Dying Light (WB+Techland)
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madness




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PostPosted: Fri, 16th Jan 2015 11:13    Post subject:
Night time don't seem that challenging after all
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konkol84




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Location: Po(o)land
PostPosted: Fri, 16th Jan 2015 11:21    Post subject:
Yup, quite a lot of those UV light traps and safe zones + the UV flash which u carry with you. Hopefully you won't be able to spam it all the time.
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Claptonvaughn




Posts: 931

PostPosted: Fri, 16th Jan 2015 11:27    Post subject:
They seemed to have progressed through the map already so most of those UV traps probably wouldn't be there from the start.

But yeah, the ability to hop up roofs so quickly seems to negate the increased hostility of night time enemies. I was hoping there'd be some that were as agile as your character.When he got to the electric plant, he just hopped onto the generators and they couldn't reach him aside from some rare hits to his feet. If he didn't suck so much at platforming, he would have been nearly invincible up there.

Maybe they hadn't advanced much of the story yet, and that will introduce more monster types.
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Kein
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PostPosted: Fri, 16th Jan 2015 14:46    Post subject:
bryndza wrote:
I dont know, I watched some videos and its starting to look like really repetitive gameplay on not that big map. I guess it will be fun for a few hours then ▻ uninstall.

While this can be said about any game, we have to take into account DL made by the Techland and "successor" to Dead Island so yeah pretty much.
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prudislav
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PostPosted: Fri, 16th Jan 2015 14:59    Post subject:
Claptonvaughn wrote:
But yeah, the ability to hop up roofs so quickly seems to negate the increased hostility of night time enemies. I was hoping there'd be some that were as agile as your character.When he got to the electric plant, he just hopped onto the generators and they couldn't reach him aside from some rare hits to his feet. If he didn't suck so much at platforming, he would have been nearly invincible up there.

Maybe they hadn't advanced much of the story yet, and that will introduce more monster types.

you will not have such mobility at start - there is whole skilltree for agility - so at start you will be slow and clunky and stuff like Dodge, Vault ,Dropkick, Tackle Grapple and Freeruning "upgrades"(for faster freerunning) you will need to unlock.
I would say they just have quite a levelled up character (in most previews i've seen chars around 25 agil. level => which means they have most of the tree already unlocked)
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 16th Jan 2015 20:33    Post subject:
Also keep in mind this demo build of the game is only a certain area of the game, its not the full map and it doesn't even have all the zombie types in it, and yeah the guy even said hes been playing the demo area for like 20+ hours so hes quite leveled up and has unlocked all the save zones on the map which makes it look easy.


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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sabin1981
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PostPosted: Fri, 16th Jan 2015 20:38    Post subject:
Oh!? That map was only a demo area and not the full game area? Hellllllllll yeah! Nice one, thanks for that KopyKat Very Happy
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 16th Jan 2015 20:42    Post subject:
sabin1981 wrote:
Oh!? That map was only a demo area and not the full game area? Hellllllllll yeah! Nice one, thanks for that KopyKat Very Happy


It might be a big part of the slums area, but theres a 90 minute video that they made with the devs that show a whole different downtown area with big buildings and stuff that opens up later.

Also the dev stated that the slums area alone (not including the downtown area) is as big as or bigger than all maps in Dead Island 1 combined and the later opened up downtown area is about the same size as the first area.


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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sabin1981
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Posts: 87805

PostPosted: Fri, 16th Jan 2015 20:52    Post subject:
So Much Win

I was rather worried that the map seemed pretty small in the "let's run from one end to the other" but yay for knowing that there's more Very Happy
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h0rnyfavn
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Posts: 13880

PostPosted: Fri, 16th Jan 2015 20:54    Post subject:
@KopyKat007
Quote:
with big buildings


Noice! Me Gusta

I wouldn't want to spend my entire playthrough jumping from one shack to another one lol


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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KopyKat007




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Location: Canada
PostPosted: Fri, 16th Jan 2015 21:15    Post subject:


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 16th Jan 2015 21:16    Post subject:
This site has a 60 fps video of the same thing:

http://www.gamespot.com/videos/shovelling-zombies-let-s-play-dying-light-co-op/2300-6423023/


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 16th Jan 2015 21:25    Post subject:
sabin1981 wrote:
So Much Win

I was rather worried that the map seemed pretty small in the "let's run from one end to the other" but yay for knowing that there's more Very Happy


Keep in mind that they said its a run of the map of the preview build only which is only the first open area map Smile

I just took a closer look and someone said that its even more than i originally thought, apparently on Twitter one of the devs said its 2 bigger maps and 2 smaller maps with loading screens in between obviously since they are new areas later on so 4 maps at least in total Very Happy

Sounds good to me!


