Dark Souls 2
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apcarr




Posts: 438
Location: England
PostPosted: Wed, 4th Feb 2015 23:51    Post subject:
576.8mb update on steam now
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lolozaur




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PostPosted: Thu, 5th Feb 2015 00:27    Post subject:
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Thu, 5th Feb 2015 08:41    Post subject:
Frolsa84 wrote:
dsergei wrote:
So there is a new boss and a new ending.


And no save compatibility... So basically all my effort in getting pretty much every item in vanilla is wasted as this is the superior version...

They should just go fuck themselves for wasting my time


The boss is in the patch version as well. So you can use your save.
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Thu, 5th Feb 2015 09:13    Post subject:


Aww Yeah


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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PumpAction
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Posts: 26759

PostPosted: Thu, 5th Feb 2015 09:17    Post subject:
Played yesterday knight in the bellkeeper convenant. Receiving petrified dragon bone and twinkling titanite makes being a bellkeeper even more appealing to me Very Happy


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paxsali
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PostPosted: Thu, 5th Feb 2015 10:24    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:52; edited 1 time in total
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apcarr




Posts: 438
Location: England
PostPosted: Thu, 5th Feb 2015 16:16    Post subject:
Im sure its just my imagination but the game looks better?
also theres an extra option in the bonfire menu that keeps popping up now and again "nullify human effigy effect" its when you go to the bonfires with the red outline.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 5th Feb 2015 18:38    Post subject:
From Facebook:
Quote:
The new DARK SOULS II: Scholar of the First Sin has many improvement in store thanks to the high specifications of PlayStation 4, Xbox ONE and Windows (up to DirectX.11):
- New graphic improvements with higher resolutions (1080p for consoles/ 3840*2160 for PC) and improved framerate (up to 60 fps).
- New enemy placements and brand new AI reactions
- Battle online with up to of 6 players.

Beyond these technical improvements, you will also meet the vicious new black phantom Forlorn, that will invade your world virtually any time and anywhere.

Dark Souls II: Scholar of the First Sin contains the original game and the three DLC of The Lost Crowns: Crown of the Sunken King, Crown of the Old Iron King and Crown of the Ivory King.
the game will be available on PS4, XB1, Xbox 360, Playstation 3 and digitally for PC on April 2, 2015.

so hopefully no more of durability bug with native 60fps


Last edited by prudislav on Thu, 5th Feb 2015 18:43; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Thu, 5th Feb 2015 18:41    Post subject:
or durability bug only, if there is no way to switch to 30 fps Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 5th Feb 2015 19:03    Post subject:
Those limit of 6 players multiplayer, does it mean 3vs3 instead of currently 2vs2? Or can you coop with 5 other players Shocked


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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 19:36    Post subject:
prudislav wrote:

so hopefully no more of durability bug with native 60fps


its not a bug .... thats how is should work.... why you think they make so many items ,use-ables around weapon durability ,make visible all the time weapon "life bar" fuck they even auto restore on every bonfire...

Maybe next they fix health "bug" - i bet some morons are not happy when theres life bar is depleted when enemy hits them and they need to use estus or gems

Quote:
Yesterday I noticed for the first time... at the bonfire teleport screen where you have all the different locations as tiles, ... some tiles have a red/orange border. The number and the choice of the locations with red border also changes over time.

What does this indicate?


now areas with most people are move to the front
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prudislav
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PostPosted: Thu, 5th Feb 2015 19:56    Post subject:
xxctxx wrote:
prudislav wrote:

so hopefully no more of durability bug with native 60fps


its not a bug .... thats how is should work.... why you think they make so many items ,use-ables around weapon durability ,make visible all the time weapon "life bar" fuck they even auto restore on every bonfire...


now areas with most people are move to the front[/quote]
i don't think you understand what that bug does properly (you must be the 30fps is the "way its meant to be played" kind of guy) - there definitely are bugs caused by 60fps framerate - which will hopefully be fixed with native 60fps

DX9 DS2 works fine if you lock the game on 30fps , but if you unlock it to 60fps durability depletes twice as fast and there is same problem which halves invincibility frames which caused some of those hilarious bugs like this
 Spoiler:
 


Last edited by prudislav on Thu, 5th Feb 2015 20:40; edited 1 time in total
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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 20:07    Post subject:
I think you dont understand how games are made and work .... and i know why sheeps like you repeat this bullshit one after another without even think about it ....

