like that. I was blown away by this and was astonished when the thing leaked
Well GDC is more about tech and people involved with it, rather than consumers, so games are not really the main thing. It would help having some kind of a tech demo to show off capabilities of the engine, that's true, but they might have that available to people who are interested.
I don't think it's going to be ready for developers either at this point, but we'll see if they say more soon. And I don't expect it to be serious competition to Unreal, Unity and CryEngine. These guys have like (random number:) 100 people working on the engine and Valve has (random number:) 10. But it will serve its purpose as there are people that like the Valve/Half-Life/Source "ecosystem".
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.
That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.
Of course, as Valve well knows, if a game’s on Steam, most of its sales are going to be on Steam. That’s the current state of the industry, at least. But the counter to that is, if you make your game in Unreal, you’re still going to want to have it on Steam when you launch (or especially if you want to use Early Access). Cross Unreal’s threshold of grossing over $3,000 per quarter, and 5% of that is going Epic’s way, as well as Valve’s 30%.
At the moment, if you’re a lone developer or a small team, Unity 5 still looks like it might be the best deal. Free for lone devs, and only $1500 outright (or $75 a month) for teams, massive success won’t cost you any more like Epic’s deal. Plus there are no shackles at all, no requirement to pay Valve’s tithe. But Source 2’s arrangement, for those who know they’re going to seek a Steam presence anyway, looks like it could be extremely appealing.
If you’re a developer, whether a bedroom coder or working for a big corp, let us know which way you see yourself or your studio heading.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.
That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.
Of course, as Valve well knows, if a game’s on Steam, most of its sales are going to be on Steam. That’s the current state of the industry, at least. But the counter to that is, if you make your game in Unreal, you’re still going to want to have it on Steam when you launch (or especially if you want to use Early Access). Cross Unreal’s threshold of grossing over $3,000 per quarter, and 5% of that is going Epic’s way, as well as Valve’s 30%.
At the moment, if you’re a lone developer or a small team, Unity 5 still looks like it might be the best deal. Free for lone devs, and only $1500 outright (or $75 a month) for teams, massive success won’t cost you any more like Epic’s deal. Plus there are no shackles at all, no requirement to pay Valve’s tithe. But Source 2’s arrangement, for those who know they’re going to seek a Steam presence anyway, looks like it could be extremely appealing.
If you’re a developer, whether a bedroom coder or working for a big corp, let us know which way you see yourself or your studio heading.
They probably want you to launch at SteamOS too. But it's a good plan. They taking API's to the next level. Because no one is charging you for DirectX or OpenGL? So why not make another step...
it is free, but you have to launch your game on steam, which takes quite a big cut on your sales
If you were intending to launch your title on steam anyway, source 2 might be a good deal, but big studios that started to avoid steam will never make the jump
Big studios that started to avoid steam aka EA's won't choose Source anyway in 99% of cases.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
it is free, but you have to launch your game on steam, which takes quite a big cut on your sales
If you were intending to launch your title on steam anyway, source 2 might be a good deal, but big studios that started to avoid steam will never make the jump
once again, this deal is just for small fish. pretty sure big studios can just buy source 2 for a one time fixed fee and then release game how and where they want.
at the end of the day all 3 engines that gone "free" recently aren't free at all, they all come with some kind of strings attached. but what is important you can learn and develop for free until you want to start making money, that's how it always should have been.
Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.
That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.
Of course, as Valve well knows, if a game’s on Steam, most of its sales are going to be on Steam. That’s the current state of the industry, at least. But the counter to that is, if you make your game in Unreal, you’re still going to want to have it on Steam when you launch (or especially if you want to use Early Access). Cross Unreal’s threshold of grossing over $3,000 per quarter, and 5% of that is going Epic’s way, as well as Valve’s 30%.
At the moment, if you’re a lone developer or a small team, Unity 5 still looks like it might be the best deal. Free for lone devs, and only $1500 outright (or $75 a month) for teams, massive success won’t cost you any more like Epic’s deal. Plus there are no shackles at all, no requirement to pay Valve’s tithe. But Source 2’s arrangement, for those who know they’re going to seek a Steam presence anyway, looks like it could be extremely appealing.
If you’re a developer, whether a bedroom coder or working for a big corp, let us know which way you see yourself or your studio heading.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The lighting and specular highlights don't look like Source 1's so probably.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The article is very well written and leaves no room for misinterpretations.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Yes, the Aperture demo is in Source 2. Alex Vlachos gave a talk including some details. Look for it on the vault if you missed it
I want to say it looks fantastic but since it's not a direct capture perhaps it appears better than it is.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Well like the last 2 engine releases from Valve, I'm expecting gamechanging shit compared to the kinds of things we have seen in the last 5 years. If you were there to experience HL1 & HL2 at release they showcased technology no-one had ever seen at that stage with buttery smooth performance.
Valve make enough money with Steam to not worry about deadlines, making games, engines etc. but by pioneering technology and being first builds the brand to a point where it has no competition. I'd be surprised if a AAA god title showcasing VR doesn't come from Valve first.. but we can't have it until the average PC can run VR.
I want L4D3 now! And I want pics/vids from the new fresh engine. Source 1 is/was one of the most realistic looking engines. A little outdated now but still good.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
@ Prefetian
I prefer watching my movies knowing almost nothing about them and thus I avoid trailers. I really have no idea what this is. But I always wait for blurays.
Now I want to see it, because of space suits
@ Prefetian
I prefer watching my movies knowing almost nothing about them and thus I avoid trailers. I really have no idea what this is. But I always wait for blurays.
Now I want to see it, because of space suits
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