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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Bob Barnsen




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PostPosted: Fri, 16th Jan 2015 21:27    Post subject:
I get A BIT excited for this now Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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h0rnyfavn
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PostPosted: Fri, 16th Jan 2015 22:04    Post subject:
@KopyKat007

Not being able to change appearance kinda sucks.. They all look like clones. Sad

PS I wanna play a female character! Very Happy


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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 16th Jan 2015 23:02    Post subject:
h0rnyfavn wrote:
@KopyKat007

Not being able to change appearance kinda sucks.. They all look like clones. Sad

PS I wanna play a female character! Very Happy


You can change your appearance, you unlock different outfits throughout the game as far as i can tell. Not sure how though if its like finding them like Dead Rising 3 or from missions.


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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HellButterfly




Posts: 34
Location: Poland
PostPosted: Sat, 17th Jan 2015 10:59    Post subject:
Rumor: French Amazon changed DL release date to 31 march, 2015. it seems that the delay is caused by certain scenes in the game that need to be changed, because they are similar to the January terrorist attacks in France and other European countries.

source: http://www.neogaf.com/forum/showthread.php?t=973079



Last edited by HellButterfly on Sat, 17th Jan 2015 11:06; edited 1 time in total
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madness




Posts: 13320

PostPosted: Sat, 17th Jan 2015 11:00    Post subject:
Too bad for the french I guess Aww Yeah
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lolozaur




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PostPosted: Sat, 17th Jan 2015 11:02    Post subject:
there were zombies in the terrorist attacks? Cool Face
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Neon
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PostPosted: Sat, 17th Jan 2015 11:46    Post subject:
Are zombies screaming allahu akbar while carrying AK47s? Confused Laughing
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Neon
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Location: Poland
PostPosted: Sat, 17th Jan 2015 12:15    Post subject:
If this is getting delayed

edit: consolitis deleted his post Laughing

Anyway, they already had one miracle happen because GTA V moved its release date, it won't happen again and the game will probably sell like shit if they move it anywhere in March.


Last edited by Neon on Sat, 17th Jan 2015 12:15; edited 1 time in total
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consolitis
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PostPosted: Sat, 17th Jan 2015 12:15    Post subject:
madness wrote:
Too bad for the french I guess Aww Yeah


Not just French Pffchh

http://www.neogaf.com/forum/showpost.php?p=147862055&postcount=94

Quote:
Polish site "Polygamia" claim that delay is true. They have confirmation from trusted source. They don't known new date.

http://polygamia.pl/Polygamia/1,107185,17269330,Premiera_Dying_Light_opozniona__Warner_Bros__cenzuruje.html

For the most time, this site have reliable information. And Techland is polish dev.


edit

Neon wrote:
edit: consolitis deleted his post Laughing


I deleted it to post the new news only namely this new post. Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Supermax2004
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PostPosted: Sat, 17th Jan 2015 12:19    Post subject:
KopyKat007 wrote:
https://www.youtube.com/watch?v=v0Cvl5pKLVk


Only interesting via Tunngle but it doesnt work therefore uninteresting shit. Certainly not buying that shit.
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Neon
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Location: Poland
PostPosted: Sat, 17th Jan 2015 12:21    Post subject:
It would be pretty weird if it got delayed though, the biggest Polish PC magazine (CD-Action) already did a review of it (first review in the world).
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Supermax2004
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Posts: 2407

PostPosted: Sat, 17th Jan 2015 12:25    Post subject:
Maybe your buddy is testing it Neon and could post some screens and stuff?
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Neon
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PostPosted: Sat, 17th Jan 2015 12:27    Post subject:
Very Happy I'm actually not trolling, I can post scans, and you can see the cover for yourself:

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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Sat, 17th Jan 2015 12:28    Post subject:
Why not March 24th even? Laughing

I ain't even mad Poker Face
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Neon
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Location: Poland
PostPosted: Sat, 17th Jan 2015 13:46    Post subject:
Scans from CD-Action:
 Spoiler:
 


I'll translate the most important parts

• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight" Laughing
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kits are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.


Last edited by Neon on Sat, 17th Jan 2015 18:22; edited 2 times in total
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consolitis
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Posts: 27318

PostPosted: Sat, 17th Jan 2015 13:57    Post subject:
So they didn't buy their own copy and therefore they don't have the legal right to complain? Hence the score coming with the next issue after they buy their legal copy. Laughing



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Neon
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Posts: 18935
Location: Poland
PostPosted: Sat, 17th Jan 2015 14:17    Post subject:
consolitis wrote:
So they didn't buy their own copy and therefore they don't have the legal right to complain? Hence the score coming with the next issue after they buy their legal copy. Laughing



Most likely it's because they probably played the game at Techland's offices, since theirs are situated in the same town.
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