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Posted: Wed, 28th Jan 2015 00:04 Post subject: |
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spajdr
Posts: 1842
Location: Czechia
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Posted: Wed, 28th Jan 2015 00:08 Post subject: |
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keewee23 wrote: | it crashes a lot if pagefile is disabled, which is weird because i have 8 gb ram and afterburner says game eats only 6, windows included. On 4670k and r9 280x fps is 40-60 fps. Anyway how to enter some locked doors where there is no lock? we get perk after for ramming the door or what? |
You can always use a tiny bit of your RAM to create pagefile that is part of your RAM, like 512MB- 1GB should be enough i guess.
https://www.softperfect.com/products/ramdisk/
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Posted: Wed, 28th Jan 2015 00:20 Post subject: |
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anyone got radeonpro working?
Or some framelimiter ?
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Wed, 28th Jan 2015 00:26 Post subject: |
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Game is fun as hell lol!!!
sabin1981 wrote: | Haha, yes.. I meant the place of many ass-kickings  |
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Slizza
Posts: 2345
Location: Bulgaria
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Bayerss
Posts: 106
Location: Gimpsville
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Posted: Wed, 28th Jan 2015 00:39 Post subject: |
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Played it for 3 solid hours.... Was fun for the first two hours then it comes across as a consolised piece of shit game.
Liberate safe houses dotted around the map
Run from one side of the map to the other in order to deliver an order of smoked sausage (and repeat)
Nobody in the game will do anything for you until you first jump through a series of hoops
It is like the developer swallowed a copy of farcry, assassins creed and dead dead island and then vomited up this piece of unoriginal crap.
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Posted: Wed, 28th Jan 2015 00:42 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:14; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65083
Location: Italy
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Posted: Wed, 28th Jan 2015 00:45 Post subject: |
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I guess it's time to start the downloading engines
My body is already ready to embrace sub-par optimization, nasty bugs, crazy ass glitches and the stuff that we all like in our console ports of late. Hopefully the game itself will be great.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 28th Jan 2015 01:11 Post subject: |
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Kurosaki wrote: | I played it coop with 2 other friends using "Evolve" (better than hamachi or tungle, because it actually works).
sucks that our names our RLD! ...but whatever. changing your name in the ini file forces you to start the game from the beginning ...you can't use the RLD! savegames  |
Noob, because they are being put in their own map with that name in the ini as name.
Just copy the files over from one to the other
"C:\ProgramData\Steam" is where the username folders are kept and "C:\ProgramData\Steam\SauS\239140\storage\out" (for example from mine) is where the saves are...
All you have to do is move the "239140" folder from the "RLD!" dir in the "C:\ProgramData\Steam" folder to "whateverthefuckyournameisnow" folder 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Wed, 28th Jan 2015 01:53 Post subject: |
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Wed, 28th Jan 2015 02:15 Post subject: |
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Guess you guys haven't been in a tunnel full of them, with fires from every fuel source burning, what a sight! Graphically really impressive, so fun.
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Slizza
Posts: 2345
Location: Bulgaria
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Posted: Wed, 28th Jan 2015 02:16 Post subject: |
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Slizza
Posts: 2345
Location: Bulgaria
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Posted: Wed, 28th Jan 2015 02:20 Post subject: |
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Hmmm not working. They are equipped it seems. They show up in the bottom left.
Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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Slizza
Posts: 2345
Location: Bulgaria
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Posted: Wed, 28th Jan 2015 02:40 Post subject: |
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Posted: Wed, 28th Jan 2015 02:49 Post subject: |
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Just my 2 cents.
This game feels like Mirror's Edge combined with Dead Island, incredible graphics and zombies.
I have been playing it for a while now, but it all feels so.... like im in a circus or something.
Climb here, climb there, zombies wont even trying to touch you when you're running past them.
I know they're braindead and shit, but they still suppose to be hungry for blood right hehe?
My expectations we're high, and im slightly dissapointed.
It all feels so arcade, i just miss game nowadays with a mix of survival/arcade. Just something inbetween it. Or just full survival. This just seems all way too easy.
I dont feel the tension, you're trying to survive in the middle of a fuckload of zombies, but it doesnt feel like that.
Nonetheless, im having still fun with the game. Just put your brains on zero.
Maybe it's my age hehe.
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Wed, 28th Jan 2015 05:52 Post subject: |
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Interinactive wrote: | Is that how DI and Riptide worked? |
there was hubs/safehouses with npcs and quests, but pretty sure they didnt have the lame ubi lighthouse zone clear thing
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Wed, 28th Jan 2015 06:58 Post subject: |
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For me moving textures to Medium did wonders. No more brutal unexplained fps drops.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Wed, 28th Jan 2015 07:41 Post subject: |
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Anyone else with crash logs after quitting the game?
Game itself does not crash, only at exit (yet again it exits normally, no errors) and it writes new "crash log" over and over again.
It can be found here:
c:\Users\Username\Documents\DyingLight\out\logs\
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Posted: Wed, 28th Jan 2015 08:11 Post subject: |
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Game is interesting at first 2-3 missions. Now, at second city(Sector0) its boring and annoying - there's too much zombies.
Modding is really the same as in DI, just unpack files from Dying Light\DW\Data0.pak\Data to Documents\DyingLight\out\data\.
Weapon durability, speed, jump height is in Data0.pak\Data\Skills\default_levels.xml
P.S.
no weird slowdowns with i7-4770 and 970 @1080p. Default settings. Outside its 40-70fps.
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