BBC: But how about Half-life - is that going to be on there?
Cher Wang: We are co-operating with Half-life, and I think... I hope, you know, it will be on it.
Two points:
- She obviously meant to say "we are co-operating with Valve". You can't "co-operate with Half-Life".
- Her English is not the best.
tl;dr nothing to see here.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
Made in China is like a box of chocolates. You never know what you're gonna get.
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
EA heard people ask for a new Syndicate so they gave us a new Syndicate...
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
EA heard people ask for a new Syndicate so they gave us a new Syndicate...
HL3 is in development, you just have to be patient for it and hope the current iteration does not enter development hell.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
EA heard people ask for a new Syndicate so they gave us a new Syndicate...
EA? You've picked up the worst company in the gaming industry. I forgot to mention, besides Gearbox, don't let EA near HL3 !!!
Edit:
consolitis wrote:
HL3 is in development, you just have to be patient for it
Yeah, I'm patient!
Spoiler:
Made in China is like a box of chocolates. You never know what you're gonna get.
No, the point is rather that the only way to continue the old franchises is by having it given to independent studios who might or might not use kickstarter to get the project off the ground.
As long as a franchise belongs to any of the big publishers then 9 out of 10 reboots will be turd. I know you were talking about HL3 and Valve but you also mentioned System Shock 3... and rather than see the game get a turd reboot/sequel I could do with never seeing another one.
And it's not about the developers, more about the money men in charge of decisions. These money men have definitely been listening to our desires for sequels for old games, just that they can't comprehend why they were good in the first place.
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
I love System Shock dearly, but you have to face facts. System Shock is a nearly-irrelevant IP, today, in the modern game business. Good for a cheap GOG and Steam re-release, but not much else. The brand and it's values simply aren't strong enough (again, relatively, to a company the size of EA) to carry a major new game, and frankly, a game that really sticks to the SS design from 15-20+ years ago simply doesn't really mesh with (here's that dreaded phrase) "current market realities." Case in point: look what happened to Syndicate. It couldn't carry a big new FPS (that didn't really have much to do with Syndicate). We got a decent spiritual successor to Syndicate in the form of Satellite Reign, and that was a great game for a small indie studio to tackle, but a game of that sales potential literally isn't worth EA's time. Even if the game developed itself for free, it would hardly be worth marketing, for them.
We see successful Kickstarters for old-school flavor games like Wasteland 2 and Underworld Ascendant and Elite Dangerous, but we have to consider things in relative perspective: yes, Wasteland 2 getting a $4 million dollar budget from Kickstarter is all the money in the world to Brian Fargo and inXile, and they can do great things with that amount of money for that kind of game, but in the big leagues, that's not even a tenth of the marketing budget alone for a Battlefield or Dragon Age game.
And regarding Half-Life 3: there is no doubt in my mind, none whatsoever, that the game has been constantly in one state of production or another since at least 2007. Two factors have kept it out of sight for so long. One: Valve stumbled onto a perpetual revenue source which, even if it had suddenly dried up 3 years ago (much less any time in the future) has already banked them enough liquid cash to continue operating for longer than any current employee will be alive. As a 100% privately-held company with no external obligations, the world's richest independent game developer many times over, they are free to spend as much time developing whatever they want, for as long as they want, and no publisher can breathe down their neck about milestones and deadlines, as is usually the case. Combine this rare freedom with a mile-wide perfectionist streak, and that's a perfect recipe for decade-long product cycles. Two: like it or not, the mainstream FPS market has changed so much since Ep2 came out in 2007, that I think Valve has been quite understandably struggling terribly with Half-Life's whole identity, and just how the hell it fits into a post-Modern Warfare world. When HL1 and HL2 each hit, they both so utterly shattered the mold and expectations of what an FPS could do, and became instant touchstones of innovation in their field. There was before HL1 and HL2, and there was after HL1 and HL2. Lines in the sand. Frankly, 10 years on, I think it's a hell of a lot harder to see just what the next big thing is going to be.
I don't think that Valve feels any compulsion to hurry HL3 out just to complete the story for people. They have no obligation to, and certainly nothing financially pressuring them. The only thing that will make them feel like they need to get HL3 out, is when they feel like they've got a groundbreaking, world-beating, totally unexpected Half-Life game again. When they've got the next big thing, one more time.
And shit, I mean, it's not like there aren't movies out there that go 10 and 20 years between sequels. Tron, Star Wars, Indiana Jones, Toy Story, Escape from New York, Terminator, so on and so forth. Don't get me wrong, I want to see what happens to Gordon Freeman next as much as anybody, and I'm certainly annoyed that it's been so long, but I've got enough else going on in my life to where I'm not really bothered about it unless I think about it.
Quote:
These money men have definitely been listening to our desires for sequels for old games, just that they can't comprehend why they were good in the first place.
What made a game "good" isn't really the concern of the so-called "money men." What matters to them, it what made a game sell, and more importantly, what can make their company's next games sell. And frankly, what made System Shock, and so many of these other games that small-but-vocal groups opine about (myself included), just wouldn't sell enough today to be worth a damn to an operation the scale of an EA or an Activision. Cold, hard reality.
FFS, I just don't understand this BS? If the gamers worldwide want HL3 then why don't those developers from Valve or someone else (Gearbox is out of question), pull their heads out from their arses and do something about it ! Same goes for System Shock 3. Is this so hard to comprehend ?
I love System Shock dearly, but you have to face facts. System Shock is a nearly-irrelevant IP, today, in the modern game business. Good for a cheap GOG and Steam re-release, but not much else. The brand and it's values simply aren't strong enough (again, relatively, to a company the size of EA) to carry a major new game, and frankly, a game that really sticks to the SS design from 15-20+ years ago simply doesn't really mesh with (here's that dreaded phrase) "current market realities." Case in point: look what happened to Syndicate. It couldn't carry a big new FPS (that didn't really have much to do with Syndicate). We got a decent spiritual successor to Syndicate in the form of Satellite Reign, and that was a great game for a small indie studio to tackle, but a game of that sales potential literally isn't worth EA's time. Even if the game developed itself for free, it would hardly be worth marketing, for them.
We see successful Kickstarters for old-school flavor games like Wasteland 2 and Underworld Ascendant and Elite Dangerous, but we have to consider things in relative perspective: yes, Wasteland 2 getting a $4 million dollar budget from Kickstarter is all the money in the world to Brian Fargo and inXile, and they can do great things with that amount of money for that kind of game, but in the big leagues, that's not even a tenth of the marketing budget alone for a Battlefield or Dragon Age game.
That is the rule, yes, but the new XCOM (not The Bureau) is I guess the exception to it. I think it resonated well with old fans (mostly), it gained new fans, critics loved it (90% on metacritic) and it was enough commercially successful (of course it didn't set the world on fire but I doubt they were thinking it would).
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Good interview. I liked the ending with System Shock 2 and the VR comment
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I watched it again to confirm, and Newell said if a company likes some of their code in Source 2 they can take it and integrate it into their own engine. He is implying Source 2 is 100% free to use and abuse.
This conflicts with the "you want it for free, you have to launch on Steam!" requirement, but since neither of these two statements were through the official channels (aka PR) we'll see what is the case in the coming months.
But I suspect we will be seeing Source 2 forks, like we've been seeing for id's engines.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
DOTA 2 on Source 2 Engine on Linux using new Vulkan API:
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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