LOL i just saw it you post this gif that morons from neogay always post ... omfg....

here where hes hited - i stoped it for you:
http://imgur.com/JbBwE8U
and the next frame life bar goes down .... just look at your f gif ... look at his life bar .. its short ...its NG and he dont have any iframes .... now the real problem is how they implemented grabs .... you see they have only one point of binding at the end of attack frames .....wonder why you NEOgeniuses dont complain about that on every f occasion

show me all your NEOgifs i explain all of them to you .....
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Thu, 5th Feb 2015 21:06    Post subject:
http://blog.us.playstation.com/2015/02/05/hands-on-with-dark-souls-ii-ps4/#sf7290176

Quote:
Some weapons are also being tweaked. I noticed that the Fire Long Sword, a powerful early-game weapon that saved my butt countless times on PS3, seemed to be way less durable in this version


Durability bug is not fixed Smile
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 5th Feb 2015 21:15    Post subject:
so that even though the game is now "native" 60fps on XBone/PS4 , thy still have all this stuf tied to framerate => in that case i there wont be much difference in DX9 with Gedostao and DX11 version



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Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Thu, 5th Feb 2015 21:20; edited 3 times in total
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dsergei




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Location: Moscow, Russia
PostPosted: Thu, 5th Feb 2015 21:15    Post subject:
What a bunch of wankers.
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prudislav
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PostPosted: Thu, 5th Feb 2015 21:21    Post subject:


Last edited by prudislav on Thu, 5th Feb 2015 21:25; edited 1 time in total
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paxsali
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Posts: 18352

PostPosted: Thu, 5th Feb 2015 21:24    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:52; edited 1 time in total
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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 21:25    Post subject:
there nothing to fix - durability work as intended ... ON PAPER
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randir14




Posts: 4950

PostPosted: Thu, 5th Feb 2015 21:27    Post subject:
paxsali wrote:

So nothing has changed gfx wise in the PS4/XBO/DX11 version, as suspected.

Disappointing, but at least that question is settled. Thieves. What a rip-off.


If you pause the video around 3:15 the new version does look better when it comes to lighting effects.
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paxsali
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PostPosted: Thu, 5th Feb 2015 21:29    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:52; edited 3 times in total
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Thu, 5th Feb 2015 21:30    Post subject:
xxctxx wrote:
there nothing to fix - durability work as intended ... ON PAPER


So you are saying they intended it to be different on different platforms?
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paxsali
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PostPosted: Thu, 5th Feb 2015 21:33    Post subject:
⁢⁢


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randir14




Posts: 4950

PostPosted: Thu, 5th Feb 2015 21:36    Post subject:
paxsali wrote:
https://www.youtube.com/watch?v=cg3vnui8OyQ

randir14 wrote:
If you pause the video around 3:15 the new version does look better when it comes to lighting effects.


Sorry, but no.


Yes it does.
http://i.imgur.com/m1gM4HB.jpg
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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 21:39    Post subject:
im saying better learn to use repair powder .....same way as you use estus when your health gets low .....they even make big red warring on the f middle of screen for sheeps like you .... when to use it if you still dont know where weapon lifebar is


Last edited by xxctxx on Thu, 5th Feb 2015 21:40; edited 2 times in total
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paxsali
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PostPosted: Thu, 5th Feb 2015 21:39    Post subject:
⁢⁢


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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 21:52    Post subject:
only sheeps that cannot think by themself and cannot understand they want to weapons to break if you mash dead bodys, mash the walls , hit with toy weapons dragon scales ect ... not to mention its next weapon balance stat ..... yet kiddos dont like it and call it a "bug"... you should start asking that they fix x360/ps3 version there where your bug is along with undetectable weapons o wait they cannot ... 360/ps3 struggle even with 30 fps

maybe write/draw it all on paper .... maybe finally make sense


Last edited by xxctxx on Thu, 5th Feb 2015 21:55; edited 1 time in total
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Thu, 5th Feb 2015 21:54    Post subject:
Oh, so it's the ps3/xbox360 version that is bugged?
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prudislav
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PostPosted: Thu, 5th Feb 2015 21:55    Post subject:
paxsali wrote:


At least Dark areas will be actually Dark this time

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xxctxx




Posts: 77

PostPosted: Thu, 5th Feb 2015 21:57    Post subject:
Code:
Oh, so it's the ps3/xbox360 version that is bugged?

is that not obvious - maybe you should all this time spam console forums - instead to fix pc version - that they double durability on consoles ... maybe that would work ... and the "bug" 14~27 fps Laughing was fixed by now
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