and then it builds up again. It is enough to blackout my entire city for a moment.
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